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authorWalter van Niftrik2016-03-15 20:06:03 +0100
committerWalter van Niftrik2016-06-06 20:35:49 +0200
commit0664b51d2f3c61a2cba64cc6c42b00d86057d908 (patch)
tree15b7f68c4e427d1325f3226efb090999cda85e2a /engines/adl/speaker.cpp
parentb4aea80723460417f3514c8d27a41d69195cd23f (diff)
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ADL: Add bell function
Diffstat (limited to 'engines/adl/speaker.cpp')
-rw-r--r--engines/adl/speaker.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/engines/adl/speaker.cpp b/engines/adl/speaker.cpp
new file mode 100644
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+++ b/engines/adl/speaker.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/system.h"
+#include "common/events.h"
+
+#include "engines/engine.h"
+
+#include "audio/audiostream.h"
+#include "audio/decoders/raw.h"
+
+#include "adl/speaker.h"
+#include "adl/adl.h"
+
+namespace Adl {
+
+// Number of times to duplicate each sample
+#define SAMPLE_DUP 4
+// Bell frequency in Hz
+#define BELL_FREQ 1000
+// Sample rate
+#define SAMPLE_RATE (BELL_FREQ * SAMPLE_DUP * 2)
+// Number of waves per 0.1 seconds (bell length)
+#define BELL_WAVE_COUNT (SAMPLE_RATE / 10 / SAMPLE_DUP / 2)
+// Length of bell in samples
+#define BELL_LEN (BELL_WAVE_COUNT * SAMPLE_DUP * 2)
+// Length of silence in samples
+#define SILENCE_LEN (SAMPLE_RATE / 80)
+
+Speaker::~Speaker() {
+ delete[] _bell;
+ delete[] _silence;
+}
+
+Speaker::Speaker() {
+ _bell = new byte[BELL_LEN];
+
+ byte *buf = _bell;
+ for (uint i = 0; i < BELL_WAVE_COUNT; ++i) {
+ for (uint j = 0; j < SAMPLE_DUP; ++j)
+ *buf++ = 0x00;
+ for (uint j = 0; j < SAMPLE_DUP; ++j)
+ *buf++ = 0xff;
+ }
+
+ _silence = new byte[SILENCE_LEN];
+
+ buf = _silence;
+ for (uint i = 0; i < SILENCE_LEN; ++i)
+ *buf++ = 0x80;
+}
+
+void Speaker::bell(uint count) {
+ Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SAMPLE_RATE, false);
+ Audio::SoundHandle handle;
+
+ stream->queueBuffer(_bell, BELL_LEN, DisposeAfterUse::NO, Audio::FLAG_UNSIGNED);
+
+ for (uint i = 1; i < count; ++i) {
+ stream->queueBuffer(_silence, SILENCE_LEN, DisposeAfterUse::NO, Audio::FLAG_UNSIGNED);
+ stream->queueBuffer(_bell, BELL_LEN, DisposeAfterUse::NO, Audio::FLAG_UNSIGNED);
+ }
+
+ stream->finish();
+
+ g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &handle, stream);
+
+ while (!g_engine->shouldQuit() && g_system->getMixer()->isSoundHandleActive(handle)) {
+ Common::Event event;
+ static_cast<AdlEngine *>(g_engine)->pollEvent(event);
+ g_system->delayMillis(16);
+ }
+}
+
+} // End of namespace Adl