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authorMartin Kiewitz2016-02-13 15:48:55 +0100
committerMartin Kiewitz2016-02-13 15:48:55 +0100
commit627e6393d6deac501aa8848d0822a6d9088e61ab (patch)
treead7aaf68e4aa3b776b6c3b4ef64a8102906eab81 /engines/agi/agi.cpp
parent350aeec6bbfc06fcb424156cc5fc4c226eb0734b (diff)
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AGI: Add another situation that needs artificial delay
Comment only SQ1, right at the end of the asteroids
Diffstat (limited to 'engines/agi/agi.cpp')
-rw-r--r--engines/agi/agi.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index 4f18e8f6de..fdc294a661 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -577,6 +577,7 @@ void AgiEngine::syncSoundSettings() {
// The NewRoom call is not done during the same cycle as the "zooming in..." print call.
// Space Quest 1:
// - right at the start of the game (NewRoom)
+// - right at the end of the asteroids "That was mighty close!" (NewRoom)
// Space Quest 2
// - right at the start of the game (NewRoom)
// - after exiting the very first room, a message pops up, that isn't readable without it (NewRoom)