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-rw-r--r--engines/agi/agi.cpp11
-rw-r--r--engines/agi/agi.h168
-rw-r--r--engines/agi/agi_preagi.cpp215
-rw-r--r--engines/agi/console.h1
-rw-r--r--engines/agi/detection.cpp63
-rw-r--r--engines/agi/font.h259
-rw-r--r--engines/agi/graphics.cpp4
-rw-r--r--engines/agi/graphics.h4
-rw-r--r--engines/agi/module.mk4
-rw-r--r--engines/agi/picture.cpp26
-rw-r--r--engines/agi/picture.h6
-rw-r--r--engines/agi/preagi.cpp275
-rw-r--r--engines/agi/preagi_keyboard.cpp146
-rw-r--r--engines/agi/preagi_mickey.cpp140
-rw-r--r--engines/agi/preagi_mickey.h801
15 files changed, 2061 insertions, 62 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index d9fe32ba23..bc3cd86e7c 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -46,8 +46,6 @@
#include "agi/menu.h"
#include "agi/sound.h"
-
-
namespace Agi {
static uint32 g_tickTimer;
@@ -495,7 +493,7 @@ int AgiEngine::agiDetectGame() {
assert(_gameDescription != NULL);
- if(getVersion() <= 0x2999) {
+ if (getVersion() <= 0x2999) {
_loader = new AgiLoader_v2(this);
} else {
_loader = new AgiLoader_v3(this);
@@ -521,6 +519,7 @@ int AgiEngine::agiLoadResource(int r, int n) {
int i;
i = _loader->loadResource(r, n);
+
return i;
}
@@ -602,7 +601,11 @@ AgiButtonStyle::AgiButtonStyle(Common::RenderMode renderMode) {
setAmigaStyle(renderMode == Common::kRenderAmiga);
}
-AgiEngine::AgiEngine(OSystem *syst) : Engine(syst) {
+AgiBase::AgiBase(OSystem *syst) : Engine(syst) {
+
+}
+
+AgiEngine::AgiEngine(OSystem *syst) : AgiBase(syst) {
// Setup mixer
if (!_mixer->isReady()) {
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index 046688f240..3fcf1f4982 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -103,7 +103,8 @@ enum AgiGameID {
GID_SQ1,
GID_SQ2,
GID_XMASCARD,
- GID_FANMADE // TODO: Should this be extended to include all fanmade games?
+ GID_FANMADE, // TODO: Should this be extended to include all fanmade games?
+ GID_MICKEY // PreAGI
};
} // End of namespace Agi
@@ -118,8 +119,9 @@ enum AgiGameID {
namespace Agi {
enum AgiGameType {
+ GType_PreAGI = 0,
GType_V2 = 1,
- GType_V3
+ GType_V3 = 2
};
enum AgiGameFeatures {
@@ -536,10 +538,6 @@ struct AgiGame {
};
class AgiLoader {
-private:
- int intVersion;
- AgiEngine *_vm;
-
public:
AgiLoader() {}
@@ -557,6 +555,33 @@ public:
virtual int getIntVersion() = 0;
};
+class AgiLoader_preagi : public AgiLoader {
+private:
+ int _intVersion;
+ PreAgiEngine *_vm;
+
+ int loadDir(AgiDir *agid, Common::File *fp, uint32 offs, uint32 len);
+ uint8 *loadVolRes(AgiDir *agid);
+
+public:
+
+ AgiLoader_preagi(PreAgiEngine *vm) {
+ _vm = vm;
+ _intVersion = 0;
+ }
+
+ virtual int init();
+ virtual int deinit();
+ virtual int detectGame();
+ virtual int loadResource(int, int);
+ virtual int unloadResource(int, int);
+ virtual int loadObjects(const char *);
+ virtual int loadWords(const char *);
+ virtual int version();
+ virtual void setIntVersion(int);
+ virtual int getIntVersion();
+};
+
class AgiLoader_v2 : public AgiLoader {
private:
int _intVersion;
@@ -642,7 +667,45 @@ struct StringData {
#define KEY_QUEUE_SIZE 16
-class AgiEngine : public ::Engine {
+class AgiBase : public ::Engine {
+public:
+ AgiButtonStyle _defaultButtonStyle;
+ AgiButtonStyle _buttonStyle;
+ Common::RenderMode _renderMode;
+ volatile uint32 _clockCount;
+ AgiDebug _debug;
+ AgiGame _game;
+ AgiLoader *_loader; /* loader */
+ Common::RandomSource *_rnd;
+
+ virtual void agiTimerLow() = 0;
+ virtual int agiGetKeypressLow() = 0;
+ virtual int agiIsKeypressLow() = 0;
+
+ AgiBase(OSystem *syst);
+
+ #define INITIAL_IMAGE_STACK_SIZE 32
+
+ int _stackSize;
+ ImageStackElement *_imageStack;
+ int _imageStackPointer;
+
+ virtual void clearImageStack() = 0;
+ virtual void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
+ int16 p4, int16 p5, int16 p6, int16 p7) = 0;
+ virtual void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
+ int16 p4, int16 p5, int16 p6, int16 p7) = 0;
+ virtual void releaseImageStack() = 0;
+
+ const AGIGameDescription *_gameDescription;
+ uint32 getGameID() const;
+ uint32 getFeatures() const;
+ uint16 getVersion() const;
+ uint16 getGameType() const;
+ Common::Platform getPlatform() const;
+};
+
+class AgiEngine : public AgiBase {
int _gameId;
protected:
@@ -660,12 +723,6 @@ public:
return _gameId;
}
- const AGIGameDescription *_gameDescription;
- uint32 getGameID() const;
- uint32 getFeatures() const;
- uint16 getVersion() const;
- Common::Platform getPlatform() const;
-
private:
int _keyQueue[KEY_QUEUE_SIZE];
@@ -683,15 +740,10 @@ private:
int _firstSlot;
public:
- AgiGame _game;
AgiObject *_objects; /* objects in the game */
StringData _stringdata;
- AgiLoader *_loader; /* loader */
-
- Common::RandomSource *_rnd;
-
const char *getSavegameFilename(int num);
void getSavegameDescription(int num, char *buf, bool showEmpty = true);
int selectSlot();
@@ -702,14 +754,10 @@ public:
int loadGameDialog();
int loadGameSimple();
- volatile uint32 _clockCount;
-
uint8 *_intobj;
int _oldMode;
Menu* _menu;
- AgiButtonStyle _buttonStyle;
- AgiButtonStyle _defaultButtonStyle;
char _lastSentence[40];
@@ -718,12 +766,6 @@ public:
SoundMgr *_sound;
PictureMgr *_picture;
- #define INITIAL_IMAGE_STACK_SIZE 32
-
- int _stackSize;
- ImageStackElement *_imageStack;
- int _imageStackPointer;
-
void clearImageStack();
void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7);
@@ -731,8 +773,6 @@ public:
int16 p4, int16 p5, int16 p6, int16 p7);
void releaseImageStack();
- AgiDebug _debug;
- Common::RenderMode _renderMode;
int _soundemu;
int _keyControl;
@@ -750,9 +790,9 @@ public:
int agiUnloadResource(int, int);
void agiUnloadResources();
- void agiTimerLow();
- int agiGetKeypressLow();
- int agiIsKeypressLow();
+ virtual void agiTimerLow();
+ virtual int agiGetKeypressLow();
+ virtual int agiIsKeypressLow();
static void agiTimerFunctionLow(void *refCon);
void initPriTable();
@@ -809,7 +849,7 @@ public:
int decodeLogic(int);
void unloadLogic(int);
int runLogic(int);
-
+ void patchLogic(int n); // DELETE THIS
void debugConsole(int, int, const char *);
int testIfCode(int);
void executeAgiCommand(uint8, uint8 *);
@@ -916,6 +956,66 @@ public:
char _predictiveResult[40];
};
+
+class PreAgiEngine : public AgiBase {
+ int _gameId;
+
+protected:
+ int init();
+ int go();
+ void shutdown();
+ void initialize();
+
+ bool initGame();
+
+public:
+ void agiTimerLow() {}
+ int agiGetKeypressLow() { return 0; }
+ int agiIsKeypressLow() { return 0; }
+
+ int preAgiLoadResource(int r, int n);
+ int preAgiUnloadResource(int r, int n);
+
+ PreAgiEngine(OSystem *syst);
+ virtual ~PreAgiEngine();
+ int getGameId() {
+ return _gameId;
+ }
+
+private:
+
+public:
+ GfxMgr *_gfx;
+ SoundMgr *_sound;
+ PictureMgr *_picture;
+
+ void clearImageStack() {}
+ void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
+ int16 p4, int16 p5, int16 p6, int16 p7) {}
+ void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
+ int16 p4, int16 p5, int16 p6, int16 p7) {}
+ void releaseImageStack() {}
+
+/*
+ int agiInit();
+ int agiDeinit();
+ int agiVersion();
+ int agiGetRelease();
+ void agiSetRelease(int);
+ int agiDetectGame();
+ int agiLoadResource(int, int);
+ int agiUnloadResource(int, int);
+ void agiUnloadResources();
+*/
+
+ // Keyboard, preagi
+ void waitAnyKeyAnim();
+ int getSelection(int type);
+ bool waitAnyKeyChoice();
+ void waitAnyKey(bool anim);
+
+};
+
} // End of namespace Agi
#endif /* AGI_H */
diff --git a/engines/agi/agi_preagi.cpp b/engines/agi/agi_preagi.cpp
new file mode 100644
index 0000000000..de8be73c67
--- /dev/null
+++ b/engines/agi/agi_preagi.cpp
@@ -0,0 +1,215 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "agi/agi.h"
+#include "agi/lzw.h"
+#include "agi/preagi_mickey.h"
+
+#include "common/config-manager.h"
+#include "common/fs.h"
+
+namespace Agi {
+
+int AgiLoader_preagi::version() {
+ return 0;
+}
+
+void AgiLoader_preagi::setIntVersion(int ver) {
+ _intVersion = ver;
+}
+
+int AgiLoader_preagi::getIntVersion() {
+ return _intVersion;
+}
+
+int AgiLoader_preagi::detectGame() {
+ // TODO: Only Mickey is detected for now
+ if (!Common::File::exists("1.pic"))
+ return errInvalidAGIFile;
+
+ _intVersion = 0x0000;
+ return errOK;
+}
+
+int AgiLoader_preagi::loadDir(struct AgiDir *agid, Common::File *fp,
+ uint32 offs, uint32 len) {
+ int ec = errOK;
+/* uint8 *mem;
+ unsigned int i;
+
+ fp->seek(offs, SEEK_SET);
+ if ((mem = (uint8 *)malloc(len + 32)) != NULL) {
+ fp->read(mem, len);
+
+ // set all directory resources to gone
+ for (i = 0; i < MAX_DIRS; i++) {
+ agid[i].volume = 0xff;
+ agid[i].offset = _EMPTY;
+ }
+
+ // build directory entries
+ for (i = 0; i < len; i += 3) {
+ agid[i / 3].volume = *(mem + i) >> 4;
+ agid[i / 3].offset = READ_BE_UINT24(mem + i) & (uint32) _EMPTY;
+ }
+
+ free(mem);
+ } else {
+ ec = errNotEnoughMemory;
+ }
+*/
+ return ec;
+}
+
+int AgiLoader_preagi::init() {
+ int ec = errOK;
+ //int i;
+ //uint16 xd[4];
+ Common::File fp;
+ Common::String path;
+
+ // TODO : load all preagi resources here
+
+ return ec;
+}
+
+int AgiLoader_preagi::deinit() {
+ int ec = errOK;
+ return ec;
+}
+
+int AgiLoader_preagi::unloadResource(int t, int n) {
+ switch (t) {
+ case rLOGIC:
+ //_vm->unloadLogic(n);
+ break;
+ case rPICTURE:
+ _vm->_picture->unloadPicture(n);
+ break;
+ case rVIEW:
+ //_vm->unloadView(n);
+ break;
+ case rSOUND:
+ //_vm->_sound->unloadSound(n);
+ break;
+ }
+
+ return errOK;
+}
+
+/*
+ * This function does noting but load a raw resource into memory.
+ * If further decoding is required, it must be done by another
+ * routine.
+ *
+ * NULL is returned if unsucsessful.
+ */
+uint8 *AgiLoader_preagi::loadVolRes(AgiDir *agid) {
+
+ return NULL;
+}
+
+/*
+ * Loads a resource into memory, a raw resource is loaded in
+ * with above routine, then further decoded here.
