aboutsummaryrefslogtreecommitdiff
path: root/engines/agi
diff options
context:
space:
mode:
authorAlyssa Milburn2011-08-22 20:03:05 +0200
committerAlyssa Milburn2011-08-22 20:03:05 +0200
commit84063dc9727a9f55e09d39574027beab695680e6 (patch)
treed71a9599cb550d9f7949a2d3209574064e054d85 /engines/agi
parentc6e89df3d940747a85d447f172e2323c800f5eaf (diff)
parenta39a3eda46aea108a51556f001617ad28d29e520 (diff)
downloadscummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.tar.gz
scummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.tar.bz2
scummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.zip
Merge remote-tracking branch 'origin/master' into soltys_wip2
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/agi.cpp12
-rw-r--r--engines/agi/agi.h259
-rw-r--r--engines/agi/checks.cpp30
-rw-r--r--engines/agi/console.cpp34
-rw-r--r--engines/agi/console.h32
-rw-r--r--engines/agi/cycle.cpp6
-rw-r--r--engines/agi/detection.cpp36
-rw-r--r--engines/agi/detection_tables.h87
-rw-r--r--engines/agi/id.cpp18
-rw-r--r--engines/agi/keyboard.cpp4
-rw-r--r--engines/agi/loader_v1.cpp329
-rw-r--r--engines/agi/module.mk3
-rw-r--r--engines/agi/motion.cpp28
-rw-r--r--engines/agi/objects.cpp36
-rw-r--r--engines/agi/op_cmd.cpp1442
-rw-r--r--engines/agi/op_dbg.cpp255
-rw-r--r--engines/agi/op_test.cpp435
-rw-r--r--engines/agi/opcodes.cpp381
-rw-r--r--engines/agi/opcodes.h246
-rw-r--r--engines/agi/preagi.cpp230
-rw-r--r--engines/agi/preagi.h25
-rw-r--r--engines/agi/preagi_common.cpp205
-rw-r--r--engines/agi/preagi_common.h51
-rw-r--r--engines/agi/preagi_mickey.cpp1068
-rw-r--r--engines/agi/preagi_mickey.h18
-rw-r--r--engines/agi/preagi_troll.cpp305
-rw-r--r--engines/agi/preagi_troll.h13
-rw-r--r--engines/agi/preagi_winnie.cpp575
-rw-r--r--engines/agi/preagi_winnie.h15
-rw-r--r--engines/agi/saveload.cpp10
-rw-r--r--engines/agi/sound.cpp27
-rw-r--r--engines/agi/sound.h10
-rw-r--r--engines/agi/sound_2gs.cpp2
-rw-r--r--engines/agi/sound_2gs.h2
-rw-r--r--engines/agi/sound_coco3.cpp2
-rw-r--r--engines/agi/sound_coco3.h2
-rw-r--r--engines/agi/sound_midi.cpp2
-rw-r--r--engines/agi/sound_midi.h2
-rw-r--r--engines/agi/sound_pcjr.cpp166
-rw-r--r--engines/agi/sound_pcjr.h17
-rw-r--r--engines/agi/sound_sarien.cpp2
-rw-r--r--engines/agi/sound_sarien.h2
-rw-r--r--engines/agi/sprite.cpp14
-rw-r--r--engines/agi/view.cpp57
-rw-r--r--engines/agi/view.h66
-rw-r--r--engines/agi/words.cpp136
46 files changed, 3748 insertions, 2949 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index 0eefbab04d..4bebf97e95 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -504,6 +504,7 @@ AgiBase::AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) : Engine(sys
_noSaveLoadAllowed = false;
_rnd = new Common::RandomSource("agi");
+ _sound = 0;
initFeatures();
initVersion();
@@ -511,6 +512,11 @@ AgiBase::AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) : Engine(sys
AgiBase::~AgiBase() {
delete _rnd;
+
+ if (_sound) {
+ _sound->deinitSound();
+ delete _sound;
+ }
}
AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBase(syst, gameDesc) {
@@ -536,6 +542,8 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas
memset(&_debug, 0, sizeof(struct AgiDebug));
memset(&_mouse, 0, sizeof(struct Mouse));
+ _game._vm = this;
+
_game.clockEnabled = false;
_game.state = STATE_INIT;
@@ -571,7 +579,7 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas
_game.controllerOccured[i] = false;
setupOpcodes();
- _curLogic = NULL;
+ _game._curLogic = NULL;
_timerHack = 0;
}
@@ -680,8 +688,6 @@ AgiEngine::~AgiEngine() {
agiDeinit();
delete _loader;
- _sound->deinitSound();
- delete _sound;
_gfx->deinitVideo();
delete _sprites;
delete _picture;
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index 0155caf11d..080373d27b 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -88,6 +88,7 @@ typedef signed int Err;
#define _EMPTY 0xfffff
#define EGO_OWNED 0xff
+#define EGO_OWNED_V1 0xf9
#define CRYPT_KEY_SIERRA "Avis Durgan"
#define CRYPT_KEY_AGDS "Alex Simkin"
@@ -131,10 +132,16 @@ enum AgiGameID {
enum AgiGameType {
GType_PreAGI = 0,
- GType_V2 = 1,
- GType_V3 = 2
+ GType_V1 = 1,
+ GType_V2 = 2,
+ GType_V3 = 3
};
+ enum BooterDisks {
+ BooterDisk1 = 0,
+ BooterDisk2 = 1
+ };
+
//
// GF_OLDAMIGAV20 means that the interpreter is an old Amiga AGI interpreter that
// uses value 20 for the computer type (v20 i.e. vComputer) rather than the usual value 5.
@@ -537,6 +544,8 @@ enum {
* by the interpreter.
*/
struct AgiGame {
+ AgiEngine *_vm;
+
State state; /**< state of the interpreter */
// TODO: Check whether adjMouseX and adjMouseY must be saved and loaded when using savegames.
@@ -621,6 +630,11 @@ struct AgiGame {
AgiView views[MAX_DIRS]; /**< AGI view resources */
AgiSound *sounds[MAX_DIRS]; /**< Pointers to AGI sound resources */
+ AgiLogic *_curLogic;
+
+ // words
+ Common::Array<AgiWord*> words[26];
+
// view table
VtEntry viewTable[MAX_VIEWTABLE];
@@ -629,6 +643,13 @@ struct AgiGame {
int simpleSave; /**< select simple savegames */
Common::Rect mouseFence; /**< rectangle set by fence.mouse command */
+
+ // IF condition handling
+ int testResult;
+
+
+ int max_logics;
+ int logic_list[256];
};
class AgiLoader {
@@ -646,6 +667,28 @@ public:
virtual int loadWords(const char *) = 0;
};
+class AgiLoader_v1 : public AgiLoader {
+private:
+ AgiEngine *_vm;
+ Common::String _filenameDisk0;
+ Common::String _filenameDisk1;
+
+ int loadDir_DDP(AgiDir *agid, int offset, int max);
+ int loadDir_BC(AgiDir *agid, int offset, int max);
+ uint8 *loadVolRes(AgiDir *agid);
+
+public:
+ AgiLoader_v1(AgiEngine *vm);
+
+ virtual int init();
+ virtual int deinit();
+ virtual int detectGame();
+ virtual int loadResource(int, int);
+ virtual int unloadResource(int, int);
+ virtual int loadObjects(const char *);
+ virtual int loadWords(const char *);
+};
+
class AgiLoader_v2 : public AgiLoader {
private:
AgiEngine *_vm;
@@ -690,6 +733,7 @@ public:
virtual int loadWords(const char *);
};
+
class GfxMgr;
class SpritesMgr;
class Menu;
@@ -745,6 +789,8 @@ public:
AgiGame _game;
Common::RandomSource *_rnd;
+ SoundMgr *_sound;
+
Mouse _mouse;
bool _noSaveLoadAllowed;
@@ -789,10 +835,14 @@ public:
void initVersion();
void setVersion(uint16 version);
+ const char *getDiskName(uint16 id);
+
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
};
+typedef void (*AgiCommand)(AgiGame *state, uint8 *p);
+
class AgiEngine : public AgiBase {
protected:
// Engine APIs
@@ -851,7 +901,6 @@ public:
char _lastSentence[40];
SpritesMgr *_sprites;
- SoundMgr *_sound;
PictureMgr *_picture;
AgiLoader *_loader; // loader
@@ -915,16 +964,21 @@ public:
void checkQuickLoad();
// Objects
+public:
int showObjects();
- int decodeObjects(uint8 *mem, uint32 flen);
int loadObjects(const char *fname);
- int allocObjects(int);
+ int loadObjects(Common::File &fp);
void unloadObjects();
const char *objectName(unsigned int);
int objectGetLocation(unsigned int);
void objectSetLocation(unsigned int, int);
+private:
+ int decodeObjects(uint8 *mem, uint32 flen);
+ int readObjects(Common::File &fp, int flen);
+ int allocObjects(int);
// Logic
+public:
int decodeLogic(int);
void unloadLogic(int);
int runLogic(int);
@@ -932,8 +986,10 @@ public:
int testIfCode(int);
void executeAgiCommand(uint8, uint8 *);
-private:
+public:
// Some submethods of testIfCode
+ void skipInstruction(byte op);
+ void skipInstructionsUntil(byte v);
uint8 testObjRight(uint8, uint8, uint8, uint8, uint8);
uint8 testObjCenter(uint8, uint8, uint8, uint8, uint8);
uint8 testObjInBox(uint8, uint8, uint8, uint8, uint8);
@@ -966,8 +1022,10 @@ public:
bool isEgoView(const VtEntry *v);
// Words
+public:
int showWords();
int loadWords(const char *);
+ int loadWords_v1(Common::File &f);
void unloadWords();
int findWord(const char *word, int *flen);
void dictionaryWords(char *);
@@ -1045,196 +1103,13 @@ public:
char _predictiveResult[40];
private:
- typedef void (AgiEngine::*AgiCommand)(uint8 *);
-
AgiCommand _agiCommands[183];
- AgiLogic *_curLogic;
- int _timerHack; // Workaround for timer loop in MH1 logic 153
+ AgiCommand _agiCondCommands[256];
void setupOpcodes();
- void cmd_increment(uint8 *p);
- void cmd_decrement(uint8 *p);
- void cmd_assignn(uint8 *p);
- void cmd_assignv(uint8 *p);
- void cmd_addn(uint8 *p);
- void cmd_addv(uint8 *p);
- void cmd_subn(uint8 *p);
- void cmd_subv(uint8 *p); // 0x08
- void cmd_lindirectv(uint8 *p);
- void cmd_rindirect(uint8 *p);
- void cmd_lindirectn(uint8 *p);
- void cmd_set(uint8 *p);
- void cmd_reset(uint8 *p);
- void cmd_toggle(uint8 *p);
- void cmd_set_v(uint8 *p);
- void cmd_reset_v(uint8 *p); // 0x10
- void cmd_toggle_v(uint8 *p);
- void cmd_new_room(uint8 *p);
- void cmd_new_room_f(uint8 *p);
- void cmd_load_logic(uint8 *p);
- void cmd_load_logic_f(uint8 *p);
- void cmd_call(uint8 *p);
- void cmd_call_f(uint8 *p);
- void cmd_load_pic(uint8 *p); // 0x18
- void cmd_draw_pic(uint8 *p);
- void cmd_show_pic(uint8 *p);
- void cmd_discard_pic(uint8 *p);
- void cmd_overlay_pic(uint8 *p);
- void cmd_show_pri_screen(uint8 *p);
- void cmd_load_view(uint8 *p);
- void cmd_load_view_f(uint8 *p);
- void cmd_discard_view(uint8 *p); // 0x20
- void cmd_animate_obj(uint8 *p);
- void cmd_unanimate_all(uint8 *p);
- void cmd_draw(uint8 *p);
- void cmd_erase(uint8 *p);
- void cmd_position(uint8 *p);
- void cmd_position_f(uint8 *p);
- void cmd_get_posn(uint8 *p);
- void cmd_reposition(uint8 *p); // 0x28
- void cmd_set_view(uint8 *p);
- void cmd_set_view_f(uint8 *p);
- void cmd_set_loop(uint8 *p);
- void cmd_set_loop_f(uint8 *p);
- void cmd_fix_loop(uint8 *p);
- void cmd_release_loop(uint8 *p);
- void cmd_set_cel(uint8 *p);
- void cmd_set_cel_f(uint8 *p); // 0x30
- void cmd_last_cel(uint8 *p);
- void cmd_current_cel(uint8 *p);
- void cmd_current_loop(uint8 *p);
- void cmd_current_view(uint8 *p);
- void cmd_number_of_loops(uint8 *p);
- void cmd_set_priority(uint8 *p);
- void cmd_set_priority_f(uint8 *p);
- void cmd_release_priority(uint8 *p); // 0x38
- void cmd_get_priority(uint8 *p);
- void cmd_stop_update(uint8 *p);
- void cmd_start_update(uint8 *p);
- void cmd_force_update(uint8 *p);
- void cmd_ignore_horizon(uint8 *p);
- void cmd_observe_horizon(uint8 *p);
- void cmd_set_horizon(uint8 *p);
- void cmd_object_on_water(uint8 *p); // 0x40
- void cmd_object_on_land(uint8 *p);
- void cmd_object_on_anything(uint8 *p);
- void cmd_ignore_objs(uint8 *p);
- void cmd_observe_objs(uint8 *p);
- void cmd_distance(uint8 *p);
- void cmd_stop_cycling(uint8 *p);
- void cmd_start_cycling(uint8 *p);
- void cmd_normal_cycle(uint8 *p); // 0x48
- void cmd_end_of_loop(uint8 *p);
- void cmd_reverse_cycle(uint8 *p);
- void cmd_reverse_loop(uint8 *p);
- void cmd_cycle_time(uint8 *p);
- void cmd_stop_motion(uint8 *p);
- void cmd_start_motion(uint8 *p);
- void cmd_step_size(uint8 *p);
- void cmd_step_time(uint8 *p); // 0x50
- void cmd_move_obj(uint8 *p);
- void cmd_move_obj_f(uint8 *p);
- void cmd_follow_ego(uint8 *p);
- void cmd_wander(uint8 *p);
- void cmd_normal_motion(uint8 *p);
- void cmd_set_dir(uint8 *p);
- void cmd_get_dir(uint8 *p);
- void cmd_ignore_blocks(uint8 *p); // 0x58
- void cmd_observe_blocks(uint8 *p);
- void cmd_block(uint8 *p);
- void cmd_unblock(uint8 *p);
- void cmd_get(uint8 *p);
- void cmd_get_f(uint8 *p);
- void cmd_drop(uint8 *p);
- void cmd_put(uint8 *p);
- void cmd_put_f(uint8 *p); // 0x60
- void cmd_get_room_f(uint8 *p);
- void cmd_load_sound(uint8 *p);
- void cmd_sound(uint8 *p);
- void cmd_stop_sound(uint8 *p);
- void cmd_print(uint8 *p);
- void cmd_print_f(uint8 *p);
- void cmd_display(uint8 *p);
- void cmd_display_f(uint8 *p); // 0x68
- void cmd_clear_lines(uint8 *p);
- void cmd_text_screen(uint8 *p);
- void cmd_graphics(uint8 *p);
- void cmd_set_cursor_char(uint8 *p);
- void cmd_set_text_attribute(uint8 *p);
- void cmd_shake_screen(uint8 *p);
- void cmd_configure_screen(uint8 *p);
- void cmd_status_line_on(uint8 *p); // 0x70
- void cmd_status_line_off(uint8 *p);
- void cmd_set_string(uint8 *p);
- void cmd_get_string(uint8 *p);
- void cmd_word_to_string(uint8 *p);
- void cmd_parse(uint8 *p);
- void cmd_get_num(uint8 *p);
- void cmd_prevent_input(uint8 *p);
- void cmd_accept_input(uint8 *p); // 0x78
- void cmd_set_key(uint8 *p);
- void cmd_add_to_pic(uint8 *p);
- void cmd_add_to_pic_f(uint8 *p);
- void cmd_status(uint8 *p);
- void cmd_save_game(uint8 *p);
- void cmd_load_game(uint8 *p);
- void cmd_init_disk(uint8 *p);
- void cmd_restart_game(uint8 *p); // 0x80
- void cmd_show_obj(uint8 *p);
- void cmd_random(uint8 *p);
- void cmd_program_control(uint8 *p);
- void cmd_player_control(uint8 *p);
- void cmd_obj_status_f(uint8 *p);
- void cmd_quit(uint8 *p);
- void cmd_show_mem(uint8 *p);
- void cmd_pause(uint8 *p); // 0x88
- void cmd_echo_line(uint8 *p);
- void cmd_cancel_line(uint8 *p);
- void cmd_init_joy(uint8 *p);
- void cmd_toggle_monitor(uint8 *p);
- void cmd_version(uint8 *p);
- void cmd_script_size(uint8 *p);
- void cmd_set_game_id(uint8 *p);
- void cmd_log(uint8 *p); // 0x90
- void cmd_set_scan_start(uint8 *p);
- void cmd_reset_scan_start(uint8 *p);
- void cmd_reposition_to(uint8 *p);
- void cmd_reposition_to_f(uint8 *p);
- void cmd_trace_on(uint8 *p);
- void cmd_trace_info(uint8 *p);
- void cmd_print_at(uint8 *p);
- void cmd_print_at_v(uint8 *p); // 0x98
- //void cmd_discard_view(uint8 *p); // Opcode repeated from 0x20 ?
- void cmd_clear_text_rect(uint8 *p);
- void cmd_set_upper_left(uint8 *p);
- void cmd_set_menu(uint8 *p);
- void cmd_set_menu_item(uint8 *p);
- void cmd_submit_menu(uint8 *p);
- void cmd_enable_item(uint8 *p);
- void cmd_disable_item(uint8 *p); // 0xa0
- void cmd_menu_input(uint8 *p);
- void cmd_show_obj_v(uint8 *p);
- void cmd_open_dialogue(uint8 *p);
- void cmd_close_dialogue(uint8 *p);
- void cmd_mul_n(uint8 *p);
- void cmd_mul_v(uint8 *p);
- void cmd_div_n(uint8 *p);
- void cmd_div_v(uint8 *p); // 0xa8
- void cmd_close_window(uint8 *p);
- void cmd_set_simple(uint8 *p);
- void cmd_push_script(uint8 *p);
- void cmd_pop_script(uint8 *p);
- void cmd_hold_key(uint8 *p);
- void cmd_set_pri_base(uint8 *p);
- void cmd_discard_sound(uint8 *p);
- void cmd_hide_mouse(uint8 *p); // 0xb0
- void cmd_allow_menu(uint8 *p);
- void cmd_show_mouse(uint8 *p);
- void cmd_fence_mouse(uint8 *p);
- void cmd_mouse_posn(uint8 *p);
- void cmd_release_key(uint8 *p);
- void cmd_adj_ego_move_to_x_y(uint8 *p);
+public:
+ int _timerHack; // Workaround for timer loop in MH1 logic 153
};
} // End of namespace Agi
diff --git a/engines/agi/checks.cpp b/engines/agi/checks.cpp
index 20276657ff..c3b31f6ba9 100644
--- a/engines/agi/checks.cpp
+++ b/engines/agi/checks.cpp
@@ -31,7 +31,7 @@ int AgiEngine::checkPosition(VtEntry *v) {
v->xPos + v->xSize > _WIDTH ||
v->yPos - v->ySize + 1 < 0 ||
v->yPos >= _HEIGHT ||
- ((~v->flags & IGNORE_HORIZON) && v->yPos <= _game.horizon)) {
+ ((~v->flags & fIgnoreHorizon) && v->yPos <= _game.horizon)) {
debugC(4, kDebugLevelSprites, "check position failed: x=%d, y=%d, h=%d, w=%d",
v->xPos, v->yPos, v->xSize, v->ySize);
return 0;
@@ -52,14 +52,14 @@ int AgiEngine::checkPosition(VtEntry *v) {
int AgiEngine::checkCollision(VtEntry *v) {
VtEntry *u;
- if (v->flags & IGNORE_OBJECTS)
+ if (v->flags & fIgnoreObjects)
return 0;
for (u = _game.viewTable; u < &_game.viewTable[MAX_VIEWTABLE]; u++) {
- if ((u->flags & (ANIMATED | DRAWN)) != (ANIMATED | DRAWN))
+ if ((u->flags & (fAnimated | fDrawn)) != (fAnimated | fDrawn))
continue;
- if (u->flags & IGNORE_OBJECTS)
+ if (u->flags & fIgnoreObjects)
continue;
// Same object, check next
@@ -92,7 +92,7 @@ int AgiEngine::checkPriority(VtEntry *v) {
int i, trigger, water, pass, pri;
uint8 *p0;
- if (~v->flags & FIXED_PRIORITY) {
+ if (~v->flags & fFixedPriority) {
// Priority bands
v->priority = _game.priTable[v->yPos];
}
@@ -129,7 +129,7 @@ int AgiEngine::checkPriority(VtEntry *v) {
water = 0;
if (pri == 1) { // conditional blue
- if (v->flags & IGNORE_BLOCKS)
+ if (v->flags & fIgnoreBlocks)
continue;
debugC(4, kDebugLevelSprites, "Blocks observed!");
@@ -145,9 +145,9 @@ int AgiEngine::checkPriority(VtEntry *v) {
}
if (pass) {
- if (!water && v->flags & ON_WATER)
+ if (!water && v->flags & fOnWater)
pass = 0;
- if (water && v->flags & ON_LAND)
+ if (water && v->flags & fOnLand)
pass = 0;
}
@@ -180,7 +180,7 @@ void AgiEngine::updatePosition() {
_game.vars[vBorderTouchObj] = 0;
for (v = _game.viewTable; v < &_game.viewTable[MAX_VIEWTABLE]; v++) {
- if ((v->flags & (ANIMATED | UPDATE | DRAWN)) != (ANIMATED | UPDATE | DRAWN)) {
+ if ((v->flags & (fAnimated | fUpdate | fDrawn)) != (fAnimated | fUpdate | fDrawn)) {
continue;
}
@@ -195,7 +195,7 @@ void AgiEngine::updatePosition() {
y = oldY = v->yPos;
// If object has moved, update its position
- if (~v->flags & UPDATE_POS) {
+ if (~v->flags & fUpdatePos) {
int dx[9] = { 0, 0, 1, 1, 1, 0, -1, -1, -1 };
int dy[9] = { 0, -1, -1, 0, 1, 1, 1, 0, -1 };
x += v->stepSize * dx[v->direction];
@@ -212,7 +212,7 @@ void AgiEngine::updatePosition() {
} else if (x <= 0 && getVersion() == 0x3086) { // KQ4
x = 0; // See Sarien bug #590462
border = 4;
- } else if (v->entry == 0 && x == 0 && v->flags & ADJ_EGO_XY) {
+ } else if (v->entry == 0 && x == 0 && v->flags & fAdjEgoXY) {
// Extra test to walk west clicking the mouse
x = 0;
border = 4;
@@ -228,7 +228,7 @@ void AgiEngine::updatePosition() {
} else if (y > _HEIGHT - 1) {
y = _HEIGHT - 1;
border = 3;
- } else if ((~v->flags & IGNORE_HORIZON) && y <= _game.horizon) {
+ } else if ((~v->flags & fIgnoreHorizon) && y <= _game.horizon) {
debugC(4, kDebugLevelSprites, "y = %d, horizon = %d", y, _game.horizon);
y = _game.horizon + 1;
border = 1;
@@ -251,12 +251,12 @@ void AgiEngine::updatePosition() {
_game.vars[vBorderCode] = v->entry;
_game.vars[vBorderTouchObj] = border;
}
- if (v->motion == MOTION_MOVE_OBJ) {
+ if (v->motion == kMotionMoveObj) {
inDestination(v);
}
}
- v->flags &= ~UPDATE_POS;
+ v->flags &= ~fUpdatePos;
}
}
@@ -276,7 +276,7 @@ void AgiEngine::fixPosition(int n) {
debugC(4, kDebugLevelSprites, "adjusting view table entry #%d (%d,%d)", n, v->xPos, v->yPos);
// test horizon
- if ((~v->flags & IGNORE_HORIZON) && v->yPos <= _game.horizon)
+ if ((~v->flags & fIgnoreHorizon) && v->yPos <= _game.horizon)
v->yPos = _game.horizon + 1;
dir = 0;
diff --git a/engines/agi/console.cpp b/engines/agi/console.cpp
index d49bd57ea2..dd06736290 100644
--- a/engines/agi/console.cpp
+++ b/engines/agi/console.cpp
@@ -96,8 +96,8 @@ bool Console::Cmd_RunOpcode(int argc, const char **argv) {
for (int i = 0; logicNamesCmd[i].name; i++) {
if (!strcmp(argv[1], logicNamesCmd[i].name)) {
uint8 p[16];
- if ((argc - 2) != logicNamesCmd[i].numArgs) {
- DebugPrintf("AGI command wants %d arguments\n", logicNamesCmd[i].numArgs);
+ if ((argc - 2) != logicNamesCmd[i].argumentsLength()) {
+ DebugPrintf("AGI command wants %d arguments\n", logicNamesCmd[i].argumentsLength());
return 0;
}
p[0] = argv[2] ? (char)strtoul(argv[2], NULL, 0) : 0;
@@ -260,7 +260,7 @@ bool Console::Cmd_BT(int argc, const char **argv) {
for (it = _vm->_game.execStack.begin(); it != _vm->_game.execStack.end(); ++it) {
code = _vm->_game.logics[it->script].data;
op = code[it->curIP];
- num = logicNamesCmd[op].numArgs;
+ num = logicNamesCmd[op].argumentsLength();
memmove(p, &code[it->curIP], num);
memset(p + num, 0, CMD_BSIZE - num);
@@ -275,25 +275,21 @@ bool Console::Cmd_BT(int argc, const char **argv) {
return true;
}
-PreAGI_Console::PreAGI_Console(PreAgiEngine *vm) {
- _vm = vm;
-}
-
-Mickey_Console::Mickey_Console(PreAgiEngine *vm, Mickey *mickey) : PreAGI_Console(vm) {
+MickeyConsole::MickeyConsole(MickeyEngine *mickey) : GUI::Debugger() {
_mickey = mickey;
- DCmd_Register("curRoom", WRAP_METHOD(Mickey_Console, Cmd_CurRoom));
- DCmd_Register("gotoRoom", WRAP_METHOD(Mickey_Console, Cmd_GotoRoom));
- DCmd_Register("drawPic", WRAP_METHOD(Mickey_Console, Cmd_DrawPic));
- DCmd_Register("drawObj", WRAP_METHOD(Mickey_Console, Cmd_DrawObj));
+ DCmd_Register("curRoom", WRAP_METHOD(MickeyConsole, Cmd_CurRoom));
+ DCmd_Register("gotoRoom", WRAP_METHOD(MickeyConsole, Cmd_GotoRoom));
+ DCmd_Register("drawPic", WRAP_METHOD(MickeyConsole, Cmd_DrawPic));
+ DCmd_Register("drawObj", WRAP_METHOD(MickeyConsole, Cmd_DrawObj));
}
-bool Mickey_Console::Cmd_CurRoom(int argc, const char **argv) {
+bool MickeyConsole::Cmd_CurRoom(int argc, const char **argv) {
_mickey->debugCurRoom();
return true;
}
-bool Mickey_Console::Cmd_GotoRoom(int argc, const char **argv) {
+bool MickeyConsole::Cmd_GotoRoom(int argc, const char **argv) {
if (argc != 2)
DebugPrintf("Usage: %s <Room number>\n", argv[0]);
else
@@ -301,7 +297,7 @@ bool Mickey_Console::Cmd_GotoRoom(int argc, const char **argv) {
return true;
}
-bool Mickey_Console::Cmd_DrawPic(int argc, const char **argv) {
+bool MickeyConsole::Cmd_DrawPic(int argc, const char **argv) {
if (argc != 2)
DebugPrintf("Usage: %s <Picture number>\n", argv[0]);
else
@@ -309,7 +305,7 @@ bool Mickey_Console::Cmd_DrawPic(int argc, const char **argv) {
return true;
}
-bool Mickey_Console::Cmd_DrawObj(int argc, const char **argv) {
+bool MickeyConsole::Cmd_DrawObj(int argc, const char **argv) {
if (argc != 2)
DebugPrintf("Usage: %s <Object number>\n", argv[0]);
else
@@ -317,13 +313,13 @@ bool Mickey_Console::Cmd_DrawObj(int argc, const char **argv) {
return true;
}
-Winnie_Console::Winnie_Console(PreAgiEngine *vm, Winnie *winnie) : PreAGI_Console(vm) {
+WinnieConsole::WinnieConsole(WinnieEngine *winnie) : GUI::Debugger() {
_winnie = winnie;
- DCmd_Register("curRoom", WRAP_METHOD(Winnie_Console, Cmd_CurRoom));
+ DCmd_Register("curRoom", WRAP_METHOD(WinnieConsole, Cmd_CurRoom));
}
-bool Winnie_Console::Cmd_CurRoom(int argc, const char **argv) {
+bool WinnieConsole::Cmd_CurRoom(int argc, const char **argv) {
_winnie->debugCurRoom();
return true;
diff --git a/engines/agi/console.h b/engines/agi/console.h
index 308b0f1d1f..5f69460907 100644
--- a/engines/agi/console.h
+++ b/engines/agi/console.h
@@ -27,8 +27,8 @@ namespace Agi {
class AgiEngine;
class PreAgiEngine;
-class Winnie;
-class Mickey;
+class MickeyEngine;
+class WinnieEngine;
struct AgiDebug {
int enabled;
@@ -67,23 +67,13 @@ private:
AgiEngine *_vm;
};
-class PreAGI_Console : public GUI::Debugger {
+class MickeyConsole : public GUI::Debugger {
public:
- PreAGI_Console(PreAgiEngine *vm);
- virtual ~PreAGI_Console() {}
+ MickeyConsole(MickeyEngine *mickey);
+ virtual ~MickeyConsole() {}
private:
- PreAgiEngine *_vm;
-};
-
-
-class Mickey_Console : public PreAGI_Console {
-public:
- Mickey_Console(PreAgiEngine *vm, Mickey *mickey);
- virtual ~Mickey_Console() {}
-
-private:
- Mickey *_mickey;
+ MickeyEngine *_mickey;
bool Cmd_CurRoom(int argc, const char **argv);
bool Cmd_GotoRoom(int argc, const char **argv);
@@ -91,17 +81,17 @@ private:
bool Cmd_DrawObj(int argc, const char **argv);
};
-class Winnie_Console : public PreAGI_Console {
+class WinnieConsole : public GUI::Debugger {
public:
- Winnie_Console(PreAgiEngine *vm, Winnie *winnie);
- virtual ~Winnie_Console() {}
+ WinnieConsole(WinnieEngine *winnie);
+ virtual ~WinnieConsole() {}
private:
- Winnie *_winnie;
+ WinnieEngine *_winnie;
bool Cmd_CurRoom(int argc, const char **argv);
};
-} // End of namespace Agi
+} // End of namespace Agi
#endif /* AGI_CONSOLE_H */
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp
index d86fb36709..e6f122f9f6 100644
--- a/engines/agi/cycle.cpp
+++ b/engines/agi/cycle.cpp
@@ -47,8 +47,8 @@ void AgiEngine::newRoom(int n) {
i = 0;
for (v = _game.viewTable; v < &_game.viewTable[MAX_VIEWTABLE]; v++) {
v->entry = i++;
- v->flags &= ~(ANIMATED | DRAWN);
- v->flags |= UPDATE;
+ v->flags &= ~(fAnimated | fDrawn);
+ v->flags |= fUpdate;
v->stepTime = 1;
v->stepTimeCount = 1;
v->cycleTime = 1;
@@ -220,7 +220,7 @@ int AgiEngine::mainCycle() {
}
// Click-to-walk mouse interface
- if (_game.playerControl && v->flags & ADJ_EGO_XY) {
+ if (_game.playerControl && v->flags & fAdjEgoXY) {
int toX = v->parm1;
int toY = v->parm2;
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index a0736d0cc3..5141ab761f 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -28,6 +28,7 @@
#include "engines/advancedDetector.h"
#include "common/config-manager.h"
#include "common/file.h"
+#include "common/md5.h"
#include "common/savefile.h"
#include "common/textconsole.h"
#include "graphics/thumbnail.h"
@@ -35,6 +36,9 @@
#include "agi/agi.h"
#include "agi/preagi.h"
+#include "agi/preagi_mickey.h"
+#include "agi/preagi_troll.h"
+#include "agi/preagi_winnie.h"
#include "agi/wagparser.h"
@@ -93,6 +97,14 @@ void AgiBase::initVersion() {
_gameVersion = _gameDescription->version;
}
+const char *AgiBase::getDiskName(uint16 id) {
+ for (int i = 0; _gameDescription->desc.filesDescriptions[i].fileName != NULL; i++)
+ if (_gameDescription->desc.filesDescriptions[i].fileType == id)
+ return _gameDescription->desc.filesDescriptions[i].fileName;
+
+ return "";
+}
+
}
static const PlainGameDescriptor agiGames[] = {
@@ -182,8 +194,19 @@ bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD
switch (gd->gameType) {
case Agi::GType_PreAGI:
- *engine = new Agi::PreAgiEngine(syst, gd);
+ switch (gd->gameID) {
+ case GID_MICKEY:
+ *engine = new Agi::MickeyEngine(syst, gd);
+ break;
+ case GID_TROLL:
+ *engine = new Agi::TrollEngine(syst, gd);
+ break;
+ case GID_WINNIE:
+ *engine = new Agi::WinnieEngine(syst, gd);
+ break;
+ }
break;
+ case Agi::GType_V1:
case Agi::GType_V2:
case Agi::GType_V3:
*engine = new Agi::AgiEngine(syst, gd);
@@ -258,12 +281,7 @@ SaveStateDescriptor AgiMetaEngine::querySaveMetaInfos(const char *target, int sl
char saveVersion = in->readByte();
if (saveVersion >= 4) {
- Graphics::Surface *thumbnail = new Graphics::Surface();
- assert(thumbnail);
- if (!Graphics::loadThumbnail(*in, *thumbnail)) {
- delete thumbnail;
- thumbnail = 0;
- }
+ Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*in);
desc.setThumbnail(thumbnail);
@@ -482,7 +500,9 @@ int AgiEngine::agiDetectGame() {
assert(_gameDescription != NULL);
- if (getVersion() <= 0x2999) {
+ if (getVersion() <= 0x2001) {
+ _loader = new AgiLoader_v1(this);
+ } else if (getVersion() <= 0x2999) {
_loader = new AgiLoader_v2(this);
} else {
_loader = new AgiLoader_v3(this);
diff --git a/engines/agi/detection_tables.h b/engines/agi/detection_tables.h
index cd3edf50c6..28e94075a6 100644
--- a/engines/agi/detection_tables.h
+++ b/engines/agi/detection_tables.h
@@ -37,7 +37,7 @@ using Common::GUIO_NONE;
gid, \
interp, \
features, \
- ver, \
+ ver \
}
#define GAME_LVFPNF(id,name,fname,md5,size,lang,ver,features,gid,platform,interp) { \
@@ -53,9 +53,10 @@ using Common::GUIO_NONE;
gid, \
interp, \
features, \
- ver, \
+ ver \
}
+#define BOOTER2(id,extra,fname,md5,size,ver,gid) GAME_LVFPN(id,extra,fname,md5,size,Common::EN_ANY,ver,0,gid,Common::kPlatformPC,GType_V2)
#define GAME(id,extra,md5,ver,gid) GAME_LVFPN(id,extra,"logdir",md5,-1,Common::EN_ANY,ver,0,gid,Common::kPlatformPC,GType_V2)
#define GAME3(id,extra,fname,md5,ver,gid) GAME_LVFPN(id,extra,fname,md5,-1,Common::EN_ANY,ver,0,gid,Common::kPlatformPC,GType_V3)
@@ -118,6 +119,69 @@ static const AGIGameDescription gameDescriptions[] = {
// AGI Demo for Kings Quest III and Space Quest I
GAME("agidemo", "Demo Kings Quest III and Space Quest I", "502e6bf96827b6c4d3e67c9cdccd1033", 0x2272, GID_AGIDEMO),
+ {
+ // Black Cauldron (PC 3.5" booter) 1.1J [AGI 1.12]
+ {
+ "bc",
+ "Booter 1.1J",
+ {
+ { "bc-d1.img", BooterDisk1, "1d29a82b41c9c7491e2b68d16864bd11", 368640},
+ { "bc-d2.img", BooterDisk2, "5568f7a52e787305656246f95e2aa375", 368640},
+ { NULL, 0, NULL, 0}
+ },
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO_NONE
+ },
+ GID_BC,
+ GType_V1,
+ 0,
+ 0x1120
+ },
+
+ {
+ // Black Cauldron (PC 3.5" booter) 1.1K [AGI 1.12]
+ {
+ "bc",
+ "Booter 1.1K",
+ {
+ { "bc-d1.img", BooterDisk1, "98a51d3a372baa9df288b6c0f0232567", 368640},
+ { "bc-d2.img", BooterDisk2, "5568f7a52e787305656246f95e2aa375", 368640},
+ { NULL, 0, NULL, 0}
+ },
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO_NONE
+ },
+ GID_BC,
+ GType_V1,
+ 0,
+ 0x1120
+ },
+
+ {
+ // Black Cauldron (PC 3.5" booter) 1.1M [AGI 1.12]
+ {
+ "bc",
+ "Booter 1.1M",
+ {
+ { "bc-d1.img", BooterDisk1, "edc0e5befbe5e44bb109cdf9137ee12d", 368640},
+ { "bc-d2.img", BooterDisk2, "5568f7a52e787305656246f95e2aa375", 368640},
+ { NULL, 0, NULL, 0}
+ },
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO_NONE
+ },
+ GID_BC,
+ GType_V1,
+ 0,
+ 0x1120
+ },
+
// Black Cauldron (Amiga) 2.00 6/14/87
GAME_P("bc", "2.00 1987-06-14", "7b01694af21213b4727bb94476f64eb5", 0x2440, GID_BC, Common::kPlatformAmiga),
@@ -143,9 +207,9 @@ static const AGIGameDescription gameDescriptions[] = {
// Black Cauldron (CoCo3 360k) [AGI 2.072]
GAME_PS("bc", "updated", "c4e1937f74e8100cd0152b904434d8b4", 357, 0x2440, GID_BC, Common::kPlatformCoCo3),
-// TODO
-// These aren't supposed to work now as they require unsupported agi engine 2.01
-#if 0
+ // Donald Duck's Playground (PC Booter) 1.0Q
+ BOOTER2("ddp", "Booter 1.0Q", "ddp.img", "f323f10abf8140ffb2668b09af2e7b87", 368640, 0x2001, GID_DDP),
+
// Donald Duck's Playground (Amiga) 1.0C
// Menus not tested
GAME_P("ddp", "1.0C 1987-04-27", "550971d196f65190a5c760d2479406ef", 0x2272, GID_DDP, Common::kPlatformAmiga),
@@ -157,7 +221,6 @@ static const AGIGameDescription gameDescriptions[] = {
// reported by Filippos (thebluegr) in bugreport #1654500
// Menus not tested
GAME_PS("ddp", "1.0C 1986-06-09", "550971d196f65190a5c760d2479406ef", 132, 0x2272, GID_DDP, Common::kPlatformPC),
-#endif
// Gold Rush! (Amiga) 1.01 1/13/89 aka 2.05 3/9/89 # 2.316
GAME3_PS("goldrush", "1.01 1989-01-13 aka 2.05 1989-03-09", "dirs", "a1d4de3e75c2688c1e2ca2634ffc3bd8", 2399, 0x3149, 0, GID_GOLDRUSH, Common::kPlatformAmiga),
@@ -196,7 +259,7 @@ static const AGIGameDescription gameDescriptions[] = {
GID_GOLDRUSH,
GType_V3,
GF_MACGOLDRUSH,
- 0x3149,
+ 0x3149
},
@@ -514,7 +577,7 @@ static const AGIGameDescription gameDescriptions[] = {
GID_SQ2,
GType_V2,
0,
- 0x2936,
+ 0x2936
},
@@ -659,7 +722,7 @@ static const AGIGameDescription gameDescriptions[] = {
GID_FANMADE,
GType_V2,
GF_AGDS,
- 0x2440,
+ 0x2440
},
{
@@ -676,7 +739,7 @@ static const AGIGameDescription gameDescriptions[] = {
GID_GETOUTTASQ,
GType_V2,
0,
- 0x2440,
+ 0x2440
},
FANMADE_F("Half-Death - Terror At White-Mesa", "b62c05d0ace878261392073f57ae788c", GF_AGIMOUSE),
@@ -831,7 +894,7 @@ static const AGIGameDescription gameDescriptions[] = {
GID_FANMADE,
GType_V3,
GF_FANMADE,
- 0x3149,
+ 0x3149
},
FANMADE_SVP("V - The Graphical Adventure", "1646eaade74f137a9041eb427a389969", 768, 0x2440, Common::kPlatformCoCo3),
@@ -859,7 +922,7 @@ static AGIGameDescription g_fallbackDesc = {
GID_FANMADE,
GType_V2,
GF_FANMADE,
- 0x2917,
+ 0x2917
};
} // End of namespace Agi
diff --git a/engines/agi/id.cpp b/engines/agi/id.cpp
index 00f8407529..dd370d4189 100644
--- a/engines/agi/id.cpp
+++ b/engines/agi/id.cpp
@@ -48,14 +48,17 @@ int AgiEngine::setupV2Game(int ver) {
// 'quit' takes 0 args for 2.089
if (ver == 0x2089)
- logicNamesCmd[0x86].numArgs = 0;
+// logicNamesCmd[0x86].numArgs = 0;
+ logicNamesCmd[0x86].args = "";
// 'print.at' and 'print.at.v' take 3 args before 2.272
// This is documented in the specs as only < 2.440, but it seems
// that KQ3 (2.272) needs a 'print.at' taking 4 args.
