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-rw-r--r--engines/agi/global.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/agi/global.cpp b/engines/agi/global.cpp
index b9fcc34ad0..0f10976988 100644
--- a/engines/agi/global.cpp
+++ b/engines/agi/global.cpp
@@ -137,10 +137,13 @@ void AgiEngine::setVolumeViaSystemSetting() {
// In-Game timer, used for timer VM Variables
void AgiEngine::inGameTimerReset(uint32 newPlayTime) {
- _passedPlayTimeCycles = 0;
_lastUsedPlayTimeInCycles = newPlayTime / 50;
_lastUsedPlayTimeInSeconds = newPlayTime / 1000;
setTotalPlayTime(newPlayTime);
+ inGameTimerResetPassedCycles();
+}
+void AgiEngine::inGameTimerResetPassedCycles() {
+ _passedPlayTimeCycles = 0;
}
void AgiEngine::inGameTimerPause() {
pauseEngine(true);
@@ -151,6 +154,9 @@ void AgiEngine::inGameTimerResume() {
uint32 AgiEngine::inGameTimerGet() {
return getTotalPlayTime();
}
+uint32 AgiEngine::inGameTimerGetPassedCycles() {
+ return _passedPlayTimeCycles;
+}
// This is called, when one of the timer variables is read
// We calculate the latest variables, according to current official playtime