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author | Paul Gilbert | 2014-08-30 21:44:28 -0400 |
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committer | Paul Gilbert | 2014-08-30 21:44:28 -0400 |
commit | e854ec1bc98efcddc006fbf0078d15f51ffcb264 (patch) | |
tree | 5d296890cafbc822a2fe842d98c3931e65577b34 /engines/access | |
parent | f8778a5e04b5cc46a898d9d6c570f506e7d3b58c (diff) | |
download | scummvm-rg350-e854ec1bc98efcddc006fbf0078d15f51ffcb264.tar.gz scummvm-rg350-e854ec1bc98efcddc006fbf0078d15f51ffcb264.tar.bz2 scummvm-rg350-e854ec1bc98efcddc006fbf0078d15f51ffcb264.zip |
ACCESS: Fix freeing _eseg correctly
Diffstat (limited to 'engines/access')
-rw-r--r-- | engines/access/amazon/amazon_game.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp index d15587f32f..0725863444 100644 --- a/engines/access/amazon/amazon_game.cpp +++ b/engines/access/amazon/amazon_game.cpp @@ -297,6 +297,8 @@ void AmazonEngine::doEstablish(int screenId, int estabIndex) { _screen->clearScreen(); delete _eseg; + _eseg = nullptr; + if (_establishMode == 0) _room->init4Quads(); } |