if (ver < 0x2272) {
- logicNamesCmd[0x97].numArgs = 3;
- logicNamesCmd[0x98].numArgs = 3;
+// logicNamesCmd[0x97].numArgs = 3;
+// logicNamesCmd[0x98].numArgs = 3;
+ logicNamesCmd[0x97].args = "vvv";
+ logicNamesCmd[0x98].args = "vvv";
}
return ec;
@@ -73,8 +76,10 @@ int AgiEngine::setupV3Game(int ver) {
// 'unknown173' also takes 1 arg for 3.002.068, not 0 args.
// Is this actually used anywhere? -- dsymonds
if (ver == 0x3086) {
- logicNamesCmd[0xb0].numArgs = 1;
- logicNamesCmd[0xad].numArgs = 1;
+// logicNamesCmd[0xb0].numArgs = 1;
+// logicNamesCmd[0xad].numArgs = 1;
+ logicNamesCmd[0xb0].args = "n";
+ logicNamesCmd[0xad].args = "n";
}
// FIXME: Apply this fix to other games also that use 2 arguments for command 182.
@@ -83,7 +88,8 @@ int AgiEngine::setupV3Game(int ver) {
// has been set to use AGI 3.149 in ScummVM so that's why this initialization is
// here and not in setupV2Game.
if (getGameID() == GID_GOLDRUSH && getPlatform() == Common::kPlatformAmiga)
- logicNamesCmd[182].numArgs = 2;
+// logicNamesCmd[182].numArgs = 2;
+ logicNamesCmd[182].args = "vv";
return ec;
}
diff --git a/engines/agi/keyboard.cpp b/engines/agi/keyboard.cpp
index f5810a6e8c..d899a6e202 100644
--- a/engines/agi/keyboard.cpp
+++ b/engines/agi/keyboard.cpp
@@ -180,7 +180,7 @@ int AgiEngine::handleController(int key) {
if (!(getFeatures() & GF_AGIMOUSE)) {
// Handle mouse button events
if (key == BUTTON_LEFT) {
- v->flags |= ADJ_EGO_XY;
+ v->flags |= fAdjEgoXY;
v->parm1 = WIN_TO_PIC_X(_mouse.x);
v->parm2 = WIN_TO_PIC_Y(_mouse.y);
return true;
@@ -188,7 +188,7 @@ int AgiEngine::handleController(int key) {
}
if (d || key == KEY_STATIONARY) {
- v->flags &= ~ADJ_EGO_XY;
+ v->flags &= ~fAdjEgoXY;
v->direction = v->direction == d ? 0 : d;
return true;
}
diff --git a/engines/agi/loader_v1.cpp b/engines/agi/loader_v1.cpp
new file mode 100644
index 0000000000..c6a3e66705
--- /dev/null
+++ b/engines/agi/loader_v1.cpp
@@ -0,0 +1,329 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "agi/agi.h"
+#include "common/md5.h"
+
+#define IMAGE_SIZE 368640 // = 40 * 2 * 9 * 512 = tracks * sides * sectors * sector size
+#define SECTOR_OFFSET(s) ((s) * 512)
+
+#define DDP_BASE_SECTOR 0x1C2
+#define DDP_LOGDIR_SEC SECTOR_OFFSET(171) + 5
+#define DDP_LOGDIR_MAX 43
+#define DDP_PICDIR_SEC SECTOR_OFFSET(180) + 5
+#define DDP_PICDIR_MAX 30
+#define DDP_VIEWDIR_SEC SECTOR_OFFSET(189) + 5
+#define DDP_VIEWDIR_MAX 171
+#define DDP_SNDDIR_SEC SECTOR_OFFSET(198) + 5
+#define DDP_SNDDIR_MAX 64
+
+#define BC_LOGDIR_SEC SECTOR_OFFSET(90) + 5
+#define BC_LOGDIR_MAX 118
+#define BC_VIEWDIR_SEC SECTOR_OFFSET(96) + 5
+#define BC_VIEWDIR_MAX 180
+#define BC_PICDIR_SEC SECTOR_OFFSET(93) + 8
+#define BC_PICDIR_MAX 117
+#define BC_SNDDIR_SEC SECTOR_OFFSET(99) + 5
+#define BC_SNDDIR_MAX 29
+#define BC_WORDS SECTOR_OFFSET(0x26D) + 5
+#define BC_OBJECTS SECTOR_OFFSET(0x1E6) + 3
+
+namespace Agi {
+
+
+AgiLoader_v1::AgiLoader_v1(AgiEngine *vm) {
+ _vm = vm;
+}
+
+int AgiLoader_v1::detectGame() {
+ // Find filenames for the disk images
+ _filenameDisk0 = _vm->getDiskName(BooterDisk1);
+ _filenameDisk1 = _vm->getDiskName(BooterDisk2);
+
+ return _vm->setupV2Game(_vm->getVersion());
+}
+
+int AgiLoader_v1::loadDir_DDP(AgiDir *agid, int offset, int max) {
+ Common::File fp;
+
+ if (!fp.open(_filenameDisk0))
+ return errBadFileOpen;
+
+ // Cleanup
+ for (int i = 0; i < MAX_DIRS; i++) {
+ agid[i].volume = 0xFF;
+ agid[i].offset = _EMPTY;
+ }
+
+ fp.seek(offset, SEEK_SET);
+ for (int i = 0; i <= max; i++) {
+ int b0 = fp.readByte();
+ int b1 = fp.readByte();
+ int b2 = fp.readByte();
+
+ if (b0 == 0xFF && b1 == 0xFF && b2 == 0xFF) {
+ agid[i].volume = 0xFF;
+ agid[i].offset = _EMPTY;
+ } else {
+ int sec = (DDP_BASE_SECTOR + (((b0 & 0xF) << 8) | b1)) >> 1;
+ int off = ((b1 & 0x1) << 8) | b2;
+ agid[i].volume = 0;
+ agid[i].offset = SECTOR_OFFSET(sec) + off;
+ }
+ }
+
+ fp.close();
+
+ return errOK;
+}
+
+int AgiLoader_v1::loadDir_BC(AgiDir *agid, int offset, int max) {
+ Common::File fp;
+
+ if (!fp.open(_filenameDisk0))
+ return errBadFileOpen;
+
+ // Cleanup
+ for (int i = 0; i < MAX_DIRS; i++) {
+ agid[i].volume = 0xFF;
+ agid[i].offset = _EMPTY;
+ }
+
+ fp.seek(offset, SEEK_SET);
+ for (int i = 0; i <= max; i++) {
+ int b0 = fp.readByte();
+ int b1 = fp.readByte();
+ int b2 = fp.readByte();
+
+ if (b0 == 0xFF && b1 == 0xFF && b2 == 0xFF) {
+ agid[i].volume = 0xFF;
+ agid[i].offset = _EMPTY;
+ } else {
+ int sec = (b0 & 0x3F) * 18 + ((b1 >> 1) & 0x1) * 9 + ((b1 >> 2) & 0x1F) - 1;
+ int off = ((b1 & 0x1) << 8) | b2;
+ int vol = (b0 & 0xC0) >> 6;
+ agid[i].volume = 0;
+ agid[i].offset = (vol == 2) * IMAGE_SIZE + SECTOR_OFFSET(sec) + off;
+ }
+ }
+
+ fp.close();
+
+ return errOK;
+}
+
+int AgiLoader_v1::init() {
+ int ec = errOK;
+
+ switch (_vm->getGameID()) {
+ case GID_DDP:
+ ec = loadDir_DDP(_vm->_game.dirLogic, DDP_LOGDIR_SEC, DDP_LOGDIR_MAX);
+ if (ec == errOK)
+ ec = loadDir_DDP(_vm->_game.dirPic, DDP_PICDIR_SEC, DDP_PICDIR_MAX);
+ if (ec == errOK)
+ ec = loadDir_DDP(_vm->_game.dirView, DDP_VIEWDIR_SEC, DDP_VIEWDIR_MAX);
+ if (ec == errOK)
+ ec = loadDir_DDP(_vm->_game.dirSound, DDP_SNDDIR_SEC, DDP_SNDDIR_MAX);
+ break;
+
+ case GID_BC:
+ ec = loadDir_BC(_vm->_game.dirLogic, BC_LOGDIR_SEC, BC_LOGDIR_MAX);
+ if (ec == errOK)
+ ec = loadDir_BC(_vm->_game.dirPic, BC_PICDIR_SEC, BC_PICDIR_MAX);
+ if (ec == errOK)
+ ec = loadDir_BC(_vm->_game.dirView, BC_VIEWDIR_SEC, BC_VIEWDIR_MAX);
+ if (ec == errOK)
+ ec = loadDir_BC(_vm->_game.dirSound, BC_SNDDIR_SEC, BC_SNDDIR_MAX);
+ break;
+ }
+
+ return ec;
+}
+
+int AgiLoader_v1::deinit() {
+ int ec = errOK;
+ return ec;
+}
+
+uint8 *AgiLoader_v1::loadVolRes(struct AgiDir *agid) {
+ uint8 *data = NULL;
+ Common::File fp;
+ int offset = agid->offset;
+
+ if (offset == _EMPTY)
+ return NULL;
+
+ if (offset > IMAGE_SIZE) {
+ fp.open(_filenameDisk1);
+ offset -= IMAGE_SIZE;
+ } else {
+ fp.open(_filenameDisk0);
+ }
+
+ fp.seek(offset, SEEK_SET);
+
+ int signature = fp.readUint16BE();
+ if (signature != 0x1234) {
+ warning("AgiLoader_v1::loadVolRes: bad signature %04x", signature);
+ return NULL;
+ }
+
+ fp.readByte();
+ agid->len = fp.readUint16LE();
+ data = (uint8 *)calloc(1, agid->len + 32);
+ fp.read(data, agid->len);
+
+ fp.close();
+
+ return data;
+}
+
+int AgiLoader_v1::loadResource(int t, int n) {
+ int ec = errOK;
+ uint8 *data = NULL;
+
+ debugC(3, kDebugLevelResources, "(t = %d, n = %d)", t, n);
+ if (n > MAX_DIRS)
+ return errBadResource;
+
+ switch (t) {
+ case rLOGIC:
+ if (~_vm->_game.dirLogic[n].flags & RES_LOADED) {
+ debugC(3, kDebugLevelResources, "loading logic resource %d", n);
+ unloadResource(rLOGIC, n);
+
+ // load raw resource into data
+ data = loadVolRes(&_vm->_game.dirLogic[n]);
+
+ _vm->_game.logics[n].data = data;
+ ec = data ? _vm->decodeLogic(n) : errBadResource;
+
+ _vm->_game.logics[n].sIP = 2;
+ }
+
+ // if logic was cached, we get here
+ // reset code pointers incase it was cached
+
+ _vm->_game.logics[n].cIP = _vm->_game.logics[n].sIP;
+ break;
+ case rPICTURE:
+ // if picture is currently NOT loaded *OR* cacheing is off,
+ // unload the resource (caching == off) and reload it
+
+ debugC(3, kDebugLevelResources, "loading picture resource %d", n);
+ if (_vm->_game.dirPic[n].flags & RES_LOADED)
+ break;
+
+ // if loaded but not cached, unload it
+ // if cached but not loaded, etc
+ unloadResource(rPICTURE, n);
+ data = loadVolRes(&_vm->_game.dirPic[n]);
+
+ if (data != NULL) {
+ _vm->_game.pictures[n].rdata = data;
+ _vm->_game.dirPic[n].flags |= RES_LOADED;
+ } else {
+ ec = errBadResource;
+ }
+ break;
+ case rSOUND:
+ debugC(3, kDebugLevelResources, "loading sound resource %d", n);
+ if (_vm->_game.dirSound[n].flags & RES_LOADED)
+ break;
+
+ data = loadVolRes(&_vm->_game.dirSound[n]);
+
+ if (data != NULL) {
+ // Freeing of the raw resource from memory is delegated to the createFromRawResource-function
+ _vm->_game.sounds[n] = AgiSound::createFromRawResource(data, _vm->_game.dirSound[n].len, n, *_vm->_sound, _vm->_soundemu);
+ _vm->_game.dirSound[n].flags |= RES_LOADED;
+ } else {
+ ec = errBadResource;
+ }
+ break;
+ case rVIEW:
+ // Load a VIEW resource into memory...
+ // Since VIEWS alter the view table ALL the time
+ // can we cache the view? or must we reload it all
+ // the time?
+ if (_vm->_game.dirView[n].flags & RES_LOADED)
+ break;
+
+ debugC(3, kDebugLevelResources, "loading view resource %d", n);
+ unloadResource(rVIEW, n);
+ data = loadVolRes(&_vm->_game.dirView[n]);
+ if (data) {
+ _vm->_game.views[n].rdata = data;
+ _vm->_game.dirView[n].flags |= RES_LOADED;
+ ec = _vm->decodeView(n);
+ } else {
+ ec = errBadResource;
+ }
+ break;
+ default:
+ ec = errBadResource;
+ break;
+ }
+
+ return ec;
+}
+
+int AgiLoader_v1::unloadResource(int t, int n) {
+ switch (t) {
+ case rLOGIC:
+ _vm->unloadLogic(n);
+ break;
+ case rPICTURE:
+ _vm->_picture->unloadPicture(n);
+ break;
+ case rVIEW:
+ _vm->unloadView(n);
+ break;
+ case rSOUND:
+ _vm->_sound->unloadSound(n);
+ break;
+ }
+
+ return errOK;
+}
+
+int AgiLoader_v1::loadObjects(const char *fname) {
+ if (_vm->getGameID() == GID_BC) {
+ Common::File f;
+ f.open(_filenameDisk0);
+ f.seek(BC_OBJECTS, SEEK_SET);
+ return _vm->loadObjects(f);
+ }
+ return errOK;
+}
+
+int AgiLoader_v1::loadWords(const char *fname) {
+ if (_vm->getGameID() == GID_BC) {
+ Common::File f;
+ f.open(_filenameDisk0);
+ f.seek(BC_WORDS, SEEK_SET);
+ return _vm->loadWords_v1(f);
+ }
+ return errOK;
+}
+
+}
diff --git a/engines/agi/module.mk b/engines/agi/module.mk
index 2339d1019f..68d86f7b2e 100644
--- a/engines/agi/module.mk
+++ b/engines/agi/module.mk
@@ -11,6 +11,7 @@ MODULE_OBJS := \
id.o \
inv.o \
keyboard.o \
+ loader_v1.o \
loader_v2.o \
loader_v3.o \
logic.o \
@@ -18,12 +19,12 @@ MODULE_OBJS := \
menu.o \
motion.o \
objects.o \
+ opcodes.o \
op_cmd.o \
op_dbg.o \
op_test.o \
picture.o \
preagi.o \
- preagi_common.o \
preagi_mickey.o \
preagi_troll.o \
preagi_winnie.o \
diff --git a/engines/agi/motion.cpp b/engines/agi/motion.cpp
index 261a7f3e61..e4de232267 100644
--- a/engines/agi/motion.cpp
+++ b/engines/agi/motion.cpp
@@ -52,9 +52,9 @@ void AgiEngine::changePos(VtEntry *v) {
y += v->stepSize * dy[v->direction];
if (checkBlock(x, y) == b) {
- v->flags &= ~MOTION;
+ v->flags &= ~fMotion;
} else {
- v->flags |= MOTION;
+ v->flags |= fMotion;
v->direction = 0;
if (isEgoView(v))
_game.vars[vEgoDir] = 0;
@@ -63,7 +63,7 @@ void AgiEngine::changePos(VtEntry *v) {
void AgiEngine::motionWander(VtEntry *v) {
if (v->parm1--) {
- if (~v->flags & DIDNT_MOVE)
+ if (~v->flags & fDidntMove)
return;
}
@@ -94,14 +94,14 @@ void AgiEngine::motionFollowEgo(VtEntry *v) {
// Already at ego coordinates
if (dir == 0) {
v->direction = 0;
- v->motion = MOTION_NORMAL;
+ v->motion = kMotionNormal;
setflag(v->parm2, true);
return;
}
if (v->parm3 == 0xff) {
v->parm3 = 0;
- } else if (v->flags & DIDNT_MOVE) {
+ } else if (v->flags & fDidntMove) {
int d;
while ((v->direction = _rnd->getRandomNumber(8)) == 0) {
@@ -152,18 +152,20 @@ void AgiEngine::motionMoveObj(VtEntry *v) {
void AgiEngine::checkMotion(VtEntry *v) {
switch (v->motion) {
- case MOTION_WANDER:
+ case kMotionNormal:
+ break;
+ case kMotionWander:
motionWander(v);
break;
- case MOTION_FOLLOW_EGO:
+ case kMotionFollowEgo:
motionFollowEgo(v);
break;
- case MOTION_MOVE_OBJ:
+ case kMotionMoveObj:
motionMoveObj(v);
break;
}
- if ((_game.block.active && (~v->flags & IGNORE_BLOCKS)) && v->direction)
+ if ((_game.block.active && (~v->flags & fIgnoreBlocks)) && v->direction)
changePos(v);
}
@@ -178,7 +180,7 @@ void AgiEngine::checkAllMotions() {
VtEntry *v;
for (v = _game.viewTable; v < &_game.viewTable[MAX_VIEWTABLE]; v++) {
- if ((v->flags & (ANIMATED | UPDATE | DRAWN)) == (ANIMATED | UPDATE | DRAWN)
+ if ((v->flags & (fAnimated | fUpdate | fDrawn)) == (fAnimated | fUpdate | fDrawn)
&& v->stepTimeCount == 1) {
checkMotion(v);
}
@@ -192,11 +194,11 @@ void AgiEngine::checkAllMotions() {
* @param v Pointer to view table entry
*/
void AgiEngine::inDestination(VtEntry *v) {
- if (v->motion == MOTION_MOVE_OBJ) {
+ if (v->motion == kMotionMoveObj) {
v->stepSize = v->parm3;
setflag(v->parm4, true);
}
- v->motion = MOTION_NORMAL;
+ v->motion = kMotionNormal;
if (isEgoView(v))
_game.playerControl = true;
}
@@ -204,7 +206,7 @@ void AgiEngine::inDestination(VtEntry *v) {
/**
* Wrapper for static function motion_moveobj().
* This function is used by cmd_move_object() in the first motion cycle
- * after setting the motion mode to MOTION_MOVE_OBJ.
+ * after setting the motion mode to kMotionMoveObj.
* @param v Pointer to view table entry
*/
void AgiEngine::moveObj(VtEntry *v) {
diff --git a/engines/agi/objects.cpp b/engines/agi/objects.cpp
index e04c9742f3..efc8645287 100644
--- a/engines/agi/objects.cpp
+++ b/engines/agi/objects.cpp
@@ -34,7 +34,7 @@ int AgiEngine::allocObjects(int n) {
}
int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) {
- unsigned int i, so, padsize;
+ unsigned int i, so, padsize, spos;
padsize = _game.gameFlags & ID_AMIGA ? 4 : 3;
@@ -64,11 +64,12 @@ int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) {
return errNotEnoughMemory;
// build the object list
- for (i = 0, so = padsize; i < _game.numObjects; i++, so += padsize) {
+ spos = getVersion() >= 0x2000 ? padsize : 0;
+ for (i = 0, so = spos; i < _game.numObjects; i++, so += padsize) {
int offset;
(_objects + i)->location = *(mem + so + 2);
- offset = READ_LE_UINT16(mem + so) + padsize;
+ offset = READ_LE_UINT16(mem + so) + spos;
if ((uint) offset < flen) {
(_objects + i)->name = (char *)strdup((const char *)mem + offset);
@@ -84,20 +85,33 @@ int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) {
int AgiEngine::loadObjects(const char *fname) {
Common::File fp;
- uint32 flen;
- uint8 *mem;
-
- _objects = NULL;
- _game.numObjects = 0;
debugC(5, kDebugLevelResources, "(Loading objects '%s')", fname);
if (!fp.open(fname))
return errBadFileOpen;
- fp.seek(0, SEEK_END);
- flen = fp.pos();
- fp.seek(0, SEEK_SET);
+ return readObjects(fp, fp.size());
+}
+
+/**
+ * Loads an object file that is in the common VOL resource format. Expects
+ * the file pointer to point to the last field in header, ie. file length.
+ * This is used at least by the V1 booter games.
+ */
+int AgiEngine::loadObjects(Common::File &fp) {
+ int flen = fp.readUint16LE();
+ return readObjects(fp, flen);
+}
+
+/**
+ * Read and decode objects, and store them in the internal structure.
+ *
+ * @param fp File pointer
+ * @param flen File length
+ */
+int AgiEngine::readObjects(Common::File &fp, int flen) {
+ uint8 *mem;
if ((mem = (uint8 *)calloc(1, flen + 32)) == NULL) {
fp.close();
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index bde62fe2d9..17addc0c05 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -41,23 +41,36 @@ namespace Agi {
#define p5 (p[5])
#define p6 (p[6])
-#define ip _curLogic->cIP
-#define vt _game.viewTable[p0]
-#define vt_v _game.viewTable[_game.vars[p0]]
-
-#define _v _game.vars
-
-void AgiEngine::cmd_increment(uint8 *p) {
- if (_v[p0] != 0xff)
- ++_v[p0];
+#define code state->_curLogic->data
+#define ip state->_curLogic->cIP
+#define vt state->viewTable[p0]
+#define vt_v state->viewTable[state->vars[p0]]
+
+#define _v state->vars
+
+#define getGameID() state->_vm->getGameID()
+#define getFeatures() state->_vm->getFeatures()
+#define getVersion() state->_vm->getVersion()
+#define getLanguage() state->_vm->getLanguage()
+#define setflag(a,b) state->_vm->setflag(a,b)
+#define getflag(a) state->_vm->getflag(a)
+
+void cmdIncrement(AgiGame *state, uint8 *p) {
+ if (getVersion() < 0x2000) {
+ if (_v[p0] < 0xf0)
+ ++_v[p0];
+ } else {
+ if (_v[p0] != 0xff)
+ ++_v[p0];
+ }
}
-void AgiEngine::cmd_decrement(uint8 *p) {
+void cmdDecrement(AgiGame *state, uint8 *p) {
if (_v[p0] != 0)
--_v[p0];
}
-void AgiEngine::cmd_assignn(uint8 *p) {
+void cmdAssignN(AgiGame *state, uint8 *p) {
_v[p0] = p1;
// WORKAROUND for a bug in fan _game "Get outta SQ"
@@ -71,84 +84,100 @@ void AgiEngine::cmd_assignn(uint8 *p) {
_v[p0] = 8;
}
-void AgiEngine::cmd_addn(uint8 *p) {
+void cmdAddN(AgiGame *state, uint8 *p) {
_v[p0] += p1;
}
-void AgiEngine::cmd_subn(uint8 *p) {
+void cmdSubN(AgiGame *state, uint8 *p) {
_v[p0] -= p1;
}
-void AgiEngine::cmd_assignv(uint8 *p) {
+void cmdAssignV(AgiGame *state, uint8 *p) {
_v[p0] = _v[p1];
}
-void AgiEngine::cmd_addv(uint8 *p) {
+void cmdAddV(AgiGame *state, uint8 *p) {
_v[p0] += _v[p1];
}
-void AgiEngine::cmd_subv(uint8 *p) {
+void cmdSubV(AgiGame *state, uint8 *p) {
_v[p0] -= _v[p1];
}
-void AgiEngine::cmd_mul_n(uint8 *p) {
+void cmdMulN(AgiGame *state, uint8 *p) {
_v[p0] *= p1;
}
-void AgiEngine::cmd_mul_v(uint8 *p) {
+void cmdMulV(AgiGame *state, uint8 *p) {
_v[p0] *= _v[p1];
}
-void AgiEngine::cmd_div_n(uint8 *p) {
+void cmdDivN(AgiGame *state, uint8 *p) {
_v[p0] /= p1;
}
-void AgiEngine::cmd_div_v(uint8 *p) {
+void cmdDivV(AgiGame *state, uint8 *p) {
_v[p0] /= _v[p1];
}
-void AgiEngine::cmd_random(uint8 *p) {
- _v[p2] = _rnd->getRandomNumber(p1 - p0) + p0;
+void cmdRandomV1(AgiGame *state, uint8 *p) {
+ _v[p0] = state->_vm->_rnd->getRandomNumber(250);
+}
+
+void cmdRandom(AgiGame *state, uint8 *p) {
+ _v[p2] = state->_vm->_rnd->getRandomNumber(p1 - p0) + p0;
}
-void AgiEngine::cmd_lindirectn(uint8 *p) {
+void cmdLindirectN(AgiGame *state, uint8 *p) {
_v[_v[p0]] = p1;
}
-void AgiEngine::cmd_lindirectv(uint8 *p) {
+void cmdLindirectV(AgiGame *state, uint8 *p) {
_v[_v[p0]] = _v[p1];
}
-void AgiEngine::cmd_rindirect(uint8 *p) {
+void cmdRindirect(AgiGame *state, uint8 *p) {
_v[p0] = _v[_v[p1]];
}
-void AgiEngine::cmd_set(uint8 *p) {
+void cmdSet(AgiGame *state, uint8 *p) {
setflag(*p, true);
}
-void AgiEngine::cmd_reset(uint8 *p) {
+void cmdReset(AgiGame *state, uint8 *p) {
setflag(*p, false);
}
-void AgiEngine::cmd_toggle(uint8 *p) {
+void cmdToggle(AgiGame *state, uint8 *p) {
setflag(*p, !getflag(*p));
}
-void AgiEngine::cmd_set_v(uint8 *p) {
- setflag(_v[p0], true);
+void cmdSetV(AgiGame *state, uint8 *p) {
+ if (getVersion() < 0x2000) {
+ _v[p0] = 1;
+ } else {
+ setflag(_v[p0], true);
+ }
}
-void AgiEngine::cmd_reset_v(uint8 *p) {
- setflag(_v[p0], false);
+void cmdResetV(AgiGame *state, uint8 *p) {
+ if (getVersion() < 0x2000) {
+ _v[p0] = 0;
+ } else {
+ setflag(_v[p0], false);
+ }
}
-void AgiEngine::cmd_toggle_v(uint8 *p) {
- setflag(_v[p0], !getflag(_v[p0]));
+void cmdToggleV(AgiGame *state, uint8 *p) {
+ if (getVersion() < 0x2000) {
+ _v[p0] ^= 1;
+ } else {
+ setflag(_v[p0], !getflag(_v[p0]));
+ }
}
-void AgiEngine::cmd_new_room(uint8 *p) {
- newRoom(p0);
+void cmdNewRoom(AgiGame *state, uint8 *p) {
+ state->_vm->newRoom(p0);
// WORKAROUND: Works around intro skipping bug (#1737343) in Gold Rush.