+ */
+int AgiLoader_preagi::loadResource(int t, int n) {
+ int ec = errOK;
+ uint8 *data = NULL;
+
+ if (n > MAX_DIRS)
+ return errBadResource;
+
+ switch (t) {
+ case rLOGIC:
+ // The logic in preagi games is hardcoded
+ break;
+ case rPICTURE:
+ /* if picture is currently NOT loaded *OR* cacheing is off,
+ * unload the resource (caching==off) and reload it
+ */
+ if (true) { //(~_vm->_game.dirPic[n].flags & RES_LOADED) {
+ unloadResource(rPICTURE, n);
+ //data = loadVolRes(&_vm->_game.dirPic[n]);
+
+ data = new uint8[4096];
+ char szFile[255] = {0};
+
+ sprintf(szFile, IDS_MSA_PATH_PIC, n);
+ Common::File infile;
+ if (!infile.open(szFile))
+ return errBadResource;
+ infile.read(data, infile.size());
+
+ if (data != NULL) {
+ _vm->_game.pictures[n].rdata = data;
+ _vm->_game.dirPic[n].len = infile.size();
+ _vm->_game.dirPic[n].flags |= RES_LOADED;
+ } else {
+ ec = errBadResource;
+ }
+
+ infile.close();
+ }
+ break;
+ case rSOUND:
+ /*
+ if (_vm->_game.dirSound[n].flags & RES_LOADED)
+ break;
+
+ data = loadVolRes(&_vm->_game.dirSound[n]);
+ if (data != NULL) {
+ // Freeing of the raw resource from memory is delegated to the createFromRawResource-function
+ _vm->_game.sounds[n] = AgiSound::createFromRawResource(data, _vm->_game.dirSound[n].len, n, *_vm->_sound);
+ _vm->_game.dirSound[n].flags |= RES_LOADED;
+ } else {
+ ec = errBadResource;
+ }
+ */
+ break;
+ case rVIEW:
+ //
+ break;
+ default:
+ ec = errBadResource;
+ break;
+ }
+
+ return ec;
+}
+
+int AgiLoader_preagi::loadObjects(const char *fname) {
+ return 0;
+ //return _vm->loadObjects(fname);
+}
+
+int AgiLoader_preagi::loadWords(const char *fname) {
+ return 0;
+ //return _vm->loadWords(fname);
+}
+
+} // End of namespace Agi
diff --git a/engines/agi/console.h b/engines/agi/console.h
index ad955d51ae..a6994ce922 100644
--- a/engines/agi/console.h
+++ b/engines/agi/console.h
@@ -31,6 +31,7 @@
namespace Agi {
class AgiEngine;
+class PreAgiEngine;
struct AgiDebug {
int enabled;
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index be5a3bbb36..6be1573bc0 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -45,22 +45,26 @@ struct AGIGameDescription {
uint16 version;
};
-uint32 AgiEngine::getGameID() const {
+uint32 AgiBase::getGameID() const {
return _gameDescription->gameID;
}
-uint32 AgiEngine::getFeatures() const {
+uint32 AgiBase::getFeatures() const {
return _gameDescription->features;
}
-Common::Platform AgiEngine::getPlatform() const {
+Common::Platform AgiBase::getPlatform() const {
return _gameDescription->desc.platform;
}
-uint16 AgiEngine::getVersion() const {
+uint16 AgiBase::getVersion() const {
return _gameDescription->version;
}
+uint16 AgiBase::getGameType() const {
+ return _gameDescription->gameType;
+}
+
}
static const PlainGameDescriptor agiGames[] = {
@@ -76,6 +80,7 @@ static const PlainGameDescriptor agiGames[] = {
{"kq3", "King's Quest III: To Heir Is Human"},
{"kq4", "King's Quest IV: The Perils of Rosella"},
{"lsl1", "Leisure Suit Larry in the Land of the Lounge Lizards"},
+ {"mickey", "Mickey\'s Space Adventure"},
{"mixedup", "Mixed-Up Mother Goose"},
{"mh1", "Manhunter 1: New York"},
{"mh2", "Manhunter 2: San Francisco"},
@@ -1114,6 +1119,23 @@ static const AGIGameDescription gameDescriptions[] = {
0x3149,
},
+ {
+ // Mickey's Space Adventure
+ // Preagi game
+ {
+ "mickey",
+ "",
+ AD_ENTRY1("1.pic", "b6ec04c91a05df374792872c4d4ce66d"),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ GID_MICKEY,
+ GType_PreAGI,
+ 0,
+ 0x0000,
+ },
+
#if 0
{
// Mixed-Up Mother Goose (Amiga) 1.1
@@ -2027,9 +2049,31 @@ static const Common::ADParams detectionParams = {
Common::kADFlagAugmentPreferredTarget
};
-ADVANCED_DETECTOR_DEFINE_PLUGIN(AGI, Agi::AgiEngine, detectionParams);
+bool engineCreateAgi(OSystem *syst, Engine **engine, Common::EncapsulatedADGameDesc encapsulatedDesc) {
+ const Agi::AGIGameDescription *gd = (const Agi::AGIGameDescription *)(encapsulatedDesc.realDesc);
+ bool res = true;
+
+ switch (gd->gameType) {
+ case Agi::GType_PreAGI:
+ *engine = new Agi::PreAgiEngine(syst);
+ break;
+ case Agi::GType_V2:
+ *engine = new Agi::AgiEngine(syst);
+ break;
+ case Agi::GType_V3:
+ *engine = new Agi::AgiEngine(syst);
+ break;
+ default:
+ res = false;
+ error("AGI engine: unknown gameType");
+ }
+
+ return res;
+}
-REGISTER_PLUGIN(AGI, "AGI v2 + v3 Engine", "Sierra AGI Engine (C) Sierra On-Line Software");
+ADVANCED_DETECTOR_DEFINE_PLUGIN_WITH_COMPLEX_CREATION(AGI, engineCreateAgi, detectionParams);
+
+REGISTER_PLUGIN(AGI, "AGI preAGI + v2 + v3 Engine", "Sierra AGI Engine (C) Sierra On-Line Software");
namespace Agi {
@@ -2040,5 +2084,12 @@ bool AgiEngine::initGame() {
return (_gameDescription != 0);
}
+bool PreAgiEngine::initGame() {
+ Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ _gameDescription = (const AGIGameDescription *)(encapsulatedDesc.realDesc);
+
+ return (_gameDescription != 0);
+}
+
} // End of namespace Agi
diff --git a/engines/agi/font.h b/engines/agi/font.h
index 12b36f2520..7825dafaff 100644
--- a/engines/agi/font.h
+++ b/engines/agi/font.h
@@ -294,6 +294,265 @@ static const uint8 curFont[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x42, 0x7E, 0x00
};
+const uint8 mickey_fontdata[] = {
+ 0x00, 0x36, 0x7F, 0x7F, 0x3E, 0x1C, 0x08, 0x00,
+ 0x00, 0x00, 0x3F, 0x20, 0x2F, 0x28, 0x28, 0x28,
+ 0x28, 0x28, 0x28, 0x28, 0x28, 0x28, 0x28, 0x28,
+ 0x28, 0x28, 0x2F, 0x20, 0x2F, 0x28, 0x28, 0x28,
+ 0x28, 0x28, 0x2F, 0x20, 0x3F, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xFF, 0x00, 0xEF, 0x28, 0x28, 0x28,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x28, 0x28, 0xEF, 0x00, 0xEF, 0x28, 0x28, 0x28,
+ 0x28, 0x28, 0xEF, 0x00, 0xFF, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xF8, 0x08, 0xE8, 0x28, 0x28, 0x28,
+ 0x28, 0x28, 0xE8, 0x08, 0xE8, 0x28, 0x28, 0x28,
+ 0x28, 0x28, 0xE8, 0x08, 0xF8, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x10, 0x10, 0x10,
+ 0x10, 0x10, 0xFF, 0x00, 0xFF, 0x10, 0x10, 0x10,
+ 0x10, 0x10, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00,
+ 0x10, 0x10, 0x10, 0xFF, 0x10, 0x10, 0x10, 0x10,
+ 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
+ 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
+ 0x18, 0x18, 0x18, 0x1F, 0x1F, 0x00, 0x00, 0x00,
+ 0x78, 0x60, 0x78, 0x60, 0x7E, 0x18, 0x1E, 0x00,
+ 0x00, 0x18, 0x3C, 0x7E, 0x18, 0x18, 0x18, 0x00,
+ 0x00, 0x18, 0x18, 0x18, 0x7E, 0x3C, 0x18, 0x00,
+ 0x00, 0x18, 0x30, 0x7E, 0x30, 0x18, 0x00, 0x00,
+ 0x00, 0x18, 0x0C, 0x7E, 0x0C, 0x18, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x00,
+ 0x66, 0x66, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x66, 0xFF, 0x66, 0x66, 0xFF, 0x66, 0x00,
+ 0x18, 0x3E, 0x60, 0x3C, 0x06, 0x7C, 0x18, 0x00,
+ 0x00, 0x66, 0x6C, 0x18, 0x30, 0x66, 0x46, 0x00,
+ 0x1C, 0x36, 0x1C, 0x38, 0x6F, 0x66, 0x3B, 0x00,
+ 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x0E, 0x1C, 0x18, 0x18, 0x18, 0x1C, 0x0E, 0x00,
+ 0x70, 0x38, 0x18, 0x18, 0x18, 0x38, 0x70, 0x00,
+ 0x00, 0x66, 0x3C, 0xFF, 0x3C, 0x66, 0x00, 0x00,
+ 0x00, 0x18, 0x18, 0x7E, 0x18, 0x18, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x30,
+ 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00,
+ 0x02, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x40, 0x00,
+ 0x3C, 0x66, 0x6E, 0x7E, 0x76, 0x66, 0x3C, 0x00,
+ 0x18, 0x38, 0x18, 0x18, 0x18, 0x18, 0x7E, 0x00,
+ 0x3C, 0x66, 0x06, 0x0C, 0x18, 0x30, 0x7E, 0x00,
+ 0x7E, 0x0C, 0x18, 0x0C, 0x06, 0x66, 0x3C, 0x00,
+ 0x0C, 0x1C, 0x3C, 0x6C, 0x6C, 0x7E, 0x0C, 0x00,
+ 0x7E, 0x60, 0x7C, 0x06, 0x06, 0x66, 0x3C, 0x00,
+ 0x3C, 0x60, 0x60, 0x7C, 0x66, 0x66, 0x3C, 0x00,
+ 0x7E, 0x06, 0x0C, 0x18, 0x30, 0x30, 0x30, 0x00,
+ 0x3C, 0x66, 0x66, 0x3C, 0x66, 0x66, 0x3C, 0x00,
+ 0x3C, 0x66, 0x66, 0x3E, 0x06, 0x0C, 0x38, 0x00,
+ 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x00,
+ 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x30,
+ 0x06, 0x0C, 0x18, 0x30, 0x18, 0x0C, 0x06, 0x00,
+ 0x00, 0x00, 0x7E, 0x00, 0x00, 0x7E, 0x00, 0x00,
+ 0x60, 0x30, 0x18, 0x0C, 0x18, 0x30, 0x60, 0x00,
+ 0x3C, 0x66, 0x04, 0x0C, 0x18, 0x00, 0x18, 0x00,
+ 0x66, 0x66, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x18, 0x3C, 0x66, 0x66, 0x7E, 0x66, 0x66, 0x00,
+ 0x7C, 0x66, 0x66, 0x7C, 0x66, 0x66, 0x7C, 0x00,
+ 0x3C, 0x66, 0x60, 0x60, 0x60, 0x66, 0x3C, 0x00,
+ 0x78, 0x6C, 0x66, 0x66, 0x66, 0x6C, 0x78, 0x00,
+ 0x7E, 0x60, 0x60, 0x7C, 0x60, 0x60, 0x7E, 0x00,
+ 0x7E, 0x60, 0x60, 0x7C, 0x60, 0x60, 0x60, 0x00,
+ 0x3E, 0x60, 0x60, 0x6E, 0x66, 0x66, 0x3E, 0x00,
