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| author | Walter van Niftrik | 2016-08-26 20:49:41 +0200 | 
|---|---|---|
| committer | Walter van Niftrik | 2016-08-26 22:00:37 +0200 | 
| commit | c1671b5d320fe4c58b883bb8bb4774288f1a1259 (patch) | |
| tree | 82a95bf4944025a1a7f803bfb82924c228757d99 /engines/adl/detection.cpp | |
| parent | 92cea7ab35978cae759dc5e9714ff5024919e6a1 (diff) | |
| download | scummvm-rg350-c1671b5d320fe4c58b883bb8bb4774288f1a1259.tar.gz scummvm-rg350-c1671b5d320fe4c58b883bb8bb4774288f1a1259.tar.bz2 scummvm-rg350-c1671b5d320fe4c58b883bb8bb4774288f1a1259.zip | |
ADL: Add skeleton for hires4
Diffstat (limited to 'engines/adl/detection.cpp')
| -rw-r--r-- | engines/adl/detection.cpp | 20 | 
1 files changed, 20 insertions, 0 deletions
| diff --git a/engines/adl/detection.cpp b/engines/adl/detection.cpp index 200e0b592a..be9165b127 100644 --- a/engines/adl/detection.cpp +++ b/engines/adl/detection.cpp @@ -76,6 +76,7 @@ static const PlainGameDescriptor adlGames[] = {  	{ "hires0", "Hi-Res Adventure #0: Mission Asteroid" },  	{ "hires1", "Hi-Res Adventure #1: Mystery House" },  	{ "hires2", "Hi-Res Adventure #2: Wizard and the Princess" }, +	{ "hires4", "Hi-Res Adventure #4: Ulysses and the Golden Fleece" },  	{ "hires6", "Hi-Res Adventure #6: The Dark Crystal" },  	{ 0, 0 }  }; @@ -139,6 +140,21 @@ static const AdlGameDescription gameDescriptions[] = {  		},  		GAME_TYPE_HIRES0  	}, +	{ // Hi-Res Adventure #4: Ulysses and the Golden Fleece - Atari 8-bit - Re-release +		{ +			"hires4", 0, +			{ +				{ "ULYS1A.XFD", 0, "26365d2b06509fd21e7a7919e33f7199", 92160 }, +				// FIXME: Add sides 1B and 2C +				AD_LISTEND +			}, +			Common::EN_ANY, +			Common::kPlatformAtariST, // FIXME +			ADGF_UNSTABLE, +			GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES) +		}, +		GAME_TYPE_HIRES4 +	},  	{ // Hi-Res Adventure #6: The Dark Crystal - Apple II - Roberta Williams Anthology  		{  			"hires6", 0, @@ -297,6 +313,7 @@ void AdlMetaEngine::removeSaveState(const char *target, int slot) const {  Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd);  Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd);  Engine *HiRes0Engine_create(OSystem *syst, const AdlGameDescription *gd); +Engine *HiRes4Engine_create(OSystem *syst, const AdlGameDescription *gd);  Engine *HiRes6Engine_create(OSystem *syst, const AdlGameDescription *gd);  bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const { @@ -315,6 +332,9 @@ bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD  	case GAME_TYPE_HIRES0:  		*engine = HiRes0Engine_create(syst, adlGd);  		break; +	case GAME_TYPE_HIRES4: +		*engine = HiRes4Engine_create(syst, adlGd); +		break;  	case GAME_TYPE_HIRES6:  		*engine = HiRes6Engine_create(syst, adlGd);  		break; | 