// Intro was skipped because the enter-keypress finalizing the entering
@@ -160,83 +189,83 @@ void AgiEngine::cmd_new_room(uint8 *p) {
// loaded so that no keys from the copy protection scene can be left
// over to cause the intro to skip to the _game's start.
if (getGameID() == GID_GOLDRUSH && p0 == 73)
- _game.keypress = 0;
+ state->keypress = 0;
}
-void AgiEngine::cmd_new_room_f(uint8 *p) {
- newRoom(_v[p0]);
+void cmdNewRoomF(AgiGame *state, uint8 *p) {
+ state->_vm->newRoom(_v[p0]);
}
-void AgiEngine::cmd_load_view(uint8 *p) {
- agiLoadResource(rVIEW, p0);
+void cmdLoadView(AgiGame *state, uint8 *p) {
+ state->_vm->agiLoadResource(rVIEW, p0);
}
-void AgiEngine::cmd_load_logic(uint8 *p) {
- agiLoadResource(rLOGIC, p0);
+void cmdLoadLogic(AgiGame *state, uint8 *p) {
+ state->_vm->agiLoadResource(rLOGIC, p0);
}
-void AgiEngine::cmd_load_sound(uint8 *p) {
- agiLoadResource(rSOUND, p0);
+void cmdLoadSound(AgiGame *state, uint8 *p) {
+ state->_vm->agiLoadResource(rSOUND, p0);
}
-void AgiEngine::cmd_load_view_f(uint8 *p) {
- agiLoadResource(rVIEW, _v[p0]);
+void cmdLoadViewF(AgiGame *state, uint8 *p) {
+ state->_vm->agiLoadResource(rVIEW, _v[p0]);
}
-void AgiEngine::cmd_load_logic_f(uint8 *p) {
- agiLoadResource(rLOGIC, _v[p0]);
+void cmdLoadLogicF(AgiGame *state, uint8 *p) {
+ state->_vm->agiLoadResource(rLOGIC, _v[p0]);
}
-void AgiEngine::cmd_discard_view(uint8 *p) {
- agiUnloadResource(rVIEW, p0);
+void cmdDiscardView(AgiGame *state, uint8 *p) {
+ state->_vm->agiUnloadResource(rVIEW, p0);
}
-void AgiEngine::cmd_object_on_anything(uint8 *p) {
- vt.flags &= ~(ON_WATER | ON_LAND);
+void cmdObjectOnAnything(AgiGame *state, uint8 *p) {
+ vt.flags &= ~(fOnWater | fOnLand);
}
-void AgiEngine::cmd_object_on_land(uint8 *p) {
- vt.flags |= ON_LAND;
+void cmdObjectOnLand(AgiGame *state, uint8 *p) {
+ vt.flags |= fOnLand;
}
-void AgiEngine::cmd_object_on_water(uint8 *p) {
- vt.flags |= ON_WATER;
+void cmdObjectOnWater(AgiGame *state, uint8 *p) {
+ vt.flags |= fOnWater;
}
-void AgiEngine::cmd_observe_horizon(uint8 *p) {
- vt.flags &= ~IGNORE_HORIZON;
+void cmdObserveHorizon(AgiGame *state, uint8 *p) {
+ vt.flags &= ~fIgnoreHorizon;
}
-void AgiEngine::cmd_ignore_horizon(uint8 *p) {
- vt.flags |= IGNORE_HORIZON;
+void cmdIgnoreHorizon(AgiGame *state, uint8 *p) {
+ vt.flags |= fIgnoreHorizon;
}
-void AgiEngine::cmd_observe_objs(uint8 *p) {
- vt.flags &= ~IGNORE_OBJECTS;
+void cmdObserveObjs(AgiGame *state, uint8 *p) {
+ vt.flags &= ~fIgnoreObjects;
}
-void AgiEngine::cmd_ignore_objs(uint8 *p) {
- vt.flags |= IGNORE_OBJECTS;
+void cmdIgnoreObjs(AgiGame *state, uint8 *p) {
+ vt.flags |= fIgnoreObjects;
}
-void AgiEngine::cmd_observe_blocks(uint8 *p) {
- vt.flags &= ~IGNORE_BLOCKS;
+void cmdObserveBlocks(AgiGame *state, uint8 *p) {
+ vt.flags &= ~fIgnoreBlocks;
}
-void AgiEngine::cmd_ignore_blocks(uint8 *p) {
- vt.flags |= IGNORE_BLOCKS;
+void cmdIgnoreBlocks(AgiGame *state, uint8 *p) {
+ vt.flags |= fIgnoreBlocks;
}
-void AgiEngine::cmd_set_horizon(uint8 *p) {
- _game.horizon = p0;
+void cmdSetHorizon(AgiGame *state, uint8 *p) {
+ state->horizon = p0;
}
-void AgiEngine::cmd_get_priority(uint8 *p) {
+void cmdGetPriority(AgiGame *state, uint8 *p) {
_v[p1] = vt.priority;
}
-void AgiEngine::cmd_set_priority(uint8 *p) {
- vt.flags |= FIXED_PRIORITY;
+void cmdSetPriority(AgiGame *state, uint8 *p) {
+ vt.flags |= fFixedPriority;
vt.priority = p1;
// WORKAROUND: this fixes bug #1712585 in KQ4 (dwarf sprite priority)
@@ -253,250 +282,257 @@ void AgiEngine::cmd_set_priority(uint8 *p) {
// Therefore, this workaround only affects that specific part of this scene
// Ego is set to object 19 by script 54
if (getGameID() == GID_KQ4 && vt.currentView == 152) {
- _game.viewTable[19].flags |= FIXED_PRIORITY;
- _game.viewTable[19].priority = 7;
+ state->viewTable[19].flags |= fFixedPriority;
+ state->viewTable[19].priority = 7;
}
}
-void AgiEngine::cmd_set_priority_f(uint8 *p) {
- vt.flags |= FIXED_PRIORITY;
+void cmdSetPriorityF(AgiGame *state, uint8 *p) {
+ vt.flags |= fFixedPriority;
vt.priority = _v[p1];
}
-void AgiEngine::cmd_release_priority(uint8 *p) {
- vt.flags &= ~FIXED_PRIORITY;
+void cmdReleasePriority(AgiGame *state, uint8 *p) {
+ vt.flags &= ~fFixedPriority;
}
-void AgiEngine::cmd_set_upper_left(uint8 *p) { // do nothing (AGI 2.917)
+void cmdSetUpperLeft(AgiGame *state, uint8 *p) { // do nothing (AGI 2.917)
}
-void AgiEngine::cmd_start_update(uint8 *p) {
- startUpdate(&vt);
+void cmdStartUpdate(AgiGame *state, uint8 *p) {
+ state->_vm->startUpdate(&vt);
}
-void AgiEngine::cmd_stop_update(uint8 *p) {
- stopUpdate(&vt);
+void cmdStopUpdate(AgiGame *state, uint8 *p) {
+ state->_vm->stopUpdate(&vt);
}
-void AgiEngine::cmd_current_view(uint8 *p) {
+void cmdCurrentView(AgiGame *state, uint8 *p) {
_v[p1] = vt.currentView;
}
-void AgiEngine::cmd_current_cel(uint8 *p) {
+void cmdCurrentCel(AgiGame *state, uint8 *p) {
_v[p1] = vt.currentCel;
debugC(4, kDebugLevelScripts, "v%d=%d", p1, _v[p1]);
}
-void AgiEngine::cmd_current_loop(uint8 *p) {
+void cmdCurrentLoop(AgiGame *state, uint8 *p) {
_v[p1] = vt.currentLoop;
}
-void AgiEngine::cmd_last_cel(uint8 *p) {
+void cmdLastCel(AgiGame *state, uint8 *p) {
_v[p1] = vt.loopData->numCels - 1;
}
-void AgiEngine::cmd_set_cel(uint8 *p) {
- setCel(&vt, p1);
- vt.flags &= ~DONTUPDATE;
+void cmdSetCel(AgiGame *state, uint8 *p) {
+ state->_vm->setCel(&vt, p1);
+
+ if (getVersion() >= 0x2000) {
+ vt.flags &= ~fDontupdate;
+ }
}
-void AgiEngine::cmd_set_cel_f(uint8 *p) {
- setCel(&vt, _v[p1]);
- vt.flags &= ~DONTUPDATE;
+void cmdSetCelF(AgiGame *state, uint8 *p) {
+ state->_vm->setCel(&vt, _v[p1]);
+ vt.flags &= ~fDontupdate;
}
-void AgiEngine::cmd_set_view(uint8 *p) {
- setView(&vt, p1);
+void cmdSetView(AgiGame *state, uint8 *p) {
+ state->_vm->setView(&vt, p1);
}
-void AgiEngine::cmd_set_view_f(uint8 *p) {
- setView(&vt, _v[p1]);
+void cmdSetViewF(AgiGame *state, uint8 *p) {
+ state->_vm->setView(&vt, _v[p1]);
}
-void AgiEngine::cmd_set_loop(uint8 *p) {
- setLoop(&vt, p1);
+void cmdSetLoop(AgiGame *state, uint8 *p) {
+ state->_vm->setLoop(&vt, p1);
}
-void AgiEngine::cmd_set_loop_f(uint8 *p) {
- setLoop(&vt, _v[p1]);
+void cmdSetLoopF(AgiGame *state, uint8 *p) {
+ state->_vm->setLoop(&vt, _v[p1]);
}
-void AgiEngine::cmd_number_of_loops(uint8 *p) {
+void cmdNumberOfLoops(AgiGame *state, uint8 *p) {
_v[p1] = vt.numLoops;
}
-void AgiEngine::cmd_fix_loop(uint8 *p) {
- vt.flags |= FIX_LOOP;
+void cmdFixLoop(AgiGame *state, uint8 *p) {
+ vt.flags |= fFixLoop;
}
-void AgiEngine::cmd_release_loop(uint8 *p) {
- vt.flags &= ~FIX_LOOP;
+void cmdReleaseLoop(AgiGame *state, uint8 *p) {
+ vt.flags &= ~fFixLoop;
}
-void AgiEngine::cmd_step_size(uint8 *p) {
+void cmdStepSize(AgiGame *state, uint8 *p) {
vt.stepSize = _v[p1];
}
-void AgiEngine::cmd_step_time(uint8 *p) {
+void cmdStepTime(AgiGame *state, uint8 *p) {
vt.stepTime = vt.stepTimeCount = _v[p1];
}
-void AgiEngine::cmd_cycle_time(uint8 *p) {
+void cmdCycleTime(AgiGame *state, uint8 *p) {
vt.cycleTime = vt.cycleTimeCount = _v[p1];
}
-void AgiEngine::cmd_stop_cycling(uint8 *p) {
- vt.flags &= ~CYCLING;
+void cmdStopCycling(AgiGame *state, uint8 *p) {
+ vt.flags &= ~fCycling;
}
-void AgiEngine::cmd_start_cycling(uint8 *p) {
- vt.flags |= CYCLING;
+void cmdStartCycling(AgiGame *state, uint8 *p) {
+ vt.flags |= fCycling;
}
-void AgiEngine::cmd_normal_cycle(uint8 *p) {
- vt.cycle = CYCLE_NORMAL;
- vt.flags |= CYCLING;
+void cmdNormalCycle(AgiGame *state, uint8 *p) {
+ vt.cycle = kCycleNormal;
+ vt.flags |= fCycling;
}
-void AgiEngine::cmd_reverse_cycle(uint8 *p) {
- vt.cycle = CYCLE_REVERSE;
- vt.flags |= CYCLING;
+void cmdReverseCycle(AgiGame *state, uint8 *p) {
+ vt.cycle = kCycleReverse;
+ vt.flags |= fCycling;
}
-void AgiEngine::cmd_set_dir(uint8 *p) {
+void cmdSetDir(AgiGame *state, uint8 *p) {
vt.direction = _v[p1];
}
-void AgiEngine::cmd_get_dir(uint8 *p) {
+void cmdGetDir(AgiGame *state, uint8 *p) {
_v[p1] = vt.direction;
}
-void AgiEngine::cmd_get_room_f(uint8 *p) {
- _v[p1] = objectGetLocation(_v[p0]);
+void cmdGetRoomF(AgiGame *state, uint8 *p) {
+ _v[p1] = state->_vm->objectGetLocation(_v[p0]);
+}
+
+void cmdPut(AgiGame *state, uint8 *p) {
+ state->_vm->objectSetLocation(p0, _v[p1]);
}
-void AgiEngine::cmd_put(uint8 *p) {
- objectSetLocation(p0, _v[p1]);
+void cmdPutF(AgiGame *state, uint8 *p) {
+ state->_vm->objectSetLocation(_v[p0], _v[p1]);
}
-void AgiEngine::cmd_put_f(uint8 *p) {
- objectSetLocation(_v[p0], _v[p1]);
+void cmdDrop(AgiGame *state, uint8 *p) {
+ state->_vm->objectSetLocation(p0, 0);
}
-void AgiEngine::cmd_drop(uint8 *p) {
- objectSetLocation(p0, 0);
+void cmdGet(AgiGame *state, uint8 *p) {
+ state->_vm->objectSetLocation(p0, EGO_OWNED);
}
-void AgiEngine::cmd_get(uint8 *p) {
- objectSetLocation(p0, EGO_OWNED);
+void cmdGetV1(AgiGame *state, uint8 *p) {
+ state->_vm->objectSetLocation(p0, EGO_OWNED_V1);
}
-void AgiEngine::cmd_get_f(uint8 *p) {
- objectSetLocation(_v[p0], EGO_OWNED);
+void cmdGetF(AgiGame *state, uint8 *p) {
+ state->_vm->objectSetLocation(_v[p0], EGO_OWNED);
}
-void AgiEngine::cmd_word_to_string(uint8 *p) {
- strcpy(_game.strings[p0], _game.egoWords[p1].word);
+void cmdWordToString(AgiGame *state, uint8 *p) {
+ strcpy(state->strings[p0], state->egoWords[p1].word);
}
-void AgiEngine::cmd_open_dialogue(uint8 *p) {
- _game.hasWindow = true;
+void cmdOpenDialogue(AgiGame *state, uint8 *p) {
+ state->hasWindow = true;
}
-void AgiEngine::cmd_close_dialogue(uint8 *p) {
- _game.hasWindow = false;
+void cmdCloseDialogue(AgiGame *state, uint8 *p) {
+ state->hasWindow = false;
}
-void AgiEngine::cmd_close_window(uint8 *p) {
- closeWindow();
+void cmdCloseWindow(AgiGame *state, uint8 *p) {
+ state->_vm->closeWindow();
}
-void AgiEngine::cmd_status_line_on(uint8 *p) {
- _game.statusLine = true;
- writeStatus();
+void cmdStatusLineOn(AgiGame *state, uint8 *p) {
+ state->statusLine = true;
+ state->_vm->writeStatus();
}
-void AgiEngine::cmd_status_line_off(uint8 *p) {
- _game.statusLine = false;
- writeStatus();
+void cmdStatusLineOff(AgiGame *state, uint8 *p) {
+ state->statusLine = false;
+ state->_vm->writeStatus();
}
-void AgiEngine::cmd_show_obj(uint8 *p) {
- _sprites->showObj(p0);
+void cmdShowObj(AgiGame *state, uint8 *p) {
+ state->_vm->_sprites->showObj(p0);
}
-void AgiEngine::cmd_show_obj_v(uint8 *p) {
- _sprites->showObj(_v[p0]);
+void cmdShowObjV(AgiGame *state, uint8 *p) {
+ state->_vm->_sprites->showObj(_v[p0]);
}
-void AgiEngine::cmd_sound(uint8 *p) {
- _sound->startSound(p0, p1);
+void cmdSound(AgiGame *state, uint8 *p) {
+ state->_vm->_sound->startSound(p0, p1);
}
-void AgiEngine::cmd_stop_sound(uint8 *p) {
- _sound->stopSound();
+void cmdStopSound(AgiGame *state, uint8 *p) {
+ state->_vm->_sound->stopSound();
}
-void AgiEngine::cmd_menu_input(uint8 *p) {
- newInputMode(INPUT_MENU);
+void cmdMenuInput(AgiGame *state, uint8 *p) {
+ state->_vm->newInputMode(INPUT_MENU);
}
-void AgiEngine::cmd_enable_item(uint8 *p) {
- _menu->setItem(p0, true);
+void cmdEnableItem(AgiGame *state, uint8 *p) {
+ state->_vm->_menu->setItem(p0, true);
}
-void AgiEngine::cmd_disable_item(uint8 *p) {
- _menu->setItem(p0, false);
+void cmdDisableItem(AgiGame *state, uint8 *p) {
+ state->_vm->_menu->setItem(p0, false);
}
-void AgiEngine::cmd_submit_menu(uint8 *p) {
- _menu->submit();
+void cmdSubmitMenu(AgiGame *state, uint8 *p) {
+ state->_vm->_menu->submit();
}
-void AgiEngine::cmd_set_scan_start(uint8 *p) {
- _curLogic->sIP = _curLogic->cIP;
+void cmdSetScanStart(AgiGame *state, uint8 *p) {
+ state->_curLogic->sIP = state->_curLogic->cIP;
}
-void AgiEngine::cmd_reset_scan_start(uint8 *p) {
- _curLogic->sIP = 2;
+void cmdResetScanStart(AgiGame *state, uint8 *p) {
+ state->_curLogic->sIP = 2;
}
-void AgiEngine::cmd_save_game(uint8 *p) {
- _game.simpleSave ? saveGameSimple() : saveGameDialog();
+void cmdSaveGame(AgiGame *state, uint8 *p) {
+ state->simpleSave ? state->_vm->saveGameSimple() : state->_vm->saveGameDialog();
}
-void AgiEngine::cmd_load_game(uint8 *p) {
+void cmdLoadGame(AgiGame *state, uint8 *p) {
assert(1);
- _game.simpleSave ? loadGameSimple() : loadGameDialog();
+ state->simpleSave ? state->_vm->loadGameSimple() : state->_vm->loadGameDialog();
}
-void AgiEngine::cmd_init_disk(uint8 *p) { // do nothing
+void cmdInitDisk(AgiGame *state, uint8 *p) { // do nothing
}
-void AgiEngine::cmd_log(uint8 *p) { // do nothing
+void cmdLog(AgiGame *state, uint8 *p) { // do nothing
}
-void AgiEngine::cmd_trace_on(uint8 *p) { // do nothing
+void cmdTraceOn(AgiGame *state, uint8 *p) { // do nothing
}
-void AgiEngine::cmd_trace_info(uint8 *p) { // do nothing
+void cmdTraceInfo(AgiGame *state, uint8 *p) { // do nothing
}
-void AgiEngine::cmd_show_mem(uint8 *p) {
- messageBox("Enough memory");
+void cmdShowMem(AgiGame *state, uint8 *p) {
+ state->_vm->messageBox("Enough memory");
}
-void AgiEngine::cmd_init_joy(uint8 *p) { // do nothing
+void cmdInitJoy(AgiGame *state, uint8 *p) { // do nothing
}
-void AgiEngine::cmd_script_size(uint8 *p) {
+void cmdScriptSize(AgiGame *state, uint8 *p) {
debug(0, "script.size(%d)", p0);
}
-void AgiEngine::cmd_cancel_line(uint8 *p) {
- _game.inputBuffer[0] = 0;
- _game.cursorPos = 0;
- writePrompt();
+void cmdCancelLine(AgiGame *state, uint8 *p) {
+ state->inputBuffer[0] = 0;
+ state->cursorPos = 0;
+ state->_vm->writePrompt();
}
// This implementation is based on observations of Amiga's Gold Rush.
@@ -509,23 +545,23 @@ void AgiEngine::cmd_cancel_line(uint8 *p) {
// 4051 (When ego is stationary),
// 471 (When walking on the first screen's bridge),
// 71 (When walking around, using the mouse or the keyboard).
-void AgiEngine::cmd_obj_status_f(uint8 *p) {
+void cmdObjStatusF(AgiGame *state, uint8 *p) {
const char *cycleDesc; // Object's cycle description line
const char *motionDesc; // Object's motion description line
char msg[256]; // The whole object status message
// Generate cycle description line
switch (vt_v.cycle) {
- case CYCLE_NORMAL:
+ case kCycleNormal:
cycleDesc = "normal cycle";
break;
- case CYCLE_END_OF_LOOP:
+ case kCycleEndOfLoop:
cycleDesc = "end of loop";
break;
- case CYCLE_REV_LOOP:
+ case kCycleRevLoop:
cycleDesc = "reverse loop";
break;
- case CYCLE_REVERSE:
+ case kCycleReverse:
cycleDesc = "reverse cycle";
break;
default:
@@ -535,16 +571,16 @@ void AgiEngine::cmd_obj_status_f(uint8 *p) {
// Generate motion description line
switch (vt_v.motion) {
- case MOTION_NORMAL:
+ case kMotionNormal:
motionDesc = "normal motion";
break;
- case MOTION_WANDER:
+ case kMotionWander:
motionDesc = "wandering";
break;
- case MOTION_FOLLOW_EGO:
+ case kMotionFollowEgo:
motionDesc = "following ego";
break;
- case MOTION_MOVE_OBJ:
+ case kMotionMoveObj:
// Amiga's Gold Rush! most probably uses "move to (x, y)"
// here with real values for x and y. The same output
// is used when moving the ego around using the mouse.
@@ -570,7 +606,7 @@ void AgiEngine::cmd_obj_status_f(uint8 *p) {
vt_v.stepSize,
cycleDesc,
motionDesc);
- messageBox(msg);
+ state->_vm->messageBox(msg);
}
// unknown commands:
@@ -581,49 +617,49 @@ void AgiEngine::cmd_obj_status_f(uint8 *p) {
// unk_174: Change priority table (used in KQ4) -- j5
// unk_177: Disable menus completely -- j5
// unk_181: Deactivate keypressed control (default control of ego)
-void AgiEngine::cmd_set_simple(uint8 *p) {
+void cmdSetSimple(AgiGame *state, uint8 *p) {
if (!(getFeatures() & (GF_AGI256 | GF_AGI256_2))) {
- _game.simpleSave = true;
+ state->simpleSave = true;
} else { // AGI256 and AGI256-2 use this unknown170 command to load 256 color pictures.
- // Load the picture. Similar to void AgiEngine::cmd_load_pic(uint8 *p).
- _sprites->eraseBoth();
- agiLoadResource(rPICTURE, _v[p0]);
+ // Load the picture. Similar to void cmdLoad_pic(AgiGame *state, uint8 *p).
+ state->_vm->_sprites->eraseBoth();
+ state->_vm->agiLoadResource(rPICTURE, _v[p0]);
- // Draw the picture. Similar to void AgiEngine::cmd_draw_pic(uint8 *p).
- _picture->decodePicture(_v[p0], false, true);
- _sprites->blitBoth();
- _game.pictureShown = 0;
+ // Draw the picture. Similar to void cmdDraw_pic(AgiGame *state, uint8 *p).
+ state->_vm->_picture->decodePicture(_v[p0], false, true);
+ state->_vm->_sprites->blitBoth();
+ state->pictureShown = 0;
- // Show the picture. Similar to void AgiEngine::cmd_show_pic(uint8 *p).
+ // Show the picture. Similar to void cmdShow_pic(AgiGame *state, uint8 *p).
setflag(fOutputMode, false);
- closeWindow();
- _picture->showPic();
- _game.pictureShown = 1;
+ state->_vm->closeWindow();
+ state->_vm->_picture->showPic();
+ state->pictureShown = 1;
// Simulate slowww computer. Many effects rely on this
- pause(kPausePicture);
+ state->_vm->pause(kPausePicture);
}
}
-void AgiEngine::cmd_pop_script(uint8 *p) {
+void cmdPopScript(AgiGame *state, uint8 *p) {
if (getVersion() >= 0x2915) {
debug(0, "pop.script");
}
}
-void AgiEngine::cmd_hold_key(uint8 *p) {
+void cmdHoldKey(AgiGame *state, uint8 *p) {
if (getVersion() >= 0x3098) {
- _egoHoldKey = true;
+ state->_vm->_egoHoldKey = true;
}
}
-void AgiEngine::cmd_discard_sound(uint8 *p) {
+void cmdDiscardSound(AgiGame *state, uint8 *p) {
if (getVersion() >= 0x2936) {
debug(0, "discard.sound");
}
}
-void AgiEngine::cmd_hide_mouse(uint8 *p) {
+void cmdHideMouse(AgiGame *state, uint8 *p) {
// WORKAROUND: Turns off current movement that's being caused with the mouse.
// This fixes problems with too many popup boxes appearing in the Amiga
// Gold Rush's copy protection failure scene (i.e. the hanging scene, logic.192).
@@ -631,37 +667,37 @@ void AgiEngine::cmd_hide_mouse(uint8 *p) {
// to walk somewhere else than to the right using the mouse.
// FIXME: Write a proper implementation using disassembly and
// apply it to other games as well if applicable.
- _game.viewTable[0].flags &= ~ADJ_EGO_XY;
+ state->viewTable[0].flags &= ~fAdjEgoXY;
g_system->showMouse(false);
}
-void AgiEngine::cmd_allow_menu(uint8 *p) {
+void cmdAllowMenu(AgiGame *state, uint8 *p) {
if (getVersion() >= 0x3098) {
setflag(fMenusWork, ((p0 != 0) ? true : false));
}
}
-void AgiEngine::cmd_show_mouse(uint8 *p) {
+void cmdShowMouse(AgiGame *state, uint8 *p) {
g_system->showMouse(true);
}
-void AgiEngine::cmd_fence_mouse(uint8 *p) {
- _game.mouseFence.moveTo(p0, p1);
- _game.mouseFence.setWidth(p2 - p0);
- _game.mouseFence.setHeight(p3 - p1);
+void cmdFenceMouse(AgiGame *state, uint8 *p) {
+ state->mouseFence.moveTo(p0, p1);
+ state->mouseFence.setWidth(p2 - p0);
+ state->mouseFence.setHeight(p3 - p1);
}
-void AgiEngine::cmd_release_key(uint8 *p) {
+void cmdReleaseKey(AgiGame *state, uint8 *p) {
if (getVersion() >= 0x3098) {
- _egoHoldKey = false;
+ state->_vm->_egoHoldKey = false;
}
}
-void AgiEngine::cmd_adj_ego_move_to_x_y(uint8 *p) {
+void cmdAdjEgoMoveToXY(AgiGame *state, uint8 *p) {
int8 x, y;
- switch (logicNamesCmd[182].numArgs) {
+ switch (logicNamesCmd[182].argumentsLength()) {
// The 2 arguments version is used at least in Amiga Gold Rush!
// (v2.05 1989-03-09, Amiga AGI 2.316) in logics 130 and 150
// (Using arguments (0, 0), (0, 7), (0, 8), (9, 9) and (-9, 9)).
@@ -680,57 +716,67 @@ void AgiEngine::cmd_adj_ego_move_to_x_y(uint8 *p) {
// onto the ladder so this is more like it (Although that may be caused
// by something else because this command doesn't do any flag manipulations
// in the Amiga version - checked it with disassembly).
- if (x != _game.adjMouseX || y != _game.adjMouseY)
- _game.viewTable[EGO_VIEW_TABLE].flags &= ~ADJ_EGO_XY;
+ if (x != state->adjMouseX || y != state->adjMouseY)
+ state->viewTable[EGO_VIEW_TABLE].flags &= ~fAdjEgoXY;
- _game.adjMouseX = x;
- _game.adjMouseY = y;
+ state->adjMouseX = x;
+ state->adjMouseY = y;
debugC(4, kDebugLevelScripts, "adj.ego.move.to.x.y(%d, %d)", x, y);
break;
// TODO: Check where (if anywhere) the 0 arguments version is used
case 0:
default:
- _game.viewTable[0].flags |= ADJ_EGO_XY;
+ state->viewTable[0].flags |= fAdjEgoXY;
break;
}
}
-void AgiEngine::cmd_parse(uint8 *p) {
+void cmdParse(AgiGame *state, uint8 *p) {
_v[vWordNotFound] = 0;
setflag(fEnteredCli, false);
setflag(fSaidAcceptedInput, false);
- dictionaryWords(agiSprintf(_game.strings[p0]));
+ state->_vm->dictionaryWords(state->_vm->agiSprintf(state->strings[p0]));
}
-void AgiEngine::cmd_call(uint8 *p) {
+void cmdCall(AgiGame *state, uint8 *p) {
int oldCIP;
int oldLognum;
// CM: we don't save sIP because set.scan.start can be
// used in a called script (fixes xmas demo)
- oldCIP = _curLogic->cIP;
- oldLognum = _game.lognum;
+ oldCIP = state->_curLogic->cIP;
+ oldLognum = state->lognum;
- runLogic(p0);
+ state->_vm->runLogic(p0);
- _game.lognum = oldLognum;
- _curLogic = &_game.logics[_game.lognum];
- _curLogic->cIP = oldCIP;
+ state->lognum = oldLognum;
+ state->_curLogic = &state->logics[state->lognum];
+ state->_curLogic->cIP = oldCIP;
}
-void AgiEngine::cmd_call_f(uint8 *p) {
- cmd_call(&_v[p0]);
+void cmdCallF(AgiGame *state, uint8 *p) {
+ cmdCall(state, &_v[p0]);
+}
+
+void cmdDrawPicV1(AgiGame *state, uint8 *p) {
+ debugC(6, kDebugLevelScripts, "=== draw pic V1 %d ===", _v[p0]);
+ state->_vm->_picture->decodePicture(_v[p0], true);
+
+ state->_vm->clearPrompt();
+
+ // Simulate slowww computer. Many effects rely on this
+ state->_vm->pause(kPausePicture);
}
-void AgiEngine::cmd_draw_pic(uint8 *p) {
+void cmdDrawPic(AgiGame *state, uint8 *p) {
debugC(6, kDebugLevelScripts, "=== draw pic %d ===", _v[p0]);
- _sprites->eraseBoth();
- _picture->decodePicture(_v[p0], true);
- _sprites->blitBoth();
- _sprites->commitBoth();
- _game.pictureShown = 0;
+ state->_vm->_sprites->eraseBoth();
+ state->_vm->_picture->decodePicture(_v[p0], true);
+ state->_vm->_sprites->blitBoth();
+ state->_vm->_sprites->commitBoth();
+ state->pictureShown = 0;
debugC(6, kDebugLevelScripts, "--- end of draw pic %d ---", _v[p0]);
// WORKAROUND for a script bug which exists in SQ1, logic scripts
@@ -749,79 +795,93 @@ void AgiEngine::cmd_draw_pic(uint8 *p) {
setflag(103, false);
// Simulate slowww computer. Many effects rely on this
- pause(kPausePicture);
+ state->_vm->pause(kPausePicture);
}
-void AgiEngine::cmd_show_pic(uint8 *p) {
+void cmdShowPic(AgiGame *state, uint8 *p) {
debugC(6, kDebugLevelScripts, "=== show pic ===");
setflag(fOutputMode, false);
- closeWindow();
- _picture->showPic();
- _game.pictureShown = 1;
+ state->_vm->closeWindow();
+ state->_vm->_picture->showPic();
+ state->pictureShown = 1;
debugC(6, kDebugLevelScripts, "--- end of show pic ---");
}
-void AgiEngine::cmd_load_pic(uint8 *p) {
- _sprites->eraseBoth();
- agiLoadResource(rPICTURE, _v[p0]);
- _sprites->blitBoth();
- _sprites->commitBoth();
+void cmdLoadPic(AgiGame *state, uint8 *p) {
+ state->_vm->_sprites->eraseBoth();
+ state->_vm->agiLoadResource(rPICTURE, _v[p0]);
+ state->_vm->_sprites->blitBoth();
+ state->_vm->_sprites->commitBoth();
}
-void AgiEngine::cmd_discard_pic(uint8 *p) {
+void cmdLoadPicV1(AgiGame *state, uint8 *p) {
+ state->_vm->agiLoadResource(rPICTURE, _v[p0]);
+}
+
+void cmdDiscardPic(AgiGame *state, uint8 *p) {
debugC(6, kDebugLevelScripts, "--- discard pic ---");
// do nothing
}
-void AgiEngine::cmd_overlay_pic(uint8 *p) {
+void cmdOverlayPic(AgiGame *state, uint8 *p) {
debugC(6, kDebugLevelScripts, "--- overlay pic ---");
- _sprites->eraseBoth();
- _picture->decodePicture(_v[p0], false);
- _sprites->blitBoth();
- _game.pictureShown = 0;
- _sprites->commitBoth();
+ state->_vm->_sprites->eraseBoth();
+ state->_vm->_picture->decodePicture(_v[p0], false);
+ state->_vm->_sprites->blitBoth();
+ state->pictureShown = 0;
+ state->_vm->_sprites->commitBoth();
// Simulate slowww computer. Many effects rely on this
- pause(kPausePicture);
+ state->_vm->pause(kPausePicture);
}
-void AgiEngine::cmd_show_pri_screen(uint8 *p) {
- _debug.priority = 1;
- _sprites->eraseBoth();
- _picture->showPic();
- _sprites->blitBoth();
+void cmdShowPriScreen(AgiGame *state, uint8 *p) {
+ state->_vm->_debug.priority = 1;
+ state->_vm->_sprites->eraseBoth();
+ state->_vm->_picture->showPic();
+ state->_vm->_sprites->blitBoth();
- waitKey();
+ state->_vm->waitKey();
- _debug.priority = 0;
- _sprites->eraseBoth();
- _picture->showPic();
- _sprites->blitBoth();
+ state->_vm->_debug.priority = 0;
+ state->_vm->_sprites->eraseBoth();
+ state->_vm->_picture->showPic();
+ state->_vm->_sprites->blitBoth();
}
-void AgiEngine::cmd_animate_obj(uint8 *p) {
- if (vt.flags & ANIMATED)
- return;
+void cmdAnimateObj(AgiGame *state, uint8 *p) {
+ if (getVersion() < 0x2000) {
+ if (vt.flags & fDidntMove)
+ return;
+ } else {
+ if (vt.flags & fAnimated)
+ return;
+ }
debugC(4, kDebugLevelScripts, "animate vt entry #%d", p0);
- vt.flags = ANIMATED | UPDATE | CYCLING;
- vt.motion = MOTION_NORMAL;
- vt.cycle = CYCLE_NORMAL;
+ vt.flags = fAnimated | fUpdate | fCycling;
+
+ if (getVersion() < 0x2000) {
+ vt.flags |= fDidntMove;
+ }
+
+ vt.motion = kMotionNormal;
+ vt.cycle = kCycleNormal;
vt.direction = 0;
}
-void AgiEngine::cmd_unanimate_all(uint8 *p) {
+void cmdUnanimateAll(AgiGame *state, uint8 *p) {
int i;
for (i = 0; i < MAX_VIEWTABLE; i++)
- _game.viewTable[i].flags &= ~(ANIMATED | DRAWN);
+ state->viewTable[i].flags &= ~(fAnimated | fDrawn);
}
-void AgiEngine::cmd_draw(uint8 *p) {
- if (vt.flags & DRAWN)
+void cmdDraw(AgiGame *state, uint8 *p) {
+ if (vt.flags & fDrawn)
return;
if (vt.ySize <= 0 || vt.xSize <= 0)
@@ -829,18 +889,18 @@ void AgiEngine::cmd_draw(uint8 *p) {
debugC(4, kDebugLevelScripts, "draw entry %d", vt.entry);
- vt.flags |= UPDATE;
+ vt.flags |= fUpdate;
if (getVersion() >= 0x3000) {
- setLoop(&vt, vt.currentLoop);
- setCel(&vt, vt.currentCel);
+ state->_vm->setLoop(&vt, vt.currentLoop);
+ state->_vm->setCel(&vt, vt.currentCel);
}
- fixPosition(p0);
+ state->_vm->fixPosition(p0);
vt.xPos2 = vt.xPos;
vt.yPos2 = vt.yPos;
vt.celData2 = vt.celData;
- _sprites->eraseUpdSprites();
- vt.flags |= DRAWN;
+ state->_vm->_sprites->eraseUpdSprites();
+ vt.flags |= fDrawn;
// WORKAROUND: This fixes a bug with AGI Fanmade _game Space Trek.
