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authorEugene Sandulenko2007-09-01 14:58:46 +0000
committerEugene Sandulenko2007-09-01 14:58:46 +0000
commit7f08865ec5f6ff350282a219cdccd26714f33f59 (patch)
tree9f2c66c9184d67d9b505e4d32aa3b71ea1bf5baa /engines/agi/preagi.cpp
parente7e9f17ced504e6b81d9a5c1b484bf302181016f (diff)
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An early WIP of PreAGI (TrollVM) support
svn-id: r28787
Diffstat (limited to 'engines/agi/preagi.cpp')
-rw-r--r--engines/agi/preagi.cpp275
1 files changed, 275 insertions, 0 deletions
diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "common/events.h"
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/config-manager.h"
+
+#include "base/plugins.h"
+#include "base/version.h"
+
+#include "graphics/cursorman.h"
+
+#include "sound/mididrv.h"
+#include "sound/mixer.h"
+
+#include "agi/agi.h"
+#include "agi/graphics.h"
+#include "agi/sprite.h"
+#include "agi/opcodes.h"
+#include "agi/keyboard.h"
+#include "agi/menu.h"
+#include "agi/sound.h"
+
+// preagi engines
+#include "agi/preagi_mickey.h"
+
+namespace Agi {
+
+PreAgiEngine::PreAgiEngine(OSystem *syst) : AgiBase(syst) {
+
+ // Setup mixer
+ if (!_mixer->isReady()) {
+ warning("Sound initialization failed.");
+ }
+
+ _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
+ _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
+
+/*
+ const GameSettings *g;
+
+ const char *gameid = ConfMan.get("gameid").c_str();
+ for (g = agiSettings; g->gameid; ++g)
+ if (!scumm_stricmp(g->gameid, gameid))
+ _gameId = g->id;
+*/
+
+ _rnd = new Common::RandomSource();
+
+ Common::addSpecialDebugLevel(kDebugLevelMain, "Main", "Generic debug level");
+ Common::addSpecialDebugLevel(kDebugLevelResources, "Resources", "Resources debugging");
+ Common::addSpecialDebugLevel(kDebugLevelSprites, "Sprites", "Sprites debugging");
+ Common::addSpecialDebugLevel(kDebugLevelInventory, "Inventory", "Inventory debugging");
+ Common::addSpecialDebugLevel(kDebugLevelInput, "Input", "Input events debugging");
+ Common::addSpecialDebugLevel(kDebugLevelMenu, "Menu", "Menu debugging");
+ Common::addSpecialDebugLevel(kDebugLevelScripts, "Scripts", "Scripts debugging");
+ Common::addSpecialDebugLevel(kDebugLevelSound, "Sound", "Sound debugging");
+ Common::addSpecialDebugLevel(kDebugLevelText, "Text", "Text output debugging");
+ Common::addSpecialDebugLevel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging");
+
+ memset(&_game, 0, sizeof(struct AgiGame));
+ memset(&_debug, 0, sizeof(struct AgiDebug));
+ memset(&g_mouse, 0, sizeof(struct Mouse));
+
+/*
+ _game.clockEnabled = false;
+ _game.state = STATE_INIT;
+
+ _keyQueueStart = 0;
+ _keyQueueEnd = 0;
+
+ _keyControl = 0;
+ _keyAlt = 0;
+
+ _allowSynthetic = false;
+
+ g_tickTimer = 0;
+
+ _intobj = NULL;
+
+ _stackSize = 0;
+ _imageStack = NULL;
+ _imageStackPointer = 0;
+
+ _menu = NULL;
+
+ _lastSentence[0] = 0;
+ memset(&_stringdata, 0, sizeof(struct StringData));
+
+ _objects = NULL;
+
+ _oldMode = -1;
+
+ _predictiveDialogRunning = false;
+ _predictiveDictText = NULL;
+ _predictiveDictLine = NULL;
+ _predictiveDictLineCount = 0;
+ _firstSlot = 0;
+*/
+}
+
+void PreAgiEngine::initialize() {
+ // TODO: Some sound emulation modes do not fit our current music
+ // drivers, and I'm not sure what they are. For now, they might
+ // as well be called "PC Speaker" and "Not PC Speaker".
+
+ // If used platform is Apple IIGS then we must use Apple IIGS sound emulation
+ // because Apple IIGS AGI games use only Apple IIGS specific sound resources.
