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author | Walter van Niftrik | 2016-08-26 20:49:41 +0200 |
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committer | Walter van Niftrik | 2016-08-26 22:00:37 +0200 |
commit | c1671b5d320fe4c58b883bb8bb4774288f1a1259 (patch) | |
tree | 82a95bf4944025a1a7f803bfb82924c228757d99 /engines/adl/detection.cpp | |
parent | 92cea7ab35978cae759dc5e9714ff5024919e6a1 (diff) | |
download | scummvm-rg350-c1671b5d320fe4c58b883bb8bb4774288f1a1259.tar.gz scummvm-rg350-c1671b5d320fe4c58b883bb8bb4774288f1a1259.tar.bz2 scummvm-rg350-c1671b5d320fe4c58b883bb8bb4774288f1a1259.zip |
ADL: Add skeleton for hires4
Diffstat (limited to 'engines/adl/detection.cpp')
-rw-r--r-- | engines/adl/detection.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/engines/adl/detection.cpp b/engines/adl/detection.cpp index 200e0b592a..be9165b127 100644 --- a/engines/adl/detection.cpp +++ b/engines/adl/detection.cpp @@ -76,6 +76,7 @@ static const PlainGameDescriptor adlGames[] = { { "hires0", "Hi-Res Adventure #0: Mission Asteroid" }, { "hires1", "Hi-Res Adventure #1: Mystery House" }, { "hires2", "Hi-Res Adventure #2: Wizard and the Princess" }, + { "hires4", "Hi-Res Adventure #4: Ulysses and the Golden Fleece" }, { "hires6", "Hi-Res Adventure #6: The Dark Crystal" }, { 0, 0 } }; @@ -139,6 +140,21 @@ static const AdlGameDescription gameDescriptions[] = { }, GAME_TYPE_HIRES0 }, + { // Hi-Res Adventure #4: Ulysses and the Golden Fleece - Atari 8-bit - Re-release + { + "hires4", 0, + { + { "ULYS1A.XFD", 0, "26365d2b06509fd21e7a7919e33f7199", 92160 }, + // FIXME: Add sides 1B and 2C + AD_LISTEND + }, + Common::EN_ANY, + Common::kPlatformAtariST, // FIXME + ADGF_UNSTABLE, + GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES) + }, + GAME_TYPE_HIRES4 + }, { // Hi-Res Adventure #6: The Dark Crystal - Apple II - Roberta Williams Anthology { "hires6", 0, @@ -297,6 +313,7 @@ void AdlMetaEngine::removeSaveState(const char *target, int slot) const { Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd); Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd); Engine *HiRes0Engine_create(OSystem *syst, const AdlGameDescription *gd); +Engine *HiRes4Engine_create(OSystem *syst, const AdlGameDescription *gd); Engine *HiRes6Engine_create(OSystem *syst, const AdlGameDescription *gd); bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const { @@ -315,6 +332,9 @@ bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD case GAME_TYPE_HIRES0: *engine = HiRes0Engine_create(syst, adlGd); break; + case GAME_TYPE_HIRES4: + *engine = HiRes4Engine_create(syst, adlGd); + break; case GAME_TYPE_HIRES6: *engine = HiRes6Engine_create(syst, adlGd); break; |