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author | Martin Kiewitz | 2016-02-27 21:44:21 +0100 |
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committer | Martin Kiewitz | 2016-02-27 21:44:21 +0100 |
commit | e1c36a52b561463217e22687605d2f4f1dc33be6 (patch) | |
tree | 467a36e258d105164bc4e1883f15af66bcc4693f /engines/agi/menu.h | |
parent | 9059189e35b37f7c4bec2714cf866e67d80c140d (diff) | |
download | scummvm-rg350-e1c36a52b561463217e22687605d2f4f1dc33be6.tar.gz scummvm-rg350-e1c36a52b561463217e22687605d2f4f1dc33be6.tar.bz2 scummvm-rg350-e1c36a52b561463217e22687605d2f4f1dc33be6.zip |
AGI: Add support for upscaling and Hercules hires font
- User option to force Hercules hires font for any rendering mode
- Also change mouse cursor hotspots from 1,1 to 0,0
- Fix inaccuracy in mouse controlled game menu
- Change render_Block(), drawBox(), drawDisplayRect() to use
upper Y instead of lower Y. Original AGI uses lower Y, but
upper Y makes upscaling way easier.
Diffstat (limited to 'engines/agi/menu.h')
-rw-r--r-- | engines/agi/menu.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/menu.h b/engines/agi/menu.h index a621d7f0f2..b47289180b 100644 --- a/engines/agi/menu.h +++ b/engines/agi/menu.h @@ -111,8 +111,8 @@ private: uint16 _drawnMenuHeight; uint16 _drawnMenuWidth; - int16 _drawnMenuRow; - int16 _drawnMenuColumn; + int16 _drawnMenuY; + int16 _drawnMenuX; // Following variables are used in "via mouse" mode int16 _mouseModeItemNr; |