+ 0x66, 0x66, 0x66, 0x7E, 0x66, 0x66, 0x66, 0x00,
+ 0x7E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7E, 0x00,
+ 0x06, 0x06, 0x06, 0x06, 0x06, 0x66, 0x3C, 0x00,
+ 0x66, 0x6C, 0x78, 0x78, 0x6C, 0x66, 0x66, 0x00,
+ 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x7E, 0x00,
+ 0x63, 0x77, 0x7F, 0x6B, 0x63, 0x63, 0x63, 0x00,
+ 0x66, 0x76, 0x7E, 0x7E, 0x6E, 0x66, 0x66, 0x00,
+ 0x3C, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00,
+ 0x7C, 0x66, 0x66, 0x66, 0x7C, 0x60, 0x60, 0x00,
+ 0x3C, 0x66, 0x66, 0x66, 0x66, 0x6C, 0x36, 0x00,
+ 0x7C, 0x66, 0x66, 0x7C, 0x6C, 0x66, 0x66, 0x00,
+ 0x3C, 0x60, 0x60, 0x3C, 0x06, 0x06, 0x3C, 0x00,
+ 0x7E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00,
+ 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x7E, 0x00,
+ 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x18, 0x00,
+ 0x63, 0x63, 0x63, 0x6B, 0x7F, 0x77, 0x63, 0x00,
+ 0x66, 0x66, 0x3C, 0x3C, 0x66, 0x66, 0x66, 0x00,
+ 0x66, 0x66, 0x66, 0x3C, 0x18, 0x18, 0x18, 0x00,
+ 0x7E, 0x0C, 0x18, 0x30, 0x60, 0x60, 0x7E, 0x00,
+ 0x1E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x1E, 0x00,
+ 0x00, 0x40, 0x60, 0x30, 0x18, 0x0C, 0x06, 0x00,
+ 0x78, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x00,
+ 0x00, 0x08, 0x1C, 0x36, 0x63, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00,
+ 0x00, 0x18, 0x3C, 0x7E, 0x7E, 0x3C, 0x18, 0x00,
+ 0x00, 0x00, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00,
+ 0x60, 0x60, 0x7C, 0x66, 0x66, 0x66, 0x7C, 0x00,
+ 0x00, 0x00, 0x3C, 0x60, 0x60, 0x60, 0x3C, 0x00,
+ 0x06, 0x06, 0x3E, 0x66, 0x66, 0x66, 0x3E, 0x00,
+ 0x00, 0x00, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00,
+ 0x0E, 0x18, 0x18, 0x3E, 0x18, 0x18, 0x18, 0x00,
+ 0x00, 0x00, 0x3E, 0x66, 0x66, 0x3E, 0x06, 0x7C,
+ 0x60, 0x60, 0x7C, 0x66, 0x66, 0x66, 0x66, 0x00,
+ 0x18, 0x00, 0x38, 0x18, 0x18, 0x18, 0x3C, 0x00,
+ 0x06, 0x00, 0x06, 0x06, 0x06, 0x06, 0x06, 0x3C,
+ 0x60, 0x60, 0x6C, 0x78, 0x6C, 0x66, 0x66, 0x00,
+ 0x38, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3C, 0x00,
+ 0x00, 0x00, 0x66, 0x7F, 0x7F, 0x6B, 0x63, 0x00,
+ 0x00, 0x00, 0x7C, 0x66, 0x66, 0x66, 0x66, 0x00,
+ 0x00, 0x00, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00,
+ 0x00, 0x00, 0x7C, 0x66, 0x66, 0x7C, 0x60, 0x60,
+ 0x00, 0x00, 0x3E, 0x66, 0x66, 0x3E, 0x06, 0x06,
+ 0x00, 0x00, 0x7C, 0x66, 0x60, 0x60, 0x60, 0x00,
+ 0x00, 0x00, 0x3E, 0x60, 0x3C, 0x06, 0x7C, 0x00,
+ 0x18, 0x18, 0x7E, 0x18, 0x18, 0x18, 0x0E, 0x00,
+ 0x00, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00,
+ 0x00, 0x00, 0x66, 0x66, 0x66, 0x3C, 0x18, 0x00,
+ 0x00, 0x00, 0x63, 0x6B, 0x7F, 0x3E, 0x36, 0x00,
+ 0x00, 0x00, 0x66, 0x3C, 0x18, 0x3C, 0x66, 0x00,
+ 0x00, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x0C, 0x78,
+ 0x00, 0x00, 0x7E, 0x0C, 0x18, 0x30, 0x7E, 0x00,
+ 0x00, 0x18, 0x3C, 0x7E, 0x7E, 0x18, 0x3C, 0x00,
+ 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
+ 0x00, 0x7E, 0x78, 0x7C, 0x6E, 0x66, 0x06, 0x00,
+ 0x08, 0x18, 0x38, 0x78, 0x38, 0x18, 0x08, 0x00,
+ 0x10, 0x18, 0x1C, 0x1E, 0x1C, 0x18, 0x10, 0x00,
+ 0xFF, 0xC9, 0x80, 0x80, 0xC1, 0xE3, 0xF7, 0xFF,
+ 0xFF, 0xFF, 0xC0, 0xDF, 0xD0, 0xD7, 0xD7, 0xD7,
+ 0xD7, 0xD7, 0xD7, 0xD7, 0xD7, 0xD7, 0xD7, 0xD7,
+ 0xD7, 0xD7, 0xD0, 0xDF, 0xD0, 0xD7, 0xD7, 0xD7,
+ 0xD7, 0xD7, 0xD0, 0xDF, 0xC0, 0xFF, 0xFF, 0xFF,
+ 0xFF, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0xFF,
+ 0xFF, 0xFF, 0x00, 0xFF, 0x10, 0xD7, 0xD7, 0xD7,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xD7, 0xD7, 0x10, 0xFF, 0x10, 0xD7, 0xD7, 0xD7,
+ 0xD7, 0xD7, 0x10, 0xFF, 0x00, 0xFF, 0xFF, 0xFF,
+ 0xFF, 0xFF, 0x07, 0xF7, 0x17, 0xD7, 0xD7, 0xD7,
+ 0xD7, 0xD7, 0x17, 0xF7, 0x17, 0xD7, 0xD7, 0xD7,
+ 0xD7, 0xD7, 0x17, 0xF7, 0x07, 0xFF, 0xFF, 0xFF,
+ 0xFF, 0xFF, 0x00, 0xFF, 0x00, 0xEF, 0xEF, 0xEF,
+ 0xEF, 0xEF, 0x00, 0xFF, 0x00, 0xEF, 0xEF, 0xEF,
+ 0xEF, 0xEF, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0xFF,
+ 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0xEF, 0xEF, 0xEF, 0x00, 0xEF, 0xEF, 0xEF, 0xEF,
+ 0xEF, 0xEF, 0xEF, 0xEF, 0xEF, 0xEF, 0xEF, 0xEF,
+ 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
+ 0x18, 0x18, 0x18, 0x1F, 0x1F, 0x00, 0x00, 0x00,
+ 0x78, 0x60, 0x78, 0x60, 0x7E, 0x18, 0x1E, 0x00,
+ 0x00, 0x18, 0x3C, 0x7E, 0x18, 0x18, 0x18, 0x00,
+ 0x00, 0x18, 0x18, 0x18, 0x7E, 0x3C, 0x18, 0x00,
+ 0x00, 0x18, 0x30, 0x7E, 0x30, 0x18, 0x00, 0x00,
+ 0x00, 0x18, 0x0C, 0x7E, 0x0C, 0x18, 0x00, 0x00,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0xE7, 0xE7, 0xE7, 0xE7, 0xFF, 0xE7, 0xE7, 0xFF,
+ 0x99, 0x99, 0x99, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0xFF, 0x99, 0x00, 0x99, 0x99, 0x00, 0x99, 0xFF,
+ 0xE7, 0xC1, 0x9F, 0xC3, 0xF9, 0x83, 0xE7, 0xFF,
+ 0xFF, 0x99, 0x93, 0xE7, 0xCF, 0x99, 0xB9, 0xFF,
+ 0xE3, 0xC9, 0xE3, 0xC7, 0x90, 0x99, 0xC4, 0xFF,
+ 0xE7, 0xE7, 0xE7, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0xF1, 0xE3, 0xE7, 0xE7, 0xE7, 0xE3, 0xF1, 0xFF,
+ 0x8F, 0xC7, 0xE7, 0xE7, 0xE7, 0xC7, 0x8F, 0xFF,
+ 0xFF, 0x99, 0xC3, 0x00, 0xC3, 0x99, 0xFF, 0xFF,
+ 0xFF, 0xE7, 0xE7, 0x81, 0xE7, 0xE7, 0xFF, 0xFF,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xE7, 0xE7, 0xCF,
+ 0xFF, 0xFF, 0xFF, 0x81, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xE7, 0xE7, 0xFF,
+ 0xFD, 0xF9, 0xF3, 0xE7, 0xCF, 0x9F, 0xBF, 0xFF,
+ 0xC3, 0x99, 0x91, 0x81, 0x89, 0x99, 0xC3, 0xFF,
+ 0xE7, 0xC7, 0xE7, 0xE7, 0xE7, 0xE7, 0x81, 0xFF,
+ 0xC3, 0x99, 0xF9, 0xF3, 0xE7, 0xCF, 0x81, 0xFF,
+ 0x81, 0xF3, 0xE7, 0xF3, 0xF9, 0x99, 0xC3, 0xFF,
+ 0xF3, 0xE3, 0xC3, 0x93, 0x93, 0x81, 0xF3, 0xFF,
+ 0x81, 0x9F, 0x83, 0xF9, 0xF9, 0x99, 0xC3, 0xFF,
+ 0xC3, 0x9F, 0x9F, 0x83, 0x99, 0x99, 0xC3, 0xFF,
+ 0x81, 0xF9, 0xF3, 0xE7, 0xCF, 0xCF, 0xCF, 0xFF,
+ 0xC3, 0x99, 0x99, 0xC3, 0x99, 0x99, 0xC3, 0xFF,
+ 0xC3, 0x99, 0x99, 0xC1, 0xF9, 0xF3, 0xC7, 0xFF,
+ 0xFF, 0xE7, 0xE7, 0xFF, 0xFF, 0xE7, 0xE7, 0xFF,
+ 0xFF, 0xE7, 0xE7, 0xFF, 0xFF, 0xE7, 0xE7, 0xCF,
+ 0xF9, 0xF3, 0xE7, 0xCF, 0xE7, 0xF3, 0xF9, 0xFF,
+ 0xFF, 0xFF, 0x81, 0xFF, 0xFF, 0x81, 0xFF, 0xFF,
+ 0x9F, 0xCF, 0xE7, 0xF3, 0xE7, 0xCF, 0x9F, 0xFF,
+ 0xC3, 0x99, 0xFB, 0xF3, 0xE7, 0xFF, 0xE7, 0xFF,
+ 0xC3, 0x99, 0x99, 0x91, 0x91, 0x9F, 0xC1, 0xFF,
+ 0xE7, 0xC3, 0x99, 0x99, 0x81, 0x99, 0x99, 0xFF,
+ 0x83, 0x99, 0x99, 0x83, 0x99, 0x99, 0x83, 0xFF,
+ 0xC3, 0x99, 0x9F, 0x9F, 0x9F, 0x99, 0xC3, 0xFF,
+ 0x87, 0x93, 0x99, 0x99, 0x99, 0x93, 0x87, 0xFF,
+ 0x81, 0x9F, 0x9F, 0x83, 0x9F, 0x9F, 0x81, 0xFF,
+ 0x81, 0x9F, 0x9F, 0x83, 0x9F, 0x9F, 0x9F, 0xFF,
+ 0xC1, 0x9F, 0x9F, 0x91, 0x99, 0x99, 0xC1, 0xFF,
+ 0x99, 0x99, 0x99, 0x81, 0x99, 0x99, 0x99, 0xFF,
+ 0x81, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0x81, 0xFF,
+ 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0x99, 0xC3, 0xFF,
+ 0x99, 0x93, 0x87, 0x87, 0x93, 0x99, 0x99, 0xFF,
+ 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x81, 0xFF,
+ 0x9C, 0x88, 0x80, 0x94, 0x9C, 0x9C, 0x9C, 0xFF,
+ 0x99, 0x89, 0x81, 0x81, 0x91, 0x99, 0x99, 0xFF,
+ 0xC3, 0x99, 0x99, 0x99, 0x99, 0x99, 0xC3, 0xFF,
+ 0x83, 0x99, 0x99, 0x99, 0x83, 0x9F, 0x9F, 0xFF,
+ 0xC3, 0x99, 0x99, 0x99, 0x99, 0x93, 0xC9, 0xFF,
+ 0x83, 0x99, 0x99, 0x83, 0x93, 0x99, 0x99, 0xFF,
+ 0xC3, 0x9F, 0x9F, 0xC3, 0xF9, 0xF9, 0xC3, 0xFF,
+ 0x81, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xFF,
+ 0x99, 0x99, 0x99, 0x99, 0x99, 0x99, 0x81, 0xFF,
+ 0x99, 0x99, 0x99, 0x99, 0x99, 0xC3, 0xE7, 0xFF,
+ 0x9C, 0x9C, 0x9C, 0x94, 0x80, 0x88, 0x9C, 0xFF,
+ 0x99, 0x99, 0xC3, 0xC3, 0x99, 0x99, 0x99, 0xFF,
+ 0x99, 0x99, 0x99, 0xC3, 0xE7, 0xE7, 0xE7, 0xFF,
+ 0x81, 0xF3, 0xE7, 0xCF, 0x9F, 0x9F, 0x81, 0xFF,
+ 0xE1, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xE1, 0xFF,
+ 0xFF, 0xBF, 0x9F, 0xCF, 0xE7, 0xF3, 0xF9, 0xFF,
+ 0x87, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0x87, 0xFF,
+ 0xFF, 0xF7, 0xE3, 0xC9, 0x9C, 0xFF, 0xFF, 0xFF,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF,
+ 0x00, 0x18, 0x3C, 0x7E, 0x7E, 0x3C, 0x18, 0x00,
+ 0xFF, 0xFF, 0xC3, 0xF9, 0xC1, 0x99, 0xC1, 0xFF,
+ 0x9F, 0x9F, 0x83, 0x99, 0x99, 0x99, 0x83, 0xFF,
+ 0xFF, 0xFF, 0xC3, 0x9F, 0x9F, 0x9F, 0xC3, 0xFF,
+ 0xF9, 0xF9, 0xC1, 0x99, 0x99, 0x99, 0xC1, 0xFF,
+ 0xFF, 0xFF, 0xC3, 0x99, 0x81, 0x9F, 0xC3, 0xFF,
+ 0xF1, 0xE7, 0xE7, 0xC1, 0xE7, 0xE7, 0xE7, 0xFF,
+ 0xFF, 0xFF, 0xC1, 0x99, 0x99, 0xC1, 0xF9, 0x83,
+ 0x9F, 0x9F, 0x83, 0x99, 0x99, 0x99, 0x99, 0xFF,
+ 0xE7, 0xFF, 0xC7, 0xE7, 0xE7, 0xE7, 0xC3, 0xFF,
+ 0xF9, 0xFF, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0xC3,
+ 0x9F, 0x9F, 0x93, 0x87, 0x93, 0x99, 0x99, 0xFF,
+ 0xC7, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xC3, 0xFF,
