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authorPaul Gilbert2014-12-07 17:45:51 -0500
committerPaul Gilbert2014-12-12 23:03:06 -0500
commit8e90ef2ec7fd1b3bf7d020988fff1629605b0481 (patch)
tree29f368687a579cc41c5c4a1ec46226f320bde347 /engines/access
parent07456932d4be48fcf27a991d9d764a111abc5524 (diff)
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ACCESS: Minor river code clean up and saving fix
Diffstat (limited to 'engines/access')
-rw-r--r--engines/access/amazon/amazon_game.h1
-rw-r--r--engines/access/amazon/amazon_logic.cpp51
-rw-r--r--engines/access/amazon/amazon_logic.h1
3 files changed, 30 insertions, 23 deletions
diff --git a/engines/access/amazon/amazon_game.h b/engines/access/amazon/amazon_game.h
index 43fce80191..63ee978359 100644
--- a/engines/access/amazon/amazon_game.h
+++ b/engines/access/amazon/amazon_game.h
@@ -107,7 +107,6 @@ public:
int _updateChapter;
int _oldTitleChapter;
int _maxHits;
- int _oldScrollCol;
int _iqValue;
public:
AmazonEngine(OSystem *syst, const AccessGameDescription *gameDesc);
diff --git a/engines/access/amazon/amazon_logic.cpp b/engines/access/amazon/amazon_logic.cpp
index c1df5353a2..cb655bbf14 100644
--- a/engines/access/amazon/amazon_logic.cpp
+++ b/engines/access/amazon/amazon_logic.cpp
@@ -1361,6 +1361,7 @@ River::River(AmazonEngine *vm): PannedScene(vm) {
_saveRiver = false;
_deathFlag = false;
_deathCount = 0;
+ _oldScrollCol = 0;
}
void River::setRiverPan() {
@@ -1472,7 +1473,7 @@ void River::initRiver() {
void River::resetPositions() {
riverSetPhysX();
- int val = (_vm->_screen->_scrollCol + 1 - _vm->_oldScrollCol) * 16;
+ int val = (_vm->_screen->_scrollCol + 1 - _oldScrollCol) * 16;
if (val > 256) {
val &= 0x7F;
val |= 0x80;
@@ -1483,7 +1484,7 @@ void River::resetPositions() {
}
void River::checkRiverPan() {
- int val = (_vm->_screen->_scrollCol + 20) * 16;
+ int val = _vm->_screen->_scrollCol * 16 + 320;
for (int i = 0; i < _pNumObj; i++) {
if (_pan[i]._pObjX < val)
@@ -1499,7 +1500,7 @@ bool River::riverJumpTest() {
++_mapPtr;
if (val == 0xFF)
return true;
- _vm->_oldScrollCol = _vm->_screen->_scrollCol;
+ _oldScrollCol = _vm->_screen->_scrollCol;
if (val == 0) {
_vm->_screen->_scrollCol = 139;
@@ -1524,7 +1525,7 @@ bool River::riverJumpTest() {
_deathCount = 300;
_deathType = val2;
}
- _vm->_oldScrollCol = _vm->_screen->_scrollCol;
+ _oldScrollCol = _vm->_screen->_scrollCol;
_vm->_screen->_scrollCol = 44;
_vm->_screen->_scrollX = 14;
_vm->_room->buildScreen();
@@ -1579,11 +1580,6 @@ void River::moveCanoe() {
} else {
// Clicked on the Disc icon
_saveRiver = true;
- _rScrollRow = screen._scrollRow;
- _rScrollCol = screen._scrollCol;
- _rScrollX = screen._scrollX;
- _rScrollY = screen._scrollY;
- _mapOffset = _mapPtr - MAPTBL[_vm->_riverFlag];
// Show the ScummVM menu
_vm->_room->handleCommand(9);
@@ -1635,6 +1631,8 @@ void River::updateObstacles() {
break;
if (cur->_riverX < (_screenVertX + 319)) {
+ // Object is now on-screen. So set _topList/_botList to the range
+ // of river obstacles that are currently visible
_topList = cur;
_botList = cur;
@@ -1657,11 +1655,10 @@ void River::updateObstacles() {
}
void River::riverSetPhysX() {
- int val = (_vm->_screen->_scrollCol * 16) + _vm->_screen->_scrollX;
- RiverStruct *cur = _topList;
- while (cur <= _botList) {
- cur[0]._xp = val - (_screenVertX - cur[0]._riverX);
- ++cur;
+ int xAmt = (_vm->_screen->_scrollCol * 16) + _vm->_screen->_scrollX;
+
+ for (RiverStruct *cur = _topList; cur <= _botList; ++cur) {
+ cur->_xp = xAmt - (_screenVertX - cur->_riverX);
}
}
@@ -1688,14 +1685,15 @@ bool River::checkRiverCollide() {
}
void River::plotRiver() {
+ // Handle cycling through the canoe rowing frames
if (_vm->_timers[3]._flag == 0) {
++_vm->_timers[3]._flag;
- if (_canoeFrame == 12)
+
+ if (_canoeFrame++ == 12)
_canoeFrame = 0;
- else
- ++_canoeFrame;
}
+ // Draw the canoe
ImageEntry ie;
ie._flags = IMGFLAG_UNSCALED;
ie._spritesPtr = _vm->_objectsTable[45];
@@ -1705,19 +1703,17 @@ void River::plotRiver() {
ie._offsetY = 41;
_vm->_images.addToList(ie);
- RiverStruct *cur = _topList;
- while (cur <= _botList) {
+ // Draw any on-screen obstacles
+ for (RiverStruct *cur = _topList; cur <= _botList; ++cur) {
if (cur->_id != -1) {
ie._flags = IMGFLAG_UNSCALED;
ie._spritesPtr = _vm->_objectsTable[45];
ie._frameNumber = cur->_id;
ie._position.x = cur->_xp;
- int val = (cur[0]._lane * 5) + 56;
- ie._position.y = val - cur->_offsetY;
+ ie._position.y = (cur->_lane * 5) + 56 - cur->_offsetY;
ie._offsetY = cur->_offsetY;
_vm->_images.addToList(ie);
}
- ++cur;
}
}
@@ -1890,8 +1886,19 @@ void River::river() {
}
}
}
+
void River::synchronize(Common::Serializer &s) {
if (_vm->_player->_roomNumber == 45) {
+ if (s.isSaving()) {
+ // Set river properties to be saved out
+ Screen &screen = *_vm->_screen;
+ _rScrollRow = screen._scrollRow;
+ _rScrollCol = screen._scrollCol;
+ _rScrollX = screen._scrollX;
+ _rScrollY = screen._scrollY;
+ _mapOffset = _mapPtr - MAPTBL[_vm->_riverFlag];
+ }
+
s.syncAsSint16LE(_canoeLane);
s.syncAsSint16LE(_canoeYPos);
s.syncAsSint16LE(_hitCount);
diff --git a/engines/access/amazon/amazon_logic.h b/engines/access/amazon/amazon_logic.h
index 1cc65cbf6d..d2fb3334fa 100644
--- a/engines/access/amazon/amazon_logic.h
+++ b/engines/access/amazon/amazon_logic.h
@@ -183,6 +183,7 @@ private:
int _rScrollY;
int _mapOffset;
int _screenVertX;
+ int _oldScrollCol;
void initRiver();
void resetPositions();