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authorJohannes Schickel2016-03-08 18:59:23 +0100
committerJohannes Schickel2016-03-08 19:01:42 +0100
commite515fc18db0cdff1d947ef8686123ef0dc669cff (patch)
tree6b98db9015f2bb7756288d31e6aded47684992fa /engines/advancedDetector.cpp
parent3aecd8ef2a79dbbd43dd0e39e42b11409720361f (diff)
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ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
gameid -> gameId
Diffstat (limited to 'engines/advancedDetector.cpp')
-rw-r--r--engines/advancedDetector.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp
index f4c199aa89..7a09f662d1 100644
--- a/engines/advancedDetector.cpp
+++ b/engines/advancedDetector.cpp
@@ -41,8 +41,8 @@ static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGa
title = g.extra;
extra = "";
} else {
- while (sg->gameid) {
- if (!scumm_stricmp(g.gameId, sg->gameid))
+ while (sg->gameId) {
+ if (!scumm_stricmp(g.gameId, sg->gameId))
title = sg->description;
sg++;
}
@@ -589,9 +589,9 @@ GameList AdvancedMetaEngine::getSupportedGames() const {
GameList gl;
const PlainGameDescriptor *g = _gameIds;
- while (g->gameid) {
- if (0 == scumm_stricmp(_singleId, g->gameid)) {
- gl.push_back(GameDescriptor(g->gameid, g->description));
+ while (g->gameId) {
+ if (0 == scumm_stricmp(_singleId, g->gameId)) {
+ gl.push_back(GameDescriptor(g->gameId, g->description));
return gl;
}