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author | Walter van Niftrik | 2016-03-10 10:46:06 +0100 |
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committer | Walter van Niftrik | 2016-06-06 20:35:49 +0200 |
commit | ee0c5e4452722fcee3304af26d209114b4c80f75 (patch) | |
tree | 7740aafa8fafb6f65de1935094dd4083601c272c /engines/adl/hires2.cpp | |
parent | 6c09ab992eac45afbf3349f96f012b5b4a39b48e (diff) | |
download | scummvm-rg350-ee0c5e4452722fcee3304af26d209114b4c80f75.tar.gz scummvm-rg350-ee0c5e4452722fcee3304af26d209114b4c80f75.tar.bz2 scummvm-rg350-ee0c5e4452722fcee3304af26d209114b4c80f75.zip |
ADL: Add skeleton for Hi-Res #2
Diffstat (limited to 'engines/adl/hires2.cpp')
-rw-r--r-- | engines/adl/hires2.cpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/engines/adl/hires2.cpp b/engines/adl/hires2.cpp new file mode 100644 index 0000000000..25e0e6f235 --- /dev/null +++ b/engines/adl/hires2.cpp @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/system.h" +#include "common/debug.h" +#include "common/error.h" +#include "common/file.h" +#include "common/stream.h" + +#include "adl/hires2.h" +#include "adl/display.h" + +namespace Adl { + +void HiRes2Engine::runIntro() const { +} + +void HiRes2Engine::loadData() { +} + +void HiRes2Engine::initState() { +} + +void HiRes2Engine::restartGame() { + initState(); +} + +void HiRes2Engine::drawPic(byte pic, Common::Point pos) const { +} + +Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd) { + return new HiRes2Engine(syst, gd); +} + +} // End of namespace Adl |