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authorMax Horn2010-06-21 21:32:56 +0000
committerMax Horn2010-06-21 21:32:56 +0000
commitdf569a6c822f3893c9daeee649fde7a974ee1cd2 (patch)
tree77f4b80b8cced10ca3d080eea55c48727acac6d8 /engines/agi/op_cmd.cpp
parent9d5d9e13aea2e5c34ec237e735152427dd40b65c (diff)
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AGI: Change AGI commands/opcodes to member methods
svn-id: r50124
Diffstat (limited to 'engines/agi/op_cmd.cpp')
-rw-r--r--engines/agi/op_cmd.cpp772
1 files changed, 389 insertions, 383 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index 9728ed9b42..e18b35d35d 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -35,6 +35,8 @@
namespace Agi {
+#define g_agi this
+
#define p0 (p[0])
#define p1 (p[1])
#define p2 (p[2])
@@ -43,34 +45,33 @@ namespace Agi {
#define p5 (p[5])
#define p6 (p[6])
-#define game g_agi->_game
-#define g_sprites g_agi->_sprites
-#define g_sound g_agi->_sound
-#define g_gfx g_agi->_gfx
-#define g_picture g_agi->_picture
+#define game _game
+#define g_sprites _sprites
+#define g_sound _sound
+#define g_gfx _gfx
+#define g_picture _picture
#define ip curLogic->cIP
-#define vt game.viewTable[p0]
-#define vt_v game.viewTable[game.vars[p0]]
+#define vt _game.viewTable[p0]
+#define vt_v _game.viewTable[_game.vars[p0]]
static struct AgiLogic *curLogic;
int timerHack; // Workaround for timer loop in MH1
-#define _v game.vars
-#define cmd(x) static void cmd_##x (AgiEngine *g_agi, uint8 *p)
+#define _v _game.vars
-cmd(increment) {
+void AgiEngine::cmd_increment(uint8 *p) {
if (_v[p0] != 0xff)
++_v[p0];
}
-cmd(decrement) {
+void AgiEngine::cmd_decrement(uint8 *p) {
if (_v[p0] != 0)
--_v[p0];
}
-cmd(assignn) {
+void AgiEngine::cmd_assignn(uint8 *p) {
_v[p0] = p1;
// WORKAROUND for a bug in fan game "Get outta SQ"
@@ -84,83 +85,83 @@ cmd(assignn) {
_v[p0] = 8;
}
-cmd(addn) {
+void AgiEngine::cmd_addn(uint8 *p) {
_v[p0] += p1;
}
-cmd(subn) {
+void AgiEngine::cmd_subn(uint8 *p) {
_v[p0] -= p1;
}
-cmd(assignv) {
+void AgiEngine::cmd_assignv(uint8 *p) {
_v[p0] = _v[p1];
}
-cmd(addv) {
+void AgiEngine::cmd_addv(uint8 *p) {
_v[p0] += _v[p1];
}
-cmd(subv) {
+void AgiEngine::cmd_subv(uint8 *p) {
_v[p0] -= _v[p1];
}
-cmd(mul_n) {
+void AgiEngine::cmd_mul_n(uint8 *p) {
_v[p0] *= p1;
}
-cmd(mul_v) {
+void AgiEngine::cmd_mul_v(uint8 *p) {
_v[p0] *= _v[p1];
}
-cmd(div_n) {
+void AgiEngine::cmd_div_n(uint8 *p) {
_v[p0] /= p1;
}
-cmd(div_v) {
+void AgiEngine::cmd_div_v(uint8 *p) {
_v[p0] /= _v[p1];
}
-cmd(random) {
+void AgiEngine::cmd_random(uint8 *p) {
_v[p2] = g_agi->_rnd->getRandomNumber(p1 - p0) + p0;
}
-cmd(lindirectn) {
+void AgiEngine::cmd_lindirectn(uint8 *p) {
_v[_v[p0]] = p1;
}
-cmd(lindirectv) {
+void AgiEngine::cmd_lindirectv(uint8 *p) {
_v[_v[p0]] = _v[p1];
}
-cmd(rindirect) {
+void AgiEngine::cmd_rindirect(uint8 *p) {
_v[p0] = _v[_v[p1]];
}
-cmd(set) {
+void AgiEngine::cmd_set(uint8 *p) {
g_agi->setflag(*p, true);
}
-cmd(reset) {
+void AgiEngine::cmd_reset(uint8 *p) {
g_agi->setflag(*p, false);
}
-cmd(toggle) {
+void AgiEngine::cmd_toggle(uint8 *p) {
g_agi->setflag(*p, !g_agi->getflag(*p));
}
-cmd(set_v) {
+void AgiEngine::cmd_set_v(uint8 *p) {
g_agi->setflag(_v[p0], true);
}
-cmd(reset_v) {
+void AgiEngine::cmd_reset_v(uint8 *p) {
g_agi->setflag(_v[p0], false);
}
-cmd(toggle_v) {
+void AgiEngine::cmd_toggle_v(uint8 *p) {
g_agi->setflag(_v[p0], !g_agi->getflag(_v[p0]));
}
-cmd(new_room) {
+void AgiEngine::cmd_new_room(uint8 *p) {
g_agi->newRoom(p0);
// WORKAROUND: Works around intro skipping bug (#1737343) in Gold Rush.
