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author | Martin Kiewitz | 2016-01-29 16:18:31 +0100 |
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committer | Martin Kiewitz | 2016-01-29 16:18:31 +0100 |
commit | 0c2de081553c3d4a2c0ac83c1bda6c8177ad4718 (patch) | |
tree | fa560802000f30cfdb73d6460f447202fbec097d /engines/agi/agi.cpp | |
parent | 0f15ec2ce827d157f4459b966088ec0792ff5be8 (diff) | |
download | scummvm-rg350-0c2de081553c3d4a2c0ac83c1bda6c8177ad4718.tar.gz scummvm-rg350-0c2de081553c3d4a2c0ac83c1bda6c8177ad4718.tar.bz2 scummvm-rg350-0c2de081553c3d4a2c0ac83c1bda6c8177ad4718.zip |
AGI: new font class created
moved font stuff into GfxFont class
removed Mickey Mouse font data (is loaded from mickey.exe)
Diffstat (limited to 'engines/agi/agi.cpp')
-rw-r--r-- | engines/agi/agi.cpp | 360 |
1 files changed, 6 insertions, 354 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 9902d99d04..3c111fd5f0 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -40,6 +40,7 @@ #include "audio/mixer.h" #include "agi/agi.h" +#include "agi/font.h" #include "agi/graphics.h" #include "agi/inv.h" #include "agi/sprite.h" @@ -263,9 +264,6 @@ AgiBase::AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) : Engine(sys _rnd = new Common::RandomSource("agi"); _sound = 0; - _fontData = nullptr; - _fontDataAllocated = nullptr; - initFeatures(); initVersion(); } @@ -274,8 +272,6 @@ AgiBase::~AgiBase() { delete _rnd; delete _sound; - - free(_fontDataAllocated); } void AgiBase::initRenderMode() { @@ -334,351 +330,8 @@ void AgiBase::initRenderMode() { } } -void AgiBase::initFont() { - // We are currently using the custom font for all fanmade games - if (getFeatures() & (GF_FANMADE | GF_AGDS)) { - // fanmade game, use custom font for now - _fontData = fontData_FanGames; // our (own?) custom font, that supports umlauts etc. - return; - } - - switch (_renderMode) { - case Common::kRenderAmiga: - loadFontAmigaPseudoTopaz(); - //_fontData = fontData_Amiga; // use Amiga Topaz font - break; - case Common::kRenderApple2GS: - // Special font, stored in file AGIFONT - loadFontAppleIIgs(); - break; - case Common::kRenderAtariST: - // TODO: Atari ST uses another font - // Seems to be the standard Atari ST 8x8 system font - - case Common::kRenderCGA: - case Common::kRenderEGA: - case Common::kRenderVGA: - switch (getGameID()) { - case GID_MICKEY: - // load mickey mouse font from interpreter file - loadFontMickey(); - break; - default: - break; - } - break; - - default: - break; - } - - if (!_fontData) { - // no font asigned? - switch (getGameID()) { - case GID_MICKEY: - case GID_TROLL: - case GID_WINNIE: - // use IBM font for pre-AGI games as standard - _fontData = fontData_IBM; - break; - default: - // for everything else use Sierra PC font - _fontData = fontData_Sierra; - break; - } - } -} - -// We load the Mickey Mouse font from MICKEY.EXE -void AgiBase::loadFontMickey() { - Common::File interpreterFile; - int32 interpreterFileSize = 0; - byte *fontData = nullptr; - - if (!interpreterFile.open("mickey.exe")) { - // Continue, if file not found - warning("Could not open file 'mickey.exe' for Mickey Mouse font"); - return; - } - - interpreterFileSize = interpreterFile.size(); - if (interpreterFileSize != 55136) { - // unexpected file size - interpreterFile.close(); - warning("File 'mickey.exe': unexpected file size"); - return; - } - interpreterFile.seek(32476); // offset of font data - - // allocate space for font bitmap data - fontData = (uint8 *)calloc(256, 8); - _fontData = fontData; - _fontDataAllocated = fontData; - - // read font data, is already in the format that we need (plain bitmap 8x8) - interpreterFile.read(fontData, 256 * 8); - interpreterFile.close(); -} - -// we create a bitmap out of the topaz data used in parallaction (which is normally found in staticres.cpp) -// it's a recreation of the Amiga Topaz font but not really accurate -void AgiBase::loadFontAmigaPseudoTopaz() { - const byte *topazStart = fontData_AmigaPseudoTopaz + 32; - const byte *topazHeader = topazStart + 78; - const byte *topazData = nullptr; - const byte *topazLocations = nullptr; - byte *fontData = nullptr; - uint16 topazHeight = 0; - uint16 topazWidth = 0; - uint16 topazModulo = 0; - uint32 topazDataOffset = 0; - uint32 topazLocationOffset = 0; - byte topazLowChar = 0; - byte topazHighChar = 0; - uint16 topazTotalChars = 0; - uint16 