diff options
author | Paul Gilbert | 2014-12-07 17:45:51 -0500 |
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committer | Paul Gilbert | 2014-12-12 23:03:06 -0500 |
commit | 8e90ef2ec7fd1b3bf7d020988fff1629605b0481 (patch) | |
tree | 29f368687a579cc41c5c4a1ec46226f320bde347 /engines/access | |
parent | 07456932d4be48fcf27a991d9d764a111abc5524 (diff) | |
download | scummvm-rg350-8e90ef2ec7fd1b3bf7d020988fff1629605b0481.tar.gz scummvm-rg350-8e90ef2ec7fd1b3bf7d020988fff1629605b0481.tar.bz2 scummvm-rg350-8e90ef2ec7fd1b3bf7d020988fff1629605b0481.zip |
ACCESS: Minor river code clean up and saving fix
Diffstat (limited to 'engines/access')
-rw-r--r-- | engines/access/amazon/amazon_game.h | 1 | ||||
-rw-r--r-- | engines/access/amazon/amazon_logic.cpp | 51 | ||||
-rw-r--r-- | engines/access/amazon/amazon_logic.h | 1 |
3 files changed, 30 insertions, 23 deletions
diff --git a/engines/access/amazon/amazon_game.h b/engines/access/amazon/amazon_game.h index 43fce80191..63ee978359 100644 --- a/engines/access/amazon/amazon_game.h +++ b/engines/access/amazon/amazon_game.h @@ -107,7 +107,6 @@ public: int _updateChapter; int _oldTitleChapter; int _maxHits; - int _oldScrollCol; int _iqValue; public: AmazonEngine(OSystem *syst, const AccessGameDescription *gameDesc); diff --git a/engines/access/amazon/amazon_logic.cpp b/engines/access/amazon/amazon_logic.cpp index c1df5353a2..cb655bbf14 100644 --- a/engines/access/amazon/amazon_logic.cpp +++ b/engines/access/amazon/amazon_logic.cpp @@ -1361,6 +1361,7 @@ River::River(AmazonEngine *vm): PannedScene(vm) { _saveRiver = false; _deathFlag = false; _deathCount = 0; + _oldScrollCol = 0; } void River::setRiverPan() { @@ -1472,7 +1473,7 @@ void River::initRiver() { void River::resetPositions() { riverSetPhysX(); - int val = (_vm->_screen->_scrollCol + 1 - _vm->_oldScrollCol) * 16; + int val = (_vm->_screen->_scrollCol + 1 - _oldScrollCol) * 16; if (val > 256) { val &= 0x7F; val |= 0x80; @@ -1483,7 +1484,7 @@ void River::resetPositions() { } void River::checkRiverPan() { - int val = (_vm->_screen->_scrollCol + 20) * 16; + int val = _vm->_screen->_scrollCol * 16 + 320; for (int i = 0; i < _pNumObj; i++) { if (_pan[i]._pObjX < val) @@ -1499,7 +1500,7 @@ bool River::riverJumpTest() { ++_mapPtr; if (val == 0xFF) return true; - _vm->_oldScrollCol = _vm->_screen->_scrollCol; + _oldScrollCol = _vm->_screen->_scrollCol; if (val == 0) { _vm->_screen->_scrollCol = 139; @@ -1524,7 +1525,7 @@ bool River::riverJumpTest() { _deathCount = 300; _deathType = val2; } - _vm->_oldScrollCol = _vm->_screen->_scrollCol; + _oldScrollCol = _vm->_screen->_scrollCol; _vm->_screen->_scrollCol = 44; _vm->_screen->_scrollX = 14; _vm->_room->buildScreen(); @@ -1579,11 +1580,6 @@ void River::moveCanoe() { } else { // Clicked on the Disc icon _saveRiver = true; - _rScrollRow = screen._scrollRow; - _rScrollCol = screen._scrollCol; - _rScrollX = screen._scrollX; - _rScrollY = screen._scrollY; - _mapOffset = _mapPtr - MAPTBL[_vm->_riverFlag]; // Show the ScummVM menu _vm->_room->handleCommand(9); @@ -1635,6 +1631,8 @@ void River::updateObstacles() { break; if (cur->_riverX < (_screenVertX + 319)) { + // Object is now on-screen. So set _topList/_botList to the range + // of river obstacles that are currently visible _topList = cur; _botList = cur; @@ -1657,11 +1655,10 @@ void River::updateObstacles() { } void River::riverSetPhysX() { - int val = (_vm->_screen->_scrollCol * 16) + _vm->_screen->_scrollX; - RiverStruct *cur = _topList; - while (cur <= _botList) { - cur[0]._xp = val - (_screenVertX - cur[0]._riverX); - ++cur; + int xAmt = (_vm->_screen->_scrollCol * 16) + _vm->_screen->_scrollX; + + for (RiverStruct *cur = _topList; cur <= _botList; ++cur) { + cur->_xp = xAmt - (_screenVertX - cur->_riverX); } } @@ -1688,14 +1685,15 @@ bool River::checkRiverCollide() { } void River::plotRiver() { + // Handle cycling through the canoe rowing frames if (_vm->_timers[3]._flag == 0) { ++_vm->_timers[3]._flag; - if (_canoeFrame == 12) + + if (_canoeFrame++ == 12) _canoeFrame = 0; - else - ++_canoeFrame; } + // Draw the canoe ImageEntry ie; ie._flags = IMGFLAG_UNSCALED; ie._spritesPtr = _vm->_objectsTable[45]; @@ -1705,19 +1703,17 @@ void River::plotRiver() { ie._offsetY = 41; _vm->_images.addToList(ie); - RiverStruct *cur = _topList; - while (cur <= _botList) { + // Draw any on-screen obstacles + for (RiverStruct *cur = _topList; cur <= _botList; ++cur) { if (cur->_id != -1) { ie._flags = IMGFLAG_UNSCALED; ie._spritesPtr = _vm->_objectsTable[45]; ie._frameNumber = cur->_id; ie._position.x = cur->_xp; - int val = (cur[0]._lane * 5) + 56; - ie._position.y = val - cur->_offsetY; + ie._position.y = (cur->_lane * 5) + 56 - cur->_offsetY; ie._offsetY = cur->_offsetY; _vm->_images.addToList(ie); } - ++cur; } } @@ -1890,8 +1886,19 @@ void River::river() { } } } + void River::synchronize(Common::Serializer &s) { if (_vm->_player->_roomNumber == 45) { + if (s.isSaving()) { + // Set river properties to be saved out + Screen &screen = *_vm->_screen; + _rScrollRow = screen._scrollRow; + _rScrollCol = screen._scrollCol; + _rScrollX = screen._scrollX; + _rScrollY = screen._scrollY; + _mapOffset = _mapPtr - MAPTBL[_vm->_riverFlag]; + } + s.syncAsSint16LE(_canoeLane); s.syncAsSint16LE(_canoeYPos); s.syncAsSint16LE(_hitCount); diff --git a/engines/access/amazon/amazon_logic.h b/engines/access/amazon/amazon_logic.h index 1cc65cbf6d..d2fb3334fa 100644 --- a/engines/access/amazon/amazon_logic.h +++ b/engines/access/amazon/amazon_logic.h @@ -183,6 +183,7 @@ private: int _rScrollY; int _mapOffset; int _screenVertX; + int _oldScrollCol; void initRiver(); void resetPositions(); |