@@ -176,79 +177,79 @@ cmd(new_room) {
game.keypress = 0;
}
-cmd(new_room_f) {
+void AgiEngine::cmd_new_room_f(uint8 *p) {
g_agi->newRoom(_v[p0]);
}
-cmd(load_view) {
+void AgiEngine::cmd_load_view(uint8 *p) {
g_agi->agiLoadResource(rVIEW, p0);
}
-cmd(load_logic) {
+void AgiEngine::cmd_load_logic(uint8 *p) {
g_agi->agiLoadResource(rLOGIC, p0);
}
-cmd(load_sound) {
+void AgiEngine::cmd_load_sound(uint8 *p) {
g_agi->agiLoadResource(rSOUND, p0);
}
-cmd(load_view_f) {
+void AgiEngine::cmd_load_view_f(uint8 *p) {
g_agi->agiLoadResource(rVIEW, _v[p0]);
}
-cmd(load_logic_f) {
+void AgiEngine::cmd_load_logic_f(uint8 *p) {
g_agi->agiLoadResource(rLOGIC, _v[p0]);
}
-cmd(discard_view) {
+void AgiEngine::cmd_discard_view(uint8 *p) {
g_agi->agiUnloadResource(rVIEW, p0);
}
-cmd(object_on_anything) {
+void AgiEngine::cmd_object_on_anything(uint8 *p) {
vt.flags &= ~(ON_WATER | ON_LAND);
}
-cmd(object_on_land) {
+void AgiEngine::cmd_object_on_land(uint8 *p) {
vt.flags |= ON_LAND;
}
-cmd(object_on_water) {
+void AgiEngine::cmd_object_on_water(uint8 *p) {
vt.flags |= ON_WATER;
}
-cmd(observe_horizon) {
+void AgiEngine::cmd_observe_horizon(uint8 *p) {
vt.flags &= ~IGNORE_HORIZON;
}
-cmd(ignore_horizon) {
+void AgiEngine::cmd_ignore_horizon(uint8 *p) {
vt.flags |= IGNORE_HORIZON;
}
-cmd(observe_objs) {
+void AgiEngine::cmd_observe_objs(uint8 *p) {
vt.flags &= ~IGNORE_OBJECTS;
}
-cmd(ignore_objs) {
+void AgiEngine::cmd_ignore_objs(uint8 *p) {
vt.flags |= IGNORE_OBJECTS;
}
-cmd(observe_blocks) {
+void AgiEngine::cmd_observe_blocks(uint8 *p) {
vt.flags &= ~IGNORE_BLOCKS;
}
-cmd(ignore_blocks) {
+void AgiEngine::cmd_ignore_blocks(uint8 *p) {
vt.flags |= IGNORE_BLOCKS;
}
-cmd(set_horizon) {
+void AgiEngine::cmd_set_horizon(uint8 *p) {
game.horizon = p0;
}
-cmd(get_priority) {
+void AgiEngine::cmd_get_priority(uint8 *p) {
_v[p1] = vt.priority;
}
-cmd(set_priority) {
+void AgiEngine::cmd_set_priority(uint8 *p) {
vt.flags |= FIXED_PRIORITY;
vt.priority = p1;
@@ -271,242 +272,242 @@ cmd(set_priority) {
}
}
-cmd(set_priority_f) {
+void AgiEngine::cmd_set_priority_f(uint8 *p) {
vt.flags |= FIXED_PRIORITY;
vt.priority = _v[p1];
}
-cmd(release_priority) {
+void AgiEngine::cmd_release_priority(uint8 *p) {
vt.flags &= ~FIXED_PRIORITY;
}
-cmd(set_upper_left) { // do nothing (AGI 2.917)
+void AgiEngine::cmd_set_upper_left(uint8 *p) { // do nothing (AGI 2.917)
}
-cmd(start_update) {
+void AgiEngine::cmd_start_update(uint8 *p) {
g_agi->startUpdate(&vt);
}
-cmd(stop_update) {
+void AgiEngine::cmd_stop_update(uint8 *p) {
g_agi->stopUpdate(&vt);
}
-cmd(current_view) {
+void AgiEngine::cmd_current_view(uint8 *p) {
_v[p1] = vt.currentView;
}
-cmd(current_cel) {
+void AgiEngine::cmd_current_cel(uint8 *p) {
_v[p1] = vt.currentCel;
debugC(4, kDebugLevelScripts, "v%d=%d", p1, _v[p1]);
}
-cmd(current_loop) {
+void AgiEngine::cmd_current_loop(uint8 *p) {
_v[p1] = vt.currentLoop;
}
-cmd(last_cel) {
+void AgiEngine::cmd_last_cel(uint8 *p) {
_v[p1] = vt.loopData->numCels - 1;
}
-cmd(set_cel) {
+void AgiEngine::cmd_set_cel(uint8 *p) {
g_agi->setCel(&vt, p1);
vt.flags &= ~DONTUPDATE;
}
-cmd(set_cel_f) {
+void AgiEngine::cmd_set_cel_f(uint8 *p) {
g_agi->setCel(&vt, _v[p1]);
vt.flags &= ~DONTUPDATE;
}
-cmd(set_view) {
+void AgiEngine::cmd_set_view(uint8 *p) {
g_agi->setView(&vt, p1);
}
-cmd(set_view_f) {
+void AgiEngine::cmd_set_view_f(uint8 *p) {
g_agi->setView(&vt, _v[p1]);
}
-cmd(set_loop) {
+void AgiEngine::cmd_set_loop(uint8 *p) {
g_agi->setLoop(&vt, p1);
}
-cmd(set_loop_f) {
+void AgiEngine::cmd_set_loop_f(uint8 *p) {
g_agi->setLoop(&vt, _v[p1]);
}
-cmd(number_of_loops) {
+void AgiEngine::cmd_number_of_loops(uint8 *p) {
_v[p1] = vt.numLoops;
}
-cmd(fix_loop) {
+void AgiEngine::cmd_fix_loop(uint8 *p) {
vt.flags |= FIX_LOOP;
}
-cmd(release_loop) {
+void AgiEngine::cmd_release_loop(uint8 *p) {
vt.flags &= ~FIX_LOOP;
}
-cmd(step_size) {
+void AgiEngine::cmd_step_size(uint8 *p) {
vt.stepSize = _v[p1];
}
-cmd(step_time) {
+void AgiEngine::cmd_step_time(uint8 *p) {
vt.stepTime = vt.stepTimeCount = _v[p1];
}
-cmd(cycle_time) {
+void AgiEngine::cmd_cycle_time(uint8 *p) {
vt.cycleTime = vt.cycleTimeCount = _v[p1];
}
-cmd(stop_cycling) {
+void AgiEngine::cmd_stop_cycling(uint8 *p) {
vt.flags &= ~CYCLING;
}
-cmd(start_cycling) {
+void AgiEngine::cmd_start_cycling(uint8 *p) {
vt.flags |= CYCLING;
}
-cmd(normal_cycle) {
+void AgiEngine::cmd_normal_cycle(uint8 *p) {
vt.cycle = CYCLE_NORMAL;
vt.flags |= CYCLING;
}
-cmd(reverse_cycle) {
+void AgiEngine::cmd_reverse_cycle(uint8 *p) {
vt.cycle = CYCLE_REVERSE;
vt.flags |= CYCLING;
}
-cmd(set_dir) {
+void AgiEngine::cmd_set_dir(uint8 *p) {
vt.direction = _v[p1];
}
-cmd(get_dir) {
+void AgiEngine::cmd_get_dir(uint8 *p) {
_v[p1] = vt.direction;
}
-cmd(get_room_f) {
+void AgiEngine::cmd_get_room_f(uint8 *p) {
_v[p1] = g_agi->objectGetLocation(_v[p0]);
}
-cmd(put) {
+void AgiEngine::cmd_put(uint8 *p) {
g_agi->objectSetLocation(p0, _v[p1]);
}
-cmd(put_f) {
+void AgiEngine::cmd_put_f(uint8 *p) {
g_agi->objectSetLocation(_v[p0], _v[p1]);
}
-cmd(drop) {
+void AgiEngine::cmd_drop(uint8 *p) {
g_agi->objectSetLocation(p0, 0);
