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authorChristopher Page2008-06-24 21:15:30 +0000
committerChristopher Page2008-06-24 21:15:30 +0000
commitf878820bbee1e7e4659ca601872674082334fa63 (patch)
treed1b05985a2b1758e8648fe86a64a5ef2562f1765 /engines/agi/op_cmd.cpp
parent65abece4c67c4fb574caac717fff24bfb5f31d69 (diff)
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Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag.
svn-id: r32770
Diffstat (limited to 'engines/agi/op_cmd.cpp')
-rw-r--r--engines/agi/op_cmd.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index 7ecedfbc8c..e3629699ca 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -1213,11 +1213,11 @@ cmd(quit) {
g_sound->stopSound();
if (p0) {
- game.quitProgNow = true;
+ g_agi->_quit = true;
} else {
if (g_agi->selectionBox
(" Quit the game, or continue? \n\n\n", buttons) == 0) {
- game.quitProgNow = true;
+ g_agi->_quit = true;
}
}
}
@@ -1231,7 +1231,7 @@ cmd(restart_game) {
g_agi->selectionBox(" Restart game, or continue? \n\n\n", buttons);
if (sel == 0) {
- game.quitProgNow = 0xff;
+ g_agi->_quit = 0xff;
g_agi->setflag(fRestartGame, true);
g_agi->_menu->enableAll();
}
@@ -1739,7 +1739,7 @@ int AgiEngine::runLogic(int n) {
curLogic->cIP = curLogic->sIP;
timerHack = 0;
- while (ip < _game.logics[n].size && !_game.quitProgNow) {
+ while (ip < _game.logics[n].size && !g_agi->_quit) {
if (_debug.enabled) {
if (_debug.steps > 0) {
if (_debug.logic0 || n) {