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author | Alyssa Milburn | 2011-08-22 20:03:05 +0200 |
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committer | Alyssa Milburn | 2011-08-22 20:03:05 +0200 |
commit | 84063dc9727a9f55e09d39574027beab695680e6 (patch) | |
tree | d71a9599cb550d9f7949a2d3209574064e054d85 /engines/agi/preagi_common.cpp | |
parent | c6e89df3d940747a85d447f172e2323c800f5eaf (diff) | |
parent | a39a3eda46aea108a51556f001617ad28d29e520 (diff) | |
download | scummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.tar.gz scummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.tar.bz2 scummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.zip |
Merge remote-tracking branch 'origin/master' into soltys_wip2
Diffstat (limited to 'engines/agi/preagi_common.cpp')
-rw-r--r-- | engines/agi/preagi_common.cpp | 205 |
1 files changed, 0 insertions, 205 deletions
diff --git a/engines/agi/preagi_common.cpp b/engines/agi/preagi_common.cpp deleted file mode 100644 index d437dc08f2..0000000000 --- a/engines/agi/preagi_common.cpp +++ /dev/null @@ -1,205 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "agi/preagi.h" -#include "agi/graphics.h" -#include "agi/keyboard.h" - -#include "agi/preagi_common.h" - -#include "common/events.h" - -namespace Agi { - -// Screen functions -void PreAgiEngine::clearScreen(int attr, bool overrideDefault) { - if (overrideDefault) - _defaultColor = attr; - - _gfx->clearScreen((attr & 0xF0) / 0x10); -} - -void PreAgiEngine::clearGfxScreen(int attr) { - _gfx->drawRectangle(0, 0, GFX_WIDTH - 1, IDI_MAX_ROW_PIC * 8 -1, (attr & 0xF0) / 0x10); -} - -// String functions - -void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) { - int code; - - if (attr == kColorDefault) - attr = _defaultColor; - - for (int iChar = 0; iChar < (int)strlen(buffer); iChar++) { - code = buffer[iChar]; - - switch (code) { - case '\n': - case 0x8D: - if (++row == 200 / 8) return; - col = 0; - break; - - case '|': - // swap attribute nibbles - break; - - default: - _gfx->putTextCharacter(1, col * 8 , row * 8, static_cast<char>(code), attr & 0x0f, (attr & 0xf0) / 0x10, false, getGameID() == GID_MICKEY ? mickey_fontdata : ibm_fontdata); - - if (++col == 320 / 8) { - col = 0; - if (++row == 200 / 8) return; - } - } - } -} - -void PreAgiEngine::drawStrMiddle(int row, int attr, const char *buffer) { - int col = (25 / 2) - (strlen(buffer) / 2); // 25 = 320 / 8 (maximum column) - drawStr(row, col, attr, buffer); -} - -void PreAgiEngine::clearTextArea() { - int start = IDI_MAX_ROW_PIC; - - if (getGameID() == GID_TROLL) - start = 21; - - for (int row = start; row < 200 / 8; row++) { - clearRow(row); - } -} - -void PreAgiEngine::clearRow(int row) { - drawStr(row, 0, IDA_DEFAULT, " "); // 40 spaces -} - -void PreAgiEngine::printStr(const char* szMsg) { - clearTextArea(); - drawStr(21, 0, IDA_DEFAULT, szMsg); - _gfx->doUpdate(); - _system->updateScreen(); -} - -void PreAgiEngine::XOR80(char *buffer) { - for (size_t i = 0; i < strlen(buffer); i++) - if (buffer[i] & 0x80) - buffer[i] ^= 0x80; -} - -void PreAgiEngine::printStrXOR(char *szMsg) { - XOR80(szMsg); - printStr(szMsg); -} - -// Input functions - -int PreAgiEngine::getSelection(SelectionTypes type) { - Common::Event event; - - while (!shouldQuit()) { - while (_eventMan->pollEvent(event)) { - switch (event.type) { - case Common::EVENT_RTL: - case Common::EVENT_QUIT: - return 0; - case Common::EVENT_RBUTTONUP: - return 0; - case Common::EVENT_LBUTTONUP: - if (type == kSelYesNo || type == kSelAnyKey) - return 1; - case Common::EVENT_KEYDOWN: - if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && _console) { - _console->attach(); - _console->onFrame(); - //FIXME: If not cleared, clicking again will start the console - event.kbd.keycode = Common::KEYCODE_INVALID; - event.kbd.flags = 0; - continue; - } - switch (event.kbd.keycode) { - case Common::KEYCODE_y: - if (type == kSelYesNo) - return 1; - case Common::KEYCODE_n: - if (type == kSelYesNo) - return 0; - case Common::KEYCODE_ESCAPE: - if (type == kSelNumber || type == kSelAnyKey) - return 0; - case Common::KEYCODE_1: - case Common::KEYCODE_2: - case Common::KEYCODE_3: - case Common::KEYCODE_4: - case Common::KEYCODE_5: - case Common::KEYCODE_6: - case Common::KEYCODE_7: - case Common::KEYCODE_8: - case Common::KEYCODE_9: - if (type == kSelNumber) - return event.kbd.keycode - Common::KEYCODE_1 + 1; - case Common::KEYCODE_SPACE: - if (type == kSelSpace) - return 1; - case Common::KEYCODE_BACKSPACE: - if (type == kSelBackspace) - return 0; - default: - if (event.kbd.flags & Common::KBD_CTRL) - break; - if (type == kSelYesNo) { - return 2; - } else if (type == kSelNumber) { - return 10; - } else if (type == kSelAnyKey || type == kSelBackspace) { - return 1; - } - } - break; - default: - break; - } - } - _system->updateScreen(); - _system->delayMillis(10); - } - return 0; -} - -void PreAgiEngine::playNote(int16 frequency, int32 length) { - _speakerStream->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length); - waitForTimer(length); -} - -void PreAgiEngine::waitForTimer(int msec_delay) { - uint32 start_time = _system->getMillis(); - - while (_system->getMillis() < start_time + msec_delay) { - _gfx->doUpdate(); - _system->updateScreen(); - _system->delayMillis(10); - } -} - -} |