+ 0xFF, 0xFF, 0x99, 0x80, 0x80, 0x94, 0x9C, 0xFF,
+ 0xFF, 0xFF, 0x83, 0x99, 0x99, 0x99, 0x99, 0xFF,
+ 0xFF, 0xFF, 0xC3, 0x99, 0x99, 0x99, 0xC3, 0xFF,
+ 0xFF, 0xFF, 0x83, 0x99, 0x99, 0x83, 0x9F, 0x9F,
+ 0xFF, 0xFF, 0xC1, 0x99, 0x99, 0xC1, 0xF9, 0xF9,
+ 0xFF, 0xFF, 0x83, 0x99, 0x9F, 0x9F, 0x9F, 0xFF,
+ 0xFF, 0xFF, 0xC1, 0x9F, 0xC3, 0xF9, 0x83, 0xFF,
+ 0xE7, 0xE7, 0x81, 0xE7, 0xE7, 0xE7, 0xF1, 0xFF,
+ 0xFF, 0xFF, 0x99, 0x99, 0x99, 0x99, 0xC1, 0xFF,
+ 0xFF, 0xFF, 0x99, 0x99, 0x99, 0xC3, 0xE7, 0xFF,
+ 0xFF, 0xFF, 0x9C, 0x94, 0x80, 0xC1, 0xC9, 0xFF,
+ 0xFF, 0xFF, 0x99, 0xC3, 0xE7, 0xC3, 0x99, 0xFF,
+ 0xFF, 0xFF, 0x99, 0x99, 0x99, 0xC1, 0xF3, 0x87,
+ 0xFF, 0xFF, 0x81, 0xF3, 0xE7, 0xCF, 0x81, 0xFF,
+ 0x00, 0x18, 0x3C, 0x7E, 0x7E, 0x18, 0x3C, 0x00,
+ 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
+ 0x00, 0x7E, 0x78, 0x7C, 0x6E, 0x66, 0x06, 0x00,
+ 0x08, 0x18, 0x38, 0x78, 0x38, 0x18, 0x08, 0x00,
+ 0x10, 0x18, 0x1C, 0x1E, 0x1C, 0x18, 0x10, 0x00,
+};
+
} // End of namespace Agi
#endif /* AGI_FONT_H */
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp
index b6430e0f81..e07648a720 100644
--- a/engines/agi/graphics.cpp
+++ b/engines/agi/graphics.cpp
@@ -532,7 +532,7 @@ static struct UpdateBlock update = {
MAX_INT, MAX_INT, 0, 0
};
-GfxMgr::GfxMgr(AgiEngine *vm) : _vm(vm) {
+GfxMgr::GfxMgr(AgiBase *vm) : _vm(vm) {
_shakeH = NULL;
_shakeV = NULL;
_agipalFileNum = 0;
@@ -1078,7 +1078,7 @@ void GfxMgr::putPixelsA(int x, int y, int n, uint8 *p) {
} else {
const uint16 mask = _vm->getFeatures() & (GF_AGI256 | GF_AGI256_2) && !_vm->_debug.priority ? 0xffff : 0x0f0f;
for (x *= 2; n--; p++, x += 2) {
- register uint16 q = ((uint16) * p << 8) | *p;
+ register uint16 q = ((uint16)*p << 8) | *p;
*(uint16 *)&_agiScreen[x + y * GFX_WIDTH] = (q >> rShift) & mask;
}
}
diff --git a/engines/agi/graphics.h b/engines/agi/graphics.h
index e06af90f5d..a5f9d47df0 100644
--- a/engines/agi/graphics.h
+++ b/engines/agi/graphics.h
@@ -39,7 +39,7 @@ class AgiEngine;
class GfxMgr {
private:
- AgiEngine *_vm;
+ AgiBase *_vm;
uint8 _palette[256 * 4];
uint8 *_agiScreen;
@@ -54,7 +54,7 @@ private:
void rawDrawButton(int x, int y, const char *s, int fgcolor, int bgcolor, bool border, int textOffset);
public:
- GfxMgr(AgiEngine *vm);
+ GfxMgr(AgiBase *vm);
void gfxPutBlock(int x1, int y1, int x2, int y2);
diff --git a/engines/agi/module.mk b/engines/agi/module.mk
index d74eba034a..82634953cf 100644
--- a/engines/agi/module.mk
+++ b/engines/agi/module.mk
@@ -4,6 +4,7 @@ MODULE_OBJS = \
agi.o \
agi_v2.o \
agi_v3.o \
+ agi_preagi.o \
checks.o \
console.o \
cycle.o \
@@ -22,6 +23,9 @@ MODULE_OBJS = \
op_dbg.o \
op_test.o \
picture.o \
+ preagi.o \
+ preagi_keyboard.o \
+ preagi_mickey.o \
predictive.o \
saveload.o \
sound.o \
diff --git a/engines/agi/picture.cpp b/engines/agi/picture.cpp
index 6665e8ed4a..81a4f5a743 100644
--- a/engines/agi/picture.cpp
+++ b/engines/agi/picture.cpp
@@ -28,6 +28,7 @@
#include "agi/agi.h"
#include "agi/graphics.h"
+
namespace Agi {
#define nextByte data[foffs++]
@@ -225,7 +226,7 @@ void PictureMgr::dynamicDrawLine() {
putVirtPixel(x1, y1);
for (;;) {
- if ((disp = nextByte) >= 0xf0)
+ if ((disp = nextByte) >= 0xe0)
break;
dx = ((disp & 0xf0) >> 4) & 0x0f;
@@ -256,10 +257,10 @@ void PictureMgr::absoluteDrawLine() {
putVirtPixel(x1, y1);
for (;;) {
- if ((x2 = nextByte) >= 0xf0)
+ if ((x2 = nextByte) >= 0xe0)
break;
- if ((y2 = nextByte) >= 0xf0)
+ if ((y2 = nextByte) >= 0xe0)
break;
drawLine(x1, y1, x2, y2);
@@ -362,14 +363,14 @@ void PictureMgr::xCorner() {
for (;;) {
x2 = nextByte;
- if (x2 >= 0xf0)
+ if (x2 >= 0xe0)
break;
drawLine(x1, y1, x2, y1);
x1 = x2;
y2 = nextByte;
- if (y2 >= 0xf0)
+ if (y2 >= 0xe0)
break;
drawLine(x1, y1, x1, y2);
@@ -393,14 +394,14 @@ void PictureMgr::yCorner() {
for (;;) {
y2 = nextByte;
- if (y2 >= 0xF0)
+ if (y2 >= 0xe0)
break;
drawLine(x1, y1, x1, y2);
y1 = y2;
x2 = nextByte;
- if (x2 >= 0xf0)
+ if (x2 >= 0xe0)
break;
drawLine(x1, y1, x2, y1);
@@ -418,7 +419,7 @@ void PictureMgr::yCorner() {
void PictureMgr::fill() {
int x1, y1;
- while ((x1 = nextByte) < 0xF0 && (y1 = nextByte) < 0xf0)
+ while ((x1 = nextByte) < 0xe0 && (y1 = nextByte) < 0xe0)
agiFill(x1, y1);
foffs--;
@@ -480,15 +481,15 @@ void PictureMgr::plotBrush() {
for (;;) {
if (patCode & 0x20) {
- if ((patNum = nextByte) >= 0xF0)
+ if ((patNum = nextByte) >= 0xe0)
break;
patNum = (patNum >> 1) & 0x7f;
}
- if ((x1 = nextByte) >= 0xf0)
+ if ((x1 = nextByte) >= 0xe0)
break;
- if ((y1 = nextByte) >= 0xf0)
+ if ((y1 = nextByte) >= 0xe0)
break;
plotPattern(x1, y1);
@@ -734,6 +735,9 @@ void PictureMgr::drawPictureV2() {
break;
case 0xf9: /* set pattern */
patCode = nextByte;
+
+ if (_vm->getGameType() == GType_PreAGI)
+ plotBrush();
break;
case 0xfA: /* plot brush */
plotBrush();
diff --git a/engines/agi/picture.h b/engines/agi/picture.h
index 17c27d6132..d8dcb5b1a0 100644
--- a/engines/agi/picture.h
+++ b/engines/agi/picture.h
@@ -38,11 +38,11 @@ struct AgiPicture {
uint8 *rdata; /**< raw vector image data */
};
-class AgiEngine;
+class AgiBase;
class GfxMgr;
class PictureMgr {
- AgiEngine *_vm;
+ AgiBase *_vm;
GfxMgr *_gfx;
private:
@@ -66,7 +66,7 @@ private:
void drawPictureV2();
public:
- PictureMgr(AgiEngine *agi, GfxMgr *gfx) {
+ PictureMgr(AgiBase *agi, GfxMgr *gfx) {
_vm = agi;
_gfx = gfx;
}
diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp
new file mode 100644
index 0000000000..f24fbcd294
--- /dev/null
+++ b/engines/agi/preagi.cpp
@@ -0,0 +1,275 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "common/events.h"
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/config-manager.h"
+
+#include "base/plugins.h"
+#include "base/version.h"
+
+#include "graphics/cursorman.h"
+
+#include "sound/mididrv.h"
+#include "sound/mixer.h"
+
+#include "agi/agi.h"
+#include "agi/graphics.h"
+#include "agi/sprite.h"
+#include "agi/opcodes.h"
+#include "agi/keyboard.h"
+#include "agi/menu.h"
+#include "agi/sound.h"
+
+// preagi engines
+#include "agi/preagi_mickey.h"
+
+namespace Agi {
+
+PreAgiEngine::PreAgiEngine(OSystem *syst) : AgiBase(syst) {
+
+ // Setup mixer
+ if (!_mixer->isReady()) {
+ warning("Sound initialization failed.");
+ }
+
+ _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
+ _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
+
+/*
+ const GameSettings *g;
+
+ const char *gameid = ConfMan.get("gameid").c_str();
+ for (g = agiSettings; g->gameid; ++g)
+ if (!scumm_stricmp(g->gameid, gameid))
+ _gameId = g->id;
+*/
+
+ _rnd = new Common::RandomSource();
+
+ Common::addSpecialDebugLevel(kDebugLevelMain, "Main", "Generic debug level");
+ Common::addSpecialDebugLevel(kDebugLevelResources, "Resources", "Resources debugging");
+ Common::addSpecialDebugLevel(kDebugLevelSprites, "Sprites", "Sprites debugging");
+ Common::addSpecialDebugLevel(kDebugLevelInventory, "Inventory", "Inventory debugging");
+ Common::addSpecialDebugLevel(kDebugLevelInput, "Input", "Input events debugging");
+ Common::addSpecialDebugLevel(kDebugLevelMenu, "Menu", "Menu debugging");
+ Common::addSpecialDebugLevel(kDebugLevelScripts, "Scripts", "Scripts debugging");
+ Common::addSpecialDebugLevel(kDebugLevelSound, "Sound", "Sound debugging");
+ Common::addSpecialDebugLevel(kDebugLevelText, "Text", "Text output debugging");
+ Common::addSpecialDebugLevel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging");
+
+ memset(&_game, 0, sizeof(struct AgiGame));
+ memset(&_debug, 0, sizeof(struct AgiDebug));
+ memset(&g_mouse, 0, sizeof(struct Mouse));
+
+/*
+ _game.clockEnabled = false;
+ _game.state = STATE_INIT;
+
+ _keyQueueStart = 0;
+ _keyQueueEnd = 0;
+
+ _keyControl = 0;
+ _keyAlt = 0;
+
+ _allowSynthetic = false;
+
+ g_tickTimer = 0;
+
+ _intobj = NULL;
+
+ _stackSize = 0;
+ _imageStack = NULL;
+ _imageStackPointer = 0;
+
+ _menu = NULL;
+
+ _lastSentence[0] = 0;
+ memset(&_stringdata, 0, sizeof(struct StringData));
+
+ _objects = NULL;
+
+ _oldMode = -1;
+
+ _predictiveDialogRunning = false;
+ _predictiveDictText = NULL;
+ _predictiveDictLine = NULL;
+ _predictiveDictLineCount = 0;
+ _firstSlot = 0;
+*/
+}
+
+void PreAgiEngine::initialize() {
+ // TODO: Some sound emulation modes do not fit our current music
+ // drivers, and I'm not sure what they are. For now, they might
+ // as well be called "PC Speaker" and "Not PC Speaker".
+
+ // If used platform is Apple IIGS then we must use Apple IIGS sound emulation
+ // because Apple IIGS AGI games use only Apple IIGS specific sound resources.