}
-cmd(get) {
+void AgiEngine::cmd_get(uint8 *p) {
g_agi->objectSetLocation(p0, EGO_OWNED);
}
-cmd(get_f) {
+void AgiEngine::cmd_get_f(uint8 *p) {
g_agi->objectSetLocation(_v[p0], EGO_OWNED);
}
-cmd(word_to_string) {
+void AgiEngine::cmd_word_to_string(uint8 *p) {
strcpy(game.strings[p0], game.egoWords[p1].word);
}
-cmd(open_dialogue) {
+void AgiEngine::cmd_open_dialogue(uint8 *p) {
game.hasWindow = true;
}
-cmd(close_dialogue) {
+void AgiEngine::cmd_close_dialogue(uint8 *p) {
game.hasWindow = false;
}
-cmd(close_window) {
+void AgiEngine::cmd_close_window(uint8 *p) {
g_agi->closeWindow();
}
-cmd(status_line_on) {
+void AgiEngine::cmd_status_line_on(uint8 *p) {
game.statusLine = true;
g_agi->writeStatus();
}
-cmd(status_line_off) {
+void AgiEngine::cmd_status_line_off(uint8 *p) {
game.statusLine = false;
g_agi->writeStatus();
}
-cmd(show_obj) {
+void AgiEngine::cmd_show_obj(uint8 *p) {
g_sprites->showObj(p0);
}
-cmd(show_obj_v) {
+void AgiEngine::cmd_show_obj_v(uint8 *p) {
g_sprites->showObj(_v[p0]);
}
-cmd(sound) {
+void AgiEngine::cmd_sound(uint8 *p) {
g_sound->startSound(p0, p1);
}
-cmd(stop_sound) {
+void AgiEngine::cmd_stop_sound(uint8 *p) {
g_sound->stopSound();
}
-cmd(menu_input) {
+void AgiEngine::cmd_menu_input(uint8 *p) {
g_agi->newInputMode(INPUT_MENU);
}
-cmd(enable_item) {
+void AgiEngine::cmd_enable_item(uint8 *p) {
g_agi->_menu->setItem(p0, true);
}
-cmd(disable_item) {
+void AgiEngine::cmd_disable_item(uint8 *p) {
g_agi->_menu->setItem(p0, false);
}
-cmd(submit_menu) {
+void AgiEngine::cmd_submit_menu(uint8 *p) {
g_agi->_menu->submit();
}
-cmd(set_scan_start) {
+void AgiEngine::cmd_set_scan_start(uint8 *p) {
curLogic->sIP = curLogic->cIP;
}
-cmd(reset_scan_start) {
+void AgiEngine::cmd_reset_scan_start(uint8 *p) {
curLogic->sIP = 2;
}
-cmd(save_game) {
+void AgiEngine::cmd_save_game(uint8 *p) {
game.simpleSave ? g_agi->saveGameSimple() : g_agi->saveGameDialog();
}
-cmd(load_game) {
+void AgiEngine::cmd_load_game(uint8 *p) {
assert(1);
game.simpleSave ? g_agi->loadGameSimple() : g_agi->loadGameDialog();
}
-cmd(init_disk) { // do nothing
+void AgiEngine::cmd_init_disk(uint8 *p) { // do nothing
}
-cmd(log) { // do nothing
+void AgiEngine::cmd_log(uint8 *p) { // do nothing
}
-cmd(trace_on) { // do nothing
+void AgiEngine::cmd_trace_on(uint8 *p) { // do nothing
}
-cmd(trace_info) { // do nothing
+void AgiEngine::cmd_trace_info(uint8 *p) { // do nothing
}
-cmd(show_mem) {
+void AgiEngine::cmd_show_mem(uint8 *p) {
g_agi->messageBox("Enough memory");
}
-cmd(init_joy) { // do nothing
+void AgiEngine::cmd_init_joy(uint8 *p) { // do nothing
}
-cmd(script_size) {
+void AgiEngine::cmd_script_size(uint8 *p) {
report("script.size(%d)\n", p0);
}
-cmd(cancel_line) {
+void AgiEngine::cmd_cancel_line(uint8 *p) {
g_agi->_game.inputBuffer[0] = 0;
g_agi->writePrompt();
}
@@ -521,7 +522,7 @@ cmd(cancel_line) {
// 4051 (When ego is stationary),
// 471 (When walking on the first screen's bridge),
// 71 (When walking around, using the mouse or the keyboard).
-cmd(obj_status_f) {
+void AgiEngine::cmd_obj_status_f(uint8 *p) {
const char *cycleDesc; // Object's cycle description line
const char *motionDesc; // Object's motion description line
char msg[256]; // The whole object status message
@@ -593,22 +594,22 @@ cmd(obj_status_f) {
// unk_174: Change priority table (used in KQ4) -- j5
// unk_177: Disable menus completely -- j5
// unk_181: Deactivate keypressed control (default control of ego)
-cmd(set_simple) {
+void AgiEngine::cmd_set_simple(uint8 *p) {
if (!(g_agi->getFeatures() & (GF_AGI256 | GF_AGI256_2))) {
game.simpleSave = true;
} else { // AGI256 and AGI256-2 use this unknown170 command to load 256 color pictures.
- // Load the picture. Similar to cmd(load_pic).
+ // Load the picture. Similar to void AgiEngine::cmd_load_pic(uint8 *p).
g_sprites->eraseBoth();
g_agi->agiLoadResource(rPICTURE, _v[p0]);
- // Draw the picture. Similar to cmd(draw_pic).
+ // Draw the picture. Similar to void AgiEngine::cmd_draw_pic(uint8 *p).
g_picture->decodePicture(_v[p0], false, true);
g_sprites->blitBoth();
game.pictureShown = 0;
- // Show the picture. Similar to cmd(show_pic).
+ // Show the picture. Similar to void AgiEngine::cmd_show_pic(uint8 *p).
g_agi->setflag(fOutputMode, false);
- cmd_close_window(g_agi, NULL);
+ g_agi->closeWindow();
g_picture->showPic();
game.pictureShown = 1;
@@ -617,25 +618,25 @@ cmd(set_simple) {
}
}
-cmd(pop_script) {
+void AgiEngine::cmd_pop_script(uint8 *p) {
if (g_agi->getVersion() >= 0x2915) {
report("pop.script\n");
}
}
-cmd(hold_key) {
+void AgiEngine::cmd_hold_key(uint8 *p) {
if (g_agi->getVersion() >= 0x3098) {
g_agi->_egoHoldKey = true;
}
}
-cmd(discard_sound) {
+void AgiEngine::cmd_discard_sound(uint8 *p) {
if (g_agi->getVersion() >= 0x2936) {
report("discard.sound\n");
}
}
-cmd(hide_mouse) {
+void AgiEngine::cmd_hide_mouse(uint8 *p) {
// WORKAROUND: Turns off current movement that's being caused with the mouse.
// This fixes problems with too many popup boxes appearing in the Amiga
// Gold Rush's copy protection failure scene (i.e. the hanging scene, logic.192).
