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author | Walter van Niftrik | 2016-03-10 10:46:06 +0100 |
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committer | Walter van Niftrik | 2016-06-06 20:35:49 +0200 |
commit | ee0c5e4452722fcee3304af26d209114b4c80f75 (patch) | |
tree | 7740aafa8fafb6f65de1935094dd4083601c272c /engines/adl/detection.h | |
parent | 6c09ab992eac45afbf3349f96f012b5b4a39b48e (diff) | |
download | scummvm-rg350-ee0c5e4452722fcee3304af26d209114b4c80f75.tar.gz scummvm-rg350-ee0c5e4452722fcee3304af26d209114b4c80f75.tar.bz2 scummvm-rg350-ee0c5e4452722fcee3304af26d209114b4c80f75.zip |
ADL: Add skeleton for Hi-Res #2
Diffstat (limited to 'engines/adl/detection.h')
-rw-r--r-- | engines/adl/detection.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/adl/detection.h b/engines/adl/detection.h index c646aeb5b9..42752869f5 100644 --- a/engines/adl/detection.h +++ b/engines/adl/detection.h @@ -32,7 +32,8 @@ namespace Adl { enum GameType { GAME_TYPE_NONE, - GAME_TYPE_HIRES1 + GAME_TYPE_HIRES1, + GAME_TYPE_HIRES2 }; struct AdlGameDescription { |