+ /*
+ if (ConfMan.hasKey("platform") &&
+ Common::parsePlatform(ConfMan.get("platform")) == Common::kPlatformApple2GS) {
+ _soundemu = SOUND_EMU_APPLE2GS;
+ } else {
+ switch (MidiDriver::detectMusicDriver(MDT_PCSPK)) {
+ case MD_PCSPK:
+ _soundemu = SOUND_EMU_PC;
+ break;
+ default:
+ _soundemu = SOUND_EMU_NONE;
+ break;
+ }
+ }
+ */
+
+ if (ConfMan.hasKey("render_mode")) {
+ _renderMode = Common::parseRenderMode(ConfMan.get("render_mode").c_str());
+ } else if (ConfMan.hasKey("platform")) {
+ switch (Common::parsePlatform(ConfMan.get("platform"))) {
+ case Common::kPlatformAmiga:
+ _renderMode = Common::kRenderAmiga;
+ break;
+ case Common::kPlatformPC:
+ _renderMode = Common::kRenderEGA;
+ break;
+ default:
+ _renderMode = Common::kRenderEGA;
+ break;
+ }
+ }
+
+ //_buttonStyle = AgiButtonStyle(_renderMode);
+ //_defaultButtonStyle = AgiButtonStyle();
+ //_console = new Console(this);
+ _gfx = new GfxMgr(this);
+ //_sound = new SoundMgr(this, _mixer);
+ _picture = new PictureMgr(this, _gfx);
+ //_sprites = new SpritesMgr(this, _gfx);
+
+ _gfx->initMachine();
+
+ _game.gameFlags = 0;
+
+ _game.colorFg = 15;
+ _game.colorBg = 0;
+
+ _game.name[0] = '\0';
+
+ _game.sbufOrig = (uint8 *)calloc(_WIDTH, _HEIGHT * 2); // Allocate space for two AGI screens vertically
+ _game.sbuf16c = _game.sbufOrig + SBUF16_OFFSET; // Make sbuf16c point to the 16 color (+control line & priority info) AGI screen
+ _game.sbuf = _game.sbuf16c; // Make sbuf point to the 16 color (+control line & priority info) AGI screen by default
+
+ _game.lineMinPrint = 1; // hardcoded
+
+ _gfx->initVideo();
+ //_sound->initSound();
+
+ //_timer->installTimerProc(agiTimerFunctionLow, 10 * 1000, NULL);
+
+ _game.ver = -1; // Don't display the conf file warning
+
+ debugC(2, kDebugLevelMain, "Detect game");
+
+ _loader = new AgiLoader_preagi(this);
+
+ if (_loader->detectGame() == errOK) {
+ _game.state = STATE_LOADED;
+ debugC(2, kDebugLevelMain, "game loaded");
+ } else {
+ report("Could not open PreAGI game");
+ }
+
+ /* clear all resources and events */
+ for (int i = 0; i < MAX_DIRS; i++) {
+ //memset(&_game.views[i], 0, sizeof(struct AgiView));
+ memset(&_game.pictures[i], 0, sizeof(struct AgiPicture));
+ //memset(&_game.logics[i], 0, sizeof(struct AgiLogic));
+ //memset(&_game.sounds[i], 0, sizeof(class AgiSound *)); // _game.sounds contains pointers now
+ //memset(&_game.dirView[i], 0, sizeof(struct AgiDir));
+ memset(&_game.dirPic[i], 0, sizeof(struct AgiDir));
+ //memset(&_game.dirLogic[i], 0, sizeof(struct AgiDir));
+ //memset(&_game.dirSound[i], 0, sizeof(struct AgiDir));
+ }
+
+ // load resources
+ _loader->init();
+
+ debugC(2, kDebugLevelMain, "Init sound");
+}
+
+PreAgiEngine::~PreAgiEngine() {
+
+}
+
+int PreAgiEngine::init() {
+
+ // Detect game
+ if (!initGame()) {
+ GUIErrorMessage("No valid games were found in the specified directory.");
+ return -1;
+ }
+
+ // Initialize backend
+ _system->beginGFXTransaction();
+ initCommonGFX(false);
+ _system->initSize(320, 200);
+ _system->endGFXTransaction();
+
+ initialize();
+
+ _gfx->gfxSetPalette();
+
+ return 0;
+}
+
+int PreAgiEngine::go() {
+ // run preagi engine main loop
+ switch (getGameID()) {
+ case GID_MICKEY:
+ {
+ Mickey *mickey = new Mickey(this);
+ mickey->init();
+ mickey->run();
+ }
+ break;
+ default:
+ error("Unknown preagi engine");
+ break;
+ }
+ return 0;
+}
+
+int PreAgiEngine::preAgiLoadResource(int r, int n) {
+ return _loader->loadResource(r, n);
+}
+
+int PreAgiEngine::preAgiUnloadResource(int r, int n) {
+ return _loader->unloadResource(r, n);
+}
+
+} // End of namespace Agi