// The original workaround checked if AGI version was <= 2.440, which could
@@ -854,30 +914,30 @@ void AgiEngine::cmd_draw(uint8 *p) {
// games are affected. If yes, then it'd be best to set this for Space
// Trek only
if (getFeatures() & GF_FANMADE) // See Sarien bug #546562
- vt.flags |= ANIMATED;
+ vt.flags |= fAnimated;
- _sprites->blitUpdSprites();
- vt.flags &= ~DONTUPDATE;
+ state->_vm->_sprites->blitUpdSprites();
+ vt.flags &= ~fDontupdate;
- _sprites->commitBlock(vt.xPos, vt.yPos - vt.ySize + 1, vt.xPos + vt.xSize - 1, vt.yPos, true);
+ state->_vm->_sprites->commitBlock(vt.xPos, vt.yPos - vt.ySize + 1, vt.xPos + vt.xSize - 1, vt.yPos, true);
debugC(4, kDebugLevelScripts, "vt entry #%d flags = %02x", p0, vt.flags);
}
-void AgiEngine::cmd_erase(uint8 *p) {
- if (~vt.flags & DRAWN)
+void cmdErase(AgiGame *state, uint8 *p) {
+ if (~vt.flags & fDrawn)
return;
- _sprites->eraseUpdSprites();
+ state->_vm->_sprites->eraseUpdSprites();
- if (vt.flags & UPDATE) {
- vt.flags &= ~DRAWN;
+ if (vt.flags & fUpdate) {
+ vt.flags &= ~fDrawn;
} else {
- _sprites->eraseNonupdSprites();
- vt.flags &= ~DRAWN;
- _sprites->blitNonupdSprites();
+ state->_vm->_sprites->eraseNonupdSprites();
+ vt.flags &= ~fDrawn;
+ state->_vm->_sprites->blitNonupdSprites();
}
- _sprites->blitUpdSprites();
+ state->_vm->_sprites->blitUpdSprites();
int x1, y1, x2, y2;
@@ -886,10 +946,10 @@ void AgiEngine::cmd_erase(uint8 *p) {
y1 = MIN((int)MIN(vt.yPos, vt.yPos2), MIN(vt.yPos - vt.celData->height, vt.yPos2 - vt.celData2->height));
y2 = MAX((int)MAX(vt.yPos, vt.yPos2), MAX(vt.yPos - vt.celData->height, vt.yPos2 - vt.celData2->height));
- _sprites->commitBlock(x1, y1, x2, y2, true);
+ state->_vm->_sprites->commitBlock(x1, y1, x2, y2, true);
}
-void AgiEngine::cmd_position(uint8 *p) {
+void cmdPosition(AgiGame *state, uint8 *p) {
vt.xPos = vt.xPos2 = p1;
vt.yPos = vt.yPos2 = p2;
@@ -907,10 +967,15 @@ void AgiEngine::cmd_position(uint8 *p) {
// strictly need the identical workaround in the position.v-command but it does make
// for a nice symmetry.
if (getFeatures() & GF_CLIPCOORDS)
- clipViewCoordinates(&vt);
+ state->_vm->clipViewCoordinates(&vt);
}
-void AgiEngine::cmd_position_f(uint8 *p) {
+void cmdPositionV1(AgiGame *state, uint8 *p) {
+ vt.xPos = p1;
+ vt.yPos = p2;
+}
+
+void cmdPositionF(AgiGame *state, uint8 *p) {
vt.xPos = vt.xPos2 = _v[p1];
vt.yPos = vt.yPos2 = _v[p2];
@@ -918,19 +983,24 @@ void AgiEngine::cmd_position_f(uint8 *p) {
// with an accompanying identical workaround in position-command (i.e. command 0x25).
// See that workaround's comment for more in-depth information.
if (getFeatures() & GF_CLIPCOORDS)
- clipViewCoordinates(&vt);
+ state->_vm->clipViewCoordinates(&vt);
+}
+
+void cmdPositionFV1(AgiGame *state, uint8 *p) {
+ vt.xPos = _v[p1];
+ vt.yPos = _v[p2];
}
-void AgiEngine::cmd_get_posn(uint8 *p) {
- _game.vars[p1] = (unsigned char)vt.xPos;
- _game.vars[p2] = (unsigned char)vt.yPos;
+void cmdGetPosn(AgiGame *state, uint8 *p) {
+ state->vars[p1] = (unsigned char)vt.xPos;
+ state->vars[p2] = (unsigned char)vt.yPos;
}
-void AgiEngine::cmd_reposition(uint8 *p) {
+void cmdReposition(AgiGame *state, uint8 *p) {
int dx = (int8) _v[p1], dy = (int8) _v[p2];
debugC(4, kDebugLevelScripts, "dx=%d, dy=%d", dx, dy);
- vt.flags |= UPDATE_POS;
+ vt.flags |= fUpdatePos;
if (dx < 0 && vt.xPos < -dx)
vt.xPos = 0;
@@ -942,109 +1012,154 @@ void AgiEngine::cmd_reposition(uint8 *p) {
else
vt.yPos += dy;
- fixPosition(p0);
+ state->_vm->fixPosition(p0);
}
-void AgiEngine::cmd_reposition_to(uint8 *p) {
+void cmdRepositionV1(AgiGame *state, uint8 *p) {
+ vt.xPos2 = vt.xPos;
+ vt.yPos2 = vt.yPos;
+ vt.flags |= fUpdatePos;
+
+ vt.xPos = (vt.xPos + p1) & 0xff;
+ vt.yPos = (vt.yPos + p2) & 0xff;
+}
+
+void cmdRepositionTo(AgiGame *state, uint8 *p) {
vt.xPos = p1;
vt.yPos = p2;
- vt.flags |= UPDATE_POS;
- fixPosition(p0);
+ vt.flags |= fUpdatePos;
+ state->_vm->fixPosition(p0);
}
-void AgiEngine::cmd_reposition_to_f(uint8 *p) {
+void cmdRepositionToF(AgiGame *state, uint8 *p) {
vt.xPos = _v[p1];
vt.yPos = _v[p2];
- vt.flags |= UPDATE_POS;
- fixPosition(p0);
+ vt.flags |= fUpdatePos;
+ state->_vm->fixPosition(p0);
+}
+
+void cmdAddToPic(AgiGame *state, uint8 *p) {
+ state->_vm->_sprites->addToPic(p0, p1, p2, p3, p4, p5, p6);
}
-void AgiEngine::cmd_add_to_pic(uint8 *p) {
- _sprites->addToPic(p0, p1, p2, p3, p4, p5, p6);
+void cmdAddToPicV1(AgiGame *state, uint8 *p) {
+ state->_vm->_sprites->addToPic(p0, p1, p2, p3, p4, p5, -1);
}
-void AgiEngine::cmd_add_to_pic_f(uint8 *p) {
- _sprites->addToPic(_v[p0], _v[p1], _v[p2], _v[p3], _v[p4], _v[p5], _v[p6]);
+void cmdAddToPicF(AgiGame *state, uint8 *p) {
+ state->_vm->_sprites->addToPic(_v[p0], _v[p1], _v[p2], _v[p3], _v[p4], _v[p5], _v[p6]);
}
-void AgiEngine::cmd_force_update(uint8 *p) {
- _sprites->eraseBoth();
- _sprites->blitBoth();
- _sprites->commitBoth();
+void cmdForceUpdate(AgiGame *state, uint8 *p) {
+ state->_vm->_sprites->eraseBoth();
+ state->_vm->_sprites->blitBoth();
+ state->_vm->_sprites->commitBoth();
}
-void AgiEngine::cmd_reverse_loop(uint8 *p) {
+void cmdReverseLoop(AgiGame *state, uint8 *p) {
debugC(4, kDebugLevelScripts, "o%d, f%d", p0, p1);
- vt.cycle = CYCLE_REV_LOOP;
- vt.flags |= (DONTUPDATE | UPDATE | CYCLING);
+ vt.cycle = kCycleRevLoop;
+ vt.flags |= (fDontupdate | fUpdate | fCycling);
vt.parm1 = p1;
setflag(p1, false);
}
-void AgiEngine::cmd_end_of_loop(uint8 *p) {
+void cmdReverseLoopV1(AgiGame *state, uint8 *p) {
debugC(4, kDebugLevelScripts, "o%d, f%d", p0, p1);
- vt.cycle = CYCLE_END_OF_LOOP;
- vt.flags |= (DONTUPDATE | UPDATE | CYCLING);
+ vt.cycle = kCycleRevLoop;
+ state->_vm->setCel(&vt, 0);
+ vt.flags |= (fDontupdate | fUpdate | fCycling);
+ vt.parm1 = p1;
+ vt.parm3 = 0;
+}
+
+void cmdEndOfLoop(AgiGame *state, uint8 *p) {
+ debugC(4, kDebugLevelScripts, "o%d, f%d", p0, p1);
+ vt.cycle = kCycleEndOfLoop;
+ vt.flags |= (fDontupdate | fUpdate | fCycling);
vt.parm1 = p1;
setflag(p1, false);
}
-void AgiEngine::cmd_block(uint8 *p) {
+void cmdEndOfLoopV1(AgiGame *state, uint8 *p) {
+ debugC(4, kDebugLevelScripts, "o%d, f%d", p0, p1);
+ vt.cycle = kCycleEndOfLoop;
+ state->_vm->setCel(&vt, 0);
+ vt.flags |= (fDontupdate | fUpdate | fCycling);
+ vt.parm1 = p1;
+ vt.parm3 = 0;
+}
+
+void cmdBlock(AgiGame *state, uint8 *p) {
debugC(4, kDebugLevelScripts, "x1=%d, y1=%d, x2=%d, y2=%d", p0, p1, p2, p3);
- _game.block.active = true;
- _game.block.x1 = p0;
- _game.block.y1 = p1;
- _game.block.x2 = p2;
- _game.block.y2 = p3;
+ state->block.active = true;
+ state->block.x1 = p0;
+ state->block.y1 = p1;
+ state->block.x2 = p2;
+ state->block.y2 = p3;
}
-void AgiEngine::cmd_unblock(uint8 *p) {
- _game.block.active = false;
+void cmdUnblock(AgiGame *state, uint8 *p) {
+ state->block.active = false;
}
-void AgiEngine::cmd_normal_motion(uint8 *p) {
- vt.motion = MOTION_NORMAL;
+void cmdNormalMotion(AgiGame *state, uint8 *p) {
+ vt.motion = kMotionNormal;
}
-void AgiEngine::cmd_stop_motion(uint8 *p) {
+void cmdStopMotion(AgiGame *state, uint8 *p) {
vt.direction = 0;
- vt.motion = MOTION_NORMAL;
+ vt.motion = kMotionNormal;
if (p0 == 0) { // ego only
_v[vEgoDir] = 0;
- _game.playerControl = false;
+ state->playerControl = false;
}
}
-void AgiEngine::cmd_start_motion(uint8 *p) {
- vt.motion = MOTION_NORMAL;
+void cmdStopMotionV1(AgiGame *state, uint8 *p) {
+ vt.flags &= ~fAnimated;
+}
+
+void cmdStartMotion(AgiGame *state, uint8 *p) {
+ vt.motion = kMotionNormal;
if (p0 == 0) { // ego only
_v[vEgoDir] = 0;
- _game.playerControl = true;
+ state->playerControl = true;
}
}
-void AgiEngine::cmd_player_control(uint8 *p) {
- _game.playerControl = true;
- _game.viewTable[0].motion = MOTION_NORMAL;
+void cmdStartMotionV1(AgiGame *state, uint8 *p) {
+ vt.flags |= fAnimated;
}
-void AgiEngine::cmd_program_control(uint8 *p) {
- _game.playerControl = false;
+void cmdPlayerControl(AgiGame *state, uint8 *p) {
+ state->playerControl = true;
+ state->viewTable[0].motion = kMotionNormal;
}
-void AgiEngine::cmd_follow_ego(uint8 *p) {
- vt.motion = MOTION_FOLLOW_EGO;
+void cmdProgramControl(AgiGame *state, uint8 *p) {
+ state->playerControl = false;
+}
+
+void cmdFollowEgo(AgiGame *state, uint8 *p) {
+ vt.motion = kMotionFollowEgo;
vt.parm1 = p1 > vt.stepSize ? p1 : vt.stepSize;
vt.parm2 = p2;
vt.parm3 = 0xff;
- setflag(p2, false);
- vt.flags |= UPDATE;
+
+ if (getVersion() < 0x2000) {
+ _v[p2] = 0;
+ vt.flags |= fUpdate | fAnimated;
+ } else {
+ setflag(p2, false);
+ vt.flags |= fUpdate;
+ }
}
-void AgiEngine::cmd_move_obj(uint8 *p) {
+void cmdMoveObj(AgiGame *state, uint8 *p) {
// _D (_D_WARN "o=%d, x=%d, y=%d, s=%d, f=%d", p0, p1, p2, p3, p4);
- vt.motion = MOTION_MOVE_OBJ;
+ vt.motion = kMotionMoveObj;
vt.parm1 = p1;
vt.parm2 = p2;
vt.parm3 = vt.stepSize;
@@ -1053,19 +1168,24 @@ void AgiEngine::cmd_move_obj(uint8 *p) {
if (p3 != 0)
vt.stepSize = p3;
- setflag(p4, false);
- vt.flags |= UPDATE;
+ if (getVersion() < 0x2000) {
+ _v[p4] = 0;
+ vt.flags |= fUpdate | fAnimated;
+ } else {
+ setflag(p4, false);
+ vt.flags |= fUpdate;
+ }
if (p0 == 0)
- _game.playerControl = false;
+ state->playerControl = false;
// AGI 2.272 (ddp, xmas) doesn't call move_obj!
if (getVersion() > 0x2272)
- moveObj(&vt);
+ state->_vm->moveObj(&vt);
}
-void AgiEngine::cmd_move_obj_f(uint8 *p) {
- vt.motion = MOTION_MOVE_OBJ;
+void cmdMoveObjF(AgiGame *state, uint8 *p) {
+ vt.motion = kMotionMoveObj;
vt.parm1 = _v[p1];
vt.parm2 = _v[p2];
vt.parm3 = vt.stepSize;
@@ -1075,66 +1195,70 @@ void AgiEngine::cmd_move_obj_f(uint8 *p) {
vt.stepSize = _v[p3];
setflag(p4, false);
- vt.flags |= UPDATE;
+ vt.flags |= fUpdate;
if (p0 == 0)
- _game.playerControl = false;
+ state->playerControl = false;
// AGI 2.272 (ddp, xmas) doesn't call move_obj!
if (getVersion() > 0x2272)
- moveObj(&vt);
+ state->_vm->moveObj(&vt);
}
-void AgiEngine::cmd_wander(uint8 *p) {
+void cmdWander(AgiGame *state, uint8 *p) {
if (p0 == 0)
- _game.playerControl = false;
+ state->playerControl = false;
- vt.motion = MOTION_WANDER;
- vt.flags |= UPDATE;
+ vt.motion = kMotionWander;
+ if (getVersion() < 0x2000) {
+ vt.flags |= fUpdate | fAnimated;
+ } else {
+ vt.flags |= fUpdate;
+ }
}
-void AgiEngine::cmd_set_game_id(uint8 *p) {
- if (_curLogic->texts && (p0 - 1) <= _curLogic->numTexts)
- strncpy(_game.id, _curLogic->texts[p0 - 1], 8);
+void cmdSetGameID(AgiGame *state, uint8 *p) {
+ if (state->_curLogic->texts && (p0 - 1) <= state->_curLogic->numTexts)
+ strncpy(state->id, state->_curLogic->texts[p0 - 1], 8);
else
- _game.id[0] = 0;
+ state->id[0] = 0;
- debug(0, "Game ID: \"%s\"", _game.id);
+ debug(0, "Game ID: \"%s\"", state->id);
}
-void AgiEngine::cmd_pause(uint8 *p) {
- int tmp = _game.clockEnabled;
+void cmdPause(AgiGame *state, uint8 *p) {
+ int tmp = state->clockEnabled;
const char *b[] = { "Continue", NULL };
const char *b_ru[] = { "\x8f\xe0\xae\xa4\xae\xab\xa6\xa8\xe2\xec", NULL };
- _game.clockEnabled = false;
+ state->clockEnabled = false;
switch (getLanguage()) {
case Common::RU_RUS:
- selectionBox(" \x88\xa3\xe0\xa0 \xae\xe1\xe2\xa0\xad\xae\xa2\xab\xa5\xad\xa0. \n\n\n", b_ru);
+ state->_vm->selectionBox(" \x88\xa3\xe0\xa0 \xae\xe1\xe2\xa0\xad\xae\xa2\xab\xa5\xad\xa0. \n\n\n", b_ru);
break;
default:
- selectionBox(" Game is paused. \n\n\n", b);
+ state->_vm->selectionBox(" Game is paused. \n\n\n", b);
break;
}
- _game.clockEnabled = tmp;
+ state->clockEnabled = tmp;
}
-void AgiEngine::cmd_set_menu(uint8 *p) {
- debugC(4, kDebugLevelScripts, "text %02x of %02x", p0, _curLogic->numTexts);
+void cmdSetMenu(AgiGame *state, uint8 *p) {
+ debugC(4, kDebugLevelScripts, "text %02x of %02x", p0, state->_curLogic->numTexts);
- if (_curLogic->texts != NULL && p0 <= _curLogic->numTexts)
- _menu->add(_curLogic->texts[p0 - 1]);
+ if (state->_curLogic->texts != NULL && p0 <= state->_curLogic->numTexts)
+ state->_vm->_menu->add(state->_curLogic->texts[p0 - 1]);
}
-void AgiEngine::cmd_set_menu_item(uint8 *p) {
- debugC(4, kDebugLevelScripts, "text %02x of %02x", p0, _curLogic->numTexts);
+void cmdSetMenuItem(AgiGame *state, uint8 *p) {
+ debugC(4, kDebugLevelScripts, "text %02x of %02x", p0, state->_curLogic->numTexts);
- if (_curLogic->texts != NULL && p0 <= _curLogic->numTexts)
- _menu->addItem(_curLogic->texts[p0 - 1], p1);
+ if (state->_curLogic->texts != NULL && p0 <= state->_curLogic->numTexts)
+ state->_vm->_menu->addItem(state->_curLogic->texts[p0 - 1], p1);
}
-void AgiEngine::cmd_version(uint8 *p) {
+void cmdVersion(AgiGame *state, uint8 *p) {
char verMsg[64];
char ver2Msg[] =
"\n"
@@ -1171,89 +1295,94 @@ void AgiEngine::cmd_version(uint8 *p) {
strncpy(q + 1 + gap, verMsg, strlen(verMsg));
sprintf(msg, q, maj, min);
- messageBox(msg);
+ state->_vm->messageBox(msg);
}
-void AgiEngine::cmd_configure_screen(uint8 *p) {
- _game.lineMinPrint = p0;
- _game.lineUserInput = p1;
- _game.lineStatus = p2;
+void cmdConfigureScreen(AgiGame *state, uint8 *p) {
+ state->lineMinPrint = p0;
+ state->lineUserInput = p1;
+ state->lineStatus = p2;
}
-void AgiEngine::cmd_text_screen(uint8 *p) {
+void cmdTextScreen(AgiGame *state, uint8 *p) {
debugC(4, kDebugLevelScripts, "switching to text mode");
- _game.gfxMode = false;
+ state->gfxMode = false;
// Simulates the "bright background bit" of the PC video
// controller.
- if (_game.colorBg)
- _game.colorBg |= 0x08;
+ if (state->colorBg)
+ state->colorBg |= 0x08;
- _gfx->clearScreen(_game.colorBg);
+ state->_vm->_gfx->clearScreen(state->colorBg);
}
-void AgiEngine::cmd_graphics(uint8 *p) {
+void cmdGraphics(AgiGame *state, uint8 *p) {
debugC(4, kDebugLevelScripts, "switching to graphics mode");
- if (!_game.gfxMode) {
- _game.gfxMode = true;
- _gfx->clearScreen(0);
- _picture->showPic();
- writeStatus();
- writePrompt();
+ if (!state->gfxMode) {
+ state->gfxMode = true;
+ state->_vm->_gfx->clearScreen(0);
+ state->_vm->_picture->showPic();
+ state->_vm->writeStatus();
+ state->_vm->writePrompt();
}
}
-void AgiEngine::cmd_set_text_attribute(uint8 *p) {
- _game.colorFg = p0;
- _game.colorBg = p1;
+void cmdSetTextAttribute(AgiGame *state, uint8 *p) {
+ state->colorFg = p0;
+ state->colorBg = p1;
- if (_game.gfxMode) {
- if (_game.colorBg != 0) {
- _game.colorFg = 0;
- _game.colorBg = 15;
+ if (state->gfxMode) {
+ if (state->colorBg != 0) {
+ state->colorFg = 0;
+ state->colorBg = 15;
}
}
}
-void AgiEngine::cmd_status(uint8 *p) {
- inventory();
+void cmdStatus(AgiGame *state, uint8 *p) {
+ state->_vm->inventory();
}
-void AgiEngine::cmd_quit(uint8 *p) {
+void cmdQuit(AgiGame *state, uint8 *p) {
const char *buttons[] = { "Quit", "Continue", NULL };
- _sound->stopSound();
+ state->_vm->_sound->stopSound();
if (p0) {
- quitGame();
+ state->_vm->quitGame();
} else {
- if (selectionBox(" Quit the game, or continue? \n\n\n", buttons) == 0) {
- quitGame();
+ if (state->_vm->selectionBox(" Quit the game, or continue? \n\n\n", buttons) == 0) {
+ state->_vm->quitGame();
}
}
}
-void AgiEngine::cmd_restart_game(uint8 *p) {
+void cmdQuitV1(AgiGame *state, uint8 *p) {
+ state->_vm->_sound->stopSound();
+ state->_vm->quitGame();
+}
+
+void cmdRestartGame(AgiGame *state, uint8 *p) {
const char *buttons[] = { "Restart", "Continue", NULL };
int sel;
- _sound->stopSound();
+ state->_vm->_sound->stopSound();
sel = getflag(fAutoRestart) ? 0 :
- selectionBox(" Restart _game, or continue? \n\n\n", buttons);
+ state->_vm->selectionBox(" Restart _game, or continue? \n\n\n", buttons);
if (sel == 0) {
- _restartGame = true;
+ state->_vm->_restartGame = true;
setflag(fRestartGame, true);
- _menu->enableAll();
+ state->_vm->_menu->enableAll();
}
}
-void AgiEngine::cmd_distance(uint8 *p) {
+void cmdDistance(AgiGame *state, uint8 *p) {
int16 x1, y1, x2, y2, d;
- VtEntry *v0 = &_game.viewTable[p0];
- VtEntry *v1 = &_game.viewTable[p1];
+ VtEntry *v0 = &state->viewTable[p0];
+ VtEntry *v1 = &state->viewTable[p1];
- if (v0->flags & DRAWN && v1->flags & DRAWN) {
+ if (v0->flags & fDrawn && v1->flags & fDrawn) {
x1 = v0->xPos + v0->xSize / 2;
y1 = v0->yPos;
x2 = v1->xPos + v1->xSize / 2;
@@ -1299,24 +1428,24 @@ void AgiEngine::cmd_distance(uint8 *p) {
_v[p2] = (unsigned char)d;
}
-void AgiEngine::cmd_accept_input(uint8 *p) {
+void cmdAcceptInput(AgiGame *state, uint8 *p) {
debugC(4, kDebugLevelScripts | kDebugLevelInput, "input normal");
- newInputMode(INPUT_NORMAL);
- _game.inputEnabled = true;
- writePrompt();
+ state->_vm->newInputMode(INPUT_NORMAL);
+ state->inputEnabled = true;
+ state->_vm->writePrompt();
}
-void AgiEngine::cmd_prevent_input(uint8 *p) {
+void cmdPreventInput(AgiGame *state, uint8 *p) {
debugC(4, kDebugLevelScripts | kDebugLevelInput, "no input");
- newInputMode(INPUT_NONE);
- _game.inputEnabled = false;
+ state->_vm->newInputMode(INPUT_NONE);
+ state->inputEnabled = false;
- clearPrompt();
+ state->_vm->clearPrompt();
}
-void AgiEngine::cmd_get_string(uint8 *p) {
+void cmdGetString(AgiGame *state, uint8 *p) {
int tex, row, col;
debugC(4, kDebugLevelScripts, "%d %d %d %d %d", p0, p1, p2, p3, p4);
@@ -1332,63 +1461,63 @@ void AgiEngine::cmd_get_string(uint8 *p) {
if (col > 39)
col = 39;
- newInputMode(INPUT_GETSTRING);
+ state->_vm->newInputMode(INPUT_GETSTRING);
- if (_curLogic->texts != NULL && _curLogic->numTexts >= tex) {
- int len = strlen(_curLogic->texts[tex]);
+ if (state->_curLogic->texts != NULL && state->_curLogic->numTexts >= tex) {
+ int len = strlen(state->_curLogic->texts[tex]);
- printText(_curLogic->texts[tex], 0, col, row, len, _game.colorFg, _game.colorBg);
- getString(col + len - 1, row, p4, p0);
+ state->_vm->printText(state->_curLogic->texts[tex], 0, col, row, len, state->colorFg, state->colorBg);
+ state->_vm->getString(col + len - 1, row, p4, p0);
// SGEO: display input char
- _gfx->printCharacter((col + len), row, _game.cursorChar, _game.colorFg, _game.colorBg);
+ state->_vm->_gfx->printCharacter((col + len), row, state->cursorChar, state->colorFg, state->colorBg);
}
do {
- mainCycle();
- } while (_game.inputMode == INPUT_GETSTRING && !(shouldQuit() || _restartGame));
+ state->_vm->mainCycle();
+ } while (state->inputMode == INPUT_GETSTRING && !(state->_vm->shouldQuit() || state->_vm->_restartGame));
}
-void AgiEngine::cmd_get_num(uint8 *p) {
+void cmdGetNum(AgiGame *state, uint8 *p) {
debugC(4, kDebugLevelScripts, "%d %d", p0, p1);
- newInputMode(INPUT_GETSTRING);
+ state->_vm->newInputMode(INPUT_GETSTRING);
- if (_curLogic->texts != NULL && _curLogic->numTexts >= (p0 - 1)) {
- int len = strlen(_curLogic->texts[p0 - 1]);
+ if (state->_curLogic->texts != NULL && state->_curLogic->numTexts >= (p0 - 1)) {
+ int len = strlen(state->_curLogic->texts[p0 - 1]);
- printText(_curLogic->texts[p0 - 1], 0, 0, 22, len, _game.colorFg, _game.colorBg);
- getString(len - 1, 22, 3, MAX_STRINGS);
+ state->_vm->printText(state->_curLogic->texts[p0 - 1], 0, 0, 22, len, state->colorFg, state->colorBg);
+ state->_vm->getString(len - 1, 22, 3, MAX_STRINGS);
// CM: display input char
- _gfx->printCharacter((p3 + len), 22, _game.cursorChar, _game.colorFg, _game.colorBg);
+ state->_vm->_gfx->printCharacter((p3 + len), 22, state->cursorChar, state->colorFg, state->colorBg);
}
do {
- mainCycle();
- } while (_game.inputMode == INPUT_GETSTRING && !(shouldQuit() || _restartGame));
+ state->_vm->mainCycle();
+ } while (state->inputMode == INPUT_GETSTRING && !(state->_vm->shouldQuit() || state->_vm->_restartGame));
- _v[p1] = atoi(_game.strings[MAX_STRINGS]);
+ _v[p1] = atoi(state->strings[MAX_STRINGS]);
- debugC(4, kDebugLevelScripts, "[%s] -> %d", _game.strings[MAX_STRINGS], _v[p1]);
+ debugC(4, kDebugLevelScripts, "[%s] -> %d", state->strings[MAX_STRINGS], _v[p1]);
- clearLines(22, 22, _game.colorBg);
- flushLines(22, 22);
+ state->_vm->clearLines(22, 22, state->colorBg);
+ state->_vm->flushLines(22, 22);
}
-void AgiEngine::cmd_set_cursor_char(uint8 *p) {
- if (_curLogic->texts != NULL && (p0 - 1) <= _curLogic->numTexts) {
- _game.cursorChar = *_curLogic->texts[p0 - 1];
+void cmdSetCursorChar(AgiGame *state, uint8 *p) {
+ if (state->_curLogic->texts != NULL && (p0 - 1) <= state->_curLogic->numTexts) {
+ state->cursorChar = *state->_curLogic->texts[p0 - 1];
} else {
// default
- _game.cursorChar = '_';
+ state->cursorChar = '_';
}
}
-void AgiEngine::cmd_set_key(uint8 *p) {
+void cmdSetKey(AgiGame *state, uint8 *p) {
int key;
- if (_game.lastController >= MAX_CONTROLLERS) {
+ if (state->lastController >= MAX_CONTROLLERS) {
warning("Number of set.keys exceeded %d", MAX_CONTROLLERS);
return;
}
@@ -1397,35 +1526,37 @@ void AgiEngine::cmd_set_key(uint8 *p) {
key = 256 * p1 + p0;
- _game.controllers[_game.lastController].keycode = key;
- _game.controllers[_game.lastController].controller = p2;
- _game.lastController++;
+ state->controllers[state->lastController].keycode = key;
+ state->controllers[state->lastController].controller = p2;
+ state->lastController++;
- _game.controllerOccured[p2] = false;
+ state->controllerOccured[p2] = false;
}
-void AgiEngine::cmd_set_string(uint8 *p) {
+void cmdSetString(AgiGame *state, uint8 *p) {
// CM: to avoid crash in Groza (str = 150)
if (p0 > MAX_STRINGS)
return;
- strcpy(_game.strings[p0], _curLogic->texts[p1 - 1]);
+ strcpy(state->strings[p0], state->_curLogic->texts[p1 - 1]);
}
-void AgiEngine::cmd_display(uint8 *p) {
+void cmdDisplay(AgiGame *state, uint8 *p) {
+ // V1 has 4 args
+ int t = (getVersion() >= 0x2000 ? p2 : p3);
int len = 40;
- char *s = wordWrapString(_curLogic->texts[p2 - 1], &len);
+ char *s = state->_vm->wordWrapString(state->_curLogic->texts[t - 1], &len);
- printText(s, p1, 0, p0, 40, _game.colorFg, _game.colorBg);
+ state->_vm->printText(s, p1, 0, p0, 40, state->colorFg, state->colorBg);
free(s);
}
-void AgiEngine::cmd_display_f(uint8 *p) {
- printText(_curLogic->texts[_v[p2] - 1], _v[p1], 0, _v[p0], 40, _game.colorFg, _game.colorBg);
+void cmdDisplayF(AgiGame *state, uint8 *p) {
+ state->_vm->printText(state->_curLogic->texts[_v[p2] - 1], _v[p1], 0, _v[p0], 40, state->colorFg, state->colorBg);
}
-void AgiEngine::cmd_clear_text_rect(uint8 *p) {
+void cmdClearTextRect(AgiGame *state, uint8 *p) {
int c, x1, y1, x2, y2;
if ((c = p4) != 0)
@@ -1446,21 +1577,21 @@ void AgiEngine::cmd_clear_text_rect(uint8 *p) {
if (y2 > GFX_HEIGHT)
y2 = GFX_HEIGHT - 1;
- _gfx->drawRectangle(x1, y1, x2, y2, c);
- _gfx->flushBlock(x1, y1, x2, y2);
+ state->_vm->_gfx->drawRectangle(x1, y1, x2, y2, c);
+ state->_vm->_gfx->flushBlock(x1, y1, x2, y2);
}
-void AgiEngine::cmd_toggle_monitor(uint8 *p) {
+void cmdToggleMonitor(AgiGame *state, uint8 *p) {
debug(0, "toggle.monitor");
}
-void AgiEngine::cmd_echo_line(uint8 *p) {
- strcpy((char *)_game.inputBuffer, (const char *)_game.echoBuffer);
- _game.cursorPos = strlen((char *)_game.inputBuffer);
- _game.hasPrompt = 0;
+void cmdEchoLine(AgiGame *state, uint8 *p) {
+ strcpy((char *)state->inputBuffer, (const char *)state->echoBuffer);
+ state->cursorPos = strlen((char *)state->inputBuffer);
+ state->hasPrompt = 0;
}
-void AgiEngine::cmd_clear_lines(uint8 *p) {
+void cmdClearLines(AgiGame *state, uint8 *p) {
uint8 l;
// Residence 44 calls clear.lines(24,0,0), see Sarien bug #558423
@@ -1470,42 +1601,42 @@ void AgiEngine::cmd_clear_lines(uint8 *p) {
// #1935838 and #1935842
l = (l <= 24) ? l : 24;
- clearLines(p0, l, p2);
- flushLines(p0, l);
+ state->_vm->clearLines(p0, l, p2);
+ state->_vm->flushLines(p0, l);
}
-void AgiEngine::cmd_print(uint8 *p) {
+void cmdPrint(AgiGame *state, uint8 *p) {
int n = p0 < 1 ? 1 : p0;
- print(_curLogic->texts[n - 1], 0, 0, 0);
+ state->_vm->print(state->_curLogic->texts[n - 1], 0, 0, 0);
}
-void AgiEngine::cmd_print_f(uint8 *p) {
+void cmdPrintF(AgiGame *state, uint8 *p) {
int n = _v[p0] < 1 ? 1 : _v[p0];
- print(_curLogic->texts[n - 1], 0, 0, 0);
+ state->_vm->print(state->_curLogic->texts[n - 1], 0, 0, 0);
}
-void AgiEngine::cmd_print_at(uint8 *p) {
+void cmdPrintAt(AgiGame *state, uint8 *p) {
int n = p0 < 1 ? 1 : p0;
debugC(4, kDebugLevelScripts, "%d %d %d %d", p0, p1, p2, p3);
- print(_curLogic->texts[n - 1], p1, p2, p3);
+ state->_vm->print(state->_curLogic->texts[n - 1], p1, p2, p3);
}
-void AgiEngine::cmd_print_at_v(uint8 *p) {
+void cmdPrintAtV(AgiGame *state, uint8 *p) {
int n = _v[p0] < 1 ? 1 : _v[p0];
- print(_curLogic->texts[n - 1], p1, p2, p3);
+ state->_vm->print(state->_curLogic->texts[n - 1], p1, p2, p3);
}
-void AgiEngine::cmd_push_script(uint8 *p) {
+void cmdPushScript(AgiGame *state, uint8 *p) {
// We run AGIMOUSE always as a side effect
if (getFeatures() & GF_AGIMOUSE || true) {
- _game.vars[27] = _mouse.button;
- _game.vars[28] = _mouse.x / 2;
- _game.vars[29] = _mouse.y;
+ state->vars[27] = state->_vm->_mouse.button;
+ state->vars[28] = state->_vm->_mouse.x / 2;
+ state->vars[29] = state->_vm->_mouse.y;
} else {
if (getVersion() >= 0x2915) {
debug(0, "push.script");
@@ -1513,35 +1644,35 @@ void AgiEngine::cmd_push_script(uint8 *p) {
}
}
-void AgiEngine::cmd_set_pri_base(uint8 *p) {
+void cmdSetPriBase(AgiGame *state, uint8 *p) {
int i, x, pri;
debug(0, "Priority base set to %d", p0);
- // _game.alt_pri = true;
+ // state->alt_pri = true;
x = (_HEIGHT - p0) * _HEIGHT / 10;
for (i = 0; i < _HEIGHT; i++) {
pri = (i - p0) < 0 ? 4 : (i - p0) * _HEIGHT / x + 5;
if (pri > 15)
pri = 15;
- _game.priTable[i] = pri;
+ state->priTable[i] = pri;
}
}
-void AgiEngine::cmd_mouse_posn(uint8 *p) {
- _v[p0] = WIN_TO_PIC_X(_mouse.x);
- _v[p1] = WIN_TO_PIC_Y(_mouse.y);
+void cmdMousePosn(AgiGame *state, uint8 *p) {
+ _v[p0] = WIN_TO_PIC_X(state->_vm->_mouse.x);
+ _v[p1] = WIN_TO_PIC_Y(state->_vm->_mouse.y);
}
-void AgiEngine::cmd_shake_screen(uint8 *p) {
+void cmdShakeScreen(AgiGame *state, uint8 *p) {
int i;
// AGIPAL uses shake.screen values between 100 and 109 to set the palette
// (Checked the original AGIPAL-hack's shake.screen-routine's disassembly).