@@ -648,29 +649,29 @@ cmd(hide_mouse) {
g_system->showMouse(false);
}
-cmd(allow_menu) {
+void AgiEngine::cmd_allow_menu(uint8 *p) {
if (g_agi->getVersion() >= 0x3098) {
g_agi->setflag(fMenusWork, ((p0 != 0) ? true : false));
}
}
-cmd(show_mouse) {
+void AgiEngine::cmd_show_mouse(uint8 *p) {
g_system->showMouse(true);
}
-cmd(fence_mouse) {
+void AgiEngine::cmd_fence_mouse(uint8 *p) {
g_agi->_game.mouseFence.moveTo(p0, p1);
g_agi->_game.mouseFence.setWidth(p2 - p0);
g_agi->_game.mouseFence.setHeight(p3 - p1);
}
-cmd(release_key) {
+void AgiEngine::cmd_release_key(uint8 *p) {
if (g_agi->getVersion() >= 0x3098) {
g_agi->_egoHoldKey = false;
}
}
-cmd(adj_ego_move_to_x_y) {
+void AgiEngine::cmd_adj_ego_move_to_x_y(uint8 *p) {
int8 x, y;
switch (logicNamesCmd[182].numArgs) {
@@ -708,7 +709,7 @@ cmd(adj_ego_move_to_x_y) {
}
}
-cmd(parse) {
+void AgiEngine::cmd_parse(uint8 *p) {
_v[vWordNotFound] = 0;
g_agi->setflag(fEnteredCli, false);
g_agi->setflag(fSaidAcceptedInput, false);
@@ -716,7 +717,7 @@ cmd(parse) {
g_agi->dictionaryWords(g_agi->agiSprintf(game.strings[p0]));
}
-cmd(call) {
+void AgiEngine::cmd_call(uint8 *p) {
int oldCIP;
int oldLognum;
@@ -732,11 +733,11 @@ cmd(call) {
curLogic->cIP = oldCIP;
}
-cmd(call_f) {
- cmd_call(g_agi, &_v[p0]);
+void AgiEngine::cmd_call_f(uint8 *p) {
+ cmd_call(&_v[p0]);
}
-cmd(draw_pic) {
+void AgiEngine::cmd_draw_pic(uint8 *p) {
debugC(6, kDebugLevelScripts, "=== draw pic %d ===", _v[p0]);
g_sprites->eraseBoth();
g_picture->decodePicture(_v[p0], true);
@@ -764,30 +765,30 @@ cmd(draw_pic) {
g_agi->pause(kPausePicture);
}
-cmd(show_pic) {
+void AgiEngine::cmd_show_pic(uint8 *p) {
debugC(6, kDebugLevelScripts, "=== show pic ===");
g_agi->setflag(fOutputMode, false);
- cmd_close_window(g_agi, NULL);
+ g_agi->closeWindow();
g_picture->showPic();
game.pictureShown = 1;
debugC(6, kDebugLevelScripts, "--- end of show pic ---");
}
-cmd(load_pic) {
+void AgiEngine::cmd_load_pic(uint8 *p) {
g_sprites->eraseBoth();
g_agi->agiLoadResource(rPICTURE, _v[p0]);
g_sprites->blitBoth();
g_sprites->commitBoth();
}
-cmd(discard_pic) {
+void AgiEngine::cmd_discard_pic(uint8 *p) {
debugC(6, kDebugLevelScripts, "--- discard pic ---");
// do nothing
}
-cmd(overlay_pic) {
+void AgiEngine::cmd_overlay_pic(uint8 *p) {
debugC(6, kDebugLevelScripts, "--- overlay pic ---");
g_sprites->eraseBoth();
@@ -800,7 +801,7 @@ cmd(overlay_pic) {
g_agi->pause(kPausePicture);
}
-cmd(show_pri_screen) {
+void AgiEngine::cmd_show_pri_screen(uint8 *p) {
g_agi->_debug.priority = 1;
g_sprites->eraseBoth();
g_picture->showPic();
@@ -814,7 +815,7 @@ cmd(show_pri_screen) {
g_sprites->blitBoth();
}
-cmd(animate_obj) {
+void AgiEngine::cmd_animate_obj(uint8 *p) {
if (vt.flags & ANIMATED)
return;
@@ -825,14 +826,14 @@ cmd(animate_obj) {
vt.direction = 0;
}
-cmd(unanimate_all) {
+void AgiEngine::cmd_unanimate_all(uint8 *p) {
int i;
for (i = 0; i < MAX_VIEWTABLE; i++)
game.viewTable[i].flags &= ~(ANIMATED | DRAWN);
}
-cmd(draw) {
+void AgiEngine::cmd_draw(uint8 *p) {
if (vt.flags & DRAWN)
return;
@@ -876,7 +877,7 @@ cmd(draw) {
debugC(4, kDebugLevelScripts, "vt entry #%d flags = %02x", p0, vt.flags);
}
-cmd(erase) {
+void AgiEngine::cmd_erase(uint8 *p) {
if (~vt.flags & DRAWN)
return;
@@ -901,7 +902,7 @@ cmd(erase) {
g_sprites->commitBlock(x1, y1, x2, y2, true);
}
-cmd(position) {
+void AgiEngine::cmd_position(uint8 *p) {
vt.xPos = vt.xPos2 = p1;
vt.yPos = vt.yPos2 = p2;
@@ -922,7 +923,7 @@ cmd(position) {
g_agi->clipViewCoordinates(&vt);
}
-cmd(position_f) {
+void AgiEngine::cmd_position_f(uint8 *p) {
vt.xPos = vt.xPos2 = _v[p1];
vt.yPos = vt.yPos2 = _v[p2];
@@ -933,12 +934,12 @@ cmd(position_f) {
g_agi->clipViewCoordinates(&vt);
}
-cmd(get_posn) {
+void AgiEngine::cmd_get_posn(uint8 *p) {
game.vars[p1] = (unsigned char)vt.xPos;
game.vars[p2] = (unsigned char)vt.yPos;
}
-cmd(reposition) {
+void AgiEngine::cmd_reposition(uint8 *p) {
int dx = (int8) _v[p1], dy = (int8) _v[p2];
debugC(4, kDebugLevelScripts, "dx=%d, dy=%d", dx, dy);
@@ -957,35 +958,35 @@ cmd(reposition) {
g_agi->fixPosition(p0);
}
-cmd(reposition_to) {
+void AgiEngine::cmd_reposition_to(uint8 *p) {
vt.xPos = p1;
vt.yPos = p2;
vt.flags |= UPDATE_POS;
g_agi->fixPosition(p0);
}
-cmd(reposition_to_f) {
+void AgiEngine::cmd_reposition_to_f(uint8 *p) {
vt.xPos = _v[p1];
vt.yPos = _v[p2];
vt.flags |= UPDATE_POS;
g_agi->fixPosition(p0);
}
-cmd(add_to_pic) {
+void AgiEngine::cmd_add_to_pic(uint8 *p) {
g_sprites->addToPic(p0, p1, p2, p3, p4, p5, p6);
}
-cmd(add_to_pic_f) {
+void AgiEngine::cmd_add_to_pic_f(uint8 *p) {
g_sprites->addToPic(_v[p0], _v[p1], _v[p2], _v[p3], _v[p4], _v[p5], _v[p6]);
}
-cmd(force_update) {
+void AgiEngine::cmd_force_update(uint8 *p) {
g_sprites->eraseBoth();
g_sprites->blitBoth();
