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authorEugene Sandulenko2007-04-21 21:47:14 +0000
committerEugene Sandulenko2007-04-21 21:47:14 +0000
commitb0ae4bf1a38b8957b8810d710a2a90f8c2039e6d (patch)
tree86125f98599c411c59710e4efd074663e5c2da62 /engines/agi/keyboard.cpp
parent08f5b5f31d3503cfe8927b347988edcc921e6453 (diff)
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Patch #1704914: "Fix for #1671426: MH2 : Doesn't recognize Enter for actions"
svn-id: r26562
Diffstat (limited to 'engines/agi/keyboard.cpp')
-rw-r--r--engines/agi/keyboard.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/agi/keyboard.cpp b/engines/agi/keyboard.cpp
index 5c5b936b69..27453848ec 100644
--- a/engines/agi/keyboard.cpp
+++ b/engines/agi/keyboard.cpp
@@ -92,6 +92,11 @@ int AgiEngine::doPollKeyboard() {
/* If a key is ready, rip it */
if (_gfx->keypress()) {
key = _gfx->getKey();
+
+ if ((getFeatures() & GF_MANHUNTER) && (key == KEY_ENTER) &&
+ (_game.inputMode == INPUT_NONE))
+ key = 0x20; // Set Enter key to Space in Manhunter when there's no text input
+
debugC(3, kDebugLevelInput, "key %02x pressed", key);
}