+ /*
+ if (ConfMan.hasKey("platform") &&
+ Common::parsePlatform(ConfMan.get("platform")) == Common::kPlatformApple2GS) {
+ _soundemu = SOUND_EMU_APPLE2GS;
+ } else {
+ switch (MidiDriver::detectMusicDriver(MDT_PCSPK)) {
+ case MD_PCSPK:
+ _soundemu = SOUND_EMU_PC;
+ break;
+ default:
+ _soundemu = SOUND_EMU_NONE;
+ break;
+ }
+ }
+ */
+
+ if (ConfMan.hasKey("render_mode")) {
+ _renderMode = Common::parseRenderMode(ConfMan.get("render_mode").c_str());
+ } else if (ConfMan.hasKey("platform")) {
+ switch (Common::parsePlatform(ConfMan.get("platform"))) {
+ case Common::kPlatformAmiga:
+ _renderMode = Common::kRenderAmiga;
+ break;
+ case Common::kPlatformPC:
+ _renderMode = Common::kRenderEGA;
+ break;
+ default:
+ _renderMode = Common::kRenderEGA;
+ break;
+ }
+ }
+
+ //_buttonStyle = AgiButtonStyle(_renderMode);
+ //_defaultButtonStyle = AgiButtonStyle();
+ //_console = new Console(this);
+ _gfx = new GfxMgr(this);
+ //_sound = new SoundMgr(this, _mixer);
+ _picture = new PictureMgr(this, _gfx);
+ //_sprites = new SpritesMgr(this, _gfx);
+
+ _gfx->initMachine();
+
+ _game.gameFlags = 0;
+
+ _game.colorFg = 15;
+ _game.colorBg = 0;
+
+ _game.name[0] = '\0';
+
+ _game.sbufOrig = (uint8 *)calloc(_WIDTH, _HEIGHT * 2); // Allocate space for two AGI screens vertically
+ _game.sbuf16c = _game.sbufOrig + SBUF16_OFFSET; // Make sbuf16c point to the 16 color (+control line & priority info) AGI screen
+ _game.sbuf = _game.sbuf16c; // Make sbuf point to the 16 color (+control line & priority info) AGI screen by default
+
+ _game.lineMinPrint = 1; // hardcoded
+
+ _gfx->initVideo();
+ //_sound->initSound();
+
+ //_timer->installTimerProc(agiTimerFunctionLow, 10 * 1000, NULL);
+
+ _game.ver = -1; // Don't display the conf file warning
+
+ debugC(2, kDebugLevelMain, "Detect game");
+
+ _loader = new AgiLoader_preagi(this);
+
+ if (_loader->detectGame() == errOK) {
+ _game.state = STATE_LOADED;
+ debugC(2, kDebugLevelMain, "game loaded");
+ } else {
+ report("Could not open PreAGI game");
+ }
+
+ /* clear all resources and events */
+ for (int i = 0; i < MAX_DIRS; i++) {
+ //memset(&_game.views[i], 0, sizeof(struct AgiView));
+ memset(&_game.pictures[i], 0, sizeof(struct AgiPicture));
+ //memset(&_game.logics[i], 0, sizeof(struct AgiLogic));
+ //memset(&_game.sounds[i], 0, sizeof(class AgiSound *)); // _game.sounds contains pointers now
+ //memset(&_game.dirView[i], 0, sizeof(struct AgiDir));
+ memset(&_game.dirPic[i], 0, sizeof(struct AgiDir));
+ //memset(&_game.dirLogic[i], 0, sizeof(struct AgiDir));
+ //memset(&_game.dirSound[i], 0, sizeof(struct AgiDir));
+ }
+
+ // load resources
+ _loader->init();
+
+ debugC(2, kDebugLevelMain, "Init sound");
+}
+
+PreAgiEngine::~PreAgiEngine() {
+
+}
+
+int PreAgiEngine::init() {
+
+ // Detect game
+ if (!initGame()) {
+ GUIErrorMessage("No valid games were found in the specified directory.");
+ return -1;
+ }
+
+ // Initialize backend
+ _system->beginGFXTransaction();
+ initCommonGFX(false);
+ _system->initSize(320, 200);
+ _system->endGFXTransaction();
+
+ initialize();
+
+ _gfx->gfxSetPalette();
+
+ return 0;
+}
+
+int PreAgiEngine::go() {
+ // run preagi engine main loop
+ switch (getGameID()) {
+ case GID_MICKEY:
+ {
+ Mickey *mickey = new Mickey(this);
+ mickey->init();
+ mickey->run();
+ }
+ break;
+ default:
+ error("Unknown preagi engine");
+ break;
+ }
+ return 0;
+}
+
+int PreAgiEngine::preAgiLoadResource(int r, int n) {
+ return _loader->loadResource(r, n);
+}
+
+int PreAgiEngine::preAgiUnloadResource(int r, int n) {
+ return _loader->unloadResource(r, n);
+}
+
+} // End of namespace Agi
diff --git a/engines/agi/preagi_keyboard.cpp b/engines/agi/preagi_keyboard.cpp
new file mode 100644
index 0000000000..56bade1439
--- /dev/null
+++ b/engines/agi/preagi_keyboard.cpp
@@ -0,0 +1,146 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+#include "common/events.h"
+
+#include "agi/agi.h"
+#include "agi/graphics.h"
+#include "agi/keyboard.h"
+
+namespace Agi {
+
+// Input
+
+void PreAgiEngine::waitAnyKeyAnim() {
+ waitAnyKey(true);
+}
+
+int PreAgiEngine::getSelection(int type) {
+ Common::Event event;
+
+ // Selection types:
+ // 0: Y/N
+ // 1: 1-9
+ for (;;) {
+ while (_eventMan->pollEvent(event)) {
+ switch(event.type) {
+ case Common::EVENT_QUIT:
+ _system->quit();
+ case Common::EVENT_LBUTTONUP:
+ if (type == 0)
+ return 1;
+ case Common::EVENT_RBUTTONUP:
+ return 0;
+ case Common::EVENT_KEYDOWN:
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_y:
+ if (type == 0)
+ return 1;
+ case Common::KEYCODE_n:
+ if (type == 0)
+ return 0;
+ case Common::KEYCODE_ESCAPE:
+ if (type == 1)
+ return 0;
+ case Common::KEYCODE_1:
+ case Common::KEYCODE_2:
+ case Common::KEYCODE_3:
+ case Common::KEYCODE_4:
+ case Common::KEYCODE_5:
+ case Common::KEYCODE_6:
+ case Common::KEYCODE_7:
+ case Common::KEYCODE_8:
+ case Common::KEYCODE_9:
+ if (type == 1)
+ return event.kbd.keycode - Common::KEYCODE_1 + 1;
+ default:
+ if (type == 0) {
+ return 2;
+ } else {
+ return 10;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ return 0;
+}
+
+bool PreAgiEngine::waitAnyKeyChoice() {
+ Common::Event event;
+
+ for (;;) {
+ while (_eventMan->pollEvent(event)) {
+ switch(event.type) {
+ case Common::EVENT_QUIT:
+ _system->quit();
+ case Common::EVENT_LBUTTONUP:
+ return true;
+ case Common::EVENT_RBUTTONUP:
+ return false;
+ case Common::EVENT_KEYDOWN:
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_ESCAPE: //Escape
+ return false;
+ default:
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ }
+}
+
+void PreAgiEngine::waitAnyKey(bool anim) {
+ Common::Event event;
+
+ for (;;) {
+ while (_eventMan->pollEvent(event)) {
+ switch(event.type) {
+ case Common::EVENT_QUIT:
+ _system->quit();
+ case Common::EVENT_KEYDOWN:
+ case Common::EVENT_LBUTTONUP:
+ case Common::EVENT_RBUTTONUP:
+ return;
+ default:
+ break;
+ }
+ }
+ // TODO
+ /*if (anim) {
+ _game->Animate();
+ UpdateScreen();
+ }*/
+ }
+}
+
+}
diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp
new file mode 100644
index 0000000000..6cbc316543
--- /dev/null
+++ b/engines/agi/preagi_mickey.cpp
@@ -0,0 +1,140 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "agi/preagi_mickey.h"
+#include "agi/graphics.h"
+
+namespace Agi {
+
+Mickey::Mickey(PreAgiEngine *vm) : _vm(vm) {
+}
+
+Mickey::~Mickey() {
+}
+
+void Mickey::init() {
+}
+
+void Mickey::run() {
+ intro();
+ while(true) {
+ _vm->getSelection(0);
+ _vm->_system->delayMillis(10);
+ }
+ //gameLoop();
+ //gameOver();
+}
+
+void Mickey::intro() {
+ // draw sierra logo
+ drawLogo();
+
+ // draw title picture
+ game.iRoom = IDI_MSA_PIC_TITLE;
+ drawRoom();
+
+#if 0
+ // show copyright and play theme
+ PrintExeMsg(IDO_MSA_COPYRIGHT);
+ PlaySound(IDI_MSA_SND_THEME);
+
+ // load game
+ game.fIntro = true;
+ if (ChooseY_N(IDO_MSA_LOAD_GAME[0], true)) {
+ if (LoadGame()) {
+ game.iPlanet = IDI_MSA_PLANET_EARTH;
+ game.fIntro = false;
+ game.iRoom = IDI_MSA_PIC_SHIP_CORRIDOR;
+ return;
+ }
+ }
+
+ // play spaceship landing scene
+ game.iPlanet = IDI_MSA_PLANET_EARTH;
+ game.iRoom = IDI_MSA_PIC_EARTH_ROAD_4;
+
+ DrawRoom();
+ PrintRoomDesc();
+
+ #ifndef _DEBUG
+ PlaySound(IDI_MSA_SND_SHIP_LAND);
+ #endif
+
+ FlashScreen();
+ FlashScreen();
+ FlashScreen();
+
+ PrintExeMsg(IDO_MSA_INTRO);
+#endif
+}
+
+void Mickey::drawLogo() {
+ char szFile[256] = {0};
+ uint8 *buffer = new uint8[16384];
+
+ // read in logos.bcg
+ sprintf(szFile, IDS_MSA_PATH_LOGO);
+ Common::File infile;
+ if (!infile.open(szFile))
+ return;
+ infile.read(buffer, infile.size());
+ infile.close();
+
+ // draw logo bitmap
+ // TODO
+ //drawPictureBCG(buffer);
+ //updateScreen();
+
+ delete [] buffer;
+}
+
+void Mickey::drawRoomPicture() {
+ if (false) { //(getDebug()) {
+ drawPic(0);
+ //debug(); // TODO
+ } else {
+ if (game.iRoom == IDI_MSA_PIC_TITLE) {
+ drawPic(IDI_MSA_PIC_TITLE);
+ } else {
+ drawPic(game.iRmPic[game.iRoom]);
+ }
+ }
+}
+
+void Mickey::drawPic(int iPic) {
+ _vm->preAgiLoadResource(rPICTURE, iPic);
+ _vm->_picture->decodePicture(iPic, true);
+ _vm->_picture->showPic();
+ _vm->_gfx->doUpdate();
+ _vm->_system->updateScreen(); // TODO: this should go in the game's main loop
+}
+
+void Mickey::drawRoom() {
+ drawRoomPicture();
+ //drawRoomObjects();
+ //drawRoomAnimation();
+}
+
+}
diff --git a/engines/agi/preagi_mickey.h b/engines/agi/preagi_mickey.h
new file mode 100644
index 0000000000..376211bea3
--- /dev/null
+++ b/engines/agi/preagi_mickey.h
@@ -0,0 +1,801 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "agi/agi.h"
+
+namespace Agi {
+
+// strings
+
+#define IDS_MSA_PATH_DAT "dat/%s"
+#define IDS_MSA_PATH_OBJ "obj/%s.ooo"
+#define IDS_MSA_PATH_PIC "%d.pic"
+#define IDS_MSA_PATH_LOGO "logos.bcg"
+#define IDS_MSA_PATH_EXE "mickey.exe"
+
+#define IDS_MSA_INVENTORY "MICKEY IS CARRYING THE FOLLOWING:"
+#define IDS_MSA_CRYSTALS "%s CRYSTALS"
+
+const char IDS_MSA_CRYSTAL_NO[][3] = {
+ "NO", " 1", " 2", " 3", " 4", " 5", " 6", " 7", " 8", " 9"
+};
+const char IDS_MSA_TEMP_C[][5] = {
+ " 20 ", " 480", "-200", " 430", "-185", "-230", "-130", "-150", "-215"
+};
+const char IDS_MSA_TEMP_F[][5] = {
+ " 68 ", " 897", "-328", " 807", "-301", "-382", "-202", "-238", "-355"
+};
+const char IDS_MSA_PLANETS[][10] = {
+ "EARTH. ", "VENUS. ", "TRITON. ", "MERCURY.", "TITAN. ",
+ "PLUTO. ", "IO. ", "MARS. ", "OBERON. "
+};
+
+#define IDS_MSA_DEBUG_ROOM "Now in room #%d "
+#define IDS_MSA_DEBUG_OBJ "There is object #%d "
+
+// patch Mickey.exe offset 0x21E to value 0x01 to enable debug mode
+
+const char IDS_MSA_INSERT_DISK[][40] = {
+ "Please insert disk 1 and press any key", "Please insert disk 2 and press any key"
+};
+
+#define IDS_MSA_ERROR_EXE_NOT_FOUND "File 'mickey.exe' not found in folder 'mickey\'."
