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author | Martin Kiewitz | 2016-02-02 19:58:30 +0100 |
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committer | Martin Kiewitz | 2016-02-02 19:58:55 +0100 |
commit | 9ad3712aa30944fa3bdc5e03eb87499daf626592 (patch) | |
tree | 5c693cb7d303dea0cf6852b7fafd56a06c45d6d1 /engines/agi/menu.cpp | |
parent | ec36a50fa4f6a670a6fddec2c9c3f21979454fae (diff) | |
download | scummvm-rg350-9ad3712aa30944fa3bdc5e03eb87499daf626592.tar.gz scummvm-rg350-9ad3712aa30944fa3bdc5e03eb87499daf626592.tar.bz2 scummvm-rg350-9ad3712aa30944fa3bdc5e03eb87499daf626592.zip |
AGI: Add WORKAROUND comment to "render after menu"
see commit 0b75bf37219cf49f274da330a44e81068152599c
Original AGI did not do, what we are doing now
Diffstat (limited to 'engines/agi/menu.cpp')
-rw-r--r-- | engines/agi/menu.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/agi/menu.cpp b/engines/agi/menu.cpp index df77587abb..3f1cdd2c7d 100644 --- a/engines/agi/menu.cpp +++ b/engines/agi/menu.cpp @@ -357,8 +357,9 @@ void GfxMenu::execute() { _text->statusDraw(); } else { if (_text->getWindowRowMin() == 0) { - // Playarea starts right at the stop, so instead of clearing that part, render it from playarea + // WORKAROUND: Playarea starts right at the stop, so instead of clearing that part, render it from playarea // Required for at least Donald Duck + // This was not done by original AGI, which means the upper pixel line were cleared in this case. _gfx->render_Block(0, (1 * FONT_VISUAL_HEIGHT) - 1, SCRIPT_WIDTH, FONT_VISUAL_HEIGHT); } else { _text->clearLine(0, 0); |