if (p0 >= 100 && p0 < 110) {
if (getFeatures() & GF_AGIPAL) {
- _gfx->setAGIPal(p0);
+ state->_vm->_gfx->setAGIPal(p0);
return;
} else {
warning("It looks like GF_AGIPAL flag is missing");
@@ -1550,212 +1681,60 @@ void AgiEngine::cmd_shake_screen(uint8 *p) {
// Disables input while shaking to prevent bug
// #1678230: AGI: Entering text while screen is shaking
- bool originalValue = _game.inputEnabled;
- _game.inputEnabled = false;
+ bool originalValue = state->inputEnabled;
+ state->inputEnabled = false;
- _gfx->shakeStart();
+ state->_vm->_gfx->shakeStart();
- _sprites->commitBoth(); // Fixes SQ1 demo
+ state->_vm->_sprites->commitBoth(); // Fixes SQ1 demo
for (i = 4 * p0; i; i--) {
- _gfx->shakeScreen(i & 1);
- _gfx->flushBlock(0, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1);
- mainCycle();
+ state->_vm->_gfx->shakeScreen(i & 1);
+ state->_vm->_gfx->flushBlock(0, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1);
+ state->_vm->mainCycle();
}
- _gfx->shakeEnd();
+ state->_vm->_gfx->shakeEnd();
// Sets input back to what it was
- _game.inputEnabled = originalValue;
-}
-
-void AgiEngine::setupOpcodes() {
- AgiCommand tmp[] = {
- NULL, // 0x00
- &AgiEngine::cmd_increment,
- &AgiEngine::cmd_decrement,
- &AgiEngine::cmd_assignn,
- &AgiEngine::cmd_assignv,
- &AgiEngine::cmd_addn,
- &AgiEngine::cmd_addv,
- &AgiEngine::cmd_subn,
- &AgiEngine::cmd_subv, // 0x08
- &AgiEngine::cmd_lindirectv,
- &AgiEngine::cmd_rindirect,
- &AgiEngine::cmd_lindirectn,
- &AgiEngine::cmd_set,
- &AgiEngine::cmd_reset,
- &AgiEngine::cmd_toggle,
- &AgiEngine::cmd_set_v,
- &AgiEngine::cmd_reset_v, // 0x10
- &AgiEngine::cmd_toggle_v,
- &AgiEngine::cmd_new_room,
- &AgiEngine::cmd_new_room_f,
- &AgiEngine::cmd_load_logic,
- &AgiEngine::cmd_load_logic_f,
- &AgiEngine::cmd_call,
- &AgiEngine::cmd_call_f,
- &AgiEngine::cmd_load_pic, // 0x18
- &AgiEngine::cmd_draw_pic,
- &AgiEngine::cmd_show_pic,
- &AgiEngine::cmd_discard_pic,
- &AgiEngine::cmd_overlay_pic,
- &AgiEngine::cmd_show_pri_screen,
- &AgiEngine::cmd_load_view,
- &AgiEngine::cmd_load_view_f,
- &AgiEngine::cmd_discard_view, // 0x20
- &AgiEngine::cmd_animate_obj,
- &AgiEngine::cmd_unanimate_all,
- &AgiEngine::cmd_draw,
- &AgiEngine::cmd_erase,
- &AgiEngine::cmd_position,
- &AgiEngine::cmd_position_f,
- &AgiEngine::cmd_get_posn,
- &AgiEngine::cmd_reposition, // 0x28
- &AgiEngine::cmd_set_view,
- &AgiEngine::cmd_set_view_f,
- &AgiEngine::cmd_set_loop,
- &AgiEngine::cmd_set_loop_f,
- &AgiEngine::cmd_fix_loop,
- &AgiEngine::cmd_release_loop,
- &AgiEngine::cmd_set_cel,
- &AgiEngine::cmd_set_cel_f, // 0x30
- &AgiEngine::cmd_last_cel,
- &AgiEngine::cmd_current_cel,
- &AgiEngine::cmd_current_loop,
- &AgiEngine::cmd_current_view,
- &AgiEngine::cmd_number_of_loops,
- &AgiEngine::cmd_set_priority,
- &AgiEngine::cmd_set_priority_f,
- &AgiEngine::cmd_release_priority, // 0x38
- &AgiEngine::cmd_get_priority,
- &AgiEngine::cmd_stop_update,
- &AgiEngine::cmd_start_update,
- &AgiEngine::cmd_force_update,
- &AgiEngine::cmd_ignore_horizon,
- &AgiEngine::cmd_observe_horizon,
- &AgiEngine::cmd_set_horizon,
- &AgiEngine::cmd_object_on_water, // 0x40
- &AgiEngine::cmd_object_on_land,
- &AgiEngine::cmd_object_on_anything,
- &AgiEngine::cmd_ignore_objs,
- &AgiEngine::cmd_observe_objs,
- &AgiEngine::cmd_distance,
- &AgiEngine::cmd_stop_cycling,
- &AgiEngine::cmd_start_cycling,
- &AgiEngine::cmd_normal_cycle, // 0x48
- &AgiEngine::cmd_end_of_loop,
- &AgiEngine::cmd_reverse_cycle,
- &AgiEngine::cmd_reverse_loop,
- &AgiEngine::cmd_cycle_time,
- &AgiEngine::cmd_stop_motion,
- &AgiEngine::cmd_start_motion,
- &AgiEngine::cmd_step_size,
- &AgiEngine::cmd_step_time, // 0x50
- &AgiEngine::cmd_move_obj,
- &AgiEngine::cmd_move_obj_f,
- &AgiEngine::cmd_follow_ego,
- &AgiEngine::cmd_wander,
- &AgiEngine::cmd_normal_motion,
- &AgiEngine::cmd_set_dir,
- &AgiEngine::cmd_get_dir,
- &AgiEngine::cmd_ignore_blocks, // 0x58
- &AgiEngine::cmd_observe_blocks,
- &AgiEngine::cmd_block,
- &AgiEngine::cmd_unblock,
- &AgiEngine::cmd_get,
- &AgiEngine::cmd_get_f,
- &AgiEngine::cmd_drop,
- &AgiEngine::cmd_put,
- &AgiEngine::cmd_put_f, // 0x60
- &AgiEngine::cmd_get_room_f,
- &AgiEngine::cmd_load_sound,
- &AgiEngine::cmd_sound,
- &AgiEngine::cmd_stop_sound,
- &AgiEngine::cmd_print,
- &AgiEngine::cmd_print_f,
- &AgiEngine::cmd_display,
- &AgiEngine::cmd_display_f, // 0x68
- &AgiEngine::cmd_clear_lines,
- &AgiEngine::cmd_text_screen,
- &AgiEngine::cmd_graphics,
- &AgiEngine::cmd_set_cursor_char,
- &AgiEngine::cmd_set_text_attribute,
- &AgiEngine::cmd_shake_screen,
- &AgiEngine::cmd_configure_screen,
- &AgiEngine::cmd_status_line_on, // 0x70
- &AgiEngine::cmd_status_line_off,
- &AgiEngine::cmd_set_string,
- &AgiEngine::cmd_get_string,
- &AgiEngine::cmd_word_to_string,
- &AgiEngine::cmd_parse,
- &AgiEngine::cmd_get_num,
- &AgiEngine::cmd_prevent_input,
- &AgiEngine::cmd_accept_input, // 0x78
- &AgiEngine::cmd_set_key,
- &AgiEngine::cmd_add_to_pic,
- &AgiEngine::cmd_add_to_pic_f,
- &AgiEngine::cmd_status,
- &AgiEngine::cmd_save_game,
- &AgiEngine::cmd_load_game,
- &AgiEngine::cmd_init_disk,
- &AgiEngine::cmd_restart_game, // 0x80
- &AgiEngine::cmd_show_obj,
- &AgiEngine::cmd_random,
- &AgiEngine::cmd_program_control,
- &AgiEngine::cmd_player_control,
- &AgiEngine::cmd_obj_status_f,
- &AgiEngine::cmd_quit,
- &AgiEngine::cmd_show_mem,
- &AgiEngine::cmd_pause, // 0x88
- &AgiEngine::cmd_echo_line,
- &AgiEngine::cmd_cancel_line,
- &AgiEngine::cmd_init_joy,
- &AgiEngine::cmd_toggle_monitor,
- &AgiEngine::cmd_version,
- &AgiEngine::cmd_script_size,
- &AgiEngine::cmd_set_game_id,
- &AgiEngine::cmd_log, // 0x90
- &AgiEngine::cmd_set_scan_start,
- &AgiEngine::cmd_reset_scan_start,
- &AgiEngine::cmd_reposition_to,
- &AgiEngine::cmd_reposition_to_f,
- &AgiEngine::cmd_trace_on,
- &AgiEngine::cmd_trace_info,
- &AgiEngine::cmd_print_at,
- &AgiEngine::cmd_print_at_v, // 0x98
- &AgiEngine::cmd_discard_view, // Opcode repeated from 0x20 ?
- &AgiEngine::cmd_clear_text_rect,
- &AgiEngine::cmd_set_upper_left,
- &AgiEngine::cmd_set_menu,
- &AgiEngine::cmd_set_menu_item,
- &AgiEngine::cmd_submit_menu,
- &AgiEngine::cmd_enable_item,
- &AgiEngine::cmd_disable_item, // 0xa0
- &AgiEngine::cmd_menu_input,
- &AgiEngine::cmd_show_obj_v,
- &AgiEngine::cmd_open_dialogue,
- &AgiEngine::cmd_close_dialogue,
- &AgiEngine::cmd_mul_n,
- &AgiEngine::cmd_mul_v,
- &AgiEngine::cmd_div_n,
- &AgiEngine::cmd_div_v, // 0xa8
- &AgiEngine::cmd_close_window,
- &AgiEngine::cmd_set_simple,
- &AgiEngine::cmd_push_script,
- &AgiEngine::cmd_pop_script,
- &AgiEngine::cmd_hold_key,
- &AgiEngine::cmd_set_pri_base,
- &AgiEngine::cmd_discard_sound,
- &AgiEngine::cmd_hide_mouse, // 0xb0
- &AgiEngine::cmd_allow_menu,
- &AgiEngine::cmd_show_mouse,
- &AgiEngine::cmd_fence_mouse,
- &AgiEngine::cmd_mouse_posn,
- &AgiEngine::cmd_release_key,
- &AgiEngine::cmd_adj_ego_move_to_x_y
- };
- assert(ARRAYSIZE(_agiCommands) == ARRAYSIZE(tmp));
- for (int i = 0; i < ARRAYSIZE(tmp); ++i)
- _agiCommands[i] = tmp[i];
+ state->inputEnabled = originalValue;
+}
+
+void cmdSetSpeed(AgiGame *state, uint8 *p) {
+ // V1 command
+ (void)state;
+ (void)p;
+ // speed = _v[p0];
+}
+
+void cmdSetItemView(AgiGame *state, uint8 *p) {
+ // V1 command
+ (void)state;
+ (void)p;
+}
+
+void cmdCallV1(AgiGame *state, uint8 *p) {
+ state->_vm->agiLoadResource(rLOGIC, p0);
+ state->logic_list[++state->max_logics];
+ _v[13] = 1;
+}
+
+void cmdNewRoomV1(AgiGame *state, uint8 *p) {
+ warning("cmdNewRoomV1()");
+ state->_vm->agiLoadResource(rLOGIC, p0);
+ state->max_logics = 1;
+ state->logic_list[1] = p0;
+ _v[13] = 1;
+}
+
+void cmdNewRoomVV1(AgiGame *state, uint8 *p) {
+ warning("cmdNewRoomVV1()");
+ state->_vm->agiLoadResource(rLOGIC, _v[p0]);
+ state->max_logics = 1;
+ state->logic_list[1] = _v[p0];
+ _v[13] = 1;
+}
+
+void cmdUnknown(AgiGame *state, uint8 *p) {
+ warning("Skipping unknown opcode %2X", *(code + ip - 1));
}
/**
@@ -1763,11 +1742,15 @@ void AgiEngine::setupOpcodes() {
* @param n Number of the logic resource to execute
*/
int AgiEngine::runLogic(int n) {
+ AgiGame *state = &_game;
uint8 op = 0;
uint8 p[CMD_BSIZE] = { 0 };
- uint8 *code = NULL;
int num = 0;
ScriptPos sp;
+ //int logic_index = 0;
+
+ state->logic_list[0] = 0;
+ state->max_logics = 0;
debugC(2, kDebugLevelScripts, "=================");
debugC(2, kDebugLevelScripts, "runLogic(%d)", n);
@@ -1783,10 +1766,9 @@ int AgiEngine::runLogic(int n) {
}
_game.lognum = n;
- _curLogic = &_game.logics[_game.lognum];
+ _game._curLogic = &_game.logics[_game.lognum];
- code = _curLogic->data;
- _curLogic->cIP = _curLogic->sIP;
+ _game._curLogic->cIP = _game._curLogic->sIP;
_timerHack = 0;
while (ip < _game.logics[n].size && !(shouldQuit() || _restartGame)) {
@@ -1833,19 +1815,39 @@ int AgiEngine::runLogic(int n) {
debugC(2, kDebugLevelScripts, "%sreturn() // Logic %d", st, n);
debugC(2, kDebugLevelScripts, "=================");
+// if (getVersion() < 0x2000) {
+// if (logic_index < state->max_logics) {
+// n = state->logic_list[++logic_index];
+// state->_curLogic = &state->logics[n];
+// state->lognum = n;
+// ip = 2;
+// warning("running logic %d\n", n);
+// break;
+// }
+// _v[13]=0;
+// }
+
_game.execStack.pop_back();
return 1;
default:
- num = logicNamesCmd[op].numArgs;
+ num = logicNamesCmd[op].argumentsLength();
memmove(p, code + ip, num);
memset(p + num, 0, CMD_BSIZE - num);
debugC(2, kDebugLevelScripts, "%s%s(%d %d %d)", st, logicNamesCmd[op].name, p[0], p[1], p[2]);
- (this->*_agiCommands[op])(p);
+ _agiCommands[op](&_game, p);
ip += num;
}
+// if ((op == 0x0B || op == 0x3F || op == 0x40) && logic_index < state->max_logics) {
+// n = state->logic_list[++logic_index];
+// state->_curLogic = &state->logics[n];
+// state->lognum = n;
+// ip = 2;
+// warning("running logic %d\n", n);
+// }
+
if (_game.exitAllLogics)
break;
}
@@ -1858,7 +1860,7 @@ int AgiEngine::runLogic(int n) {
void AgiEngine::executeAgiCommand(uint8 op, uint8 *p) {
debugC(2, kDebugLevelScripts, "%s(%d %d %d)", logicNamesCmd[op].name, p[0], p[1], p[2]);
- (this->*_agiCommands[op])(p);
+ _agiCommands[op](&_game, p);
}
} // End of namespace Agi
diff --git a/engines/agi/op_dbg.cpp b/engines/agi/op_dbg.cpp
index be73dbefae..87e235cf17 100644
--- a/engines/agi/op_dbg.cpp
+++ b/engines/agi/op_dbg.cpp
@@ -28,248 +28,17 @@ namespace Agi {
#define ip (_game.logics[lognum].cIP)
#define code (_game.logics[lognum].data)
-#ifdef _L
-#undef _L
-#endif
-
-#define _L(a,b,c) { a, b, c }
-
-struct AgiLogicnames logicNamesTest[] = {
- _L("", 0, 0x00),
- _L("equaln", 2, 0x80),
- _L("equalv", 2, 0xC0),
- _L("lessn", 2, 0x80),
- _L("lessv", 2, 0xC0),
- _L("greatern", 2, 0x80),
- _L("greaterv", 2, 0xC0),
- _L("isset", 1, 0x00),
- _L("issetv", 1, 0x80),
- _L("has", 1, 0x00),
- _L("obj.in.room", 2, 0x40),
- _L("posn", 5, 0x00),
- _L("controller", 1, 0x00),
- _L("have.key", 0, 0x00),
-
- // Not 0 args. Has variable number.
- _L("said", 0, 0x00),
-
- _L("compare.strings", 2, 0x00),
- _L("obj.in.box", 5, 0x00),
- _L("center.posn", 5, 0x00),
- _L("right.posn", 5, 0x00),
-
- // Haven't seen an official name for this command so tried to name it descriptively.
- _L("in.motion.using.mouse", 0, 0x00)
-};
-
-struct AgiLogicnames logicNamesIf[] = {
- _L("OR", 0, 0x00),
- _L("NOT", 0, 0x00),
- _L("ELSE", 0, 0x00),
- _L("IF", 0, 0x00)
-};
-
-struct AgiLogicnames logicNamesCmd[] = {
- _L("return", 0, 0x00), // 00
- _L("increment", 1, 0x80), // 01
- _L("decrement", 1, 0x80), // 02
- _L("assignn", 2, 0x80), // 03
- _L("assignv", 2, 0xC0), // 04
- _L("addn", 2, 0x80), // 05
- _L("addv", 2, 0xC0), // 06
- _L("subn", 2, 0x80), // 07
- _L("subv", 2, 0xC0), // 08
- _L("lindirectv", 2, 0xC0), // 09
- _L("rindirect", 2, 0xC0), // 0A
- _L("lindirectn", 2, 0x80), // 0B
- _L("set", 1, 0x00), // 0C
- _L("reset", 1, 0x00), // 0D
- _L("toggle", 1, 0x00), // 0E
- _L("set.v", 1, 0x80), // 0F
- _L("reset.v", 1, 0x80), // 10
- _L("toggle.v", 1, 0x80), // 11
- _L("new.room", 1, 0x00), // 12
- _L("new.room.v", 1, 0x80), // 13
- _L("load.logics", 1, 0x00), // 14
- _L("load.logics.v", 1, 0x80), // 15
- _L("call", 1, 0x00), // 16
- _L("call.v", 1, 0x80), // 17
- _L("load.pic", 1, 0x80), // 18
- _L("draw.pic", 1, 0x80), // 19
- _L("show.pic", 0, 0x00), // 1A
- _L("discard.pic", 1, 0x80), // 1B
- _L("overlay.pic", 1, 0x80), // 1C
- _L("show.pri.screen", 0, 0x00), // 1D
- _L("load.view", 1, 0x00), // 1E
- _L("load.view.v", 1, 0x80), // 1F
- _L("discard.view", 1, 0x00), // 20
- _L("animate.obj", 1, 0x00), // 21
- _L("unanimate.all", 0, 0x00), // 22
- _L("draw", 1, 0x00), // 23
- _L("erase", 1, 0x00), // 24
- _L("position", 3, 0x00), // 25
- _L("position.v", 3, 0x60), // 26
- _L("get.posn", 3, 0x60), // 27
- _L("reposition", 3, 0x60), // 28
- _L("set.view", 2, 0x00), // 29
- _L("set.view.v", 2, 0x40), // 2A
- _L("set.loop", 2, 0x00), // 2B
- _L("set.loop.v", 2, 0x40), // 2C
- _L("fix.loop", 1, 0x00), // 2D
- _L("release.loop", 1, 0x00), // 2E
- _L("set.cel", 2, 0x00), // 2F
- _L("set.cel.v", 2, 0x40), // 30
- _L("last.cel", 2, 0x40), // 31
- _L("current.cel", 2, 0x40), // 32
- _L("current.loop", 2, 0x40), // 33
- _L("current.view", 2, 0x40), // 34
- _L("number.of.loops", 2, 0x40), // 35
- _L("set.priority", 2, 0x00), // 36
- _L("set.priority.v", 2, 0x40), // 37
- _L("release.priority", 1, 0x00), // 38
- _L("get.priority", 2, 0x40), // 39
- _L("stop.update", 1, 0x00), // 3A
- _L("start.update", 1, 0x00), // 3B
- _L("force.update", 1, 0x00), // 3C
- _L("ignore.horizon", 1, 0x00), // 3D
- _L("observe.horizon", 1, 0x00), // 3E
- _L("set.horizon", 1, 0x00), // 3F
- _L("object.on.water", 1, 0x00), // 40
- _L("object.on.land", 1, 0x00), // 41
- _L("object.on.anything", 1, 0x00), // 42
- _L("ignore.objs", 1, 0x00), // 43
- _L("observe.objs", 1, 0x00), // 44
- _L("distance", 3, 0x20), // 45
- _L("stop.cycling", 1, 0x00), // 46
- _L("start.cycling", 1, 0x00), // 47
- _L("normal.cycle", 1, 0x00), // 48
- _L("end.of.loop", 2, 0x00), // 49
- _L("reverse.cycle", 1, 0x00), // 4A
- _L("reverse.loop", 2, 0x00), // 4B
- _L("cycle.time", 2, 0x40), // 4C
- _L("stop.motion", 1, 0x00), // 4D
- _L("start.motion", 1, 0x00), // 4E
- _L("step.size", 2, 0x40), // 4F
- _L("step.time", 2, 0x40), // 50
- _L("move.obj", 5, 0x00), // 51
- _L("move.obj.v", 5, 0x70), // 52
- _L("follow.ego", 3, 0x00), // 53
- _L("wander", 1, 0x00), // 54
- _L("normal.motion", 1, 0x00), // 55
- _L("set.dir", 2, 0x40), // 56
- _L("get.dir", 2, 0x40), // 57
- _L("ignore.blocks", 1, 0x00), // 58
- _L("observe.blocks", 1, 0x00), // 59
- _L("block", 4, 0x00), // 5A
- _L("unblock", 0, 0x00), // 5B
- _L("get", 1, 0x00), // 5C
- _L("get.v", 1, 0x80), // 5D
- _L("drop", 1, 0x00), // 5E
- _L("put", 2, 0x00), // 5F
- _L("put.v", 2, 0x40), // 60
- _L("get.room.v", 2, 0xC0), // 61
- _L("load.sound", 1, 0x00), // 62
- _L("sound", 2, 0x00), // 63
- _L("stop.sound", 0, 0x00), // 64
- _L("print", 1, 0x00), // 65
- _L("print.v", 1, 0x80), // 66
- _L("display", 3, 0x00), // 67
- _L("display.v", 3, 0xE0), // 68
- _L("clear.lines", 3, 0x00), // 69
- _L("text.screen", 0, 0x00), // 6A
- _L("graphics", 0, 0x00), // 6B
- _L("set.cursor.char", 1, 0x00), // 6C
- _L("set.text.attribute", 2, 0x00), // 6D
- _L("shake.screen", 1, 0x00), // 6E
- _L("configure.screen", 3, 0x00), // 6F
- _L("status.line.on", 0, 0x00), // 70
- _L("status.line.off", 0, 0x00), // 71
- _L("set.string", 2, 0x00), // 72
- _L("get.string", 5, 0x00), // 73
- _L("word.to.string", 2, 0x00), // 74
- _L("parse", 1, 0x00), // 75
- _L("get.num", 2, 0x40), // 76
- _L("prevent.input", 0, 0x00), // 77
- _L("accept.input", 0, 0x00), // 78
- _L("set.key", 3, 0x00), // 79
- _L("add.to.pic", 7, 0x00), // 7A
- _L("add.to.pic.v", 7, 0xFE), // 7B
- _L("status", 0, 0x00), // 7C
- _L("save.game", 0, 0x00), // 7D
- _L("restore.game", 0, 0x00), // 7E
- _L("init.disk", 0, 0x00), // 7F
- _L("restart.game", 0, 0x00), // 80
- _L("show.obj", 1, 0x00), // 81
- _L("random", 3, 0x20), // 82
- _L("program.control", 0, 0x00), // 83
- _L("player.control", 0, 0x00), // 84
- _L("obj.status.v", 1, 0x80), // 85
- // 0 args for AGI version 2.089
- _L("quit", 1, 0x00), // 86
-
- _L("show.mem", 0, 0x00), // 87
- _L("pause", 0, 0x00), // 88
- _L("echo.line", 0, 0x00), // 89
- _L("cancel.line", 0, 0x00), // 8A
- _L("init.joy", 0, 0x00), // 8B
- _L("toggle.monitor", 0, 0x00), // 8C
- _L("version", 0, 0x00), // 8D
- _L("script.size", 1, 0x00), // 8E
- _L("set.game.id", 1, 0x00), // 8F
- _L("log", 1, 0x00), // 90
- _L("set.scan.start", 0, 0x00), // 91
- _L("reset.scan.start", 0, 0x00), // 92
- _L("reposition.to", 3, 0x00), // 93
- _L("reposition.to.v", 3, 0x60), // 94
- _L("trace.on", 0, 0x00), // 95
- _L("trace.info", 3, 0x00), // 96
-
- // 3 args for AGI versions before 2.440
- _L("print.at", 4, 0x00), // 97
- _L("print.at.v", 4, 0x80), // 98
-
- _L("discard.view.v", 1, 0x80), // 99
- _L("clear.text.rect", 5, 0x00), // 9A
- _L("set.upper.left", 2, 0x00), // 9B
- _L("set.menu", 1, 0x00), // 9C
- _L("set.menu.item", 2, 0x00), // 9D
- _L("submit.menu", 0, 0x00), // 9E
- _L("enable.item", 1, 0x00), // 9F
- _L("disable.item", 1, 0x00), // A0
- _L("menu.input", 0, 0x00), // A1
- _L("show.obj.v", 1, 0x01), // A2
- _L("open.dialogue", 0, 0x00), // A3
- _L("close.dialogue", 0, 0x00), // A4
- _L("mul.n", 2, 0x80), // A5
- _L("mul.v", 2, 0xC0), // A6
- _L("div.n", 2, 0x80), // A7
- _L("div.v", 2, 0xC0), // A8
- _L("close.window", 0, 0x00), // A9
-
- _L("set.simple", 1, 0x00), // AA
- _L("push.script", 0, 0x00), // AB
- _L("pop.script", 0, 0x00), // AC
- _L("hold.key", 0, 0x00), // AD
- _L("set.pri.base", 1, 0x00), // AE
- _L("discard.sound", 1, 0x00), // AF
-
- // 1 arg for AGI version 3.002.086
- _L("hide.mouse", 0, 0x00), // B0
-
- _L("allow.menu", 1, 0x00), // B1
- _L("show.mouse", 0, 0x00), // B2
- _L("fence.mouse", 4, 0x00), // B3
- _L("mouse.posn", 2, 0x00), // B4
- _L("release.key", 0, 0x00), // B5
-
- // 2 args for at least the Amiga Gold Rush! (v2.05 1989-03-09) using Amiga AGI 2.316.
- _L("adj.ego.move.to.xy", 0, 0x00), // B6
- _L(NULL, 0, 0x00)
+AgiInstruction logicNamesIf[] = {
+ { "OR", "", NULL },
+ { "NOT", "", NULL },
+ { "ELSE", "", NULL },
+ { "IF", "", NULL }
};
void AgiEngine::debugConsole(int lognum, int mode, const char *str) {
- AgiLogicnames *x;
- uint8 a, c, z;
+ AgiInstruction *x;
+ uint8 a, z;
+ const char *c;
if (str) {
debug(0, " %s", str);
@@ -302,8 +71,8 @@ void AgiEngine::debugConsole(int lognum, int mode, const char *str) {
break;
default:
x = mode == lCOMMAND_MODE ? logicNamesCmd : logicNamesTest;
- a = (unsigned char)(x + *(code + ip))->numArgs;
- c = (unsigned char)(x + *(code + ip))->argMask;
+ a = x[*(code + ip)].argumentsLength();
+ c = x[*(code + ip)].args;
if (_debug.opcodes) {
debugN(0, "%02X %02X %02X %02X %02X %02X %02X %02X %02X\n"
@@ -321,12 +90,12 @@ void AgiEngine::debugConsole(int lognum, int mode, const char *str) {
debugN(0, "%s ", (x + *(code + ip))->name);
for (z = 1; a > 0;) {
- if (~c & 0x80) {
+ if (*c == 'n') {
debugN(0, "%d", *(code + (ip + z)));
} else {
debugN(0, "v%d[%d]", *(code + (ip + z)), getvar(*(code + (ip + z))));
}
- c <<= 1;
+ c++;
z++;
if (--a > 0)
debugN(0, ",");
diff --git a/engines/agi/op_test.cpp b/engines/agi/op_test.cpp
index 0660a614b6..a44c68e0fc 100644
--- a/engines/agi/op_test.cpp
+++ b/engines/agi/op_test.cpp
@@ -23,18 +23,180 @@
#include "agi/agi.h"
#include "agi/opcodes.h"
+#include "common/endian.h"
namespace Agi {
-#define ip (_game.logics[lognum].cIP)
-#define code (_game.logics[lognum].data)
+#define ip (state->_curLogic->cIP)
+#define code (state->_curLogic->data)
+
+#define getvar(a) state->_vm->getvar(a)
+#define getflag(a) state->_vm->getflag(a)
#define testEqual(v1, v2) (getvar(v1) == (v2))
#define testLess(v1, v2) (getvar(v1) < (v2))
#define testGreater(v1, v2) (getvar(v1) > (v2))
#define testIsSet(flag) (getflag(flag))
-#define testHas(obj) (objectGetLocation(obj) == EGO_OWNED)
-#define testObjInRoom(obj, v) (objectGetLocation(obj) == getvar(v))
+#define testHas(obj) (state->_vm->objectGetLocation(obj) == EGO_OWNED)
+#define testHasV1(obj) (state->_vm->objectGetLocation(obj) == EGO_OWNED_V1)
+#define testObjInRoom(obj, v) (state->_vm->objectGetLocation(obj) == getvar(v))
+
+void condEqual(AgiGame *state, uint8 *p) {
+ if (p[0] == 11)
+ state->_vm->_timerHack++;
+ state->testResult = testEqual(p[0], p[1]);
+}
+
+void condEqualV(AgiGame *state, uint8 *p) {
+ if (p[0] == 11 || p[1] == 11)
+ state->_vm->_timerHack++;
+ state->testResult = testEqual(p[0], getvar(p[1]));
+}
+
+void condLess(AgiGame *state, uint8 *p) {
+ if (p[0] == 11)
+ state->_vm->_timerHack++;
+ state->testResult = testLess(p[0], p[1]);
+}
+
+void condLessV(AgiGame *state, uint8 *p) {
+ if (p[0] == 11 || p[1] == 11)
+ state->_vm->_timerHack++;
+ state->testResult = testLess(p[0], getvar(p[1]));
+}
+
+void condGreater(AgiGame *state, uint8 *p) {
+ if (p[0] == 11)
+ state->_vm->_timerHack++;
+ state->testResult = testGreater(p[0], p[1]);
+}
+
+void condGreaterV(AgiGame *state, uint8 *p) {
+ if (p[0] == 11 || p[1] == 11)
+ state->_vm->_timerHack++;
+ state->testResult = testGreater(p[0], getvar(p[1]));
+}
+
+void condIsSet(AgiGame *state, uint8 *p) {
+ state->testResult = testIsSet(p[0]);
+}
+
+void condIsSetV(AgiGame *state, uint8 *p) {
+ state->testResult = testIsSet(getvar(p[1]));
+}
+
+void condIsSetV1(AgiGame *state, uint8 *p) {
+ state->testResult = getvar(p[0]) > 0;
+}
+
+void condHas(AgiGame *state, uint8 *p) {
+ state->testResult = testHas(p[0]);
+}
+
+void condHasV1(AgiGame *state, uint8 *p) {
+ state->testResult = testHasV1(p[0]);
+}
+
+void condObjInRoom(AgiGame *state, uint8 *p) {
+ state->testResult = testObjInRoom(p[0], p[1]);
+}
+
+void condPosn(AgiGame *state, uint8 *p) {
+ state->testResult = state->_vm->testPosn(p[0], p[1], p[2], p[3], p[4]);
+}
+
+void condController(AgiGame *state, uint8 *p) {
+ state->testResult = state->_vm->testController(p[0]);
+}
+
+void condHaveKey(AgiGame *state, uint8 *p) {
+ state->testResult = state->_vm->testKeypressed();
+}
+
+void condSaid(AgiGame *state, uint8 *p) {
+ int ec = state->_vm->testSaid(p[0], p + 1);
+ state->testResult = ec;
+}
+
+void condSaid1(AgiGame *state, uint8 *p) {
+ state->testResult = false;
+
+ if (!getflag(fEnteredCli))
+ return;
+
+ int id0 = READ_LE_UINT16(p);
+
+ if ((id0 == 1 || id0 == state->egoWords[0].id))
+ state->testResult = true;
+}
+
+void condSaid2(AgiGame *state, uint8 *p) {
+ state->testResult = false;
+
+ if (!getflag(fEnteredCli))
+ return;
+
+ int id0 = READ_LE_UINT16(p);
+ int id1 = READ_LE_UINT16(p + 2);
+
+ if ((id0 == 1 || id0 == state->egoWords[0].id) &&
+ (id1 == 1 || id1 == state->egoWords[1].id))
+ state->testResult = true;
+}
+
+void condSaid3(AgiGame *state, uint8 *p) {
+ state->testResult = false;
+
+ if (!getflag(fEnteredCli))
+ return;
+
+ int id0 = READ_LE_UINT16(p);
+ int id1 = READ_LE_UINT16(p + 2);
+ int id2 = READ_LE_UINT16(p + 4);
+
+ if ((id0 == 1 || id0 == state->egoWords[0].id) &&
+ (id1 == 1 || id1 == state->egoWords[1].id) &&
+ (id2 == 1 || id2 == state->egoWords[2].id))
+ state->testResult = true;
+}
+
+void condBit(AgiGame *state, uint8 *p) {
+ state->testResult = (getvar(p[1]) >> p[0]) & 1;
+}
+
+void condCompareStrings(AgiGame *state, uint8 *p) {
+ debugC(7, kDebugLevelScripts, "comparing [%s], [%s]", state->strings[p[0]], state->strings[p[1]]);
+ state->testResult = state->_vm->testCompareStrings(p[0], p[1]);
+}
+
+void condObjInBox(AgiGame *state, uint8 *p) {
+ state->testResult = state->_vm->testObjInBox(p[0], p[1], p[2], p[3], p[4]);
+}
+
+void condCenterPosn(AgiGame *state, uint8 *p) {
+ state->testResult = state->_vm->testObjCenter(p[0], p[1], p[2], p[3], p[4]);
+}
+
+void condRightPosn(AgiGame *state, uint8 *p) {
+ state->testResult = state->_vm->testObjRight(p[0], p[1], p[2], p[3], p[4]);
+}
+
+void condUnknown13(AgiGame *state, uint8 *p) {
+ // My current theory is that this command checks whether the ego is currently moving
+ // and that that movement has been caused using the mouse and not using the keyboard.