g_sprites->commitBoth();
}
-cmd(reverse_loop) {
+void AgiEngine::cmd_reverse_loop(uint8 *p) {
debugC(4, kDebugLevelScripts, "o%d, f%d", p0, p1);
vt.cycle = CYCLE_REV_LOOP;
vt.flags |= (DONTUPDATE | UPDATE | CYCLING);
@@ -993,7 +994,7 @@ cmd(reverse_loop) {
g_agi->setflag(p1, false);
}
-cmd(end_of_loop) {
+void AgiEngine::cmd_end_of_loop(uint8 *p) {
debugC(4, kDebugLevelScripts, "o%d, f%d", p0, p1);
vt.cycle = CYCLE_END_OF_LOOP;
vt.flags |= (DONTUPDATE | UPDATE | CYCLING);
@@ -1001,7 +1002,7 @@ cmd(end_of_loop) {
g_agi->setflag(p1, false);
}
-cmd(block) {
+void AgiEngine::cmd_block(uint8 *p) {
debugC(4, kDebugLevelScripts, "x1=%d, y1=%d, x2=%d, y2=%d", p0, p1, p2, p3);
game.block.active = true;
game.block.x1 = p0;
@@ -1010,15 +1011,15 @@ cmd(block) {
game.block.y2 = p3;
}
-cmd(unblock) {
+void AgiEngine::cmd_unblock(uint8 *p) {
game.block.active = false;
}
-cmd(normal_motion) {
+void AgiEngine::cmd_normal_motion(uint8 *p) {
vt.motion = MOTION_NORMAL;
}
-cmd(stop_motion) {
+void AgiEngine::cmd_stop_motion(uint8 *p) {
vt.direction = 0;
vt.motion = MOTION_NORMAL;
if (p0 == 0) { // ego only
@@ -1027,7 +1028,7 @@ cmd(stop_motion) {
}
}
-cmd(start_motion) {
+void AgiEngine::cmd_start_motion(uint8 *p) {
vt.motion = MOTION_NORMAL;
if (p0 == 0) { // ego only
_v[vEgoDir] = 0;
@@ -1035,16 +1036,16 @@ cmd(start_motion) {
}
}
-cmd(player_control) {
+void AgiEngine::cmd_player_control(uint8 *p) {
game.playerControl = true;
game.viewTable[0].motion = MOTION_NORMAL;
}
-cmd(program_control) {
+void AgiEngine::cmd_program_control(uint8 *p) {
game.playerControl = false;
}
-cmd(follow_ego) {
+void AgiEngine::cmd_follow_ego(uint8 *p) {
vt.motion = MOTION_FOLLOW_EGO;
vt.parm1 = p1 > vt.stepSize ? p1 : vt.stepSize;
vt.parm2 = p2;
@@ -1053,7 +1054,7 @@ cmd(follow_ego) {
vt.flags |= UPDATE;
}
-cmd(move_obj) {
+void AgiEngine::cmd_move_obj(uint8 *p) {
// _D (_D_WARN "o=%d, x=%d, y=%d, s=%d, f=%d", p0, p1, p2, p3, p4);
vt.motion = MOTION_MOVE_OBJ;
@@ -1076,7 +1077,7 @@ cmd(move_obj) {
g_agi->moveObj(&vt);
}
-cmd(move_obj_f) {
+void AgiEngine::cmd_move_obj_f(uint8 *p) {
vt.motion = MOTION_MOVE_OBJ;
vt.parm1 = _v[p1];
vt.parm2 = _v[p2];
@@ -1097,7 +1098,7 @@ cmd(move_obj_f) {
g_agi->moveObj(&vt);
}
-cmd(wander) {
+void AgiEngine::cmd_wander(uint8 *p) {
if (p0 == 0)
game.playerControl = false;
@@ -1105,7 +1106,7 @@ cmd(wander) {
vt.flags |= UPDATE;
}
-cmd(set_game_id) {
+void AgiEngine::cmd_set_game_id(uint8 *p) {
if (curLogic->texts && (p0 - 1) <= curLogic->numTexts)
strncpy(game.id, curLogic->texts[p0 - 1], 8);
else
@@ -1114,7 +1115,7 @@ cmd(set_game_id) {
report("Game ID: \"%s\"\n", game.id);
}
-cmd(pause) {
+void AgiEngine::cmd_pause(uint8 *p) {
int tmp = game.clockEnabled;
const char *b[] = { "Continue", NULL };
const char *b_ru[] = { "\x8f\xe0\xae\xa4\xae\xab\xa6\xa8\xe2\xec", NULL };
@@ -1132,21 +1133,21 @@ cmd(pause) {
game.clockEnabled = tmp;
}
-cmd(set_menu) {
+void AgiEngine::cmd_set_menu(uint8 *p) {
debugC(4, kDebugLevelScripts, "text %02x of %02x", p0, curLogic->numTexts);
if (curLogic->texts != NULL && p0 <= curLogic->numTexts)
g_agi->_menu->add(curLogic->texts[p0 - 1]);
}
-cmd(set_menu_item) {
+void AgiEngine::cmd_set_menu_item(uint8 *p) {
debugC(4, kDebugLevelScripts, "text %02x of %02x", p0, curLogic->numTexts);
if (curLogic->texts != NULL && p0 <= curLogic->numTexts)
g_agi->_menu->addItem(curLogic->texts[p0 - 1], p1);
}
-cmd(version) {
+void AgiEngine::cmd_version(uint8 *p) {
char verMsg[64];
char ver2Msg[] =
"\n"
@@ -1186,13 +1187,13 @@ cmd(version) {
g_agi->messageBox(msg);
}
-cmd(configure_screen) {
+void AgiEngine::cmd_configure_screen(uint8 *p) {
game.lineMinPrint = p0;
game.lineUserInput = p1;
game.lineStatus = p2;
}
-cmd(text_screen) {
+void AgiEngine::cmd_text_screen(uint8 *p) {
debugC(4, kDebugLevelScripts, "switching to text mode");
game.gfxMode = false;
@@ -1204,7 +1205,7 @@ cmd(text_screen) {
g_gfx->clearScreen(game.colorBg);
}
-cmd(graphics) {
+void AgiEngine::cmd_graphics(uint8 *p) {
debugC(4, kDebugLevelScripts, "switching to graphics mode");
if (!game.gfxMode) {
@@ -1216,7 +1217,7 @@ cmd(graphics) {
}
}
-cmd(set_text_attribute) {
+void AgiEngine::cmd_set_text_attribute(uint8 *p) {
game.colorFg = p0;
game.colorBg = p1;
@@ -1228,11 +1229,11 @@ cmd(set_text_attribute) {
}
}
-cmd(status) {
+void AgiEngine::cmd_status(uint8 *p) {
g_agi->inventory();
}
-cmd(quit) {
+void AgiEngine::cmd_quit(uint8 *p) {
const char *buttons[] = { "Quit", "Continue", NULL };
g_sound->stopSound();
@@ -1246,7 +1247,7 @@ cmd(quit) {
}
}
-cmd(restart_game) {
+void AgiEngine::cmd_restart_game(uint8 *p) {
const char *buttons[] = { "Restart", "Continue", NULL };
int sel;
@@ -1261,7 +1262,7 @@ cmd(restart_game) {
}
}
-cmd(distance) {
