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authorJohannes Schickel2016-03-08 18:30:58 +0100
committerJohannes Schickel2016-03-08 19:01:13 +0100
commit0b6befdcc5f5f8d6d5deb2831104fb7abc0f7466 (patch)
tree553ae93bf1e5cd903c0eb7a0f2c03cb4da7fe748 /engines/advancedDetector.h
parent3ec225f12726171a0b3e69fe305ff5354ea3489c (diff)
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ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
Diffstat (limited to 'engines/advancedDetector.h')
-rw-r--r--engines/advancedDetector.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h
index ba1aa02cff..9c766b1414 100644
--- a/engines/advancedDetector.h
+++ b/engines/advancedDetector.h
@@ -192,7 +192,7 @@ protected:
* A list of all gameids (and their corresponding descriptions) supported
* by this engine.
*/
- const PlainGameDescriptor *_gameids;
+ const PlainGameDescriptor *_gameIds;
/**
* A map containing all the extra game GUI options the engine supports.
@@ -220,7 +220,7 @@ protected:
* address a more generic problem. We should find a better way to
* disambiguate gameids.
*/
- const char *_singleid;
+ const char *_singleId;
/**
* A bitmask of flags which can be used to configure the behavior
@@ -234,7 +234,7 @@ protected:
* entry in addition to per-game options. Refer to GameGUIOption
* enum for the list.
*/
- Common::String _guioptions;
+ Common::String _guiOptions;
/**
* Maximum depth of directories to look up.
@@ -252,7 +252,7 @@ protected:
const char * const *_directoryGlobs;
public:
- AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids, const ADExtraGuiOptionsMap *extraGuiOptions = 0);
+ AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameIds, const ADExtraGuiOptionsMap *extraGuiOptions = 0);
/**
* Returns list of targets supported by the engine.
@@ -260,7 +260,7 @@ public:
*/
virtual GameList getSupportedGames() const;
- virtual GameDescriptor findGame(const char *gameid) const;
+ virtual GameDescriptor findGame(const char *gameId) const;
virtual GameList detectGames(const Common::FSList &fslist) const;