+ // I base this theory on the game's behavior on an Amiga emulator, not on disassembly.
+ // This command is used at least in the Amiga version of Gold Rush! v2.05 1989-03-09
+ // (AGI 2.316) in logics 1, 3, 5, 6, 137 and 192 (Logic.192 revealed this command's nature).
+ // TODO: Check this command's implementation using disassembly just to be sure.
+ int ec = state->viewTable[0].flags & fAdjEgoXY;
+ debugC(7, kDebugLevelScripts, "op_test: in.motion.using.mouse = %s (Amiga-specific testcase 19)", ec ? "true" : "false");
+ state->testResult = ec;
+}
+
+void condUnknown(AgiGame *state, uint8 *p) {
+ warning("Skipping unknown test command %2X", *(code + ip - 1));
+ state->testResult = false;
+}
uint8 AgiEngine::testCompareStrings(uint8 s1, uint8 s2) {
char ms1[MAX_STRINGLEN];
@@ -147,6 +309,7 @@ uint8 AgiEngine::testObjRight(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
// When player has entered something, it is parsed elsewhere
uint8 AgiEngine::testSaid(uint8 nwords, uint8 *cc) {
+ AgiGame *state = &_game;
int c, n = _game.numEgoWords;
int z = 0;
@@ -202,210 +365,110 @@ uint8 AgiEngine::testSaid(uint8 nwords, uint8 *cc) {
}
int AgiEngine::testIfCode(int lognum) {
- int ec = true;
- int retval = true;
- uint8 op = 0;
- uint8 notTest = false;
- uint8 orTest = false;
- uint16 lastIp = ip;
- uint8 p[16] = { 0 };
- bool end_test = false;
-
- while (retval && !(shouldQuit() || _restartGame) && !end_test) {
+ AgiGame *state = &_game;
+ uint8 op;
+ uint8 p[16];
+
+ int notMode = false;
+ int orMode = false;
+ int endTest = false;
+ int result = true;
+
+ while (!(shouldQuit() || _restartGame) && !endTest) {
if (_debug.enabled && (_debug.logic0 || lognum))
debugConsole(lognum, lTEST_MODE, NULL);
- lastIp = ip;
op = *(code + ip++);
memmove(p, (code + ip), 16);
switch (op) {
- case 0xFF: // END IF, TEST true
- end_test = true;
- break;
- case 0xFD:
- notTest = !notTest;
- continue;
- case 0xFC: // OR
- // if or_test is ON and we hit 0xFC, end of OR, then
- // or is STILL false so break.
- if (orTest) {
- ec = false;
- retval = false;
- end_test = true;
+ case 0xFC:
+ if (orMode) {
+ // We have reached the end of an OR expression without
+ // a single test command evaluating as true. Thus the OR
+ // expression evalutes as false which means the whole
+ // expression evaluates as false. So skip until the
+ // ending 0xFF and return.
+ skipInstructionsUntil(0xFF);
+ result = false;
+ endTest = true;
+ } else {
+ orMode = true;
}
-
- orTest = true;
continue;
-
+ case 0xFD:
+ notMode = true;
+ continue;
case 0x00:
- // return true?
- end_test = true;
- break;
- case 0x01:
- ec = testEqual(p[0], p[1]);
- if (p[0] == 11)
- _timerHack++;
- break;
- case 0x02:
- ec = testEqual(p[0], getvar(p[1]));
- if (p[0] == 11 || p[1] == 11)
- _timerHack++;
- break;
- case 0x03:
- ec = testLess(p[0], p[1]);
- if (p[0] == 11)
- _timerHack++;
- break;
- case 0x04:
- ec = testLess(p[0], getvar(p[1]));
- if (p[0] == 11 || p[1] == 11)
- _timerHack++;
- break;
- case 0x05:
- ec = testGreater(p[0], p[1]);
- if (p[0] == 11)
- _timerHack++;
- break;
- case 0x06:
- ec = testGreater(p[0], getvar(p[1]));
- if (p[0] == 11 || p[1] == 11)
- _timerHack++;
- break;
- case 0x07:
- ec = testIsSet(p[0]);
- break;
- case 0x08:
- ec = testIsSet(getvar(p[0]));
- break;
- case 0x09:
- ec = testHas(p[0]);
- break;
- case 0x0A:
- ec = testObjInRoom(p[0], p[1]);
- break;
- case 0x0B:
- ec = testPosn(p[0], p[1], p[2], p[3], p[4]);
- break;
- case 0x0C:
- ec = testController(p[0]);
- break;
- case 0x0D:
- ec = testKeypressed();
- break;
- case 0x0E:
- ec = testSaid(p[0], (uint8 *) code + (ip + 1));
- ip = lastIp;
- ip++; // skip opcode
- ip += p[0] * 2; // skip num_words * 2
- ip++; // skip num_words opcode
- break;
- case 0x0F:
- debugC(7, kDebugLevelScripts, "comparing [%s], [%s]", _game.strings[p[0]], _game.strings[p[1]]);
- ec = testCompareStrings(p[0], p[1]);
- break;
- case 0x10:
- ec = testObjInBox(p[0], p[1], p[2], p[3], p[4]);
- break;
- case 0x11:
- ec = testObjCenter(p[0], p[1], p[2], p[3], p[4]);
- break;
- case 0x12:
- ec = testObjRight(p[0], p[1], p[2], p[3], p[4]);
- break;
- case 0x13: // Unknown test command 19
- // My current theory is that this command checks whether the ego is currently moving
- // and that that movement has been caused using the mouse and not using the keyboard.
- // I base this theory on the game's behavior on an Amiga emulator, not on disassembly.
- // This command is used at least in the Amiga version of Gold Rush! v2.05 1989-03-09
- // (AGI 2.316) in logics 1, 3, 5, 6, 137 and 192 (Logic.192 revealed this command's nature).
- // TODO: Check this command's implementation using disassembly just to be sure.
- ec = _game.viewTable[0].flags & ADJ_EGO_XY;
- debugC(7, kDebugLevelScripts, "op_test: in.motion.using.mouse = %s (Amiga-specific testcase 19)", ec ? "true" : "false");
- break;
+ case 0xFF:
+ endTest = true;
+ continue;
+
default:
- ec = false;
- end_test = true;
- }
-
- if (!end_test) {
- if (op <= 0x12)
- ip += logicNamesTest[op].numArgs;
-
- // exchange ec value
- if (notTest)
- ec = !ec;
-
- // not is only enabled for 1 test command
- notTest = false;
-
- if (orTest && ec) {
- // a true inside an OR statement passes
- // ENTIRE statement scan for end of OR
-
- // CM: test for opcode < 0xfc changed from 'op' to
- // '*(code+ip)', to avoid problem with the 0xfd (NOT)
- // opcode byte. Changed a bad ip += ... ip++ construct.
- // This should fix the crash with Larry's logic.0 code:
- //
- // if ((isset(4) ||
- // !isset(2) ||
- // v30 == 2 ||
- // v30 == 1)) {
- // goto Label1;
- // }
- //
- // The bytecode is:
- // ff fc 07 04 fd 07 02 01 1e 02 01 1e 01 fc ff
-
- // find end of OR
- while (*(code + ip) != 0xFC) {
- if (*(code + ip) == 0x0E) { // said
- ip++;
-
- // cover count + ^words
- ip += 1 + ((*(code + ip)) * 2);
- continue;
- }
-
- if (*(code + ip) < 0xFC)
- ip += logicNamesTest[*(code + ip)].numArgs;
- ip++;
+ // Evaluate the command and skip the rest of the instruction
+ _agiCondCommands[op](state, p);
+ skipInstruction(op);
+
+ // NOT mode is enabled only for one instruction
+ if (notMode)
+ state->testResult = !state->testResult;
+ notMode = false;
+
+ if (orMode) {
+ if (state->testResult) {
+ // We are in OR mode and the last test command evaluated
+ // as true, thus the whole OR expression evaluates as
+ // true. So skip the rest of the OR expression and
+ // continue normally.
+ skipInstructionsUntil(0xFC);
+ orMode = false;
+ continue;
}
- ip++;
-
- orTest = false;
- retval = true;
} else {
- retval = orTest ? retval || ec : retval && ec;
+ result &= state->testResult;
+ if (!result) {
+ // Since we are in AND mode and the last test command
+ // evaluated as false, the whole expression also evaluates
+ // as false. So skip until the ending 0xFF and return.
+ skipInstructionsUntil(0xFF);
+ endTest = true;
+ continue;
+ }
}
+ break;
}
}
- // if false, scan for end of IP?
- if (retval)
+ // Skip the following IF block if the condition evaluates as false
+ if (result)
ip += 2;
- else {
- ip = lastIp;
- while (*(code + ip) != 0xff) {
- if (*(code + ip) == 0x0e) {
- ip++;
- ip += (*(code + ip)) * 2 + 1;
- } else if (*(code + ip) < 0xfc) {
- ip += logicNamesTest[*(code + ip)].numArgs;
- ip++;
- } else {
- ip++;
- }
- }
- ip++; // skip over 0xFF
+ else
ip += READ_LE_UINT16(code + ip) + 2;
- }
if (_debug.enabled && (_debug.logic0 || lognum))
- debugConsole(lognum, 0xFF, retval ? "=true" : "=false");
+ debugConsole(lognum, 0xFF, result ? "=true" : "=false");
+
+ return result;
+}
- return retval;
+void AgiEngine::skipInstruction(byte op) {
+ AgiGame *state = &_game;
+ if (op >= 0xFC)
+ return;
+ if (op == 0x0E && state->_vm->getVersion() >= 0x2000) // said
+ ip += *(code + ip) * 2 + 1;
+ else
+ ip += logicNamesTest[op].argumentsLength();
+}
+
+void AgiEngine::skipInstructionsUntil(byte v) {
+ AgiGame *state = &_game;
+ while (1) {
+ byte op = *(code + ip++);
+ if (op == v)
+ return;
+ skipInstruction(op);
+ }
}
} // End of namespace Agi
diff --git a/engines/agi/opcodes.cpp b/engines/agi/opcodes.cpp
new file mode 100644
index 0000000000..c2cecefc52
--- /dev/null
+++ b/engines/agi/opcodes.cpp
@@ -0,0 +1,381 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "agi/agi.h"
+#include "agi/opcodes.h"
+
+namespace Agi {
+
+AgiInstruction *logicNamesTest;
+AgiInstruction *logicNamesCmd;
+
+AgiInstruction insV1Test[] = {
+ { "", "", &condUnknown }, // 00
+ { "equaln", "vn", &condEqual }, // 01
+ { "equalv", "vv", &condEqualV }, // 02
+ { "lessn", "vn", &condLess }, // 03
+ { "lessv", "vv", &condLessV }, // 04
+ { "greatern", "vn", &condGreater }, // 05
+ { "greaterv", "vv", &condGreaterV }, // 06
+ { "isset", "v", &condIsSetV1 }, // 07
+ { "has", "n", &condHasV1 }, // 08
+ { "said", "nnnn", &condSaid2 }, // 09
+ { "posn", "nnnnn", &condPosn }, // 0A
+ { "controller", "n", &condController }, // 0B
+ { "obj.in.room", "nv", &condObjInRoom }, // 0C
+ { "said", "nnnnnn", &condSaid3 }, // 0D
+ { "have.key", "", &condHaveKey }, // 0E
+ { "said", "nn", &condSaid1 }, // 0F
+ { "bit", "nv", &condBit }, // 10
+};
+
+AgiInstruction insV1[] = {
+ { "return", "", NULL }, // 00
+ { "increment", "v", &cmdIncrement }, // 01
+ { "decrement", "v", &cmdDecrement }, // 02
+ { "assignn", "vn", &cmdAssignN }, // 03
+ { "assignv", "vv", &cmdAssignV }, // 04
+ { "addn", "vn", &cmdAddN }, // 05
+ { "addv", "vv", &cmdAddV }, // 06
+ { "subn", "vn", &cmdSubN }, // 07
+ { "subv", "vv", &cmdSubV }, // 08
+ { "load.view", "n", &cmdLoadView }, // 09
+ { "animate.obj", "n", &cmdAnimateObj }, // 0A
+ { "new.room", "n", &cmdNewRoomV1 }, // 0B
+ { "draw.pic", "v", &cmdDrawPicV1 }, // 0C
+ { "print", "s", &cmdPrint }, // 0D TODO
+ { "status", "", &cmdStatus }, // 0E TODO
+ { "save.game", "", &cmdSaveGame }, // 0F TODO
+ { "restore.game", "", &cmdLoadGame }, // 10 TODO
+ { "init.disk", "", &cmdInitDisk }, // 11 TODO
+ { "restart.game", "", &cmdRestartGame }, // 12 TODO
+ { "random", "v", &cmdRandomV1 }, // 13
+ { "get", "n", &cmdGetV1 }, // 14
+ { "drop", "n", &cmdDrop }, // 15
+ { "draw", "n", &cmdDraw }, // 16 TODO
+ { "erase", "n", &cmdErase }, // 17 TODO
+ { "position", "nnn", &cmdPositionV1 }, // 18
+ { "position.v", "nvv", &cmdPositionFV1 }, // 19
+ { "get.posn", "nvv", &cmdGetPosn }, // 1A
+ { "set.cel", "nn", &cmdSetCel }, // 1B
+ { "set.loop", "nn", &cmdSetLoop }, // 1C
+ { "end.of.loop", "nn", &cmdEndOfLoopV1 }, // 1D
+ { "reverse.loop", "nn", &cmdReverseLoopV1 }, // 1E
+ { "move.obj", "nnnnn", &cmdMoveObj }, // 1F
+ { "set.view", "nn", &cmdSetView }, // 20
+ { "follow.ego", "nnn", &cmdFollowEgo }, // 21
+ { "block", "", &cmdBlock }, // 22
+ { "unblock", "", &cmdUnblock }, // 23
+ { "ignore.blocks", "n", &cmdIgnoreBlocks }, // 24
+ { "observe.blocks", "n", &cmdObserveBlocks }, // 25
+ { "wander", "n", &cmdWander }, // 26
+ { "reposition", "nvv", &cmdRepositionV1 }, // 27
+ { "stop.motion", "n", &cmdStopMotionV1 }, // 28
+ { "start.motion", "n", &cmdStartMotionV1 }, // 29
+ { "stop.cycling", "n", &cmdStopCycling }, // 2A
+ { "start.cycling", "n", &cmdStartCycling }, // 2B
+ { "stop.update", "n", &cmdStopUpdate }, // 2C
+ { "start.update", "n", &cmdStartUpdate }, // 2D
+ { "program.control", "", &cmdProgramControl }, // 2E
+ { "player.control", "", &cmdPlayerControl }, // 2F
+ { "set.priority", "nn", &cmdSetPriority }, // 30
+ { "release.priority", "n", &cmdReleasePriority }, // 31
+ { "add.to.pic", "nnnnnn", &cmdAddToPicV1 }, // 32
+ { "set.horizon", "n", &cmdSetHorizon }, // 33
+ { "ignore.horizon", "n", &cmdIgnoreHorizon }, // 34
+ { "observe.horizon", "n", &cmdObserveHorizon }, // 35
+ { "load.logics", "n", &cmdLoadLogic }, // 36 TODO
+ { "object.on.water", "n", &cmdObjectOnWater }, // 37
+ { "load.pic", "v", &cmdLoadPicV1 }, // 38
+ { "load.sound", "n", &cmdLoadSound }, // 39
+ { "sound", "nn", &cmdSound }, // 3A
+ { "stop.sound", "", &cmdStopSound }, // 3B
+ { "set.v", "v", &cmdSetV }, // 3C
+ { "reset.v", "v", &cmdResetV }, // 3D
+ { "toggle.v", "v", &cmdToggleV }, // 3E
+ { "new.room.v", "v", &cmdNewRoomVV1 }, // 3F TODO
+ { "call", "n", &cmdCallV1 }, // 40 TODO
+ { "quit", "", &cmdQuitV1 }, // 41
+ { "set.speed", "v", &cmdSetSpeed }, // 42
+ { "move.obj.v", "nvvvv", &cmdMoveObjF }, // 43
+ { "...", "nn", &cmdUnknown }, // 44
+ { "get.v", "v", &cmdUnknown }, // 45
+ { "assign.v", "vv", &cmdUnknown }, // 46
+ { "...", "n", &cmdUnknown }, // 47 # printvar.v
+ { "get.priority", "nv", &cmdGetPriority }, // 48
+ { "ignore.objs", "n", &cmdIgnoreObjs }, // 49
+ { "observe.objs", "n", &cmdObserveObjs }, // 4A
+ { "distance", "nnv", &cmdDistance }, // 4B
+ { "object.on.land", "n", &cmdObjectOnLand }, // 4C
+ { "...", "nv", &cmdUnknown }, // 4D # set.priority.f
+ { "...", "", &cmdUnknown }, // 4E # show.obj
+ { "load.logics", "n", &cmdLoadLogic }, // 4F # load.global.logics
+ { "display", "nnns", &cmdDisplay }, // 50 TODO: 4 vs 3 args
+ { "prevent.input???", "", &cmdUnknown }, // 51
+ { "...", "", &cmdUnknown }, // 52 # nop
+ { "...", "n", &cmdUnknown }, // 53 # text.screen
+ { "...", "", &cmdUnknown }, // 54 ???
+ { "stop.motion", "", &cmdStopMotion }, // 55 or force.update??
+ { "discard.view", "n", &cmdDiscardView }, // 56
+ { "discard.pic", "v", &cmdDiscardPic }, // 57
+ { "set.item.view", "nn", &cmdSetItemView }, // 58
+ { "...", "", &cmdUnknown }, // 59 # reverse.cycle
+ { "last.cel", "nv", &cmdLastCel }, // 5A
+ { "set.cel.v", "nv", &cmdSetCelF }, // 5B
+ { "...", "", &cmdUnknown }, // 5C # normal.cycle
+ { "load.view", "n", &cmdLoadView }, // 5D
+ { "...", "", &cmdUnknown }, // 5E
+ { "...", "", &cmdUnknown }, // 5F
+ { "setbit", "nv", &cmdUnknown }, // 60
+ { "...", "nv", &cmdUnknown }, // 61 # clearbit
+};
+
+AgiInstruction insV2Test[] = {
+ { "", "", &condUnknown }, // 00
+ { "equaln", "vn", &condEqual }, // 01
+ { "equalv", "vv", &condEqualV }, // 02
+ { "lessn", "vn", &condLess }, // 03
+ { "lessv", "vv", &condLessV }, // 04
+ { "greatern", "vn", &condGreater }, // 05
+ { "greaterv", "vv", &condGreaterV }, // 06
+ { "isset", "n", &condIsSet }, // 07
+ { "issetv", "v", &condIsSetV }, // 08
+ { "has", "n", &condHas }, // 09
+ { "obj.in.room", "nv", &condObjInRoom}, // 0A
+ { "posn", "nnnnn", &condPosn }, // 0B
+ { "controller", "n", &condController }, // 0C
+ { "have.key", "", &condHaveKey}, // 0D
+ { "said", "", &condSaid }, // 0E
+ { "compare.strings", "ss", &condCompareStrings }, // 0F
+ { "obj.in.box", "nnnnn", &condObjInBox }, // 10
+ { "center.posn", "nnnnn", &condCenterPosn }, // 11
+ { "right.posn", "nnnnn", &condRightPosn }, // 12
+ { "in.motion.using.mouse", "", &condUnknown13 } // 13
+};
+
+AgiInstruction insV2[] = {
+ { "return", "", NULL },
+ { "increment", "v", &cmdIncrement },
+ { "decrement", "v", &cmdDecrement },
+ { "assignn", "vn", &cmdAssignN },
+ { "assignv", "vv", &cmdAssignV },
+ { "addn", "vn", &cmdAddN },
+ { "addv", "vv", &cmdAddV },
+ { "subn", "vn", &cmdSubN },
+ { "subv", "vv", &cmdSubV },
+ { "lindirectv", "vv", &cmdLindirectV },
+ { "lindirect", "vv", &cmdRindirect },
+ { "lindirectn", "vn", &cmdLindirectN },
+ { "set", "n", &cmdSet },
+ { "reset", "n", &cmdReset },
+ { "toggle", "n", &cmdToggle },
+ { "set.v", "v", &cmdSetV },
+ { "reset.v", "v", &cmdResetV },
+ { "toggle.v", "v", &cmdToggleV },
+ { "new.room", "n", &cmdNewRoom },
+ { "new.room.v", "v", &cmdNewRoomF },
+ { "load.logics", "n", &cmdLoadLogic },
+ { "load.logics.v", "v", &cmdLoadLogicF },
+ { "call", "n", &cmdCall },
+ { "call.v", "v", &cmdCallF },
+ { "load.pic", "v", &cmdLoadPic },
+ { "draw.pic", "v", &cmdDrawPic },
+ { "show.pic", "", &cmdShowPic },
+ { "discard.pic", "v", &cmdDiscardPic },
+ { "overlay.pic", "v", &cmdOverlayPic },
+ { "show.pri.screen", "", &cmdShowPriScreen },
+ { "load.view", "n", &cmdLoadView },
+ { "load.view.v", "v", &cmdLoadViewF },
+ { "discard.view", "n", &cmdDiscardView },
+ { "animate.obj", "n", &cmdAnimateObj },
+ { "unanimate.all", "", &cmdUnanimateAll },
+ { "draw", "n", &cmdDraw },
+ { "erase", "n", &cmdErase },
+ { "position", "nnn", &cmdPosition },
+ { "position.v", "nvv", &cmdPositionF },
+ { "get.posn", "nvv", &cmdGetPosn },
+ { "reposition", "nvv", &cmdReposition },
+ { "set.view", "nn", &cmdSetView },
+ { "set.view.v", "nv", &cmdSetViewF },
+ { "set.loop", "nn", &cmdSetLoop },
+ { "set.loop.v", "nv", &cmdSetLoopF },
+ { "fix.loop", "n", &cmdFixLoop },
+ { "release.loop", "n", &cmdReleaseLoop },
+ { "set.cel", "nn", &cmdSetCel },
+ { "set.cel.v", "nv", &cmdSetCelF },
+ { "last.cel", "nv", &cmdLastCel },
+ { "current.cel", "nv", &cmdCurrentCel },
+ { "current.loop", "nv", &cmdCurrentLoop },
+ { "current.view", "nv", &cmdCurrentView },
+ { "number.of.loops", "nv", &cmdNumberOfLoops },
+ { "set.priority", "nn", &cmdSetPriority },
+ { "set.priority.v", "nv", &cmdSetPriorityF },
+ { "release.priority", "n", &cmdReleasePriority },
+ { "get.priority", "nn", &cmdGetPriority },
+ { "stop.update", "n", &cmdStopUpdate },
+ { "start.update", "n", &cmdStartUpdate },
+ { "force.update", "n", &cmdForceUpdate },
+ { "ignore.horizon", "n", &cmdIgnoreHorizon },
+ { "observe.horizon", "n", &cmdObserveHorizon },
+ { "set.horizon", "n", &cmdSetHorizon },
+ { "object.on.water", "n", &cmdObjectOnWater },
+ { "object.on.land", "n", &cmdObjectOnLand },
+ { "object.on.anything", "n", &cmdObjectOnAnything },
+ { "ignore.objs", "n", &cmdIgnoreObjs },
+ { "observe.objs", "n", &cmdObserveObjs },
+ { "distance", "nnv", &cmdDistance },
+ { "stop.cycling", "n", &cmdStopCycling },
+ { "start.cycling", "n", &cmdStartCycling },
+ { "normal.cycle", "n", &cmdNormalCycle },
+ { "end.of.loop", "nn", &cmdEndOfLoop },
+ { "reverse.cycle", "n", &cmdReverseCycle },
+ { "reverse.loop", "nn", &cmdReverseLoop },
+ { "cycle.time", "nv", &cmdCycleTime },
+ { "stop.motion", "n", &cmdStopMotion },
+ { "start.motion", "n", &cmdStartMotion },
+ { "step.size", "nv", &cmdStepSize },
+ { "step.time", "nv", &cmdStepTime },
+ { "move.obj", "nnnnn", &cmdMoveObj },
+ { "move.obj.v", "nvvvv", &cmdMoveObjF },
+ { "follow.ego", "nnn", &cmdFollowEgo },
+ { "wander", "n", &cmdWander },
+ { "normal.motion", "n", &cmdNormalMotion },
+ { "set.dir", "nv", &cmdSetDir },
+ { "get.dir", "nv", &cmdGetDir },
+ { "ignore.blocks", "n", &cmdIgnoreBlocks },
+ { "observe.blocks", "n", &cmdObserveBlocks },
+ { "block", "nnnn", &cmdBlock },
+ { "unblock", "", &cmdUnblock },
+ { "get", "n", &cmdGet },
+ { "get.v", "v", &cmdGetF },
+ { "drop", "n", &cmdDrop },
+ { "put", "nn", &cmdPut },
+ { "put.v", "vv", &cmdPutF },
+ { "get.room.v", "vv", &cmdGetRoomF },
+ { "load.sound", "n", &cmdLoadSound },
+ { "sound", "nn", &cmdSound },
+ { "stop.sound", "", &cmdStopSound },
+ { "print", "s", &cmdPrint },
+ { "print.v", "v", &cmdPrintF },
+ { "display", "nns", &cmdDisplay },
+ { "display.v", "vvv", &cmdDisplayF },
+ { "clear.lines", "nns", &cmdClearLines },
+ { "text.screen", "", &cmdTextScreen },
+ { "graphics", "", &cmdGraphics },
+ { "set.cursor.char", "s", &cmdSetCursorChar },
+ { "set.text.attribute", "nn", &cmdSetTextAttribute },
+ { "shake.screen", "n", &cmdShakeScreen },
+ { "configure.screen", "nnn", &cmdConfigureScreen },
+ { "status.line.on", "", &cmdStatusLineOn },
+ { "status.line.off", "", &cmdStatusLineOff },
+ { "set.string", "ns", &cmdSetString },
+ { "get.string", "ns", &cmdGetString },
+ { "word.to.string", "nn", &cmdWordToString },
+ { "parse", "n", &cmdParse },
+ { "get.num", "nv", &cmdGetNum },
+ { "prevent.input", "", &cmdPreventInput },
+ { "accept.input", "", &cmdAcceptInput },
+ { "set.key", "nnn", &cmdSetKey },
+ { "add.to.pic", "nnnnnnn", &cmdAddToPic },
+ { "add.to.pic.v", "vvvvvvv", &cmdAddToPicF },
+ { "status", "", &cmdStatus },
+ { "save.game", "", &cmdSaveGame },
+ { "restore.game", "", &cmdLoadGame },
+ { "init.disk", "", &cmdInitDisk },
+ { "restart.game", "", &cmdRestartGame },
+ { "show.obj", "n", &cmdShowObj },
+ { "random", "nnv", &cmdRandom },
+ { "program.control", "", &cmdProgramControl },
+ { "player.control", "", &cmdPlayerControl },
+ { "obj.status.v", "v", &cmdObjStatusF },
+ { "quit", "n", &cmdQuit },
+ { "show.mem", "", &cmdShowMem },
+ { "pause", "", &cmdPause },
+ { "echo.line", "", &cmdEchoLine },
+ { "cancel.line", "", &cmdCancelLine },
+ { "init.joy", "", &cmdInitJoy },
+ { "toggle.monitor", "", &cmdToggleMonitor },
+ { "version", "", &cmdVersion },
+ { "script.size", "n", &cmdScriptSize },
+ { "set.game.id", "s", &cmdSetGameID },
+ { "log", "s", &cmdLog },
+ { "set.scan.start", "", &cmdSetScanStart },
+ { "reset.scan.start", "", &cmdResetScanStart },
+ { "reposition.to", "nnn", &cmdRepositionTo },
+ { "reposition.to.v", "nvv", &cmdRepositionToF },
+ { "trace.on", "", &cmdTraceOn },
+ { "trace.info", "nnn", &cmdTraceInfo },
+ { "print.at", "snnn", &cmdPrintAt },
+ { "print.at.v", "vnnn", &cmdPrintAtV },
+ { "discard.view.v", "v", &cmdDiscardView},
+ { "clear.text.rect", "nnnnn", &cmdClearTextRect },
+ { "set.upper.left", "nn", &cmdSetUpperLeft },
+ { "set.menu", "s", &cmdSetMenu },
+ { "set.menu.member", "sn", &cmdSetMenuItem },
+ { "submit.menu", "", &cmdSubmitMenu },
+ { "enable.member", "n", &cmdEnableItem },
+ { "disable.member", "n", &cmdDisableItem },
+ { "menu.input", "", &cmdMenuInput },
+ { "show.obj.v", "v", &cmdShowObjV },
+ { "open.dialogue", "", &cmdOpenDialogue },
+ { "close.dialogue", "", &cmdCloseDialogue },
+ { "mul.n", "vn", &cmdMulN },
+ { "mul.v", "vv", &cmdMulV },
+ { "div.n", "vn", &cmdDivN },
+ { "div.v", "vv", &cmdDivV },
+ { "close.window", "", &cmdCloseWindow },
+ { "set.simple", "n", &cmdSetSimple },
+ { "push.script", "", &cmdPushScript },
+ { "pop.script", "", &cmdPopScript },
+ { "hold.key", "", &cmdHoldKey },
+ { "set.pri.base", "n", &cmdSetPriBase },
+ { "discard.sound", "n", &cmdDiscardSound },
+ { "hide.mouse", "", &cmdHideMouse },
+ { "allow.menu", "n", &cmdAllowMenu },
+ { "show.mouse", "", &cmdShowMouse },
+ { "fence.mouse", "nnnn", &cmdFenceMouse },
+ { "mouse.posn", "vv", &cmdMousePosn },
+ { "release.key", "", &cmdReleaseKey },
+ { "adj.ego.move.to.xy", "", &cmdAdjEgoMoveToXY }
+};
+
+void AgiEngine::setupOpcodes() {
+ if (getVersion() >= 0x2000) {
+ for (int i = 0; i <= ARRAYSIZE(insV2Test); ++i)
+ _agiCondCommands[i] = insV2Test[i].func;
+ for (int i = 0; i < ARRAYSIZE(insV2); ++i)
+ _agiCommands[i] = insV2[i].func;
+
+ logicNamesTest = insV2Test;
+ logicNamesCmd = insV2;
+ } else {
+ for (int i = 0; i <= ARRAYSIZE(insV1Test); ++i)
+ _agiCondCommands[i] = insV1Test[i].func;
+ for (int i = 0; i < ARRAYSIZE(insV1); ++i)
+ _agiCommands[i] = insV1[i].func;
+
+ logicNamesTest = insV1Test;
+ logicNamesCmd = insV1;
+ }
+}
+
+}
diff --git a/engines/agi/opcodes.h b/engines/agi/opcodes.h
index b0d2051f0b..7f0f287550 100644
--- a/engines/agi/opcodes.h
+++ b/engines/agi/opcodes.h
@@ -23,17 +23,251 @@
#ifndef AGI_OPCODES_H
#define AGI_OPCODES_H
+#include <string.h>
+
namespace Agi {
-struct AgiLogicnames {
+struct AgiInstruction {
const char *name;
- uint16 numArgs;
- uint16 argMask;
+ const char *args;
+ AgiCommand func;
+
+ int argumentsLength() { return strlen(args); }
};
-extern AgiLogicnames logicNamesTest[];
-extern AgiLogicnames logicNamesCmd[];
-extern AgiLogicnames logicNamesIf[];
+extern AgiInstruction *logicNamesTest;
+extern AgiInstruction *logicNamesCmd;
+
+void cmdIncrement(AgiGame *state, uint8 *p);
+void cmdDecrement(AgiGame *state, uint8 *p);
+void cmdAssignN(AgiGame *state, uint8 *p);
+void cmdAssignV(AgiGame *state, uint8 *p);
+void cmdAddN(AgiGame *state, uint8 *p);
+void cmdAddV(AgiGame *state, uint8 *p);
+void cmdSubN(AgiGame *state, uint8 *p);
+void cmdSubV(AgiGame *state, uint8 *p); // 0x08
+void cmdLindirectV(AgiGame *state, uint8 *p);
+void cmdRindirect(AgiGame *state, uint8 *p);
+void cmdLindirectN(AgiGame *state, uint8 *p);
+void cmdSet(AgiGame *state, uint8 *p);
+void cmdReset(AgiGame *state, uint8 *p);
+void cmdToggle(AgiGame *state, uint8 *p);
+void cmdSetV(AgiGame *state, uint8 *p);
+void cmdResetV(AgiGame *state, uint8 *p); // 0x10
+void cmdToggleV(AgiGame *state, uint8 *p);
+void cmdNewRoom(AgiGame *state, uint8 *p);
+void cmdNewRoomF(AgiGame *state, uint8 *p);
+void cmdLoadLogic(AgiGame *state, uint8 *p);
+void cmdLoadLogicF(AgiGame *state, uint8 *p);
+void cmdCall(AgiGame *state, uint8 *p);
+void cmdCallF(AgiGame *state, uint8 *p);
+void cmdLoadPic(AgiGame *state, uint8 *p); // 0x18
+void cmdLoadPicV1(AgiGame *state, uint8 *p);
+void cmdDrawPic(AgiGame *state, uint8 *p);
+void cmdDrawPicV1(AgiGame *state, uint8 *p);
+void cmdShowPic(AgiGame *state, uint8 *p);
+void cmdDiscardPic(AgiGame *state, uint8 *p);
+void cmdOverlayPic(AgiGame *state, uint8 *p);
+void cmdShowPriScreen(AgiGame *state, uint8 *p);
+void cmdLoadView(AgiGame *state, uint8 *p);
+void cmdLoadViewF(AgiGame *state, uint8 *p);
+void cmdDiscardView(AgiGame *state, uint8 *p); // 0x20
+void cmdAnimateObj(AgiGame *state, uint8 *p);
+void cmdUnanimateAll(AgiGame *state, uint8 *p);
+void cmdDraw(AgiGame *state, uint8 *p);
+void cmdErase(AgiGame *state, uint8 *p);
+void cmdPosition(AgiGame *state, uint8 *p);
+void cmdPositionV1(AgiGame *state, uint8 *p);
+void cmdPositionF(AgiGame *state, uint8 *p);
+void cmdPositionFV1(AgiGame *state, uint8 *p);
+void cmdGetPosn(AgiGame *state, uint8 *p);
+void cmdReposition(AgiGame *state, uint8 *p); // 0x28
+void cmdRepositionV1(AgiGame *state, uint8 *p); // 0x28
+void cmdSetView(AgiGame *state, uint8 *p);
+void cmdSetViewF(AgiGame *state, uint8 *p);
+void cmdSetLoop(AgiGame *state, uint8 *p);
+void cmdSetLoopF(AgiGame *state, uint8 *p);
+void cmdFixLoop(AgiGame *state, uint8 *p);
+void cmdReleaseLoop(AgiGame *state, uint8 *p);
+void cmdSetCel(AgiGame *state, uint8 *p);
+void cmdSetCelF(AgiGame *state, uint8 *p); // 0x30
+void cmdLastCel(AgiGame *state, uint8 *p);
+void cmdCurrentCel(AgiGame *state, uint8 *p);
+void cmdCurrentLoop(AgiGame *state, uint8 *p);
+void cmdCurrentView(AgiGame *state, uint8 *p);
+void cmdNumberOfLoops(AgiGame *state, uint8 *p);
+void cmdSetPriority(AgiGame *state, uint8 *p);
+void cmdSetPriorityF(AgiGame *state, uint8 *p);
+void cmdReleasePriority(AgiGame *state, uint8 *p); // 0x38
+void cmdGetPriority(AgiGame *state, uint8 *p);
+void cmdStopUpdate(AgiGame *state, uint8 *p);
+void cmdStartUpdate(AgiGame *state, uint8 *p);
+void cmdForceUpdate(AgiGame *state, uint8 *p);
+void cmdIgnoreHorizon(AgiGame *state, uint8 *p);
+void cmdObserveHorizon(AgiGame *state, uint8 *p);
+void cmdSetHorizon(AgiGame *state, uint8 *p);
+void cmdObjectOnWater(AgiGame *state, uint8 *p); // 0x40
+void cmdObjectOnLand(AgiGame *state, uint8 *p);
+void cmdObjectOnAnything(AgiGame *state, uint8 *p);
+void cmdIgnoreObjs(AgiGame *state, uint8 *p);
+void cmdObserveObjs(AgiGame *state, uint8 *p);
+void cmdDistance(AgiGame *state, uint8 *p);
+void cmdStopCycling(AgiGame *state, uint8 *p);
+void cmdStartCycling(AgiGame *state, uint8 *p);
+void cmdNormalCycle(AgiGame *state, uint8 *p); // 0x48
+void cmdEndOfLoop(AgiGame *state, uint8 *p);
+void cmdEndOfLoopV1(AgiGame *state, uint8 *p);
+void cmdReverseCycle(AgiGame *state, uint8 *p);
+void cmdReverseLoop(AgiGame *state, uint8 *p);
+void cmdReverseLoopV1(AgiGame *state, uint8 *p);
+void cmdCycleTime(AgiGame *state, uint8 *p);
+void cmdStopMotion(AgiGame *state, uint8 *p);
+void cmdStopMotionV1(AgiGame *state, uint8 *p);
+void cmdStartMotion(AgiGame *state, uint8 *p);
+void cmdStartMotionV1(AgiGame *state, uint8 *p);
+void cmdStepSize(AgiGame *state, uint8 *p);
+void cmdStepTime(AgiGame *state, uint8 *p); // 0x50
+void cmdMoveObj(AgiGame *state, uint8 *p);
+void cmdMoveObjF(AgiGame *state, uint8 *p);
+void cmdFollowEgo(AgiGame *state, uint8 *p);
+void cmdWander(AgiGame *state, uint8 *p);
+void cmdNormalMotion(AgiGame *state, uint8 *p);
+void cmdSetDir(AgiGame *state, uint8 *p);
+void cmdGetDir(AgiGame *state, uint8 *p);
+void cmdIgnoreBlocks(AgiGame *state, uint8 *p); // 0x58
+void cmdObserveBlocks(AgiGame *state, uint8 *p);
+void cmdBlock(AgiGame *state, uint8 *p);
+void cmdUnblock(AgiGame *state, uint8 *p);
+void cmdGet(AgiGame *state, uint8 *p);
+void cmdGetV1(AgiGame *state, uint8 *p);
+void cmdGetF(AgiGame *state, uint8 *p);
+void cmdDrop(AgiGame *state, uint8 *p);
+void cmdPut(AgiGame *state, uint8 *p);
+void cmdPutF(AgiGame *state, uint8 *p); // 0x60
+void cmdGetRoomF(AgiGame *state, uint8 *p);
+void cmdLoadSound(AgiGame *state, uint8 *p);
+void cmdSound(AgiGame *state, uint8 *p);
+void cmdStopSound(AgiGame *state, uint8 *p);
+void cmdPrint(AgiGame *state, uint8 *p);
+void cmdPrintF(AgiGame *state, uint8 *p);
+void cmdDisplay(AgiGame *state, uint8 *p);
+void cmdDisplayF(AgiGame *state, uint8 *p); // 0x68
+void cmdClearLines(AgiGame *state, uint8 *p);
+void cmdTextScreen(AgiGame *state, uint8 *p);
+void cmdGraphics(AgiGame *state, uint8 *p);
+void cmdSetCursorChar(AgiGame *state, uint8 *p);
+void cmdSetTextAttribute(AgiGame *state, uint8 *p);
+void cmdShakeScreen(AgiGame *state, uint8 *p);
+void cmdConfigureScreen(AgiGame *state, uint8 *p);
+void cmdStatusLineOn(AgiGame *state, uint8 *p); // 0x70
+void cmdStatusLineOff(AgiGame *state, uint8 *p);
+void cmdSetString(AgiGame *state, uint8 *p);
+void cmdGetString(AgiGame *state, uint8 *p);
+void cmdWordToString(AgiGame *state, uint8 *p);
+void cmdParse(AgiGame *state, uint8 *p);
+void cmdGetNum(AgiGame *state, uint8 *p);
+void cmdPreventInput(AgiGame *state, uint8 *p);
+void cmdAcceptInput(AgiGame *state, uint8 *p); // 0x78
+void cmdSetKey(AgiGame *state, uint8 *p);
+void cmdAddToPic(AgiGame *state, uint8 *p);
+void cmdAddToPicV1(AgiGame *state, uint8 *p);
+void cmdAddToPicF(AgiGame *state, uint8 *p);
+void cmdStatus(AgiGame *state, uint8 *p);
+void cmdSaveGame(AgiGame *state, uint8 *p);
+void cmdLoadGame(AgiGame *state, uint8 *p);
+void cmdInitDisk(AgiGame *state, uint8 *p);
+void cmdRestartGame(AgiGame *state, uint8 *p); // 0x80
+void cmdShowObj(AgiGame *state, uint8 *p);
+void cmdRandom(AgiGame *state, uint8 *p);
+void cmdRandomV1(AgiGame *state, uint8 *p);
+void cmdProgramControl(AgiGame *state, uint8 *p);
+void cmdPlayerControl(AgiGame *state, uint8 *p);
+void cmdObjStatusF(AgiGame *state, uint8 *p);
+void cmdQuit(AgiGame *state, uint8 *p);
+void cmdQuitV1(AgiGame *state, uint8 *p);
+void cmdShowMem(AgiGame *state, uint8 *p);
+void cmdPause(AgiGame *state, uint8 *p); // 0x88
+void cmdEchoLine(AgiGame *state, uint8 *p);
+void cmdCancelLine(AgiGame *state, uint8 *p);
+void cmdInitJoy(AgiGame *state, uint8 *p);
+void cmdToggleMonitor(AgiGame *state, uint8 *p);
+void cmdVersion(AgiGame *state, uint8 *p);
+void cmdScriptSize(AgiGame *state, uint8 *p);
+void cmdSetGameID(AgiGame *state, uint8 *p);
+void cmdLog(AgiGame *state, uint8 *p); // 0x90
+void cmdSetScanStart(AgiGame *state, uint8 *p);
+void cmdResetScanStart(AgiGame *state, uint8 *p);
+void cmdRepositionTo(AgiGame *state, uint8 *p);
+void cmdRepositionToF(AgiGame *state, uint8 *p);
+void cmdTraceOn(AgiGame *state, uint8 *p);
+void cmdTraceInfo(AgiGame *state, uint8 *p);
+void cmdPrintAt(AgiGame *state, uint8 *p);
+void cmdPrintAtV(AgiGame *state, uint8 *p); // 0x98
+//void cmdDiscardView(AgiGame *state, uint8 *p); // Opcode repeated from 0x20 ?