+
+// max values
+
+#define IDI_MSA_MAX_PLANET 9
+#define IDI_MSA_MAX_DAT 10
+#define IDI_MSA_MAX_OBJ 32
+#define IDI_MSA_MAX_PIC 240
+#define IDI_MSA_MAX_PIC_ROOM 224
+#define IDI_MSA_MAX_SOUND 8
+#define IDI_MSA_MAX_ROOM 160
+#define IDI_MSA_MAX_STR 160
+
+#define IDI_MSA_MAX_BUTTON 6
+#define IDI_MSA_MAX_ITEM 11
+#define IDI_MSA_MAX_HINT 20
+#define IDI_MSA_MAX_PLANET_INFO 4
+#define IDI_MSA_MAX_AIR_SUPPLY 50
+
+#define IDI_MSA_ANIM_DELAY 25
+
+#define IDI_MSA_LEN_STORY 1372
+
+// rows
+
+#define IDI_MSA_ROW_MENU_0 20
+#define IDI_MSA_ROW_MENU_1 21
+#define IDI_MSA_ROW_INV_TITLE 2
+#define IDI_MSA_ROW_INV_CRYSTALS 4
+#define IDI_MSA_ROW_INV_ITEMS 5
+#define IDI_MSA_ROW_TEMPERATURE 21
+#define IDI_MSA_ROW_PLANET 22
+#define IDI_MSA_ROW_BUTTONS 20
+#define IDI_MSA_ROW_INSERT_DISK 23
+
+#define IDI_MSA_COL_INV_TITLE 4
+#define IDI_MSA_COL_INV_ITEMS 15
+#define IDI_MSA_COL_TEMPERATURE_C 15
+#define IDI_MSA_COL_TEMPERATURE_F 23
+#define IDI_MSA_COL_PLANET 28
+#define IDI_MSA_COL_BUTTONS 22
+#define IDI_MSA_COL_INSERT_DISK 1
+
+// messages
+
+#define IDI_MSA_MSG_STAR_MAP_0 46
+#define IDI_MSA_MSG_STAR_MAP_1 47
+#define IDI_MSA_MSG_STAR_MAP_2 48
+#define IDI_MSA_MSG_SPACESUIT_WEAR 11
+#define IDI_MSA_MSG_SPACESUIT_REMOVE 13
+#define IDI_MSA_MSG_SPACESUIT_0 3
+#define IDI_MSA_MSG_SPACESUIT_CANT_WEAR_ON_EARTH 12
+#define IDI_MSA_MSG_SHIP_LAUNCH 16
+#define IDI_MSA_MSG_SHIP_LAND 22
+
+// screen
+
+#define IDI_MSA_PIC_WIDTH 140
+#define IDI_MSA_PIC_HEIGHT 159
+#define IDI_MSA_PIC_X0 10
+#define IDI_MSA_PIC_Y0 0
+#define IDI_MSA_PIC_FLAGS IDF_AGI_PIC_V2
+
+// pictures
+
+#define IDI_MSA_PIC_EARTH_TIRE_SWING 1
+#define IDI_MSA_PIC_EARTH_TIRE_SWING_1 200 // rope taken, swing on ground
+#define IDI_MSA_PIC_EARTH_DOGHOUSE 2
+#define IDI_MSA_PIC_EARTH_IN_DOGHOUSE 154
+#define IDI_MSA_PIC_EARTH_TREE 3
+#define IDI_MSA_PIC_EARTH_GARDEN 4
+#define IDI_MSA_PIC_EARTH_FRONT_HOUSE 5
+#define IDI_MSA_PIC_EARTH_HAMMOCK 6
+#define IDI_MSA_PIC_EARTH_BUTTERFLY 7
+#define IDI_MSA_PIC_EARTH_MAILBOX 8
+#define IDI_MSA_PIC_EARTH_ROAD_0 9
+#define IDI_MSA_PIC_EARTH_ROAD_1 10
+#define IDI_MSA_PIC_EARTH_ROAD_2 11
+#define IDI_MSA_PIC_EARTH_ROAD_3 12
+#define IDI_MSA_PIC_EARTH_ROAD_4 13 // starting room
+#define IDI_MSA_PIC_EARTH_ROAD_5 14
+#define IDI_MSA_PIC_EARTH_ROAD_6 15
+#define IDI_MSA_PIC_EARTH_ROAD_7 18
+#define IDI_MSA_PIC_EARTH_UNDER_TREE 16
+#define IDI_MSA_PIC_EARTH_UP_IN_TREE 155 // CRYSTAL
+#define IDI_MSA_PIC_EARTH_SHIP 17
+#define IDI_MSA_PIC_EARTH_LIVING_ROOM 19
+#define IDI_MSA_PIC_EARTH_KITCHEN 20
+#define IDI_MSA_PIC_EARTH_KITCHEN_1 159 // cupboard open
+#define IDI_MSA_PIC_EARTH_GARAGE 21
+#define IDI_MSA_PIC_EARTH_GARAGE_1 160 // cabinet open
+#define IDI_MSA_PIC_EARTH_BEDROOM 22
+#define IDI_MSA_PIC_EARTH_BEDROOM_1 161 // closet open
+#define IDI_MSA_PIC_EARTH_BATHROOM 23 // WEIGH MICKEY
+#define IDI_MSA_PIC_EARTH_SHIP_LEAVING 24
+#define IDI_MSA_PIC_EARTH_MINNIE 25
+
+#define IDI_MSA_PIC_SHIP_AIRLOCK 25
+#define IDI_MSA_PIC_SHIP_AIRLOCK_0 201 // door closed
+#define IDI_MSA_PIC_SHIP_AIRLOCK_1 202 // door open
+#define IDI_MSA_PIC_SHIP_AIRLOCK_2 203 // door closed, spacesuits on
+#define IDI_MSA_PIC_SHIP_AIRLOCK_3 204 // door open, spacesuits on
+#define IDI_MSA_PIC_SHIP_BEDROOM 29
+#define IDI_MSA_PIC_SHIP_CONTROLS 26
+#define IDI_MSA_PIC_SHIP_CORRIDOR 27
+#define IDI_MSA_PIC_SHIP_KITCHEN 28
+#define IDI_MSA_PIC_SHIP_KITCHEN_1 172 // cabinet open
+
+#define IDI_MSA_PIC_SHIP_VENUS 146
+#define IDI_MSA_PIC_SHIP_NEPTUNE 147
+#define IDI_MSA_PIC_SHIP_MERCURY 148
+#define IDI_MSA_PIC_SHIP_SATURN 149
+#define IDI_MSA_PIC_SHIP_PLUTO 150
+#define IDI_MSA_PIC_SHIP_JUPITER 151
+#define IDI_MSA_PIC_SHIP_MARS 152
+#define IDI_MSA_PIC_SHIP_URANUS 153
+
+#define IDI_MSA_PIC_VENUS_0 30
+#define IDI_MSA_PIC_VENUS_1 31
+#define IDI_MSA_PIC_VENUS_2 32
+#define IDI_MSA_PIC_VENUS_3 34
+#define IDI_MSA_PIC_VENUS_4 36
+#define IDI_MSA_PIC_VENUS_5 38
+#define IDI_MSA_PIC_VENUS_CHASM 35
+#define IDI_MSA_PIC_VENUS_CHASM_1 183 // rope lowered
+#define IDI_MSA_PIC_VENUS_PROBE 39 // CRYSTAL, USE WRENCH
+#define IDI_MSA_PIC_VENUS_PROBE_1 184 // hatch open
+#define IDI_MSA_PIC_VENUS_SHIP 33
+#define IDI_MSA_PIC_VENUS_WEIGH 37 // WEIGH MICKEY
+
+#define IDI_MSA_PIC_NEPTUNE_0 40
+#define IDI_MSA_PIC_NEPTUNE_1 42
+#define IDI_MSA_PIC_NEPTUNE_2 43
+#define IDI_MSA_PIC_NEPTUNE_3 44
+#define IDI_MSA_PIC_NEPTUNE_4 45
+#define IDI_MSA_PIC_NEPTUNE_5 48
+#define IDI_MSA_PIC_NEPTUNE_6 50
+#define IDI_MSA_PIC_NEPTUNE_7 52
+#define IDI_MSA_PIC_NEPTUNE_8 53
+#define IDI_MSA_PIC_NEPTUNE_9 54
+#define IDI_MSA_PIC_NEPTUNE_10 55
+#define IDI_MSA_PIC_NEPTUNE_11 56
+#define IDI_MSA_PIC_NEPTUNE_BABIES 61
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_0 46
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_1 51
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_2 57
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_3 58
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_4 59
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_5 60
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_6 66
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_7 67
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_8 68
+#define IDI_MSA_PIC_NEPTUNE_EATING_AREA 62
+#define IDI_MSA_PIC_NEPTUNE_ENTRANCE 47
+#define IDI_MSA_PIC_NEPTUNE_ENTRANCE_1 185 // entrance open
+#define IDI_MSA_PIC_NEPTUNE_ENTRYWAY 63
+#define IDI_MSA_PIC_NEPTUNE_GUARD 69
+#define IDI_MSA_PIC_NEPTUNE_LEADER 64 // CRYSTAL, GIVE SCARF
+#define IDI_MSA_PIC_NEPTUNE_SHIP 49
+#define IDI_MSA_PIC_NEPTUNE_SLEEP_AREA 65
+#define IDI_MSA_PIC_NEPTUNE_WEIGH 41
+
+#define IDI_MSA_PIC_MERCURY_0 71
+#define IDI_MSA_PIC_MERCURY_1 73
+#define IDI_MSA_PIC_MERCURY_2 75
+#define IDI_MSA_PIC_MERCURY_3 77
+#define IDI_MSA_PIC_MERCURY_4 80
+#define IDI_MSA_PIC_MERCURY_ALIEN_0 72 // CRYSTAL, GIVE SUNGLASSES
+#define IDI_MSA_PIC_MERCURY_ALIEN_1 74
+#define IDI_MSA_PIC_MERCURY_ALIEN_2 81
+#define IDI_MSA_PIC_MERCURY_CAVE_0 70 // hidden feature, press '2' here
+#define IDI_MSA_PIC_MERCURY_CAVE_1 78
+#define IDI_MSA_PIC_MERCURY_CAVE_2 79
+#define IDI_MSA_PIC_MERCURY_SHIP 76
+#define IDI_MSA_PIC_MERCURY_WEIGH 82
+
+#define IDI_MSA_PIC_SATURN_0 84
+#define IDI_MSA_PIC_SATURN_1 86
+#define IDI_MSA_PIC_SATURN_2 90
+#define IDI_MSA_PIC_SATURN_3 91
+#define IDI_MSA_PIC_SATURN_ISLAND 89 // CRYSTAL
+#define IDI_MSA_PIC_SATURN_LAKE_0 85 // USE MATTRESS
+#define IDI_MSA_PIC_SATURN_LAKE_1 88 // USE MATTRESS
+#define IDI_MSA_PIC_SATURN_LAKE_2 92 // USE MATTRESS
+#define IDI_MSA_PIC_SATURN_SHIP 87
+#define IDI_MSA_PIC_SATURN_WEIGH 83 // WEIGH MICKEY
+
+#define IDI_MSA_PIC_PLUTO_0 93
+#define IDI_MSA_PIC_PLUTO_1 96
+#define IDI_MSA_PIC_PLUTO_2 97
+#define IDI_MSA_PIC_PLUTO_3 98
+#define IDI_MSA_PIC_PLUTO_4 101
+#define IDI_MSA_PIC_PLUTO_ALIENS 100 // CRYSTAL, GIVE BONE
+#define IDI_MSA_PIC_PLUTO_CAVE_0 99
+#define IDI_MSA_PIC_PLUTO_CAVE_1 103
+#define IDI_MSA_PIC_PLUTO_CRATER 102
+#define IDI_MSA_PIC_PLUTO_SHIP 95
+#define IDI_MSA_PIC_PLUTO_WEIGH 94 // WEIGH MICKEY
+
+#define IDI_MSA_PIC_JUPITER_0 106
+#define IDI_MSA_PIC_JUPITER_1 107
+#define IDI_MSA_PIC_JUPITER_2 108
+#define IDI_MSA_PIC_JUPITER_3 109
+#define IDI_MSA_PIC_JUPITER_4 113
+#define IDI_MSA_PIC_JUPITER_5 116
+#define IDI_MSA_PIC_JUPITER_6 117
+#define IDI_MSA_PIC_JUPITER_7 120
+#define IDI_MSA_PIC_JUPITER_CRACK 114
+#define IDI_MSA_PIC_JUPITER_LAVA 110 // CRYSTAL, THROW ROCK
+#define IDI_MSA_PIC_JUPITER_ROCK_0 112 // GET ROCK
+#define IDI_MSA_PIC_JUPITER_ROCK_1 119 // GET ROCK
