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authorMatthew Hoops2011-05-25 10:31:37 -0400
committerMatthew Hoops2011-05-25 10:50:46 -0400
commiteea482fa4304cab0e23ca4abffdec3651e45f01d (patch)
treed055b816a6f2bd52ec9c4ee6ea2d49d743e95b63 /engines/agi/op_cmd.cpp
parent1277975c6685d13a05a2e77dc5f5604f3a4620bf (diff)
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ALL: behaviour -> behavior
Diffstat (limited to 'engines/agi/op_cmd.cpp')
-rw-r--r--engines/agi/op_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index fb4c079a4a..bde62fe2d9 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -672,7 +672,7 @@ void AgiEngine::cmd_adj_ego_move_to_x_y(uint8 *p) {
// Turn off ego's current movement caused with the mouse if
// adj.ego.move.to.x.y is called with other arguments than previously.
- // Fixes weird looping behaviour when walking to a ladder in the mines
+ // Fixes weird looping behavior when walking to a ladder in the mines
// (Rooms 147-162) in Gold Rush using the mouse. Sometimes the ego didn't
// stop when walking to a ladder using the mouse but kept moving on the
// ladder in a horizontally looping manner i.e. from right to left, from