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authorStrangerke2014-12-10 23:25:18 +0100
committerPaul Gilbert2014-12-12 23:06:08 -0500
commit8517209bcbef56a1fa68a6e17b04d56c13fa77b2 (patch)
tree323c5911970f1c3df7b7fb937ed135c3498724a7 /engines/access
parent538782e14e085fa4cc8e435439f0432b3b1f0b21 (diff)
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ACCESS: Implement restart after death
Diffstat (limited to 'engines/access')
-rw-r--r--engines/access/access.cpp4
-rw-r--r--engines/access/access.h2
-rw-r--r--engines/access/amazon/amazon_game.cpp67
-rw-r--r--engines/access/room.cpp8
-rw-r--r--engines/access/scripts.cpp2
5 files changed, 53 insertions, 30 deletions
diff --git a/engines/access/access.cpp b/engines/access/access.cpp
index b63bb29e0a..4201564e84 100644
--- a/engines/access/access.cpp
+++ b/engines/access/access.cpp
@@ -89,6 +89,7 @@ AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc)
_loadSaveSlot = -1;
_vidX = _vidY = 0;
_cheatFl = false;
+ _restartFl = false;
}
AccessEngine::~AccessEngine() {
@@ -570,4 +571,7 @@ void AccessEngine::writeSavegameHeader(Common::OutSaveFile *out, AccessSavegameH
out->writeUint32LE(_events->getFrameCounter());
}
+bool AccessEngine::shouldQuitOrRestart() {
+ return shouldQuit() || _restartFl;
+}
} // End of namespace Access
diff --git a/engines/access/access.h b/engines/access/access.h
index 284ac2690c..5470d2a208 100644
--- a/engines/access/access.h
+++ b/engines/access/access.h
@@ -209,6 +209,7 @@ public:
bool _clearSummaryFlag;
bool _cheatFl;
+ bool _restartFl;
// Fields mapped into the flags array
int &_useItem;
int &_startup;
@@ -228,6 +229,7 @@ public:
uint16 getVersion() const;
uint32 getGameID() const;
uint32 getGameFeatures() const;
+ bool shouldQuitOrRestart();
int getRandomNumber(int maxNumber);
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp
index cfcafbba6f..29466f1dee 100644
--- a/engines/access/amazon/amazon_game.cpp
+++ b/engines/access/amazon/amazon_game.cpp
@@ -121,40 +121,36 @@ void AmazonEngine::playGame() {
return;
}
- _screen->clearScreen();
- _screen->setPanel(0);
- _screen->forceFadeOut();
- _events->showCursor();
-
- initVariables();
-
- // If there's a pending savegame to load, load it
- if (_loadSaveSlot != -1)
- loadGameState(_loadSaveSlot);
+ do {
+ _restartFl = false;
+ _screen->clearScreen();
+ _screen->setPanel(0);
+ _screen->forceFadeOut();
+ _events->showCursor();
+
+ initVariables();
+
+ // If there's a pending savegame to load, load it
+ if (_loadSaveSlot != -1) {
+ loadGameState(_loadSaveSlot);
+ _loadSaveSlot = -1;
+ }
- // Execute the room
- _room->doRoom();
+ // Execute the room
+ _room->doRoom();
+ } while (_restartFl);
}
void AmazonEngine::setupGame() {
- // Setup timers
- const int TIMER_DEFAULTS[] = { 3, 10, 8, 1, 1, 1, 1, 2 };
- for (int i = 0; i < 32; ++i) {
- TimerEntry te;
- te._initTm = te._timer = (i < 8) ? TIMER_DEFAULTS[i] : 1;
- te._flag = 1;
-
- _timers.push_back(te);
- }
-
// Load death list
- _deaths.resize(58);
if (isDemo()) {
+ _deaths.resize(34);
for (int i = 0; i < 34; ++i) {
_deaths[i]._screenId = DEATH_SCREENS_DEMO[i];
_deaths[i]._msg = DEATH_TEXT_DEMO[i];
}
} else {
+ _deaths.resize(58);
for (int i = 0; i < 58; ++i) {
_deaths[i]._screenId = DEATH_SCREENS[i];
_deaths[i]._msg = DEATH_TEXT[i];
@@ -178,8 +174,29 @@ void AmazonEngine::initVariables() {
_player->_roomNumber = 33;
else
_player->_roomNumber = 4;
+
+ _converseMode = 0;
+ _inventory->_startInvItem = 0;
+ _inventory->_startInvBox = 0;
+ Common::fill(&_objectsTable[0], &_objectsTable[100], (SpriteResource *)nullptr);
+ _player->_playerOff = false;
+
+ // Setup timers
+ const int TIMER_DEFAULTS[] = { 3, 10, 8, 1, 1, 1, 1, 2 };
+ for (int i = 0; i < 32; ++i) {
+ TimerEntry te;
+ te._initTm = te._timer = (i < 8) ? TIMER_DEFAULTS[i] : 1;
+ te._flag = 1;
+
+ _timers.push_back(te);
+ }
+
_player->_playerX = _player->_rawPlayer.x = TRAVEL_POS[_player->_roomNumber][0];
_player->_playerY = _player->_rawPlayer.y = TRAVEL_POS[_player->_roomNumber][1];
+ _room->_selectCommand = -1;
+ _events->_normalMouse = CURSOR_CROSSHAIRS;
+ _mouseMode = 0;
+ _numAnimTimers = 0;
}
void AmazonEngine::establish(int screenId, int esatabIndex) {
@@ -739,8 +756,8 @@ void AmazonEngine::dead(int deathId) {
_player->removeSprite1();
}
- warning("TODO: restart game");
- quitGame();
+ // The original was jumping to the restart label in main
+ _restartFl = true;
_events->pollEvents();
}
}
diff --git a/engines/access/room.cpp b/engines/access/room.cpp
index a781dab24a..57332f742d 100644
--- a/engines/access/room.cpp
+++ b/engines/access/room.cpp
@@ -90,7 +90,7 @@ void Room::doRoom() {
_vm->_player->checkScroll();
doCommands();
- if (_vm->shouldQuit())
+ if (_vm->shouldQuitOrRestart())
return;
// DOROOMFLASHBACK jump point
@@ -128,7 +128,7 @@ void Room::doRoom() {
_function = FN_NONE;
roomLoop();
- if (_vm->shouldQuit())
+ if (_vm->shouldQuitOrRestart())
return;
if (_function == FN_CLEAR1) {
@@ -578,7 +578,7 @@ void Room::walkCursor() {
_selectCommand = -1;
_conFlag = true;
- while (_conFlag && !_vm->shouldQuit()) {
+ while (_conFlag && !_vm->shouldQuitOrRestart()) {
_conFlag = false;
_vm->_scripts->executeScript();
}
@@ -622,7 +622,7 @@ void Room::checkBoxes3() {
_vm->_boxSelect = start;
_conFlag = true;
- while (_conFlag && !_vm->shouldQuit()) {
+ while (_conFlag && !_vm->shouldQuitOrRestart()) {
_conFlag = false;
_vm->_scripts->executeScript();
}
diff --git a/engines/access/scripts.cpp b/engines/access/scripts.cpp
index 728421c6d9..6c9f278736 100644
--- a/engines/access/scripts.cpp
+++ b/engines/access/scripts.cpp
@@ -100,7 +100,7 @@ int Scripts::executeScript() {
assert(_scriptCommand >= 0x80);
executeCommand(_scriptCommand - 0x80);
- } while (!_endFlag && !_vm->shouldQuit());
+ } while (!_endFlag && !_vm->shouldQuitOrRestart());
return _returnCode;
}