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authorWalter van Niftrik2016-08-26 20:49:41 +0200
committerWalter van Niftrik2016-08-26 22:00:37 +0200
commitc1671b5d320fe4c58b883bb8bb4774288f1a1259 (patch)
tree82a95bf4944025a1a7f803bfb82924c228757d99 /engines/adl/detection.cpp
parent92cea7ab35978cae759dc5e9714ff5024919e6a1 (diff)
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ADL: Add skeleton for hires4
Diffstat (limited to 'engines/adl/detection.cpp')
-rw-r--r--engines/adl/detection.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/engines/adl/detection.cpp b/engines/adl/detection.cpp
index 200e0b592a..be9165b127 100644
--- a/engines/adl/detection.cpp
+++ b/engines/adl/detection.cpp
@@ -76,6 +76,7 @@ static const PlainGameDescriptor adlGames[] = {
{ "hires0", "Hi-Res Adventure #0: Mission Asteroid" },
{ "hires1", "Hi-Res Adventure #1: Mystery House" },
{ "hires2", "Hi-Res Adventure #2: Wizard and the Princess" },
+ { "hires4", "Hi-Res Adventure #4: Ulysses and the Golden Fleece" },
{ "hires6", "Hi-Res Adventure #6: The Dark Crystal" },
{ 0, 0 }
};
@@ -139,6 +140,21 @@ static const AdlGameDescription gameDescriptions[] = {
},
GAME_TYPE_HIRES0
},
+ { // Hi-Res Adventure #4: Ulysses and the Golden Fleece - Atari 8-bit - Re-release
+ {
+ "hires4", 0,
+ {
+ { "ULYS1A.XFD", 0, "26365d2b06509fd21e7a7919e33f7199", 92160 },
+ // FIXME: Add sides 1B and 2C
+ AD_LISTEND
+ },
+ Common::EN_ANY,
+ Common::kPlatformAtariST, // FIXME
+ ADGF_UNSTABLE,
+ GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES)
+ },
+ GAME_TYPE_HIRES4
+ },
{ // Hi-Res Adventure #6: The Dark Crystal - Apple II - Roberta Williams Anthology
{
"hires6", 0,
@@ -297,6 +313,7 @@ void AdlMetaEngine::removeSaveState(const char *target, int slot) const {
Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes0Engine_create(OSystem *syst, const AdlGameDescription *gd);
+Engine *HiRes4Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes6Engine_create(OSystem *syst, const AdlGameDescription *gd);
bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
@@ -315,6 +332,9 @@ bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD
case GAME_TYPE_HIRES0:
*engine = HiRes0Engine_create(syst, adlGd);
break;
+ case GAME_TYPE_HIRES4:
+ *engine = HiRes4Engine_create(syst, adlGd);
+ break;
case GAME_TYPE_HIRES6:
*engine = HiRes6Engine_create(syst, adlGd);
break;