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author | Matthew Hoops | 2007-09-11 20:09:39 +0000 |
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committer | Matthew Hoops | 2007-09-11 20:09:39 +0000 |
commit | c1c7b5f563194822b89656396dd0f3c3b8724b20 (patch) | |
tree | 70fbe19f65e0e82c8eebb693f186db5f0890ac5a /engines/agi/agi.h | |
parent | 35d68621171128c885f5064fb1a3deccb984d95b (diff) | |
download | scummvm-rg350-c1c7b5f563194822b89656396dd0f3c3b8724b20.tar.gz scummvm-rg350-c1c7b5f563194822b89656396dd0f3c3b8724b20.tar.bz2 scummvm-rg350-c1c7b5f563194822b89656396dd0f3c3b8724b20.zip |
PreAGI does not need an AGI resource loader, as it only needs to load pictures and doesn't use directories. So, this allows Winnie to decode pictures without using the loader
svn-id: r28893
Diffstat (limited to 'engines/agi/agi.h')
-rw-r--r-- | engines/agi/agi.h | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h index a17e426cf1..6a83670619 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -548,8 +548,6 @@ public: virtual int deinit() = 0; virtual int detectGame() = 0; virtual int loadResource(int, int) = 0; - virtual int loadResource(int, const char*) = 0; - virtual int loadResource(int, byte*) = 0; virtual int unloadResource(int, int) = 0; virtual int loadObjects(const char *) = 0; virtual int loadWords(const char *) = 0; @@ -577,8 +575,6 @@ public: virtual int deinit(); virtual int detectGame(); virtual int loadResource(int, int); - virtual int loadResource(int, const char*); - virtual int loadResource(int, byte*); virtual int unloadResource(int, int); virtual int loadObjects(const char *); virtual int loadWords(const char *); @@ -606,8 +602,6 @@ public: virtual int deinit(); virtual int detectGame(); virtual int loadResource(int, int); - virtual int loadResource(int, const char*) { return 0; } - virtual int loadResource(int, byte*) { return 0; } virtual int unloadResource(int, int); virtual int loadObjects(const char *); virtual int loadWords(const char *); @@ -635,8 +629,6 @@ public: virtual int deinit(); virtual int detectGame(); virtual int loadResource(int, int); - virtual int loadResource(int, const char*) { return 0; } - virtual int loadResource(int, byte*) { return 0; } virtual int unloadResource(int, int); virtual int loadObjects(const char *); virtual int loadWords(const char *); @@ -983,8 +975,6 @@ public: int agiIsKeypressLow() { return 0; } int preAgiLoadResource(int r, int n); - int preAgiLoadResource(int r, const char* n); - int preAgiLoadResource(int r, byte* n); int preAgiUnloadResource(int r, int n); PreAgiEngine(OSystem *syst); |