+#define IDI_MSA_PIC_JUPITER_SHIP 115
+#define IDI_MSA_PIC_JUPITER_WEIGH 118 // WEIGH MICKEY
+
+#define IDI_MSA_PIC_MARS_0 121
+#define IDI_MSA_PIC_MARS_1 124
+#define IDI_MSA_PIC_MARS_2 125
+#define IDI_MSA_PIC_MARS_3 126
+#define IDI_MSA_PIC_MARS_4 127
+#define IDI_MSA_PIC_MARS_5 128
+#define IDI_MSA_PIC_MARS_6 130
+#define IDI_MSA_PIC_MARS_SHIP 123
+#define IDI_MSA_PIC_MARS_TUBE_0 129
+#define IDI_MSA_PIC_MARS_TUBE_1 131
+#define IDI_MSA_PIC_MARS_VOLCANO 132 // CRYSTAL, DIG PLUTO
+#define IDI_MSA_PIC_MARS_WEIGH 122 // WEIGH MICKEY
+
+#define IDI_MSA_PIC_URANUS_0 133
+#define IDI_MSA_PIC_URANUS_1 134
+#define IDI_MSA_PIC_URANUS_2 135
+#define IDI_MSA_PIC_URANUS_3 138
+#define IDI_MSA_PIC_URANUS_4 139
+#define IDI_MSA_PIC_URANUS_5 140
+#define IDI_MSA_PIC_URANUS_6 142
+#define IDI_MSA_PIC_URANUS_CHAMBER 145 // CRYSTAL, USE CROWBAR
+#define IDI_MSA_PIC_URANUS_SHIP 137
+#define IDI_MSA_PIC_URANUS_STEPS 144
+#define IDI_MSA_PIC_URANUS_ENTRANCE 141 // ENTER TEMPLE
+#define IDI_MSA_PIC_URANUS_TEMPLE 143 // USE CRYSTAL, ENTER DOOR
+#define IDI_MSA_PIC_URANUS_TEMPLE_1 206 // crystal used
+#define IDI_MSA_PIC_URANUS_TEMPLE_2 207 // door open
+#define IDI_MSA_PIC_URANUS_WEIGH 136 // WEIGH MICKEY
+
+#define IDI_MSA_PIC_STAR_MAP 165
+#define IDI_MSA_PIC_TITLE 240
+
+// objects
+
+enum ENUM_MSA_OBJECT {
+ IDI_MSA_OBJECT_NONE = -1,
+ IDI_MSA_OBJECT_ROCK_0,
+ IDI_MSA_OBJECT_WRENCH,
+ IDI_MSA_OBJECT_SCALE,
+ IDI_MSA_OBJECT_CROWBAR,
+ IDI_MSA_OBJECT_BONE,
+ IDI_MSA_OBJECT_SUNGLASSES,
+ IDI_MSA_OBJECT_DESK_STUFF,
+ IDI_MSA_OBJECT_MATTRESS,
+ IDI_MSA_OBJECT_SCARF,
+ IDI_MSA_OBJECT_FLASHLIGHT,
+ IDI_MSA_OBJECT_ROPE,
+ IDI_MSA_OBJECT_ROCK_1,
+ IDI_MSA_OBJECT_SCARF_C64,
+ IDI_MSA_OBJECT_ROCK_2,
+ IDI_MSA_OBJECT_ROCK_3,
+ IDI_MSA_OBJECT_W_EARTH,
+ IDI_MSA_OBJECT_W_VENUS,
+ IDI_MSA_OBJECT_W_TRITON,
+ IDI_MSA_OBJECT_W_MERCURY,
+ IDI_MSA_OBJECT_W_TITAN,
+ IDI_MSA_OBJECT_W_PLUTO,
+ IDI_MSA_OBJECT_W_IO,
+ IDI_MSA_OBJECT_W_MARS,
+ IDI_MSA_OBJECT_W_OBERON,
+ IDI_MSA_OBJECT_W_SPACE,
+ IDI_MSA_OBJECT_XL31,
+ IDI_MSA_OBJECT_XL31E,
+ IDI_MSA_OBJECT_XL32,
+ IDI_MSA_OBJECT_XL32E,
+ IDI_MSA_OBJECT_XL33,
+ IDI_MSA_OBJECT_XL33E,
+ IDI_MSA_OBJECT_CRYSTAL
+};
+
+const char IDS_MSA_NAME_OBJ[][9] = {
+ "rok1", "wrench", "scale", "cbar", "bone", "glasses", "deskstuf", "raft",
+ "scarf", "flashlit", "rope", "rok1", "scarfc64", "rok2", "rock35", "earthw",
+ "venw", "trw", "merw", "titw", "plw", "iow", "mrw", "obw", "spw", "xl31",
+ "xl31e", "xl32", "xl32e", "xl33", "xl33e", "crys1"
+};
+
+const int IDI_MSA_XTAL_ROOM_XY[IDI_MSA_MAX_PLANET][3] = {
+ // room x y
+ {IDI_MSA_PIC_EARTH_UP_IN_TREE, 14, 76},
+ {IDI_MSA_PIC_VENUS_PROBE, 74, 80},
+ {IDI_MSA_PIC_NEPTUNE_LEADER, 70, 27},
+ {IDI_MSA_PIC_MERCURY_ALIEN_0, 123, 64},
+ {IDI_MSA_PIC_SATURN_ISLAND, 110, 115},
+ {IDI_MSA_PIC_PLUTO_ALIENS, 60, 104},
+ {IDI_MSA_PIC_JUPITER_LAVA, 56, 54},
+ {IDI_MSA_PIC_MARS_VOLCANO, 107, 100},
+ {IDI_MSA_PIC_URANUS_CHAMBER, 90, 4}
+};
+
+// planets
+
+enum ENUM_MSA_PLANET {
+ IDI_MSA_PLANET_EARTH = 0,
+ IDI_MSA_PLANET_VENUS,
+ IDI_MSA_PLANET_NEPTUNE,
+ IDI_MSA_PLANET_MERCURY,
+ IDI_MSA_PLANET_SATURN,
+ IDI_MSA_PLANET_PLUTO,
+ IDI_MSA_PLANET_JUPITER,
+ IDI_MSA_PLANET_MARS,
+ IDI_MSA_PLANET_URANUS,
+ IDI_MSA_PLANET_SPACESHIP
+};
+
+const char IDS_MSA_NAME_DAT[][13] = {
+ "earth.dat", "venus.dat", "neptune.dat", "mercury.dat", "saturn.dat",
+ "pluto.dat", "jupiter.dat", "mars.dat", "uranus.dat", "spacship.dat"
+};
+
+const char IDS_MSA_NAME_PLANET[][10] = {
+ "EARTH", "VENUS", "TRITON", "MERCURY", "TITAN",
+ "PLUTO", "IO", "MARS", "OBERON"
+};
+
+const char IDS_MSA_NAME_PLANET_2[][10] = {
+ "EARTH", "VENUS", "NEPTUNE", "MERCURY", "SATURN",
+ "PLUTO", "JUPITER", "MARS", "URANUS"
+};
+
+const char IDS_MSA_ADDR_PLANET[][7] = {
+ "OB", "B", "OOBBB", "O", "OOBB",
+ "OOOBBB", "OBB", "OOB", "OOOBB"
+};
+
+const int IDI_MSA_HOME_PLANET[] = {
+ IDI_MSA_PIC_EARTH_SHIP, IDI_MSA_PIC_VENUS_SHIP, IDI_MSA_PIC_NEPTUNE_SHIP, IDI_MSA_PIC_MERCURY_SHIP,
+ IDI_MSA_PIC_SATURN_SHIP, IDI_MSA_PIC_PLUTO_SHIP, IDI_MSA_PIC_JUPITER_SHIP, IDI_MSA_PIC_MARS_SHIP,
+ IDI_MSA_PIC_URANUS_SHIP
+};
+
+const int IDI_MSA_SHIP_PLANET[] = {
+ 0, IDI_MSA_PIC_SHIP_VENUS, IDI_MSA_PIC_SHIP_NEPTUNE, IDI_MSA_PIC_SHIP_MERCURY, IDI_MSA_PIC_SHIP_SATURN,
+ IDI_MSA_PIC_SHIP_PLUTO, IDI_MSA_PIC_SHIP_JUPITER, IDI_MSA_PIC_SHIP_MARS, IDI_MSA_PIC_SHIP_URANUS
+};
+
+// items
+
+enum ENUM_MSA_ITEM {
+ IDI_MSA_ITEM_FLASHLIGHT = 0,
+ IDI_MSA_ITEM_ROPE,
+ IDI_MSA_ITEM_BONE,
+ IDI_MSA_ITEM_LETTER,
+ IDI_MSA_ITEM_CROWBAR,
+ IDI_MSA_ITEM_WRENCH,
+ IDI_MSA_ITEM_MATTRESS,
+ IDI_MSA_ITEM_SCARF,
+ IDI_MSA_ITEM_SUNGLASSES,
+ IDI_MSA_ITEM_SCALE,
+ IDI_MSA_ITEM_ROCK
+};
+
+const char IDS_MSA_NAME_ITEM[][15] = {
+ "A FLASHLIGHT", "A ROPE ", "A BONE ", "A LETTER", "A CROWBAR", "A WRENCH",
+ "A MATTRESS", "A SCARF", "SUNGLASSES", "A SCALE ", "A ROCK "
+};
+
+// buttons
+
+#define IDI_MSA_BUTTON_ORANGE 0x4F // 'O'
+#define IDI_MSA_BUTTON_BLUE 0x42 // 'B'
+
+// file structures
+
+struct MSA_TEXT_ENTRY {
+ uint8 x0;
+ uint8 szText[11];
+};
+
+struct MSA_TEXT_BLOCK {
+ uint8 count;
+ MSA_TEXT_ENTRY entry[5];
+};
+
+struct MSA_MSG_BLOCK {
+ uint8 data[5];
+};
+
+struct MSA_MENU {
+ MSA_TEXT_BLOCK row[2];
+ MSA_MSG_BLOCK cmd[5];
+ MSA_MSG_BLOCK arg[5];
+};
+
+struct MSA_DAT_HEADER {
+ uint16 filelen;
+ uint16 ofsRoom[IDI_MSA_MAX_ROOM];
+ uint16 ofsDesc[IDI_MSA_MAX_ROOM];
+ uint16 ofsStr[IDI_MSA_MAX_STR];
+};
+
+struct MSA_SND_NOTE {
+ uint16 counter; // freq = 1193180 / counter
+ uint8 length; // msec = length / 0.0182
+};
+
+// file offset modifiers
+
+#define IDI_MSA_OFS_INVALID 0xFE9A
+#define IDI_MSA_OFS_DAT 0x0002
+#define IDI_MSA_OFS_EXE 0x35C0
+#define IDI_MSA_OFS_OBJECT_DATA 0x58E8
+
+// actions
+
+#define IDI_MSA_ACTION_GOTO_ROOM 0x00
+#define IDI_MSA_ACTION_SHOW_INT_STR 0x01
+#define IDI_MSA_ACTION_UNUSED 0x02
+#define IDI_MSA_ACTION_SHOW_DAT_STR 0x03
+
+#define IDI_MSA_ACTION_GET_ROPE 0x7F
+#define IDI_MSA_ACTION_UNTIE_ROPE 0x80
+#define IDI_MSA_ACTION_GET_BONE 0x81
+#define IDI_MSA_ACTION_GET_XTAL_EARTH 0x82
+#define IDI_MSA_ACTION_LOOK_DESK 0x83
+#define IDI_MSA_ACTION_WRITE_LETTER 0x84
+#define IDI_MSA_ACTION_MAIL_LETTER 0x85
+#define IDI_MSA_ACTION_OPEN_CUPBOARD 0x86
+#define IDI_MSA_ACTION_GET_FLASHLIGHT 0x87
+#define IDI_MSA_ACTION_OPEN_CABINET 0x88
+#define IDI_MSA_ACTION_GET_CROWBAR 0x89
+#define IDI_MSA_ACTION_GET_WRENCH 0x8A
+#define IDI_MSA_ACTION_OPEN_CLOSET 0x8B
+#define IDI_MSA_ACTION_GET_MATTRESS 0x8C
+#define IDI_MSA_ACTION_GET_SCARF 0x8D
+#define IDI_MSA_ACTION_GET_SUNGLASSES 0x8E
+#define IDI_MSA_ACTION_GET_SCALE 0x8F
+#define IDI_MSA_ACTION_GOTO_SPACESHIP 0x90
+
+#define IDI_MSA_ACTION_DOWN_CHASM 0x91
+#define IDI_MSA_ACTION_DOWN_ROPE 0x92
+#define IDI_MSA_ACTION_USE_ROPE 0x93
+#define IDI_MSA_ACTION_OPEN_HATCH 0x94
+#define IDI_MSA_ACTION_USE_WRENCH 0x95
+#define IDI_MSA_ACTION_GET_XTAL_VENUS 0x96
+
+#define IDI_MSA_ACTION_LOOK_CASTLE 0x97
+#define IDI_MSA_ACTION_ENTER_OPENING 0x98
+#define IDI_MSA_ACTION_USE_CROWBAR 0x99
+#define IDI_MSA_ACTION_GET_XTAL_NEPTUNE 0x9A
+#define IDI_MSA_ACTION_TALK_LEADER 0x9B
+#define IDI_MSA_ACTION_GIVE_SCARF 0x9C
+
+#define IDI_MSA_ACTION_GET_XTAL_MERCURY 0x9D
+#define IDI_MSA_ACTION_GIVE_SUNGLASSES 0x9E
+#define IDI_MSA_ACTION_CROSS_LAKE 0x9F
+#define IDI_MSA_ACTION_USE_MATTRESS 0xA0
+#define IDI_MSA_ACTION_GET_XTAL_SATURN 0xA1
+#define IDI_MSA_ACTION_LEAVE_ISLAND 0xA2
+
+#define IDI_MSA_ACTION_GET_XTAL_PLUTO 0xA3
+#define IDI_MSA_ACTION_GIVE_BONE 0xA4
+