+void AgiEngine::cmd_distance(uint8 *p) {
int16 x1, y1, x2, y2, d;
VtEntry *v0 = &game.viewTable[p0];
VtEntry *v1 = &game.viewTable[p1];
@@ -1312,7 +1313,7 @@ cmd(distance) {
_v[p2] = (unsigned char)d;
}
-cmd(accept_input) {
+void AgiEngine::cmd_accept_input(uint8 *p) {
debugC(4, kDebugLevelScripts | kDebugLevelInput, "input normal");
g_agi->newInputMode(INPUT_NORMAL);
@@ -1320,7 +1321,7 @@ cmd(accept_input) {
g_agi->writePrompt();
}
-cmd(prevent_input) {
+void AgiEngine::cmd_prevent_input(uint8 *p) {
debugC(4, kDebugLevelScripts | kDebugLevelInput, "no input");
g_agi->newInputMode(INPUT_NONE);
@@ -1329,7 +1330,7 @@ cmd(prevent_input) {
g_agi->clearPrompt();
}
-cmd(get_string) {
+void AgiEngine::cmd_get_string(uint8 *p) {
int tex, row, col;
debugC(4, kDebugLevelScripts, "%d %d %d %d %d", p0, p1, p2, p3, p4);
@@ -1362,7 +1363,7 @@ cmd(get_string) {
} while (game.inputMode == INPUT_GETSTRING && !(g_agi->shouldQuit() || g_agi->_restartGame));
}
-cmd(get_num) {
+void AgiEngine::cmd_get_num(uint8 *p) {
debugC(4, kDebugLevelScripts, "%d %d", p0, p1);
g_agi->newInputMode(INPUT_GETSTRING);
@@ -1389,7 +1390,7 @@ cmd(get_num) {
g_agi->flushLines(22, 22);
}
-cmd(set_cursor_char) {
+void AgiEngine::cmd_set_cursor_char(uint8 *p) {
if (curLogic->texts != NULL && (p0 - 1) <= curLogic->numTexts) {
game.cursorChar = *curLogic->texts[p0 - 1];
} else {
@@ -1398,7 +1399,7 @@ cmd(set_cursor_char) {
}
}
-cmd(set_key) {
+void AgiEngine::cmd_set_key(uint8 *p) {
int key;
if (game.lastController >= MAX_CONTROLLERS) {
@@ -1417,14 +1418,14 @@ cmd(set_key) {
game.controllerOccured[p2] = false;
}
-cmd(set_string) {
+void AgiEngine::cmd_set_string(uint8 *p) {
// CM: to avoid crash in Groza (str = 150)
if (p0 > MAX_STRINGS)
return;
strcpy(game.strings[p0], curLogic->texts[p1 - 1]);
}
-cmd(display) {
+void AgiEngine::cmd_display(uint8 *p) {
int len = 40;
char *s = g_agi->wordWrapString(curLogic->texts[p2 - 1], &len);
@@ -1434,11 +1435,11 @@ cmd(display) {
free(s);
}
-cmd(display_f) {
+void AgiEngine::cmd_display_f(uint8 *p) {
g_agi->printText(curLogic->texts[_v[p2] - 1], _v[p1], 0, _v[p0], 40, game.colorFg, game.colorBg);
}
-cmd(clear_text_rect) {
+void AgiEngine::cmd_clear_text_rect(uint8 *p) {
int c, x1, y1, x2, y2;
if ((c = p4) != 0)
@@ -1463,17 +1464,17 @@ cmd(clear_text_rect) {
g_gfx->flushBlock(x1, y1, x2, y2);
}
-cmd(toggle_monitor) {
+void AgiEngine::cmd_toggle_monitor(uint8 *p) {
report("toggle.monitor\n");
}
-cmd(echo_line) {
+void AgiEngine::cmd_echo_line(uint8 *p) {
strcpy((char *)game.inputBuffer, (const char *)game.echoBuffer);
game.cursorPos = strlen((char *)game.inputBuffer);
game.hasPrompt = 0;
}
-cmd(clear_lines) {
+void AgiEngine::cmd_clear_lines(uint8 *p) {
uint8 l;
// Residence 44 calls clear.lines(24,0,0), see Sarien bug #558423
@@ -1487,19 +1488,19 @@ cmd(clear_lines) {
g_agi->flushLines(p0, l);
}
-cmd(print) {
+void AgiEngine::cmd_print(uint8 *p) {
int n = p0 < 1 ? 1 : p0;
g_agi->print(curLogic->texts[n - 1], 0, 0, 0);
}
-cmd(print_f) {
+void AgiEngine::cmd_print_f(uint8 *p) {
int n = _v[p0] < 1 ? 1 : _v[p0];
g_agi->print(curLogic->texts[n - 1], 0, 0, 0);
}
-cmd(print_at) {
+void AgiEngine::cmd_print_at(uint8 *p) {
int n = p0 < 1 ? 1 : p0;
debugC(4, kDebugLevelScripts, "%d %d %d %d", p0, p1, p2, p3);
@@ -1507,13 +1508,13 @@ cmd(print_at) {
g_agi->print(curLogic->texts[n - 1], p1, p2, p3);
}
-cmd(print_at_v) {
+void AgiEngine::cmd_print_at_v(uint8 *p) {
int n = _v[p0] < 1 ? 1 : _v[p0];
g_agi->print(curLogic->texts[n - 1], p1, p2, p3);
}
-cmd(push_script) {
+void AgiEngine::cmd_push_script(uint8 *p) {
// We run AGIMOUSE always as a side effect
if (g_agi->getFeatures() & GF_AGIMOUSE || 1) {
game.vars[27] = g_agi->_mouse.button;
@@ -1526,7 +1527,7 @@ cmd(push_script) {
}
}
-cmd(set_pri_base) {
+void AgiEngine::cmd_set_pri_base(uint8 *p) {
int i, x, pri;
report("Priority base set to %d\n", p0);
@@ -1542,12 +1543,12 @@ cmd(set_pri_base) {
}
}
-cmd(mouse_posn) {
+void AgiEngine::cmd_mouse_posn(uint8 *p) {
_v[p0] = WIN_TO_PIC_X(g_agi->_mouse.x);
_v[p1] = WIN_TO_PIC_Y(g_agi->_mouse.y);
}
-cmd(shake_screen) {
+void AgiEngine::cmd_shake_screen(uint8 *p) {
int i;
// AGIPAL uses shake.screen values between 100 and 109 to set the palette
@@ -1580,191 +1581,196 @@ cmd(shake_screen) {
game.inputEnabled = originalValue;
}
-static void (*agiCommand[183])(AgiEngine *, uint8 *) = {
- NULL, // 0x00
- cmd_increment,
- cmd_decrement,
- cmd_assignn,
- cmd_assignv,
- cmd_addn,
- cmd_addv,
- cmd_subn,
- cmd_subv, // 0x08
- cmd_lindirectv,
- cmd_rindirect,
- cmd_lindirectn,
- cmd_set,
- cmd_reset,
- cmd_toggle,
- cmd_set_v,
- cmd_reset_v, // 0x10
- cmd_toggle_v,
- cmd_new_room,
- cmd_new_room_f,
- cmd_load_logic,
- cmd_load_logic_f,
- cmd_call,
- cmd_call_f,
- cmd_load_pic, // 0x18
