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authorMatthew Hoops2007-09-11 20:09:39 +0000
committerMatthew Hoops2007-09-11 20:09:39 +0000
commitc1c7b5f563194822b89656396dd0f3c3b8724b20 (patch)
tree70fbe19f65e0e82c8eebb693f186db5f0890ac5a /engines/agi/preagi.cpp
parent35d68621171128c885f5064fb1a3deccb984d95b (diff)
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PreAGI does not need an AGI resource loader, as it only needs to load pictures and doesn't use directories. So, this allows Winnie to decode pictures without using the loader
svn-id: r28893
Diffstat (limited to 'engines/agi/preagi.cpp')
-rw-r--r--engines/agi/preagi.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp
index ef56714164..67632bcd84 100644
--- a/engines/agi/preagi.cpp
+++ b/engines/agi/preagi.cpp
@@ -256,14 +256,6 @@ int PreAgiEngine::preAgiLoadResource(int r, int n) {
return _loader->loadResource(r, n);
}
-int PreAgiEngine::preAgiLoadResource (int r, const char* n) {
- return _loader->loadResource(r, n);
-}
-
-int PreAgiEngine::preAgiLoadResource (int r, byte* n) {
- return _loader->loadResource(r, n);
-}
-
int PreAgiEngine::preAgiUnloadResource(int r, int n) {
return _loader->unloadResource(r, n);
}