+void cmdClearTextRect(AgiGame *state, uint8 *p);
+void cmdSetUpperLeft(AgiGame *state, uint8 *p);
+void cmdSetMenu(AgiGame *state, uint8 *p);
+void cmdSetMenuItem(AgiGame *state, uint8 *p);
+void cmdSubmitMenu(AgiGame *state, uint8 *p);
+void cmdEnableItem(AgiGame *state, uint8 *p);
+void cmdDisableItem(AgiGame *state, uint8 *p); // 0xa0
+void cmdMenuInput(AgiGame *state, uint8 *p);
+void cmdShowObjV(AgiGame *state, uint8 *p);
+void cmdOpenDialogue(AgiGame *state, uint8 *p);
+void cmdCloseDialogue(AgiGame *state, uint8 *p);
+void cmdMulN(AgiGame *state, uint8 *p);
+void cmdMulV(AgiGame *state, uint8 *p);
+void cmdDivN(AgiGame *state, uint8 *p);
+void cmdDivV(AgiGame *state, uint8 *p); // 0xa8
+void cmdCloseWindow(AgiGame *state, uint8 *p);
+void cmdSetSimple(AgiGame *state, uint8 *p);
+void cmdPushScript(AgiGame *state, uint8 *p);
+void cmdPopScript(AgiGame *state, uint8 *p);
+void cmdHoldKey(AgiGame *state, uint8 *p);
+void cmdSetPriBase(AgiGame *state, uint8 *p);
+void cmdDiscardSound(AgiGame *state, uint8 *p);
+void cmdHideMouse(AgiGame *state, uint8 *p); // 0xb0
+void cmdAllowMenu(AgiGame *state, uint8 *p);
+void cmdShowMouse(AgiGame *state, uint8 *p);
+void cmdFenceMouse(AgiGame *state, uint8 *p);
+void cmdMousePosn(AgiGame *state, uint8 *p);
+void cmdReleaseKey(AgiGame *state, uint8 *p);
+void cmdAdjEgoMoveToXY(AgiGame *state, uint8 *p);
+
+void cmdSetSpeed(AgiGame *state, uint8 *p);
+void cmdSetItemView(AgiGame *state, uint8 *p);
+void cmdCallV1(AgiGame *state, uint8 *p);
+void cmdNewRoomV1(AgiGame *state, uint8 *p);
+void cmdNewRoomVV1(AgiGame *state, uint8 *p);
+void cmdUnknown(AgiGame *state, uint8 *p);
+
+void condEqual(AgiGame *state, uint8 *p);
+void condEqualV(AgiGame *state, uint8 *p);
+void condLess(AgiGame *state, uint8 *p);
+void condLessV(AgiGame *state, uint8 *p);
+void condGreater(AgiGame *state, uint8 *p);
+void condGreaterV(AgiGame *state, uint8 *p);
+void condIsSet(AgiGame *state, uint8 *p);
+void condIsSetV(AgiGame *state, uint8 *p);
+void condHas(AgiGame *state, uint8 *p);
+void condHasV1(AgiGame *state, uint8 *p);
+void condObjInRoom(AgiGame *state, uint8 *p);
+void condPosn(AgiGame *state, uint8 *p);
+void condController(AgiGame *state, uint8 *p);
+void condHaveKey(AgiGame *state, uint8 *p);
+void condSaid(AgiGame *state, uint8 *p);
+void condCompareStrings(AgiGame *state, uint8 *p);
+void condObjInBox(AgiGame *state, uint8 *p);
+void condCenterPosn(AgiGame *state, uint8 *p);
+void condRightPosn(AgiGame *state, uint8 *p);
+void condUnknown13(AgiGame *state, uint8 *p);
+void condUnknown(AgiGame *state, uint8 *p);
+
+void condIsSetV1(AgiGame *state, uint8 *p);
+void condSaid1(AgiGame *state, uint8 *p);
+void condSaid2(AgiGame *state, uint8 *p);
+void condSaid3(AgiGame *state, uint8 *p);
+void condBit(AgiGame *state, uint8 *p);
} // End of namespace Agi
diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp
index c1a6cd33fe..34180b543f 100644
--- a/engines/agi/preagi.cpp
+++ b/engines/agi/preagi.cpp
@@ -22,18 +22,13 @@
#include "common/config-manager.h"
#include "common/debug-channels.h"
+#include "common/events.h"
#include "common/random.h"
#include "common/textconsole.h"
-#include "audio/mididrv.h"
-
#include "agi/preagi.h"
#include "agi/graphics.h"
-
-// preagi engines
-#include "agi/preagi_mickey.h"
-#include "agi/preagi_troll.h"
-#include "agi/preagi_winnie.h"
+#include "agi/keyboard.h"
namespace Agi {
@@ -59,19 +54,6 @@ PreAgiEngine::PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) :
}
void PreAgiEngine::initialize() {
- // TODO: Some sound emulation modes do not fit our current music
- // drivers, and I'm not sure what they are. For now, they might
- // as well be called "PC Speaker" and "Not PC Speaker".
-
- switch (MidiDriver::getMusicType(MidiDriver::detectDevice(MDT_PCSPK))) {
- case MT_PCSPK:
- _soundemu = SOUND_EMU_PC;
- break;
- default:
- _soundemu = SOUND_EMU_NONE;
- break;
- }
-
if (ConfMan.hasKey("render_mode")) {
_renderMode = Common::parseRenderMode(ConfMan.get("render_mode").c_str());
} else if (ConfMan.hasKey("platform")) {
@@ -89,9 +71,7 @@ void PreAgiEngine::initialize() {
}
_gfx = new GfxMgr(this);
- //_sound = new SoundMgr(this, _mixer);
_picture = new PictureMgr(this, _gfx);
- //_sprites = new SpritesMgr(this, _gfx);
_gfx->initMachine();
@@ -111,7 +91,6 @@ void PreAgiEngine::initialize() {
_game.lineMinPrint = 0; // hardcoded
_gfx->initVideo();
- //_sound->initSound();
_speakerStream = new Audio::PCSpeaker(_mixer->getOutputRate());
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_speakerHandle,
@@ -126,8 +105,6 @@ void PreAgiEngine::initialize() {
memset(&_game.dirPic[i], 0, sizeof(struct AgiDir));
memset(&_game.dirSound[i], 0, sizeof(struct AgiDir));
}
-
- debugC(2, kDebugLevelMain, "Init sound");
}
PreAgiEngine::~PreAgiEngine() {
@@ -135,50 +112,181 @@ PreAgiEngine::~PreAgiEngine() {
delete _speakerStream;
}
+int PreAgiEngine::rnd(int hi) {
+ return (_rnd->getRandomNumber(hi - 1) + 1);
+}
+
+// Screen functions
+void PreAgiEngine::clearScreen(int attr, bool overrideDefault) {
+ if (overrideDefault)
+ _defaultColor = attr;
-Common::Error PreAgiEngine::go() {
- setflag(fSoundOn, true); // enable sound
+ _gfx->clearScreen((attr & 0xF0) / 0x10);
+}
-//
-// FIXME (Fingolfin asks): Why are Mickey, Winnie and Troll standalone classes
-// instead of being subclasses of PreAgiEngine ?
-//
+void PreAgiEngine::clearGfxScreen(int attr) {
+ _gfx->drawRectangle(0, 0, GFX_WIDTH - 1, IDI_MAX_ROW_PIC * 8 -1, (attr & 0xF0) / 0x10);
+}
- // run preagi engine main loop
- switch (getGameID()) {
- case GID_MICKEY:
- {
- Mickey *mickey = new Mickey(this);
- mickey->init();
- mickey->run();
- delete mickey;
- }
- break;
- case GID_WINNIE:
- {
- Winnie *winnie = new Winnie(this);
- winnie->init();
- winnie->run();
- delete winnie;
+// String functions
+
+void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) {
+ int code;
+
+ if (attr == kColorDefault)
+ attr = _defaultColor;
+
+ for (int iChar = 0; iChar < (int)strlen(buffer); iChar++) {
+ code = buffer[iChar];
+
+ switch (code) {
+ case '\n':
+ case 0x8D:
+ if (++row == 200 / 8) return;
+ col = 0;
+ break;
+
+ case '|':
+ // swap attribute nibbles
+ break;
+
+ default:
+ _gfx->putTextCharacter(1, col * 8 , row * 8, static_cast<char>(code), attr & 0x0f, (attr & 0xf0) / 0x10, false, getGameID() == GID_MICKEY ? mickey_fontdata : ibm_fontdata);
+
+ if (++col == 320 / 8) {
+ col = 0;
+ if (++row == 200 / 8) return;
+ }
}
- break;
- case GID_TROLL:
- {
- Troll *troll = new Troll(this);
- troll->init();
- troll->run();
- delete troll;
+ }
+}
+
+void PreAgiEngine::drawStrMiddle(int row, int attr, const char *buffer) {
+ int col = (25 / 2) - (strlen(buffer) / 2); // 25 = 320 / 8 (maximum column)
+ drawStr(row, col, attr, buffer);
+}
+
+void PreAgiEngine::clearTextArea() {
+ int start = IDI_MAX_ROW_PIC;
+
+ if (getGameID() == GID_TROLL)
+ start = 21;
+
+ for (int row = start; row < 200 / 8; row++) {
+ clearRow(row);
+ }
+}
+
+void PreAgiEngine::clearRow(int row) {
+ drawStr(row, 0, IDA_DEFAULT, " "); // 40 spaces
+}
+
+void PreAgiEngine::printStr(const char* szMsg) {
+ clearTextArea();
+ drawStr(21, 0, IDA_DEFAULT, szMsg);
+ _gfx->doUpdate();
+ _system->updateScreen();
+}
+
+void PreAgiEngine::XOR80(char *buffer) {
+ for (size_t i = 0; i < strlen(buffer); i++)
+ if (buffer[i] & 0x80)
+ buffer[i] ^= 0x80;
+}
+
+void PreAgiEngine::printStrXOR(char *szMsg) {
+ XOR80(szMsg);
+ printStr(szMsg);
+}
+
+// Input functions
+
+int PreAgiEngine::getSelection(SelectionTypes type) {
+ Common::Event event;
+ GUI::Debugger *console = getDebugger();
+
+ while (!shouldQuit()) {
+ while (_eventMan->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_RTL:
+ case Common::EVENT_QUIT:
+ return 0;
+ case Common::EVENT_RBUTTONUP:
+ return 0;
+ case Common::EVENT_LBUTTONUP:
+ if (type == kSelYesNo || type == kSelAnyKey)
+ return 1;
+ case Common::EVENT_KEYDOWN:
+ if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && console) {
+ console->attach();
+ console->onFrame();
+ //FIXME: If not cleared, clicking again will start the console
+ event.kbd.keycode = Common::KEYCODE_INVALID;
+ event.kbd.flags = 0;
+ continue;
+ }
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_y:
+ if (type == kSelYesNo)
+ return 1;
+ case Common::KEYCODE_n:
+ if (type == kSelYesNo)
+ return 0;
+ case Common::KEYCODE_ESCAPE:
+ if (type == kSelNumber || type == kSelAnyKey)
+ return 0;
+ case Common::KEYCODE_1:
+ case Common::KEYCODE_2:
+ case Common::KEYCODE_3:
+ case Common::KEYCODE_4:
+ case Common::KEYCODE_5:
+ case Common::KEYCODE_6:
+ case Common::KEYCODE_7:
+ case Common::KEYCODE_8:
+ case Common::KEYCODE_9:
+ if (type == kSelNumber)
+ return event.kbd.keycode - Common::KEYCODE_1 + 1;
+ case Common::KEYCODE_SPACE:
+ if (type == kSelSpace)
+ return 1;
+ case Common::KEYCODE_BACKSPACE:
+ if (type == kSelBackspace)
+ return 0;
+ default:
+ if (event.kbd.flags & Common::KBD_CTRL)
+ break;
+ if (type == kSelYesNo) {
+ return 2;
+ } else if (type == kSelNumber) {
+ return 10;
+ } else if (type == kSelAnyKey || type == kSelBackspace) {
+ return 1;
+ }
+ }
+ break;
+ default:
+ break;
+ }
}
- break;
- default:
- error("Unknown preagi engine");
- break;
+ _system->updateScreen();
+ _system->delayMillis(10);
}
- return Common::kNoError;
+ return 0;
}
-int PreAgiEngine::rnd(int hi) {
- return (_rnd->getRandomNumber(hi - 1) + 1);
+void PreAgiEngine::playNote(int16 frequency, int32 length) {
+ _speakerStream->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length);
+ waitForTimer(length);
+}
+
+void PreAgiEngine::waitForTimer(int msec_delay) {
+ uint32 start_time = _system->getMillis();
+
+ while (_system->getMillis() < start_time + msec_delay) {
+ _gfx->doUpdate();
+ _system->updateScreen();
+ _system->delayMillis(10);
+ }
}
} // End of namespace Agi
diff --git a/engines/agi/preagi.h b/engines/agi/preagi.h
index 1a178497ad..14ff483d9f 100644
--- a/engines/agi/preagi.h
+++ b/engines/agi/preagi.h
@@ -24,20 +24,36 @@
#define AGI_PREAGI_H
#include "agi/agi.h"
-#include "agi/preagi_common.h"
#include "audio/softsynth/pcspk.h"
namespace Agi {
+// default attributes
+#define IDA_DEFAULT 0x0F
+#define IDA_DEFAULT_REV 0xF0
+
+#define IDI_SND_OSCILLATOR_FREQUENCY 1193180
+#define IDI_SND_TIMER_RESOLUTION 0.0182
+
+#define kColorDefault 0x1337
+
+#define IDI_MAX_ROW_PIC 20
+
+enum SelectionTypes {
+ kSelYesNo,
+ kSelNumber,
+ kSelSpace,
+ kSelAnyKey,
+ kSelBackspace
+};
+
class PreAgiEngine : public AgiBase {
int _gameId;
protected:
- Common::Error go();
void initialize();
-public:
void pollTimer() {}
int getKeypress() { return 0; }
bool isKeypress() { return false; }
@@ -49,10 +65,7 @@ public:
return _gameId;
}
- //SoundMgr *_sound;
PictureMgr *_picture;
- PreAGI_Console *_console;
- GUI::Debugger *getDebugger() { return _console; }
void clearImageStack() {}
void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
diff --git a/engines/agi/preagi_common.cpp b/engines/agi/preagi_common.cpp
deleted file mode 100644
index d437dc08f2..0000000000
--- a/engines/agi/preagi_common.cpp
+++ /dev/null
@@ -1,205 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "agi/preagi.h"
-#include "agi/graphics.h"
-#include "agi/keyboard.h"
-
-#include "agi/preagi_common.h"
-
-#include "common/events.h"
-
-namespace Agi {
-
-// Screen functions
-void PreAgiEngine::clearScreen(int attr, bool overrideDefault) {
- if (overrideDefault)
- _defaultColor = attr;
-
- _gfx->clearScreen((attr & 0xF0) / 0x10);
-}
-
-void PreAgiEngine::clearGfxScreen(int attr) {
- _gfx->drawRectangle(0, 0, GFX_WIDTH - 1, IDI_MAX_ROW_PIC * 8 -1, (attr & 0xF0) / 0x10);
-}
-
-// String functions
-
-void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) {
- int code;
-
- if (attr == kColorDefault)
- attr = _defaultColor;
-
- for (int iChar = 0; iChar < (int)strlen(buffer); iChar++) {
- code = buffer[iChar];
-
- switch (code) {
- case '\n':
- case 0x8D:
- if (++row == 200 / 8) return;
- col = 0;
- break;
-
- case '|':
- // swap attribute nibbles
- break;
-
- default:
- _gfx->putTextCharacter(1, col * 8 , row * 8, static_cast<char>(code), attr & 0x0f, (attr & 0xf0) / 0x10, false, getGameID() == GID_MICKEY ? mickey_fontdata : ibm_fontdata);
-
- if (++col == 320 / 8) {
- col = 0;
- if (++row == 200 / 8) return;
- }
- }
- }
-}
-
-void PreAgiEngine::drawStrMiddle(int row, int attr, const char *buffer) {
- int col = (25 / 2) - (strlen(buffer) / 2); // 25 = 320 / 8 (maximum column)
- drawStr(row, col, attr, buffer);
-}
-
-void PreAgiEngine::clearTextArea() {
- int start = IDI_MAX_ROW_PIC;
-
- if (getGameID() == GID_TROLL)
- start = 21;
-
- for (int row = start; row < 200 / 8; row++) {
- clearRow(row);
- }
-}
-
-void PreAgiEngine::clearRow(int row) {
- drawStr(row, 0, IDA_DEFAULT, " "); // 40 spaces
-}
-
-void PreAgiEngine::printStr(const char* szMsg) {
- clearTextArea();
- drawStr(21, 0, IDA_DEFAULT, szMsg);
- _gfx->doUpdate();
- _system->updateScreen();
-}
-
-void PreAgiEngine::XOR80(char *buffer) {
- for (size_t i = 0; i < strlen(buffer); i++)
- if (buffer[i] & 0x80)
- buffer[i] ^= 0x80;
-}
-
-void PreAgiEngine::printStrXOR(char *szMsg) {
- XOR80(szMsg);
- printStr(szMsg);
-}
-
-// Input functions
-
-int PreAgiEngine::getSelection(SelectionTypes type) {
- Common::Event event;
-
- while (!shouldQuit()) {
- while (_eventMan->pollEvent(event)) {
- switch (event.type) {
- case Common::EVENT_RTL:
- case Common::EVENT_QUIT:
- return 0;
- case Common::EVENT_RBUTTONUP:
- return 0;
- case Common::EVENT_LBUTTONUP:
- if (type == kSelYesNo || type == kSelAnyKey)
- return 1;
- case Common::EVENT_KEYDOWN:
- if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && _console) {
- _console->attach();
- _console->onFrame();
- //FIXME: If not cleared, clicking again will start the console
- event.kbd.keycode = Common::KEYCODE_INVALID;
- event.kbd.flags = 0;
- continue;
- }
- switch (event.kbd.keycode) {
- case Common::KEYCODE_y:
- if (type == kSelYesNo)
- return 1;
- case Common::KEYCODE_n:
- if (type == kSelYesNo)
- return 0;
- case Common::KEYCODE_ESCAPE:
- if (type == kSelNumber || type == kSelAnyKey)
- return 0;
- case Common::KEYCODE_1:
- case Common::KEYCODE_2:
- case Common::KEYCODE_3:
- case Common::KEYCODE_4:
- case Common::KEYCODE_5:
- case Common::KEYCODE_6:
- case Common::KEYCODE_7:
- case Common::KEYCODE_8:
- case Common::KEYCODE_9:
- if (type == kSelNumber)
- return event.kbd.keycode - Common::KEYCODE_1 + 1;
- case Common::KEYCODE_SPACE:
- if (type == kSelSpace)
- return 1;
- case Common::KEYCODE_BACKSPACE:
- if (type == kSelBackspace)
- return 0;
- default:
- if (event.kbd.flags & Common::KBD_CTRL)
- break;
- if (type == kSelYesNo) {
- return 2;
- } else if (type == kSelNumber) {
- return 10;
- } else if (type == kSelAnyKey || type == kSelBackspace) {
- return 1;
- }
- }
- break;
- default:
- break;
- }
- }
- _system->updateScreen();
- _system->delayMillis(10);
- }
- return 0;
-}
-
-void PreAgiEngine::playNote(int16 frequency, int32 length) {
- _speakerStream->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length);
- waitForTimer(length);
-}
-
-void PreAgiEngine::waitForTimer(int msec_delay) {
- uint32 start_time = _system->getMillis();
-
- while (_system->getMillis() < start_time + msec_delay) {
- _gfx->doUpdate();
- _system->updateScreen();
- _system->delayMillis(10);
- }
-}
-
-}
diff --git a/engines/agi/preagi_common.h b/engines/agi/preagi_common.h
deleted file mode 100644
index a557f69977..0000000000
--- a/engines/agi/preagi_common.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-
-
-#ifndef AGI_PREAGI_COMMON_H
-#define AGI_PREAGI_COMMON_H
-
-namespace Agi {
-
-// default attributes
-#define IDA_DEFAULT 0x0F
-#define IDA_DEFAULT_REV 0xF0
-
-#define IDI_SND_OSCILLATOR_FREQUENCY 1193180
-#define IDI_SND_TIMER_RESOLUTION 0.0182
-
-#define kColorDefault 0x1337
-
-#define IDI_MAX_ROW_PIC 20
-
-enum SelectionTypes {
- kSelYesNo,
- kSelNumber,
- kSelSpace,
- kSelAnyKey,
- kSelBackspace
-};
-
-} // End of namespace Agi
-
-#endif
diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp
index 21eb780916..6d1eb445a2 100644
--- a/engines/agi/preagi_mickey.cpp
+++ b/engines/agi/preagi_mickey.cpp
@@ -32,7 +32,7 @@
namespace Agi {
-int Mickey::getDat(int iRoom) {
+int MickeyEngine::getDat(int iRoom) {
if (((iRoom > 0) && (iRoom < 24)) || iRoom == 154 || iRoom == 155) return IDI_MSA_PLANET_EARTH;
if ((iRoom >= 30) && (iRoom <= 39)) return IDI_MSA_PLANET_VENUS;
if ((iRoom >= 40) && (iRoom <= 69)) return IDI_MSA_PLANET_NEPTUNE;
@@ -45,7 +45,7 @@ int Mickey::getDat(int iRoom) {
return IDI_MSA_PLANET_SPACESHIP;
}
-void Mickey::readExe(int ofs, uint8 *buffer, long buflen) {
+void MickeyEngine::readExe(int ofs, uint8 *buffer, long buflen) {
Common::File infile;
if (!infile.open("mickey.exe"))
return;
@@ -54,11 +54,11 @@ void Mickey::readExe(int ofs, uint8 *buffer, long buflen) {
infile.close();
}
-void Mickey::getDatFileName(int iRoom, char *szFile) {
+void MickeyEngine::getDatFileName(int iRoom, char *szFile) {
sprintf(szFile, IDS_MSA_PATH_DAT, IDS_MSA_NAME_DAT[getDat(iRoom)]);
}
-void Mickey::readDatHdr(char *szFile, MSA_DAT_HEADER *hdr) {
+void MickeyEngine::readDatHdr(char *szFile, MSA_DAT_HEADER *hdr) {
Common::File infile;
if (!infile.open(szFile))
@@ -83,7 +83,7 @@ void Mickey::readDatHdr(char *szFile, MSA_DAT_HEADER *hdr) {
infile.close();
}
-void Mickey::readOfsData(int offset, int iItem, uint8 *buffer, long buflen) {
+void MickeyEngine::readOfsData(int offset, int iItem, uint8 *buffer, long buflen) {
uint16 ofs[256];
readExe(offset, buffer, buflen);
@@ -97,11 +97,11 @@ void Mickey::readOfsData(int offset, int iItem, uint8 *buffer, long buflen) {
// User Interface
-bool Mickey::chooseY_N(int ofsPrompt, bool fErrorMsg) {
+bool MickeyEngine::chooseY_N(int ofsPrompt, bool fErrorMsg) {
printExeStr(ofsPrompt);
- while (!_vm->shouldQuit()) {
- switch (_vm->getSelection(kSelYesNo)) {
+ while (!shouldQuit()) {
+ switch (getSelection(kSelYesNo)) {
case 0: return false;
case 1: return true;
default:
@@ -117,15 +117,15 @@ bool Mickey::chooseY_N(int ofsPrompt, bool fErrorMsg) {
return false;
}
-int Mickey::choose1to9(int ofsPrompt) {
+int MickeyEngine::choose1to9(int ofsPrompt) {
int answer = 0;
printExeStr(ofsPrompt);
- while (!_vm->shouldQuit()) {
- answer = _vm->getSelection(kSelNumber);
+ while (!shouldQuit()) {
+ answer = getSelection(kSelNumber);
if (answer == 10) {
printExeStr(IDO_MSA_PRESS_1_TO_9);
- if (_vm->getSelection(kSelAnyKey) == 0)
+ if (getSelection(kSelAnyKey) == 0)
return 0;
printExeStr(ofsPrompt);
} else return answer;
@@ -134,38 +134,38 @@ int Mickey::choose1to9(int ofsPrompt) {
return 0;
}
-void Mickey::printStr(char *buffer) {
+void MickeyEngine::printStr(char *buffer) {
int pc = 1;
int nRows, iCol, iRow;
nRows = *buffer + IDI_MSA_ROW_MENU_0;
- _vm->clearTextArea();
+ clearTextArea();
for (iRow = IDI_MSA_ROW_MENU_0; iRow < nRows; iRow++) {
iCol = *(buffer + pc++);
- _vm->drawStr(iRow, iCol, IDA_DEFAULT, buffer + pc);
+ drawStr(iRow, iCol, IDA_DEFAULT, buffer + pc);
pc += strlen(buffer + pc) + 1;
}
// Show the string on screen
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen();
+ _gfx->doUpdate();
+ _system->updateScreen();
}
-void Mickey::printLine(const char *buffer) {
- _vm->clearTextArea();
+void MickeyEngine::printLine(const char *buffer) {
+ clearTextArea();
- _vm->drawStr(22, 18 - strlen(buffer) / 2, IDA_DEFAULT, buffer);
+ drawStr(22, 18 - strlen(buffer) / 2, IDA_DEFAULT, buffer);
// Show the string on screen
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen();
+ _gfx->doUpdate();
+ _system->updateScreen();
waitAnyKey(true);
}
-void Mickey::printExeStr(int ofs) {
+void MickeyEngine::printExeStr(int ofs) {
uint8 buffer[256] = {0};
if (!ofs)
@@ -175,7 +175,7 @@ void Mickey::printExeStr(int ofs) {
printStr((char *)buffer);
}
-void Mickey::printExeMsg(int ofs) {
+void MickeyEngine::printExeMsg(int ofs) {
if (!ofs)
return;
@@ -183,9 +183,9 @@ void Mickey::printExeMsg(int ofs) {
waitAnyKey(true);
}
-void Mickey::printDatString(int iStr) {
+void MickeyEngine::printDatString(int iStr) {
char buffer[256];
- int iDat = getDat(_game.iRoom);
+ int iDat = getDat(_gameStateMickey.iRoom);
MSA_DAT_HEADER hdr;
char szFile[256] = {0};
@@ -205,7 +205,7 @@ void Mickey::printDatString(int iStr) {
printStr(buffer);
}
-void Mickey::printDesc(int iRoom) {
+void MickeyEngine::printDesc(int iRoom) {
MSA_DAT_HEADER hdr;
char szFile[256] = {0};
@@ -228,20 +228,20 @@ void Mickey::printDesc(int iRoom) {
free(buffer);
}
-bool Mickey::checkMenu() {
+bool MickeyEngine::checkMenu() {
MSA_MENU menu;
int iSel0, iSel1;
MSA_DAT_HEADER hdr;
char szFile[256] = {0};
Common::File infile;
- getDatFileName(_game.iRoom, szFile);
+ getDatFileName(_gameStateMickey.iRoom, szFile);
readDatHdr(szFile, &hdr);
if (!infile.open(szFile))
return false;
char *buffer = new char[sizeof(MSA_MENU)];
- infile.seek(hdr.ofsRoom[_game.iRoom - 1] + IDI_MSA_OFS_DAT, SEEK_SET);
+ infile.seek(hdr.ofsRoom[_gameStateMickey.iRoom - 1] + IDI_MSA_OFS_DAT, SEEK_SET);
infile.read((uint8 *)buffer, sizeof(MSA_MENU));
infile.close();
@@ -255,7 +255,7 @@ bool Mickey::checkMenu() {
return parse(menu.cmd[iSel0].data[iSel1], menu.arg[iSel0].data[iSel1]);
}
-void Mickey::drawMenu(MSA_MENU menu, int sel0, int sel1) {
+void MickeyEngine::drawMenu(MSA_MENU menu, int sel0, int sel1) {
int iWord;
int iRow;
int sel;
@@ -263,7 +263,7 @@ void Mickey::drawMenu(MSA_MENU menu, int sel0, int sel1) {
// draw menu
- _vm->clearTextArea();
+ clearTextArea();
for (iRow = 0; iRow < 2; iRow++) {
for (iWord = 0; iWord < menu.row[iRow].count; iWord++) {
@@ -277,17 +277,17 @@ void Mickey::drawMenu(MSA_MENU menu, int sel0, int sel1) {
else
attr = IDA_DEFAULT;
- _vm->drawStr(IDI_MSA_ROW_MENU_0 + iRow, menu.row[iRow].entry[iWord].x0,
+ drawStr(IDI_MSA_ROW_MENU_0 + iRow, menu.row[iRow].entry[iWord].x0,
attr, (char *)menu.row[iRow].entry[iWord].szText);
}
}
// Menu created, show it on screen
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen();
+ _gfx->doUpdate();
+ _system->updateScreen();
}
-void Mickey::getMouseMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow, int x, int y) {
+void MickeyEngine::getMouseMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow, int x, int y) {
int iWord;
int *sel = 0;
@@ -314,7 +314,7 @@ void Mickey::getMouseMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow, i
}
}
-bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
+bool MickeyEngine::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
Common::Event event;
int *sel = 0;
int nWords;
@@ -357,8 +357,8 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
drawMenu(menu, *sel0, *sel1);
- while (!_vm->shouldQuit()) {
- while (_vm->_system->getEventManager()->pollEvent(event)) {
+ while (!shouldQuit()) {
+ while (_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
@@ -376,18 +376,18 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
// Change cursor
if (northIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
(event.mouse.y >= 0 && event.mouse.y <= 10)) {
- _vm->_gfx->setCursorPalette(true);
+ _gfx->setCursorPalette(true);
} else if (southIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
(event.mouse.y >= IDI_MSA_PIC_HEIGHT - 10 && event.mouse.y <= IDI_MSA_PIC_HEIGHT)) {
- _vm->_gfx->setCursorPalette(true);
+ _gfx->setCursorPalette(true);
} else if (westIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