- cmd_draw_pic,
- cmd_show_pic,
- cmd_discard_pic,
- cmd_overlay_pic,
- cmd_show_pri_screen,
- cmd_load_view,
- cmd_load_view_f,
- cmd_discard_view, // 0x20
- cmd_animate_obj,
- cmd_unanimate_all,
- cmd_draw,
- cmd_erase,
- cmd_position,
- cmd_position_f,
- cmd_get_posn,
- cmd_reposition, // 0x28
- cmd_set_view,
- cmd_set_view_f,
- cmd_set_loop,
- cmd_set_loop_f,
- cmd_fix_loop,
- cmd_release_loop,
- cmd_set_cel,
- cmd_set_cel_f, // 0x30
- cmd_last_cel,
- cmd_current_cel,
- cmd_current_loop,
- cmd_current_view,
- cmd_number_of_loops,
- cmd_set_priority,
- cmd_set_priority_f,
- cmd_release_priority, // 0x38
- cmd_get_priority,
- cmd_stop_update,
- cmd_start_update,
- cmd_force_update,
- cmd_ignore_horizon,
- cmd_observe_horizon,
- cmd_set_horizon,
- cmd_object_on_water, // 0x40
- cmd_object_on_land,
- cmd_object_on_anything,
- cmd_ignore_objs,
- cmd_observe_objs,
- cmd_distance,
- cmd_stop_cycling,
- cmd_start_cycling,
- cmd_normal_cycle, // 0x48
- cmd_end_of_loop,
- cmd_reverse_cycle,
- cmd_reverse_loop,
- cmd_cycle_time,
- cmd_stop_motion,
- cmd_start_motion,
- cmd_step_size,
- cmd_step_time, // 0x50
- cmd_move_obj,
- cmd_move_obj_f,
- cmd_follow_ego,
- cmd_wander,
- cmd_normal_motion,
- cmd_set_dir,
- cmd_get_dir,
- cmd_ignore_blocks, // 0x58
- cmd_observe_blocks,
- cmd_block,
- cmd_unblock,
- cmd_get,
- cmd_get_f,
- cmd_drop,
- cmd_put,
- cmd_put_f, // 0x60
- cmd_get_room_f,
- cmd_load_sound,
- cmd_sound,
- cmd_stop_sound,
- cmd_print,
- cmd_print_f,
- cmd_display,
- cmd_display_f, // 0x68
- cmd_clear_lines,
- cmd_text_screen,
- cmd_graphics,
- cmd_set_cursor_char,
- cmd_set_text_attribute,
- cmd_shake_screen,
- cmd_configure_screen,
- cmd_status_line_on, // 0x70
- cmd_status_line_off,
- cmd_set_string,
- cmd_get_string,
- cmd_word_to_string,
- cmd_parse,
- cmd_get_num,
- cmd_prevent_input,
- cmd_accept_input, // 0x78
- cmd_set_key,
- cmd_add_to_pic,
- cmd_add_to_pic_f,
- cmd_status,
- cmd_save_game,
- cmd_load_game,
- cmd_init_disk,
- cmd_restart_game, // 0x80
- cmd_show_obj,
- cmd_random,
- cmd_program_control,
- cmd_player_control,
- cmd_obj_status_f,
- cmd_quit,
- cmd_show_mem,
- cmd_pause, // 0x88
- cmd_echo_line,
- cmd_cancel_line,
- cmd_init_joy,
- cmd_toggle_monitor,
- cmd_version,
- cmd_script_size,
- cmd_set_game_id,
- cmd_log, // 0x90
- cmd_set_scan_start,
- cmd_reset_scan_start,
- cmd_reposition_to,
- cmd_reposition_to_f,
- cmd_trace_on,
- cmd_trace_info,
- cmd_print_at,
- cmd_print_at_v, // 0x98
- cmd_discard_view,
- cmd_clear_text_rect,
- cmd_set_upper_left,
- cmd_set_menu,
- cmd_set_menu_item,
- cmd_submit_menu,
- cmd_enable_item,
- cmd_disable_item, // 0xa0
- cmd_menu_input,
- cmd_show_obj_v,
- cmd_open_dialogue,
- cmd_close_dialogue,
- cmd_mul_n,
- cmd_mul_v,
- cmd_div_n,
- cmd_div_v, // 0xa8
- cmd_close_window,
- cmd_set_simple,
- cmd_push_script,
- cmd_pop_script,
- cmd_hold_key,
- cmd_set_pri_base,
- cmd_discard_sound,
- cmd_hide_mouse, // 0xb0
- cmd_allow_menu,
- cmd_show_mouse,
- cmd_fence_mouse,
- cmd_mouse_posn,
- cmd_release_key,
- cmd_adj_ego_move_to_x_y
-};
+void AgiEngine::setupOpcodes() {
+ AgiCommand tmp[] = {
+ NULL, // 0x00
+ &AgiEngine::cmd_increment,
+ &AgiEngine::cmd_decrement,
+ &AgiEngine::cmd_assignn,
+ &AgiEngine::cmd_assignv,
+ &AgiEngine::cmd_addn,
+ &AgiEngine::cmd_addv,
+ &AgiEngine::cmd_subn,
+ &AgiEngine::cmd_subv, // 0x08
+ &AgiEngine::cmd_lindirectv,
+ &AgiEngine::cmd_rindirect,
+ &AgiEngine::cmd_lindirectn,
+ &AgiEngine::cmd_set,
+ &AgiEngine::cmd_reset,
+ &AgiEngine::cmd_toggle,
+ &AgiEngine::cmd_set_v,
+ &AgiEngine::cmd_reset_v, // 0x10
+ &AgiEngine::cmd_toggle_v,
+ &AgiEngine::cmd_new_room,
+ &AgiEngine::cmd_new_room_f,
+ &AgiEngine::cmd_load_logic,
+ &AgiEngine::cmd_load_logic_f,
+ &AgiEngine::cmd_call,
+ &AgiEngine::cmd_call_f,
+ &AgiEngine::cmd_load_pic, // 0x18
+ &AgiEngine::cmd_draw_pic,
+ &AgiEngine::cmd_show_pic,
+ &AgiEngine::cmd_discard_pic,
+ &AgiEngine::cmd_overlay_pic,
+ &AgiEngine::cmd_show_pri_screen,
+ &AgiEngine::cmd_load_view,
+ &AgiEngine::cmd_load_view_f,
+ &AgiEngine::cmd_discard_view, // 0x20
+ &AgiEngine::cmd_animate_obj,
+ &AgiEngine::cmd_unanimate_all,
+ &AgiEngine::cmd_draw,
+ &AgiEngine::cmd_erase,
+ &AgiEngine::cmd_position,
+ &AgiEngine::cmd_position_f,
+ &AgiEngine::cmd_get_posn,
+ &AgiEngine::cmd_reposition, // 0x28
+ &AgiEngine::cmd_set_view,
+ &AgiEngine::cmd_set_view_f,
+ &AgiEngine::cmd_set_loop,
+ &AgiEngine::cmd_set_loop_f,
+ &AgiEngine::cmd_fix_loop,
+ &AgiEngine::cmd_release_loop,
+ &AgiEngine::cmd_set_cel,
+ &AgiEngine::cmd_set_cel_f, // 0x30
+ &AgiEngine::cmd_last_cel,
+ &AgiEngine::cmd_current_cel,
+ &AgiEngine::cmd_current_loop,
+ &AgiEngine::cmd_current_view,
+ &AgiEngine::cmd_number_of_loops,
+ &AgiEngine::cmd_set_priority,