topazBitLength = 0; - uint16 topazBitOffset = 0; - uint16 topazByteOffset = 0; - - // allocate space for font bitmap data - fontData = (uint8 *)calloc(256, 8); - _fontData = fontData; - _fontDataAllocated = fontData; - - topazHeight = READ_BE_UINT16(topazHeader + 0); - topazWidth = READ_BE_UINT16(topazHeader + 4); - - // we expect 8x8 - assert(topazHeight == 8); - assert(topazWidth == 8); - - topazLowChar = topazHeader[12]; - topazHighChar = topazHeader[13]; - topazTotalChars = topazHighChar - topazLowChar + 1; - topazDataOffset = READ_BE_UINT32(topazHeader + 14); - topazModulo = READ_BE_UINT16(topazHeader + 18); - topazLocationOffset = READ_BE_UINT32(topazHeader + 20); - - // Security checks - assert(topazLowChar == ' '); - assert(topazHighChar == 0xFF); - - // copy first 32 characters over - memcpy(fontData, fontData_Sierra, FONT_DISPLAY_WIDTH * 32); - fontData += FONT_DISPLAY_WIDTH * 32; - - // now actually convert from topaz data - topazData = topazStart + topazDataOffset; - topazLocations = topazStart + topazLocationOffset; - - for (uint16 curChar = 0; curChar < topazTotalChars; curChar++) { - topazBitOffset = READ_BE_UINT16(topazLocations + (curChar * 4) + 0); - topazBitLength = READ_BE_UINT16(topazLocations + (curChar * 4) + 2); - - if (topazBitLength == 8) { - assert((topazBitOffset & 7) == 0); - - topazByteOffset = topazBitOffset >> 3; - for (uint16 curHeight = 0; curHeight < topazHeight; curHeight++) { - *fontData = topazData[topazByteOffset]; - fontData++; - topazByteOffset += topazModulo; - } - } else { - memset(fontData, 0, 8); - fontData += 8; - } - } -} - -void AgiBase::loadFontAppleIIgs() { - Common::File fontFile; - uint16 headerIIgs_OffsetMacHeader = 0; - uint16 headerIIgs_Version = 0; - uint16 macRecord_FirstChar = 0; - uint16 macRecord_LastChar = 0; - int16 macRecord_MaxKern = 0; - uint16 macRecord_RectHeight = 0; - uint16 macRecord_StrikeWidth = 0; - uint16 strikeDataLen = 0; - byte *strikeDataPtr = nullptr; - uint16 actualCharacterCount = 0; - uint16 totalCharacterCount = 0; - uint16 *locationTablePtr = nullptr; - uint16 *offsetWidthTablePtr = nullptr; - - uint16 curCharNr = 0; - uint16 curRow = 0; - uint16 curLocation = 0; - uint16 curLocationBytes = 0; - uint16 curLocationBits = 0; - uint16 curCharOffsetWidth = 0; - uint16 curCharOffset = 0; - uint16 curCharWidth = 0; - uint16 curStrikeWidth = 0; - - uint16 curPixelNr = 0; - uint16 curBitMask = 0; - int16 positionAdjust = 0; - byte curByte = 0; - byte fontByte = 0; - - uint16 strikeRowOffset = 0; - uint16 strikeCurOffset = 0; - - byte *fontData = nullptr; - - if (!fontFile.open("agifont")) { - // Continue, - // This also happens when the user selected Apple IIgs as render for the palette for non-AppleIIgs games - warning("Could not open file 'agifont' for Apple IIgs font"); - return; - } - - // Apple IIgs header - headerIIgs_OffsetMacHeader = fontFile.readUint16LE(); - fontFile.skip(2); // font family - fontFile.skip(2); // font style - fontFile.skip(2); // point size - headerIIgs_Version = fontFile.readUint16LE(); - fontFile.skip(2); // bounds type - // end of Apple IIgs header - // Macintosh font record - fontFile.skip(2); // font type - macRecord_FirstChar = fontFile.readUint16LE(); - macRecord_LastChar = fontFile.readUint16LE(); - fontFile.skip(2); // max width - macRecord_MaxKern = fontFile.readSint16LE(); - fontFile.skip(2); // negative descent - fontFile.skip(2); // rect width - macRecord_RectHeight = fontFile.readUint16LE(); - fontFile.skip(2); // low word ptr table - fontFile.skip(2); // font ascent - fontFile.skip(2); // font descent - fontFile.skip(2); // leading - macRecord_StrikeWidth = fontFile.readUint16LE(); - - // security-checks - if (headerIIgs_OffsetMacHeader != 6) - error("AppleIIgs-font: unexpected header"); - if (headerIIgs_Version != 0x0101) - error("AppleIIgs-font: not a 1.1 font"); - if ((macRecord_FirstChar != 0) || (macRecord_LastChar != 255)) - error("AppleIIgs-font: unexpected characters"); - if (macRecord_RectHeight != 8) - error("AppleIIgs-font: expected 8x8 font"); - - // Calculate table sizes - strikeDataLen = macRecord_StrikeWidth * macRecord_RectHeight * 2; - actualCharacterCount = (macRecord_LastChar - macRecord_FirstChar + 1); - totalCharacterCount = actualCharacterCount + 2; // replacement-char + extra character - - // Allocate memory for tables - strikeDataPtr = (byte *)calloc(strikeDataLen, 1); - locationTablePtr = (uint16 *)calloc(totalCharacterCount, 2); // 1 word per character - offsetWidthTablePtr = (uint16 *)calloc(totalCharacterCount, 2); // ditto - - // read tables - fontFile.read(strikeDataPtr, strikeDataLen); - for (curCharNr = 0; curCharNr < totalCharacterCount; curCharNr++) { - locationTablePtr[curCharNr] = fontFile.readUint16LE(); - } - for (curCharNr = 0; curCharNr < totalCharacterCount; curCharNr++) { - offsetWidthTablePtr[curCharNr] = fontFile.readUint16LE(); - } - fontFile.close(); - - // allocate space for font bitmap data - fontData = (uint8 *)calloc(256, 8); - _fontData = fontData; - _fontDataAllocated = fontData; - - // extract font bitmap data - for (curCharNr = 0; curCharNr < actualCharacterCount; curCharNr++) { - curCharOffsetWidth = offsetWidthTablePtr[curCharNr]; - curLocation = locationTablePtr[curCharNr]; - if (curCharOffsetWidth == 0xFFFF) { - // character does not exist in font, use replacement character instead - curCharOffsetWidth = offsetWidthTablePtr[actualCharacterCount]; - curLocation = locationTablePtr[actualCharacterCount]; - curStrikeWidth = locationTablePtr[actualCharacterCount + 1] - curLocation; - } else { - curStrikeWidth = locationTablePtr[curCharNr + 1] - curLocation; - } - - // Figure out bytes + bits location - curLocationBytes = curLocation >> 3; - curLocationBits = curLocation & 0x0007; - curCharWidth = curCharOffsetWidth & 0x00FF; // isolate width - curCharOffset = curCharOffsetWidth >> 8; // isolate offset - - if (!curCharWidth) { - fontData += 8; // skip over this character - continue; - } - - if (curCharWidth != 8) { - if (curCharNr != 0x3B) - error("AppleIIgs-font: expected 8x8 font"); - } - - // Get all rows of the current character - strikeRowOffset = 0; - for (curRow = 0; curRow < macRecord_RectHeight; curRow++) { - strikeCurOffset = strikeRowOffset + curLocationBytes; - - // Copy over bits - fontByte = 0; - curByte = strikeDataPtr[strikeCurOffset]; - curBitMask = 0x80 >> curLocationBits; - - for (curPixelNr = 0; curPixelNr < curStrikeWidth; curPixelNr++) { - fontByte = fontByte << 1; - if (curByte & curBitMask) { - fontByte |= 0x01; - } - curBitMask = curBitMask >> 1; - if (!curBitMask) { - curByte = strikeDataPtr[strikeCurOffset + 1]; - curBitMask = 0x80; - } - } - - // adjust, so that it's aligned to the left (starting at 0x80 bit) - fontByte = fontByte << (8 - curStrikeWidth); - - // now adjust according to offset + MaxKern - positionAdjust = macRecord_MaxKern + curCharOffset; - - // adjust may be negative for space, or 8 for "empty" characters - if (positionAdjust > 8) - error("AppleIIgs-font: invalid character spacing"); - - if (positionAdjust < 0) { - // negative adjust strangely happens for empty characters like space - if (curStrikeWidth) - error("AppleIIgs-font: invalid character spacing"); - } - - if (positionAdjust > 0) { - // move the amount of pixels to the right - fontByte = fontByte >> positionAdjust; - } - - *fontData = fontByte; - fontData++; - - strikeRowOffset += macRecord_StrikeWidth * 2; - } - } - - free(offsetWidthTablePtr); - free(locationTablePtr); - free(strikeDataPtr); - - // overwrite character 0x1A with the standard Sierra arrow to the right character - // required for the original save/restore dialogs - memcpy(_fontDataAllocated + (0x1A * 8), fontData_ArrowRightCharacter, sizeof(fontData_ArrowRightCharacter)); +const byte *AgiBase::getFontData() { + return _font->getFontData(); } AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBase(syst, gameDesc) { @@ -711,9 +364,6 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas _game.mouseHidden = true; } - _fontData = nullptr; - _fontDataAllocated = nullptr; - _game._vm = this; _game.gfxMode = true; @@ -797,10 +447,10 @@ void AgiEngine::initialize() { } initRenderMode(); - initFont(); _console = new Console(this); _words = new Words(this); + _font = new GfxFont(this); _gfx = new GfxMgr(this); _sound = new SoundMgr(this, _mixer); _picture = new PictureMgr(this, _gfx); @@ -809,6 +459,7 @@ void AgiEngine::initialize() { _systemUI = new SystemUI(this, _gfx, _text); _inventory = new InventoryMgr(this, _gfx, _text, _systemUI); + _font->init(); _text->init(_systemUI); _gfx->initMachine(); @@ -883,6 +534,7 @@ AgiEngine::~AgiEngine() { delete _picture; _gfx->deinitMachine(); delete _gfx; + delete _font; delete _words; delete _console; } |