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authorMartin Kiewitz2016-02-03 01:32:57 +0100
committerMartin Kiewitz2016-02-03 01:32:57 +0100
commit8271058a4598e25096fe305f2c0beb7d2613e178 (patch)
tree15d09329fae16381d7d360e7a3981998771f34a7 /engines/agi/global.cpp
parent9fecbe58a1f99edc0dc067564e4fd53730faa933 (diff)
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AGI: Implement messageBox() as inner loop
Also remove _game.keypress, _game.msgBoxTicks
Diffstat (limited to 'engines/agi/global.cpp')
-rw-r--r--engines/agi/global.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/agi/global.cpp b/engines/agi/global.cpp
index b9fcc34ad0..0f10976988 100644
--- a/engines/agi/global.cpp
+++ b/engines/agi/global.cpp
@@ -137,10 +137,13 @@ void AgiEngine::setVolumeViaSystemSetting() {
// In-Game timer, used for timer VM Variables
void AgiEngine::inGameTimerReset(uint32 newPlayTime) {
- _passedPlayTimeCycles = 0;
_lastUsedPlayTimeInCycles = newPlayTime / 50;
_lastUsedPlayTimeInSeconds = newPlayTime / 1000;
setTotalPlayTime(newPlayTime);
+ inGameTimerResetPassedCycles();
+}
+void AgiEngine::inGameTimerResetPassedCycles() {
+ _passedPlayTimeCycles = 0;
}
void AgiEngine::inGameTimerPause() {
pauseEngine(true);
@@ -151,6 +154,9 @@ void AgiEngine::inGameTimerResume() {
uint32 AgiEngine::inGameTimerGet() {
return getTotalPlayTime();
}
+uint32 AgiEngine::inGameTimerGetPassedCycles() {
+ return _passedPlayTimeCycles;
+}
// This is called, when one of the timer variables is read
// We calculate the latest variables, according to current official playtime