+ &AgiEngine::cmd_set_priority_f,
+ &AgiEngine::cmd_release_priority, // 0x38
+ &AgiEngine::cmd_get_priority,
+ &AgiEngine::cmd_stop_update,
+ &AgiEngine::cmd_start_update,
+ &AgiEngine::cmd_force_update,
+ &AgiEngine::cmd_ignore_horizon,
+ &AgiEngine::cmd_observe_horizon,
+ &AgiEngine::cmd_set_horizon,
+ &AgiEngine::cmd_object_on_water, // 0x40
+ &AgiEngine::cmd_object_on_land,
+ &AgiEngine::cmd_object_on_anything,
+ &AgiEngine::cmd_ignore_objs,
+ &AgiEngine::cmd_observe_objs,
+ &AgiEngine::cmd_distance,
+ &AgiEngine::cmd_stop_cycling,
+ &AgiEngine::cmd_start_cycling,
+ &AgiEngine::cmd_normal_cycle, // 0x48
+ &AgiEngine::cmd_end_of_loop,
+ &AgiEngine::cmd_reverse_cycle,
+ &AgiEngine::cmd_reverse_loop,
+ &AgiEngine::cmd_cycle_time,
+ &AgiEngine::cmd_stop_motion,
+ &AgiEngine::cmd_start_motion,
+ &AgiEngine::cmd_step_size,
+ &AgiEngine::cmd_step_time, // 0x50
+ &AgiEngine::cmd_move_obj,
+ &AgiEngine::cmd_move_obj_f,
+ &AgiEngine::cmd_follow_ego,
+ &AgiEngine::cmd_wander,
+ &AgiEngine::cmd_normal_motion,
+ &AgiEngine::cmd_set_dir,
+ &AgiEngine::cmd_get_dir,
+ &AgiEngine::cmd_ignore_blocks, // 0x58
+ &AgiEngine::cmd_observe_blocks,
+ &AgiEngine::cmd_block,
+ &AgiEngine::cmd_unblock,
+ &AgiEngine::cmd_get,
+ &AgiEngine::cmd_get_f,
+ &AgiEngine::cmd_drop,
+ &AgiEngine::cmd_put,
+ &AgiEngine::cmd_put_f, // 0x60
+ &AgiEngine::cmd_get_room_f,
+ &AgiEngine::cmd_load_sound,
+ &AgiEngine::cmd_sound,
+ &AgiEngine::cmd_stop_sound,
+ &AgiEngine::cmd_print,
+ &AgiEngine::cmd_print_f,
+ &AgiEngine::cmd_display,
+ &AgiEngine::cmd_display_f, // 0x68
+ &AgiEngine::cmd_clear_lines,
+ &AgiEngine::cmd_text_screen,
+ &AgiEngine::cmd_graphics,
+ &AgiEngine::cmd_set_cursor_char,
+ &AgiEngine::cmd_set_text_attribute,
+ &AgiEngine::cmd_shake_screen,
+ &AgiEngine::cmd_configure_screen,
+ &AgiEngine::cmd_status_line_on, // 0x70
+ &AgiEngine::cmd_status_line_off,
+ &AgiEngine::cmd_set_string,
+ &AgiEngine::cmd_get_string,
+ &AgiEngine::cmd_word_to_string,
+ &AgiEngine::cmd_parse,
+ &AgiEngine::cmd_get_num,
+ &AgiEngine::cmd_prevent_input,
+ &AgiEngine::cmd_accept_input, // 0x78
+ &AgiEngine::cmd_set_key,
+ &AgiEngine::cmd_add_to_pic,
+ &AgiEngine::cmd_add_to_pic_f,
+ &AgiEngine::cmd_status,
+ &AgiEngine::cmd_save_game,
+ &AgiEngine::cmd_load_game,
+ &AgiEngine::cmd_init_disk,
+ &AgiEngine::cmd_restart_game, // 0x80
+ &AgiEngine::cmd_show_obj,
+ &AgiEngine::cmd_random,
+ &AgiEngine::cmd_program_control,
+ &AgiEngine::cmd_player_control,
+ &AgiEngine::cmd_obj_status_f,
+ &AgiEngine::cmd_quit,
+ &AgiEngine::cmd_show_mem,
+ &AgiEngine::cmd_pause, // 0x88
+ &AgiEngine::cmd_echo_line,
+ &AgiEngine::cmd_cancel_line,
+ &AgiEngine::cmd_init_joy,
+ &AgiEngine::cmd_toggle_monitor,
+ &AgiEngine::cmd_version,
+ &AgiEngine::cmd_script_size,
+ &AgiEngine::cmd_set_game_id,
+ &AgiEngine::cmd_log, // 0x90
+ &AgiEngine::cmd_set_scan_start,
+ &AgiEngine::cmd_reset_scan_start,
+ &AgiEngine::cmd_reposition_to,
+ &AgiEngine::cmd_reposition_to_f,
+ &AgiEngine::cmd_trace_on,
+ &AgiEngine::cmd_trace_info,
+ &AgiEngine::cmd_print_at,
+ &AgiEngine::cmd_print_at_v, // 0x98
+ &AgiEngine::cmd_discard_view, // Opcode repeated from 0x20 ?
+ &AgiEngine::cmd_clear_text_rect,
+ &AgiEngine::cmd_set_upper_left,
+ &AgiEngine::cmd_set_menu,
+ &AgiEngine::cmd_set_menu_item,
+ &AgiEngine::cmd_submit_menu,
+ &AgiEngine::cmd_enable_item,
+ &AgiEngine::cmd_disable_item, // 0xa0
+ &AgiEngine::cmd_menu_input,
+ &AgiEngine::cmd_show_obj_v,
+ &AgiEngine::cmd_open_dialogue,
+ &AgiEngine::cmd_close_dialogue,
+ &AgiEngine::cmd_mul_n,
+ &AgiEngine::cmd_mul_v,
+ &AgiEngine::cmd_div_n,
+ &AgiEngine::cmd_div_v, // 0xa8
+ &AgiEngine::cmd_close_window,
+ &AgiEngine::cmd_set_simple,
+ &AgiEngine::cmd_push_script,
+ &AgiEngine::cmd_pop_script,
+ &AgiEngine::cmd_hold_key,
+ &AgiEngine::cmd_set_pri_base,
+ &AgiEngine::cmd_discard_sound,
+ &AgiEngine::cmd_hide_mouse, // 0xb0
+ &AgiEngine::cmd_allow_menu,
+ &AgiEngine::cmd_show_mouse,
+ &AgiEngine::cmd_fence_mouse,
+ &AgiEngine::cmd_mouse_posn,
+ &AgiEngine::cmd_release_key,
+ &AgiEngine::cmd_adj_ego_move_to_x_y
+ };
+ assert(ARRAYSIZE(_agiCommands) == ARRAYSIZE(tmp));
+ for (int i = 0; i < ARRAYSIZE(tmp); ++i)
+ _agiCommands[i] = tmp[i];
+}
/**
* Execute a logic script
@@ -1850,7 +1856,7 @@ int AgiEngine::runLogic(int n) {
debugC(2, kDebugLevelScripts, "%s%s(%d %d %d)", st, logicNamesCmd[op].name, p[0], p[1], p[2]);
- agiCommand[op](this, p);
+ (this->*_agiCommands[op])(p);
ip += num;
}
@@ -1866,7 +1872,7 @@ int AgiEngine::runLogic(int n) {
void AgiEngine::executeAgiCommand(uint8 op, uint8 *p) {
debugC(2, kDebugLevelScripts, "%s(%d %d %d)", logicNamesCmd[op].name, p[0], p[1], p[2]);
- agiCommand[op] (this, p);
+ (this->*_agiCommands[op])(p);
}
} // End of namespace Agi