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authorFilippos Karapetis2007-07-15 06:24:39 +0000
committerFilippos Karapetis2007-07-15 06:24:39 +0000
commit6376321e5a486fb6fba867e0e80205282826b806 (patch)
tree43ce7674e514d36253e18dd16fef490559b2bed6 /engines/agi/keyboard.cpp
parent198b6ac8e64044823922420afaeb948508f41775 (diff)
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Enabled menus in some old AGI games (released in 1986) which did not have menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed
svn-id: r28095
Diffstat (limited to 'engines/agi/keyboard.cpp')
-rw-r--r--engines/agi/keyboard.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/keyboard.cpp b/engines/agi/keyboard.cpp
index 9fd3700675..d41100d5d8 100644
--- a/engines/agi/keyboard.cpp
+++ b/engines/agi/keyboard.cpp
@@ -127,7 +127,7 @@ int AgiEngine::handleController(int key) {
}
if (key == BUTTON_LEFT) {
- if ((getflag(fMenusWork) || (getFeatures() & GF_FORCEMENUS)) && g_mouse.y <= CHAR_LINES) {
+ if ((getflag(fMenusWork) || (getFeatures() & GF_MENUS)) && g_mouse.y <= CHAR_LINES) {
newInputMode(INPUT_MENU);
return true;
}