+#define IDI_MSA_ACTION_GET_ROCK_0 0xA5
+#define IDI_MSA_ACTION_GET_ROCK_1 0xA6
+#define IDI_MSA_ACTION_GET_XTAL_JUPITER 0xA7
+#define IDI_MSA_ACTION_THROW_ROCK 0xA8
+
+#define IDI_MSA_ACTION_GO_TUBE 0xA9
+#define IDI_MSA_ACTION_USE_FLASHLIGHT 0xAA
+#define IDI_MSA_ACTION_PLUTO_DIG 0xAB
+#define IDI_MSA_ACTION_GET_XTAL_MARS 0xAC
+
+#define IDI_MSA_ACTION_USE_CRYSTAL 0xAD
+#define IDI_MSA_ACTION_OPEN_DOOR 0xAE
+#define IDI_MSA_ACTION_ENTER_DOOR 0xAF
+#define IDI_MSA_ACTION_GET_XTAL_URANUS 0xB0
+#define IDI_MSA_ACTION_USE_CROWBAR_1 0xB1
+
+#define IDI_MSA_ACTION_GO_NORTH 0xB2
+#define IDI_MSA_ACTION_GO_PLANET 0xB3
+#define IDI_MSA_ACTION_PRESS_BUTTON 0xB4
+#define IDI_MSA_ACTION_WEAR_SPACESUIT 0xB5
+#define IDI_MSA_ACTION_READ_GAUGE 0xB6
+#define IDI_MSA_ACTION_PRESS_ORANGE 0xB7
+#define IDI_MSA_ACTION_PRESS_BLUE 0xB8
+#define IDI_MSA_ACTION_FLIP_SWITCH 0xB9
+#define IDI_MSA_ACTION_PUSH_THROTTLE 0xBA
+#define IDI_MSA_ACTION_PULL_THROTTLE 0xBB
+#define IDI_MSA_ACTION_LEAVE_ROOM 0xBC
+#define IDI_MSA_ACTION_OPEN_CABINET_1 0xBD
+#define IDI_MSA_ACTION_READ_MAP 0xBE
+#define IDI_MSA_ACTION_GO_WEST 0xBF
+
+#define IDI_MSA_ACTION_PLANET_INFO 0xC0
+#define IDI_MSA_ACTION_ENTER_TEMPLE 0xC1
+#define IDI_MSA_ACTION_OPEN_MAILBOX 0xC2
+#define IDI_MSA_ACTION_SAVE_GAME 0xC3
+#define IDI_MSA_ACTION_LOOK_MICKEY 0xC4
+
+// sounds
+
+enum ENUM_MSA_SOUND {
+ IDI_MSA_SND_THEME,
+ IDI_MSA_SND_CRYSTAL,
+ IDI_MSA_SND_TAKE,
+ IDI_MSA_SND_GAME_OVER,
+ IDI_MSA_SND_PRESS_BLUE,
+ IDI_MSA_SND_PRESS_ORANGE,
+ IDI_MSA_SND_SHIP_LAND,
+ IDI_MSA_SND_XL30
+};
+
+// message offsets within mickey.exe
+
+const int IDO_MSA_ERROR[] = {
+ 0x4C9C, 0x4CB9, 0x4CD4, 0x4CEA, 0x4D0D, 0x4D20, 0x4D3B, 0x4D5E
+};
+
+const int IDO_MSA_HIDDEN_MSG[] = {
+ 0x8C44, 0x8C83, 0x8D23, 0x8D97, 0x8E2A
+};
+
+const int IDO_MSA_GAME_OVER[] = {
+ 0x7914, 0x7978, 0x7A17, 0x7A94, 0x7B04, 0x7B8F, 0x7BEB, 0x7C79
+};
+
+const int IDO_MSA_SAVE_GAME[] = {
+ 0x73FA, 0x7436, 0x746C, 0x74E9, 0x75F6, 0x766A, 0x758B
+ // do you have a formatted disk, insert disk, insert disk 2, save by number
+ // everything will be lost, previous game will be lost, game saved
+};
+
+const int IDO_MSA_LOAD_GAME[] = {
+ 0x76CE, 0x770B, 0x7777
+ // do you want to load game, insert game save disk, game restored
+};
+
+const int IDO_MSA_AIR_SUPPLY[] = {
+ 0x7D10, 0x7D31, 0x7D51, 0x7D9B
+ // be aware, low, dangerously low, out of air
+ // 30, 20, 10, 0
+};
+
+const int IDI_MSA_AIR_SUPPLY[] = { 30, 20, 10, 0 };
+
+// planet information
+
+const int IDO_MSA_PLANET_INFO[IDI_MSA_MAX_PLANET][4] = {
+ {0x6313, 0x63B2, 0x6449, 0}, // EARTH
+ {0x61EB, 0x6288, 0, 0}, // VENUS
+ {0x6B64, 0x6C06, 0x6CA3, 0}, // NEPTUNE
+ {0x609B, 0x612C, 0x61CA, 0}, // MERCURY
+ {0x6879, 0x6916, 0x6984, 0}, // SATURN
+ {0x6CCF, 0x6D72, 0x6E10, 0}, // PLUTO
+ {0x667C, 0x6714, 0x67B1, 0x684E}, // JUPITER
+ {0x6471, 0x650F, 0x65AD, 0x6651}, // MARS
+ {0x69C3, 0x6A62, 0x6B00, 0} // URANUS
+};
+
+// next crystal piece hints
+
+const int IDO_MSA_NEXT_PIECE[IDI_MSA_MAX_PLANET][5] = {
+ {0, 0, 0, 0, 0}, // earth
+ {0x4DCC, 0x4E20, 0x4E64, 0x4E9E, 0x4F0B}, // venus
+ {0x5900, 0x599B, 0x5A07, 0x5A8E, 0x5B07}, // neptune
+ {0x4F57, 0x4FA3, 0x4FF1, 0x5056, 0x50BD}, // mercury
+ {0x5471, 0x54DF, 0x5548, 0x55C2, 0x562A}, // saturn
+ {0x5B78, 0x5BB6, 0x5C29, 0x5C76, 0x5CE1}, // pluto
+ {0x526B, 0x52DA, 0x5340, 0x53A1, 0x540C}, // jupiter
+ {0x50F6, 0x512C, 0x5170, 0x51D5, 0x5228}, // mars
+ {0x56AA, 0x571C, 0x579E, 0x5807, 0x5875} // uranus
+};
+
+// message offsets
+
+#define IDO_MSA_COPYRIGHT 0x7801
+#define IDO_MSA_INTRO 0x4679
+#define IDO_MSA_GAME_STORY 0x6E9C
+
+#define IDO_MSA_CHECK_DISK_DRIVE 0x7885
+#define IDO_MSA_YOU_CAN_SEE_MICKEY_ALREADY 0x46D1
+#define IDO_MSA_THE_CABINET_IS_ALREADY_OPEN 0x46EF
+
+#define IDO_MSA_PRESS_1_TO_9 0x7530
+#define IDO_MSA_PRESS_YES_OR_NO 0x480D
+#define IDO_MSA_TOO_MANY_BUTTONS_PRESSED 0x5DF7
+
+#define IDO_MSA_MICKEY_HAS_PRESSED 0x5D90
+
+#define IDO_MSA_XL30_SPEAKING 0x4725
+#define IDO_MSA_CRYSTAL_PIECE_FOUND 0x600C
+
+#define IDO_MSA_FONT 0x7EDC // 256 chars, 2048 bytes (00110010 * 8 = character)
+
+#define IDO_MSA_ROOM_TEXT 0x4B80
+#define IDO_MSA_ROOM_TEXT_OFFSETS 0x8B01
+#define IDO_MSA_ROOM_OBJECT 0x475C
+#define IDO_MSA_ROOM_PICTURE 0x4AE4
+#define IDO_MSA_ROOM_OBJECT_XY_OFFSETS 0x8EA8
+#define IDO_MSA_PIC_SHIP_LIGHT 0x8F38
+#define IDO_MSA_XTAL_ROOM_XY 0x97F8
+//#define IDO_MSA_PLANET_INFO 0x6048
+#define IDO_MSA_ROOM_MENU_FIX 0x4a27
+#define IDO_MSA_ROOM_MENU_FIX_OFFSETS 0x5E7A
+
+// offsets to offset arrays
+
+#define IDOFS_MSA_INTERPRETER_ERRORS 0x4c8e
+#define IDOFS_MSA_HIDDEN_FEATURE 0x8c3a
+#define IDOFS_MSA_MENU_PATCHES 0x5e7a
+#define IDOFS_MSA_SOUND_DATA 0x9deb
+#define IDOFS_MSA_NEXT_PLANET_CLUES 0x4d7c
+#define IDOFS_MSA_PLANET_INFORMATION 0x6048
+#define IDOFS_MSA_PLANET_ADDRESSES 0x5e40
+#define IDOFS_MSA_OBJECT_DATA 0x8ea8
+#define IDOFS_MSA_EXTENDED_ROOM_DESCRIPTIONS 0x8b01
+
+// game structure
+
+struct MSA_GAME {
+ int iRoom;
+ int iPlanet;
+ int iDisk;
+
+ int nAir;
+ int nButtons;
+ int nRocks;
+
+ bool fHasXtal;
+ int nXtals;
+ int iPlanetXtal[IDI_MSA_MAX_DAT];
+ int iClue[IDI_MSA_MAX_PLANET];
+ char szAddr[IDI_MSA_MAX_BUTTON + 1];
+
+ bool fIntro;
+ bool fSuit;
+ bool fShipDoorOpen;
+ bool fFlying;
+ bool fStoryShown;
+ bool fTempleDoorOpen;
+
+ bool fItem[IDI_MSA_MAX_ITEM];
+ bool fItemUsed[IDI_MSA_MAX_ITEM];
+ int iItem[IDI_MSA_MAX_ITEM];
+ int nItems;
+
+ int8 fRmTxt[IDI_MSA_MAX_ROOM];
+ int8 iRmObj[IDI_MSA_MAX_ROOM];
+ uint8 iRmPic[IDI_MSA_MAX_ROOM];
+ uint16 oRmTxt[IDI_MSA_MAX_ROOM];
+
+ uint8 iRmMenu[IDI_MSA_MAX_ROOM];
+ uint8 nRmMenu[IDI_MSA_MAX_ROOM];
+
+ int nFrame; // 0.1.4
+ bool fAnimXL30; // 0.1.4
+ int nTicks; // 0.1.4
+};
+
+class Mickey {
+ friend class PreAgiEngine;
+public:
+
+ Mickey(PreAgiEngine *vm);
+ ~Mickey();
+
+ void init();
+ void run();
+protected:
+ PreAgiEngine *_vm;
+ MSA_GAME game;
+
+ int getDat(int);
+ void readExe(int, uint8*, long);
+ void getDatFileName(int, char*);
+ void readDatHdr(char*, MSA_DAT_HEADER*);
+ void readDesc(int, char*, long);
+ void readMenu(int, char*);
+ void readDatStr(int, int, char*, long);
+ void readOfsData(int, int, uint8*, long);
+ bool chooseY_N(int, bool);
+ int choose1to9(int);
+ void printStr(char*);
+ void printExeStr(int);
+ void printExeMsg(int);
+ void printDatStr(int, int);
+ void printDesc(int);
+ void drawMenu(MSA_MENU, int, int);
+ void getMouseMenuSelRow(MSA_MENU, int*, int*, int, int, int);
+ bool getMenuSelRow(MSA_MENU, int*, int*, int);
+ void getMenuSel(char*, int*, int*);
+ void centerMenu(MSA_MENU*);
+ void patchMenu(MSA_MENU*);
+ void printDatString(int);
+ void printDatMessage(int);
+ void _playNote(MSA_SND_NOTE);
+ void playSound(ENUM_MSA_SOUND);
+ void debug();
+ void drawObj(ENUM_MSA_OBJECT, int, int);
+ void drawPic(int);
+ void drawRoomPicture();
+ void drawRoomObjects();
+ void drawRoomAnimation();
+ void drawRoom();
+ void drawLogo();
+ void animate();
+ void printRoomDesc();
+ bool loadGame();
+ void saveGame();
+ void showPlanetInfo();
+ void printStory();
+ void hidden();
+ int getPlanet();
+ void pressOB(int);
+ void checkAirSupply(bool, int*);
+ void insertDisk(int);
+ void gameOver();
+ void inventory();
+ void randomize();
+ void flashScreen();
+ void intro();
+ void getItem(ENUM_MSA_ITEM);
+ void getXtal(int);
+ bool parse(int, int);
+ void gameLoop();
+ void debug_DrawObjs();
+ void debug_DrawPics();
+ void initVars();
+ void initEngine();
+ void flipSwitch();
+};
+
+}