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| author | Martin Kiewitz | 2015-05-15 05:10:08 +0200 | 
|---|---|---|
| committer | Martin Kiewitz | 2015-05-15 05:10:08 +0200 | 
| commit | b39b15485bbf4e53a248e04423ecd93f990d4740 (patch) | |
| tree | cd965005733360568b03c4e2246d6b00c3a65145 /engines/agi/detection.cpp | |
| parent | e339cd66c118ad3764639f19381989791ab8932b (diff) | |
| download | scummvm-rg350-b39b15485bbf4e53a248e04423ecd93f990d4740.tar.gz scummvm-rg350-b39b15485bbf4e53a248e04423ecd93f990d4740.tar.bz2 scummvm-rg350-b39b15485bbf4e53a248e04423ecd93f990d4740.zip | |
AGI: mouse support cleanup
Diffstat (limited to 'engines/agi/detection.cpp')
| -rw-r--r-- | engines/agi/detection.cpp | 41 | 
1 files changed, 3 insertions, 38 deletions
| diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp index a44053dd14..823ec7be66 100644 --- a/engines/agi/detection.cpp +++ b/engines/agi/detection.cpp @@ -138,27 +138,6 @@ static const PlainGameDescriptor agiGames[] = {  	{0, 0}  }; -static const ExtraGuiOption agiExtraGuiOption = { -	_s("Use original save/load screens"), -	_s("Use the original save/load screens, instead of the ScummVM ones"), -	"originalsaveload", -	false -}; - -static const ExtraGuiOption agiExtraGuiOptionAmiga = { -	_s("Use an alternative palette"), -	_s("Use an alternative palette, common for all Amiga games. This was the old behavior"), -	"altamigapalette", -	false -}; - -static const ExtraGuiOption agiExtraGuiOptionEnableMouse = { -	_s("Enable mouse"), -	_s("Enables mouse. Games, that require a mouse, will have mouse always enabled."), -	"enablemouse", -	true -}; -  #include "agi/detection_tables.h"  static const ADExtraGuiOptionsMap optionsList[] = { @@ -185,9 +164,9 @@ static const ADExtraGuiOptionsMap optionsList[] = {  	{  		GAMEOPTION_DISABLE_MOUSE,  		{ -			_s("Enable mouse"), -			_s("Enables mouse. Games, that require a mouse, will have mouse always enabled."), -			"enablemouse", +			_s("Mouse support"), +			_s("Enables mouse support. Allows to use mouse for movement and in game menus."), +			"mousesupport",  			true  		}  	}, @@ -216,7 +195,6 @@ public:  	virtual bool hasFeature(MetaEngineFeature f) const;  	virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; -	//virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;  	virtual SaveStateList listSaves(const char *target) const;  	virtual int getMaximumSaveSlot() const;  	virtual void removeSaveState(const char *target, int slot) const; @@ -275,19 +253,6 @@ bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD  	return res;  } -// TODO: original 2 gui engine options are not shown for games, that were detected before our change -//        because gui-options from the detection-table are saved internally. -//        I also can't set those 2 options manually in case they were not set by optionsList[] -#if 0 -const ExtraGuiOptions AgiMetaEngine::getExtraGuiOptions(const Common::String &target) const { -	ExtraGuiOptions options; -	options.push_back(agiExtraGuiOption); -	if (target.contains("-amiga")) -		options.push_back(agiExtraGuiOptionAmiga); -	return options; -} -#endif -  SaveStateList AgiMetaEngine::listSaves(const char *target) const {  	const uint32 AGIflag = MKTAG('A','G','I',':');  	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); | 
