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authorEugene Sandulenko2016-03-24 23:07:15 +0100
committerEugene Sandulenko2016-03-24 23:07:15 +0100
commitf1b6542fd2f705b771f8c46efb328b783f9c5d78 (patch)
tree8be714834413fe6f63330db2b45aa9c0a3e7633e /engines/adl/detection.cpp
parentdfaf97dda7e8e3533f6e43ffa718fa26c8007fc6 (diff)
parentce3af91ef865992fb744463f2bbb8dff8d0369cb (diff)
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Merge pull request #700 from waltervn/adl-engine
ADL: New engine
Diffstat (limited to 'engines/adl/detection.cpp')
-rw-r--r--engines/adl/detection.cpp247
1 files changed, 247 insertions, 0 deletions
diff --git a/engines/adl/detection.cpp b/engines/adl/detection.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/system.h"
+#include "common/savefile.h"
+#include "common/translation.h"
+
+#include "graphics/thumbnail.h"
+
+#include "engines/advancedDetector.h"
+
+#include "adl/detection.h"
+
+namespace Adl {
+
+#define GAMEOPTION_COLOR GUIO_GAMEOPTIONS1
+#define GAMEOPTION_SCANLINES GUIO_GAMEOPTIONS2
+
+static const ADExtraGuiOptionsMap optionsList[] = {
+ {
+ GAMEOPTION_COLOR,
+ {
+ _s("Color mode"),
+ _s("Use color graphics"),
+ "color",
+ false
+ }
+ },
+
+ {
+ GAMEOPTION_SCANLINES,
+ {
+ _s("Scanlines"),
+ _s("Show scanlines"),
+ "scanlines",
+ false
+ }
+ },
+
+ AD_EXTRA_GUI_OPTIONS_TERMINATOR
+};
+
+static const PlainGameDescriptor adlGames[] = {
+ {"hires1", "Hi-Res Adventure #1: Mystery House"},
+ {0, 0}
+};
+
+static const AdlGameDescription gameDescriptions[] = {
+ { // Hi-Res Adventure #1: Mystery House - Apple II - 1987 PD release
+ {
+ "hires1", 0,
+ {
+ {"ADVENTURE", 0, "22d9e63a11d69fa033ba1738715ad09a", 29952},
+ {"AUTO LOAD OBJ", 0, "23bfccfe9fcff9b22cf6c41bde9078ac", 12291},
+ {"MYSTERY.HELLO", 0, "2289b7fea300b506e902a4c597968369", 836},
+ AD_LISTEND
+ },
+ Common::EN_ANY,
+ Common::kPlatformApple2GS, // FIXME
+ ADGF_NO_FLAGS,
+ GUIO2(GAMEOPTION_COLOR, GAMEOPTION_SCANLINES)
+ },
+ GAME_TYPE_HIRES1
+ },
+ { AD_TABLE_END_MARKER, GAME_TYPE_NONE }
+};
+
+class AdlMetaEngine : public AdvancedMetaEngine {
+public:
+ AdlMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(AdlGameDescription), adlGames, optionsList) { }
+
+ const char *getName() const {
+ return "ADL";
+ }
+
+ const char *getOriginalCopyright() const {
+ return "Copyright (C) Sierra On-Line";
+ }
+
+ bool hasFeature(MetaEngineFeature f) const;
+ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
+ int getMaximumSaveSlot() const { return 'O' - 'A'; }
+ SaveStateList listSaves(const char *target) const;
+ void removeSaveState(const char *target, int slot) const;
+
+ bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
+};
+
+bool AdlMetaEngine::hasFeature(MetaEngineFeature f) const {
+ switch(f) {
+ case kSupportsListSaves:
+ case kSupportsLoadingDuringStartup:
+ case kSupportsDeleteSave:
+ case kSavesSupportMetaInfo:
+ case kSavesSupportThumbnail:
+ case kSavesSupportCreationDate:
+ case kSavesSupportPlayTime:
+ return true;
+ default:
+ return false;
+ }
+}
+
+SaveStateDescriptor AdlMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ Common::String fileName = Common::String::format("%s.s%02d", target, slot);
+ Common::InSaveFile *inFile = g_system->getSavefileManager()->openForLoading(fileName);
+
+ if (!inFile)
+ return SaveStateDescriptor();
+
+ if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
+ delete inFile;
+ return SaveStateDescriptor();
+ }
+
+ byte saveVersion = inFile->readByte();
+ if (saveVersion != SAVEGAME_VERSION) {
+ delete inFile;
+ return SaveStateDescriptor();
+ }
+
+ char name[SAVEGAME_NAME_LEN] = { };
+ inFile->read(name, sizeof(name) - 1);
+ inFile->readByte();
+
+ if (inFile->eos() || inFile->err()) {
+ delete inFile;
+ return SaveStateDescriptor();
+ }
+
+ SaveStateDescriptor sd(slot, name);
+
+ int year = inFile->readUint16BE();
+ int month = inFile->readByte();
+ int day = inFile->readByte();
+ sd.setSaveDate(year + 1900, month + 1, day);
+
+ int hour = inFile->readByte();
+ int minutes = inFile->readByte();
+ sd.setSaveTime(hour, minutes);
+
+ uint32 playTime = inFile->readUint32BE();
+ sd.setPlayTime(playTime);
+
+ if (inFile->eos() || inFile->err()) {
+ delete inFile;
+ return SaveStateDescriptor();
+ }
+
+ Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*inFile);
+ sd.setThumbnail(thumbnail);
+
+ delete inFile;
+ return sd;
+}
+
+SaveStateList AdlMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringArray files = saveFileMan->listSavefiles(Common::String(target) + ".s##");
+
+ SaveStateList saveList;
+
+ for (uint i = 0; i < files.size(); ++i) {
+ const Common::String &fileName = files[i];
+ Common::InSaveFile *inFile = saveFileMan->openForLoading(fileName);
+ if (!inFile) {
+ warning("Cannot open save file '%s'", fileName.c_str());
+ continue;
+ }
+
+ if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
+ warning("No header found in '%s'", fileName.c_str());
+ delete inFile;
+ continue;
+ }
+
+ byte saveVersion = inFile->readByte();
+ if (saveVersion != SAVEGAME_VERSION) {
+ warning("Unsupported save game version %i found in '%s'", saveVersion, fileName.c_str());
+ delete inFile;
+ continue;
+ }
+
+ char name[SAVEGAME_NAME_LEN] = { };
+ inFile->read(name, sizeof(name) - 1);
+ delete inFile;
+
+ int slotNum = atoi(fileName.c_str() + fileName.size() - 2);
+ SaveStateDescriptor sd(slotNum, name);
+ saveList.push_back(sd);
+ }
+
+ // Sort saves based on slot number.
+ Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
+ return saveList;
+}
+
+void AdlMetaEngine::removeSaveState(const char *target, int slot) const {
+ Common::String fileName = Common::String::format("%s.s%02d", target, slot);
+ g_system->getSavefileManager()->removeSavefile(fileName);
+}
+
+Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd);
+
+bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
+ if (!gd)
+ return false;
+
+ const AdlGameDescription *adlGd = (const AdlGameDescription *)gd;
+
+ switch (adlGd->gameType) {
+ case GAME_TYPE_HIRES1:
+ *engine = HiRes1Engine_create(syst, adlGd);
+ break;
+ default:
+ error("Unknown GameType");
+ }
+
+ return true;
+}
+
+} // End of namespace Adl
+
+#if PLUGIN_ENABLED_DYNAMIC(ADL)
+ REGISTER_PLUGIN_DYNAMIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine);
+#endif