(event.mouse.x >= 20 && event.mouse.x <= 30)) {
- _vm->_gfx->setCursorPalette(true);
+ _gfx->setCursorPalette(true);
} else if (eastIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
(event.mouse.x >= IDI_MSA_PIC_WIDTH * 2 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2)) {
- _vm->_gfx->setCursorPalette(true);
+ _gfx->setCursorPalette(true);
} else {
- _vm->_gfx->setCursorPalette(false);
+ _gfx->setCursorPalette(false);
}
}
break;
@@ -400,7 +400,7 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
drawMenu(menu, *sel0, *sel1);
- _vm->_gfx->setCursorPalette(false);
+ _gfx->setCursorPalette(false);
_clickToMove = true;
} else if (southIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
(event.mouse.y >= IDI_MSA_PIC_HEIGHT - 10 && event.mouse.y <= IDI_MSA_PIC_HEIGHT)) {
@@ -409,7 +409,7 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
drawMenu(menu, *sel0, *sel1);
- _vm->_gfx->setCursorPalette(false);
+ _gfx->setCursorPalette(false);
_clickToMove = true;
} else if (westIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
(event.mouse.x >= 20 && event.mouse.x <= 30)) {
@@ -418,7 +418,7 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
drawMenu(menu, *sel0, *sel1);
- _vm->_gfx->setCursorPalette(false);
+ _gfx->setCursorPalette(false);
_clickToMove = true;
} else if (eastIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
(event.mouse.x >= IDI_MSA_PIC_WIDTH * 2 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2)) {
@@ -427,10 +427,10 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
drawMenu(menu, *sel0, *sel1);
- _vm->_gfx->setCursorPalette(false);
+ _gfx->setCursorPalette(false);
_clickToMove = true;
} else {
- _vm->_gfx->setCursorPalette(false);
+ _gfx->setCursorPalette(false);
}
return true;
case Common::EVENT_RBUTTONUP:
@@ -458,20 +458,20 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
}
break;
case Common::EVENT_KEYDOWN:
- if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && _vm->_console) {
- _vm->_console->attach();
- _vm->_console->onFrame();
+ if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && _console) {
+ _console->attach();
+ _console->onFrame();
continue;
}
switch (event.kbd.keycode) {
case Common::KEYCODE_2:
// Hidden message
- if (_game.iRoom == IDI_MSA_PIC_MERCURY_CAVE_0) {
+ if (_gameStateMickey.iRoom == IDI_MSA_PIC_MERCURY_CAVE_0) {
for (int i = 0; i < 5; i++) {
printExeMsg(IDO_MSA_HIDDEN_MSG[i]);
}
- _vm->clearTextArea();
+ clearTextArea();
waitAnyKey();
}
break;
@@ -489,7 +489,7 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
return false;
case Common::KEYCODE_s:
- _vm->flipflag(fSoundOn);
+ flipflag(fSoundOn);
break;
case Common::KEYCODE_c:
inventory();
@@ -552,7 +552,7 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
return false;
}
-void Mickey::getMenuSel(char *buffer, int *sel0, int *sel1) {
+void MickeyEngine::getMenuSel(char *buffer, int *sel0, int *sel1) {
MSA_MENU menu;
memcpy(&menu, buffer, sizeof(MSA_MENU));
@@ -563,8 +563,8 @@ void Mickey::getMenuSel(char *buffer, int *sel0, int *sel1) {
// Show the mouse cursor for the menu
CursorMan.showMouse(true);
- while (!_vm->shouldQuit()) {
- while (!_vm->shouldQuit()) {
+ while (!shouldQuit()) {
+ while (!shouldQuit()) {
if (getMenuSelRow(menu, sel0, sel1, 0)) {
if (_clickToMove)
break;
@@ -586,7 +586,7 @@ void Mickey::getMenuSel(char *buffer, int *sel0, int *sel1) {
CursorMan.showMouse(false);
}
-void Mickey::centerMenu(MSA_MENU *menu) {
+void MickeyEngine::centerMenu(MSA_MENU *menu) {
int iWord;
int iRow;
int w, x;
@@ -606,19 +606,19 @@ void Mickey::centerMenu(MSA_MENU *menu) {
}
}
-void Mickey::patchMenu(MSA_MENU *menu) {
+void MickeyEngine::patchMenu(MSA_MENU *menu) {
uint8 buffer[512];
uint8 menubuf[sizeof(MSA_MENU)];
int nPatches;
int pBuf = 0;
// change planet name in ship airlock menu
- if (_game.iRoom == IDI_MSA_PIC_SHIP_AIRLOCK) {
- strcpy((char *)menu->row[1].entry[2].szText, IDS_MSA_NAME_PLANET[_game.iPlanet]);
+ if (_gameStateMickey.iRoom == IDI_MSA_PIC_SHIP_AIRLOCK) {
+ strcpy((char *)menu->row[1].entry[2].szText, IDS_MSA_NAME_PLANET[_gameStateMickey.iPlanet]);
}
// exit if fix unnecessary
- if (!_game.iRmMenu[_game.iRoom]) {
+ if (!_gameStateMickey.iRmMenu[_gameStateMickey.iRoom]) {
centerMenu(menu);
return;
}
@@ -629,7 +629,7 @@ void Mickey::patchMenu(MSA_MENU *menu) {
// read patches
readOfsData(
IDOFS_MSA_MENU_PATCHES,
- _game.nRmMenu[_game.iRoom] + _game.iRmMenu[_game.iRoom] - 1,
+ _gameStateMickey.nRmMenu[_gameStateMickey.iRoom] + _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] - 1,
buffer, sizeof(buffer)
);
@@ -652,24 +652,24 @@ void Mickey::patchMenu(MSA_MENU *menu) {
centerMenu(menu);
}
-void Mickey::printDatMessage(int iStr) {
+void MickeyEngine::printDatMessage(int iStr) {
printDatString(iStr);
waitAnyKey(true);
}
// Sound
-void Mickey::playNote(MSA_SND_NOTE note) {
+void MickeyEngine::playNote(MSA_SND_NOTE note) {
if (!note.counter) {
// Pause
- _vm->_system->delayMillis((uint) (note.length / IDI_SND_TIMER_RESOLUTION));
+ _system->delayMillis((uint) (note.length / IDI_SND_TIMER_RESOLUTION));
} else {
- _vm->playNote(IDI_SND_OSCILLATOR_FREQUENCY / note.counter, (int32) (note.length / IDI_SND_TIMER_RESOLUTION));
+ PreAgiEngine::playNote(IDI_SND_OSCILLATOR_FREQUENCY / note.counter, (int32) (note.length / IDI_SND_TIMER_RESOLUTION));
}
}
-void Mickey::playSound(ENUM_MSA_SOUND iSound) {
- if (!_vm->getflag(fSoundOn))
+void MickeyEngine::playSound(ENUM_MSA_SOUND iSound) {
+ if (!getflag(fSoundOn))
return;
Common::Event event;
@@ -680,7 +680,7 @@ void Mickey::playSound(ENUM_MSA_SOUND iSound) {
switch (iSound) {
case IDI_MSA_SND_XL30:
for (int iNote = 0; iNote < 6; iNote++) {
- note.counter = _vm->rnd(59600) + 59;
+ note.counter = rnd(59600) + 59;
note.length = 4;
playNote(note);
}
@@ -698,7 +698,7 @@ void Mickey::playSound(ENUM_MSA_SOUND iSound) {
pBuf += 3;
if (iSound == IDI_MSA_SND_THEME) {
- while (_vm->_system->getEventManager()->pollEvent(event)) {
+ while (_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
@@ -722,7 +722,7 @@ void Mickey::playSound(ENUM_MSA_SOUND iSound) {
// Graphics
-void Mickey::drawObj(ENUM_MSA_OBJECT iObj, int x0, int y0) {
+void MickeyEngine::drawObj(ENUM_MSA_OBJECT iObj, int x0, int y0) {
char szFile[255] = {0};
sprintf(szFile, IDS_MSA_PATH_OBJ, IDS_MSA_NAME_OBJ[iObj]);
@@ -736,15 +736,15 @@ void Mickey::drawObj(ENUM_MSA_OBJECT iObj, int x0, int y0) {
file.close();
if (iObj == IDI_MSA_OBJECT_CRYSTAL)
- _vm->_picture->setPictureFlags(kPicFStep);
+ _picture->setPictureFlags(kPicFStep);
- _vm->_picture->setOffset(x0, y0);
- _vm->_picture->decodePicture(buffer, size, false, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
- _vm->_picture->setOffset(0, 0);
- _vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
+ _picture->setOffset(x0, y0);
+ _picture->decodePicture(buffer, size, false, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
+ _picture->setOffset(0, 0);
+ _picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
}
-void Mickey::drawPic(int iPic) {
+void MickeyEngine::drawPic(int iPic) {
char szFile[255] = {0};
sprintf(szFile, IDS_MSA_PATH_PIC, iPic);
@@ -758,16 +758,16 @@ void Mickey::drawPic(int iPic) {
file.close();
// Note that decodePicture clears the screen
- _vm->_picture->decodePicture(buffer, size, true, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
- _vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
+ _picture->decodePicture(buffer, size, true, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
+ _picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
}
-void Mickey::drawRoomAnimation() {
+void MickeyEngine::drawRoomAnimation() {
uint8 objLight[] = {
0xF0, 1, 0xF9, 2, 43, 45, 0xFF
};
- switch (_game.iRoom) {
+ switch (_gameStateMickey.iRoom) {
case IDI_MSA_PIC_EARTH_SHIP:
case IDI_MSA_PIC_VENUS_SHIP:
case IDI_MSA_PIC_NEPTUNE_SHIP:
@@ -790,26 +790,26 @@ void Mickey::drawRoomAnimation() {
uint8 iColor = 0;
- _vm->_picture->setPattern(2, 0);
+ _picture->setPattern(2, 0);
for (int i = 0; i < 12; i++) {
- iColor = _game.nFrame + i;
+ iColor = _gameStateMickey.nFrame + i;
if (iColor > 15)
iColor -= 15;
objLight[1] = iColor;
objLight[4] += 7;
- _vm->_picture->setPictureData(objLight);
- _vm->_picture->setPictureFlags(kPicFCircle);
- _vm->_picture->drawPicture();
+ _picture->setPictureData(objLight);
+ _picture->setPictureFlags(kPicFCircle);
+ _picture->drawPicture();
}
- _vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
+ _picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
- _game.nFrame--;
- if (_game.nFrame < 0)
- _game.nFrame = 15;
+ _gameStateMickey.nFrame--;
+ if (_gameStateMickey.nFrame < 0)
+ _gameStateMickey.nFrame = 15;
playSound(IDI_MSA_SND_PRESS_BLUE);
}
@@ -818,12 +818,12 @@ void Mickey::drawRoomAnimation() {
case IDI_MSA_PIC_SHIP_CONTROLS:
// draw XL30 screen
- if (_game.fAnimXL30) {
- if (_game.nFrame > 5)
- _game.nFrame = 0;
+ if (_gameStateMickey.fAnimXL30) {
+ if (_gameStateMickey.nFrame > 5)
+ _gameStateMickey.nFrame = 0;
- drawObj((ENUM_MSA_OBJECT)(IDI_MSA_OBJECT_XL31 + _game.nFrame), 0, 4);
- _game.nFrame++;
+ drawObj((ENUM_MSA_OBJECT)(IDI_MSA_OBJECT_XL31 + _gameStateMickey.nFrame), 0, 4);
+ _gameStateMickey.nFrame++;
};
break;
@@ -831,17 +831,17 @@ void Mickey::drawRoomAnimation() {
default:
// draw crystal
- if (_game.iRoom == IDI_MSA_XTAL_ROOM_XY[_game.iPlanet][0]) {
- if (!_game.fHasXtal) {
- switch (_game.iPlanet) {
+ if (_gameStateMickey.iRoom == IDI_MSA_XTAL_ROOM_XY[_gameStateMickey.iPlanet][0]) {
+ if (!_gameStateMickey.fHasXtal) {
+ switch (_gameStateMickey.iPlanet) {
case IDI_MSA_PLANET_VENUS:
- if (_game.iRmMenu[_game.iRoom] != 2)
+ if (_gameStateMickey.iRmMenu[_gameStateMickey.iRoom] != 2)
break;
default:
drawObj(
IDI_MSA_OBJECT_CRYSTAL,
- IDI_MSA_XTAL_ROOM_XY[_game.iPlanet][1],
- IDI_MSA_XTAL_ROOM_XY[_game.iPlanet][2]
+ IDI_MSA_XTAL_ROOM_XY[_gameStateMickey.iPlanet][1],
+ IDI_MSA_XTAL_ROOM_XY[_gameStateMickey.iPlanet][2]
);
break;
}
@@ -852,36 +852,36 @@ void Mickey::drawRoomAnimation() {
}
}
-void Mickey::drawRoom() {
+void MickeyEngine::drawRoom() {
uint8 buffer[256];
int pBuf = 0;
int nObjs;
// Draw room picture
- if (_game.iRoom == IDI_MSA_PIC_TITLE) {
+ if (_gameStateMickey.iRoom == IDI_MSA_PIC_TITLE) {
drawPic(IDI_MSA_PIC_TITLE);
} else {
- drawPic(_game.iRmPic[_game.iRoom]);
+ drawPic(_gameStateMickey.iRmPic[_gameStateMickey.iRoom]);
- if (_game.iRoom == IDI_MSA_PIC_SHIP_CONTROLS) {
+ if (_gameStateMickey.iRoom == IDI_MSA_PIC_SHIP_CONTROLS) {
// Draw ship control room window
- if (_game.fFlying) {
+ if (_gameStateMickey.fFlying) {
drawObj(IDI_MSA_OBJECT_W_SPACE, 0, 0);
} else {
- drawObj((ENUM_MSA_OBJECT)(IDI_MSA_OBJECT_W_EARTH + _game.iPlanet), 0, 1);
+ drawObj((ENUM_MSA_OBJECT)(IDI_MSA_OBJECT_W_EARTH + _gameStateMickey.iPlanet), 0, 1);
}
}
}
// Draw room objects
- if (_game.iRoom >= IDI_MSA_MAX_PIC_ROOM) {
+ if (_gameStateMickey.iRoom >= IDI_MSA_MAX_PIC_ROOM) {
drawRoomAnimation();
return;
}
- if (_game.iRmObj[_game.iRoom] != IDI_MSA_OBJECT_NONE) {
+ if (_gameStateMickey.iRmObj[_gameStateMickey.iRoom] != IDI_MSA_OBJECT_NONE) {
readOfsData(IDO_MSA_ROOM_OBJECT_XY_OFFSETS,
- _game.iRmObj[_game.iRoom], buffer, sizeof(buffer));
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom], buffer, sizeof(buffer));
nObjs = buffer[pBuf++];
@@ -914,7 +914,7 @@ const uint8 colorBCG[16][2] = {
{ 0xFF, 0xFF } // F (white, white)
};
-void Mickey::drawLogo() {
+void MickeyEngine::drawLogo() {
// TODO: clean this up and make it work properly, the logo is drawn way off to the right
#if 0
char szFile[256] = {0};
@@ -937,7 +937,7 @@ void Mickey::drawLogo() {
// draw logo bitmap
memcpy(bitmap, buffer, sizeof(bitmap));
- _vm->_picture->setDimensions(w, h);
+ _picture->setDimensions(w, h);
// Show BCG picture
for (int y = 0; y < h; y++) {
@@ -947,40 +947,40 @@ void Mickey::drawLogo() {
color3 = colorBCG[ bitmap[y][x] & 0x0f][0]; // foreground
color4 = colorBCG[ bitmap[y][x] & 0x0f][1]; // foreground
- _vm->_picture->putPixel(x * 4 - xoffset, y, color);
- _vm->_picture->putPixel(x * 4 + 1 - xoffset, y, color2);
- _vm->_picture->putPixel(x * 4 + 2 - xoffset, y, color3);
- _vm->_picture->putPixel(x * 4 + 3 - xoffset, y, color4);
- _vm->_picture->putPixel(x * 4 - xoffset, y + 1, color);
- _vm->_picture->putPixel(x * 4 + 1 - xoffset, y + 1, color2);
- _vm->_picture->putPixel(x * 4 + 2 - xoffset, y + 1, color3);
- _vm->_picture->putPixel(x * 4 + 3 - xoffset, y + 1, color4);
+ _picture->putPixel(x * 4 - xoffset, y, color);
+ _picture->putPixel(x * 4 + 1 - xoffset, y, color2);
+ _picture->putPixel(x * 4 + 2 - xoffset, y, color3);
+ _picture->putPixel(x * 4 + 3 - xoffset, y, color4);
+ _picture->putPixel(x * 4 - xoffset, y + 1, color);
+ _picture->putPixel(x * 4 + 1 - xoffset, y + 1, color2);
+ _picture->putPixel(x * 4 + 2 - xoffset, y + 1, color3);
+ _picture->putPixel(x * 4 + 3 - xoffset, y + 1, color4);
}
}
- _vm->_picture->showPic(10, 10, w, h);
+ _picture->showPic(10, 10, w, h);
delete[] buffer;
#endif
}
-void Mickey::animate() {
- _vm->_system->delayMillis(IDI_MSA_ANIM_DELAY);
+void MickeyEngine::animate() {
+ _system->delayMillis(IDI_MSA_ANIM_DELAY);
drawRoomAnimation();
}
-void Mickey::printRoomDesc() {
+void MickeyEngine::printRoomDesc() {
// print room description
- printDesc(_game.iRoom);
+ printDesc(_gameStateMickey.iRoom);
waitAnyKey(true);
// print extended room description
- if (_game.oRmTxt[_game.iRoom]) {
- printExeMsg(_game.oRmTxt[_game.iRoom] + IDI_MSA_OFS_EXE);
+ if (_gameStateMickey.oRmTxt[_gameStateMickey.iRoom]) {
+ printExeMsg(_gameStateMickey.oRmTxt[_gameStateMickey.iRoom] + IDI_MSA_OFS_EXE);
}
}
-bool Mickey::loadGame() {
+bool MickeyEngine::loadGame() {
Common::InSaveFile *infile;
char szFile[256] = {0};
bool diskerror = true;
@@ -994,15 +994,15 @@ bool Mickey::loadGame() {
return false;
// load game
- sprintf(szFile, "%s.s%02d", _vm->getTargetName().c_str(), sel);
- if (!(infile = _vm->getSaveFileMan()->openForLoading(szFile))) {
+ sprintf(szFile, "%s.s%02d", getTargetName().c_str(), sel);
+ if (!(infile = getSaveFileMan()->openForLoading(szFile))) {
printLine("PLEASE CHECK THE DISK DRIVE");
- if (_vm->getSelection(kSelAnyKey) == 0)
+ if (getSelection(kSelAnyKey) == 0)
return false;
} else {
if (infile->readUint32BE() != MKTAG('M','I','C','K')) {
- warning("Mickey::loadGame wrong save game format");
+ warning("MickeyEngine::loadGame wrong save game format");
return false;
}
@@ -1015,61 +1015,61 @@ bool Mickey::loadGame() {
if (saveVersion != MSA_SAVEGAME_VERSION)
warning("Old save game version (%d, current version is %d). Will try and read anyway, but don't be surprised if bad things happen", saveVersion, MSA_SAVEGAME_VERSION);
- _game.iRoom = infile->readByte();
- _game.iPlanet = infile->readByte();
- _game.iDisk = infile->readByte();
+ _gameStateMickey.iRoom = infile->readByte();
+ _gameStateMickey.iPlanet = infile->readByte();
+ _gameStateMickey.iDisk = infile->readByte();
- _game.nAir = infile->readByte();
- _game.nButtons = infile->readByte();
- _game.nRocks = infile->readByte();
+ _gameStateMickey.nAir = infile->readByte();
+ _gameStateMickey.nButtons = infile->readByte();
+ _gameStateMickey.nRocks = infile->readByte();
- _game.nXtals = infile->readByte();
+ _gameStateMickey.nXtals = infile->readByte();
for (i = 0; i < IDI_MSA_MAX_DAT; i++)
- _game.iPlanetXtal[i] = infile->readByte();
+ _gameStateMickey.iPlanetXtal[i] = infile->readByte();
for (i = 0; i < IDI_MSA_MAX_PLANET; i++)
- _game.iClue[i] = infile->readUint16LE();
+ _gameStateMickey.iClue[i] = infile->readUint16LE();
- infile->read(_game.szAddr, IDI_MSA_MAX_BUTTON + 1);
+ infile->read(_gameStateMickey.szAddr, IDI_MSA_MAX_BUTTON + 1);
- _game.fHasXtal = infile->readByte() == 1;
- _game.fIntro = infile->readByte() == 1;
- _game.fSuit = infile->readByte() == 1;
- _game.fShipDoorOpen = infile->readByte() == 1;
- _game.fFlying = infile->readByte() == 1;
- _game.fStoryShown = infile->readByte() == 1;
- _game.fPlanetsInitialized = infile->readByte() == 1;
- _game.fTempleDoorOpen = infile->readByte() == 1;
- _game.fAnimXL30 = infile->readByte() == 1;
+ _gameStateMickey.fHasXtal = infile->readByte() == 1;
+ _gameStateMickey.fIntro = infile->readByte() == 1;
+ _gameStateMickey.fSuit = infile->readByte() == 1;
+ _gameStateMickey.fShipDoorOpen = infile->readByte() == 1;
+ _gameStateMickey.fFlying = infile->readByte() == 1;
+ _gameStateMickey.fStoryShown = infile->readByte() == 1;
+ _gameStateMickey.fPlanetsInitialized = infile->readByte() == 1;
+ _gameStateMickey.fTempleDoorOpen = infile->readByte() == 1;
+ _gameStateMickey.fAnimXL30 = infile->readByte() == 1;
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
- _game.fItem[i] = infile->readByte() == 1;
+ _gameStateMickey.fItem[i] = infile->readByte() == 1;
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
- _game.fItemUsed[i] = infile->readByte() == 1;
+ _gameStateMickey.fItemUsed[i] = infile->readByte() == 1;
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
- _game.iItem[i] = infile->readSByte();
+ _gameStateMickey.iItem[i] = infile->readSByte();
- _game.nItems = infile->readByte();
+ _gameStateMickey.nItems = infile->readByte();
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
- _game.iRmObj[i] = infile->readSByte();
+ _gameStateMickey.iRmObj[i] = infile->readSByte();
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
- _game.iRmPic[i] = infile->readByte();
+ _gameStateMickey.iRmPic[i] = infile->readByte();
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
- _game.oRmTxt[i] = infile->readUint16LE();
+ _gameStateMickey.oRmTxt[i] = infile->readUint16LE();
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
- _game.iRmMenu[i] = infile->readByte();
+ _gameStateMickey.iRmMenu[i] = infile->readByte();
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
- _game.nRmMenu[i] = infile->readByte();
+ _gameStateMickey.nRmMenu[i] = infile->readByte();
- _game.nFrame = infile->readSByte();
+ _gameStateMickey.nFrame = infile->readSByte();
diskerror = false;
delete infile;
@@ -1080,7 +1080,7 @@ bool Mickey::loadGame() {
return true;
}
-void Mickey::saveGame() {
+void MickeyEngine::saveGame() {
Common::OutSaveFile* outfile;
char szFile[256] = {0};
bool diskerror = true;
@@ -1094,7 +1094,7 @@ void Mickey::saveGame() {
else
printExeStr(IDO_MSA_SAVE_GAME[2]);
- if (_vm->getSelection(kSelAnyKey) == 0)
+ if (getSelection(kSelAnyKey) == 0)
return;
while (diskerror) {
@@ -1107,75 +1107,75 @@ void Mickey::saveGame() {
else
printExeStr(IDO_MSA_SAVE_GAME[4]);
- if (_vm->getSelection(kSelAnyKey) == 0)
+ if (getSelection(kSelAnyKey) == 0)
return;
// save game
- sprintf(szFile, "%s.s%02d", _vm->getTargetName().c_str(), sel);
- if (!(outfile = _vm->getSaveFileMan()->openForSaving(szFile))) {
+ sprintf(szFile, "%s.s%02d", getTargetName().c_str(), sel);
+ if (!(outfile = getSaveFileMan()->openForSaving(szFile))) {
printLine("PLEASE CHECK THE DISK DRIVE");
- if (_vm->getSelection(kSelAnyKey) == 0)
+ if (getSelection(kSelAnyKey) == 0)
return;
} else {
outfile->writeUint32BE(MKTAG('M','I','C','K')); // header
outfile->writeByte(MSA_SAVEGAME_VERSION);
- outfile->writeByte(_game.iRoom);
- outfile->writeByte(_game.iPlanet);
- outfile->writeByte(_game.iDisk);
+ outfile->writeByte(_gameStateMickey.iRoom);
+ outfile->writeByte(_gameStateMickey.iPlanet);
+ outfile->writeByte(_gameStateMickey.iDisk);
- outfile->writeByte(_game.nAir);
- outfile->writeByte(_game.nButtons);
- outfile->writeByte(_game.nRocks);
+ outfile->writeByte(_gameStateMickey.nAir);
+ outfile->writeByte(_gameStateMickey.nButtons);
+ outfile->writeByte(_gameStateMickey.nRocks);
- outfile->writeByte(_game.nXtals);
+ outfile->writeByte(_gameStateMickey.nXtals);
for (i = 0; i < IDI_MSA_MAX_DAT; i++)
- outfile->writeByte(_game.iPlanetXtal[i]);
+ outfile->writeByte(_gameStateMickey.iPlanetXtal[i]);
for (i = 0; i < IDI_MSA_MAX_PLANET; i++)
- outfile->writeUint16LE(_game.iClue[i]);
+ outfile->writeUint16LE(_gameStateMickey.iClue[i]);
- outfile->write(_game.szAddr, IDI_MSA_MAX_BUTTON + 1);
+ outfile->write(_gameStateMickey.szAddr, IDI_MSA_MAX_BUTTON + 1);
- outfile->writeByte(_game.fHasXtal ? 1 : 0);
- outfile->writeByte(_game.fIntro ? 1 : 0);
- outfile->writeByte(_game.fSuit ? 1 : 0);
- outfile->writeByte(_game.fShipDoorOpen ? 1 : 0);
- outfile->writeByte(_game.fFlying ? 1 : 0);
- outfile->writeByte(_game.fStoryShown ? 1 : 0);
- outfile->writeByte(_game.fPlanetsInitialized ? 1 : 0);
- outfile->writeByte(_game.fTempleDoorOpen ? 1 : 0);
- outfile->writeByte(_game.fAnimXL30 ? 1 : 0);
+ outfile->writeByte(_gameStateMickey.fHasXtal ? 1 : 0);
+ outfile->writeByte(_gameStateMickey.fIntro ? 1 : 0);
+ outfile->writeByte(_gameStateMickey.fSuit ? 1 : 0);
+ outfile->writeByte(_gameStateMickey.fShipDoorOpen ? 1 : 0);
+ outfile->writeByte(_gameStateMickey.fFlying ? 1 : 0);
+ outfile->writeByte(_gameStateMickey.fStoryShown ? 1 : 0);
+ outfile->writeByte(_gameStateMickey.fPlanetsInitialized ? 1 : 0);
+ outfile->writeByte(_gameStateMickey.fTempleDoorOpen ? 1 : 0);
+ outfile->writeByte(_gameStateMickey.fAnimXL30 ? 1 : 0);
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
- outfile->writeByte(_game.fItem[i] ? 1 : 0);
+ outfile->writeByte(_gameStateMickey.fItem[i] ? 1 : 0);
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
- outfile->writeByte(_game.fItemUsed[i] ? 1 : 0);
+ outfile->writeByte(_gameStateMickey.fItemUsed[i] ? 1 : 0);
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
- outfile->writeSByte(_game.iItem[i]);
+ outfile->writeSByte(_gameStateMickey.iItem[i]);
- outfile->writeByte(_game.nItems);
+ outfile->writeByte(_gameStateMickey.nItems);
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
- outfile->writeSByte(_game.iRmObj[i]);
+ outfile->writeSByte(_gameStateMickey.iRmObj[i]);
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
- outfile->writeByte(_game.iRmPic[i]);
+ outfile->writeByte(_gameStateMickey.iRmPic[i]);
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
- outfile->writeUint16LE(_game.oRmTxt[i]);
+ outfile->writeUint16LE(_gameStateMickey.oRmTxt[i]);
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
- outfile->writeByte(_game.iRmMenu[i]);
+ outfile->writeByte(_gameStateMickey.iRmMenu[i]);
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
- outfile->writeByte(_game.nRmMenu[i]);
+ outfile->writeByte(_gameStateMickey.nRmMenu[i]);
- outfile->writeSByte(_game.nFrame);
+ outfile->writeSByte(_gameStateMickey.nFrame);
outfile->finalize();
@@ -1190,14 +1190,14 @@ void Mickey::saveGame() {
printExeMsg(IDO_MSA_SAVE_GAME[6]);
}
-void Mickey::showPlanetInfo() {
+void MickeyEngine::showPlanetInfo() {
for (int i = 0; i < 4; i++) {
- printExeStr(IDO_MSA_PLANET_INFO[_game.iPlanet][i]);
+ printExeStr(IDO_MSA_PLANET_INFO[_gameStateMickey.iPlanet][i]);
waitAnyKey();
}
}
-void Mickey::printStory() {
+void MickeyEngine::printStory() {
char buffer[IDI_MSA_LEN_STORY] = {0};
char szLine[41] = {0};
int iRow;
@@ -1205,37 +1205,37 @@ void Mickey::printStory() {
readExe(IDO_MSA_GAME_STORY, (uint8 *)buffer, sizeof(buffer));
- _vm->clearScreen(IDA_DEFAULT);
+ clearScreen(IDA_DEFAULT);
for (iRow = 0; iRow < 25; iRow++) {
strcpy(szLine, buffer + pBuf);
- _vm->drawStr(iRow, 0, IDA_DEFAULT, szLine);
+ drawStr(iRow, 0, IDA_DEFAULT, szLine);
pBuf += strlen(szLine) + 1;
}
waitAnyKey();
- _vm->clearScreen(IDA_DEFAULT);
+ clearScreen(IDA_DEFAULT);
for (iRow = 0; iRow < 21; iRow++) {
strcpy(szLine, buffer + pBuf);
- _vm->drawStr(iRow, 0, IDA_DEFAULT, szLine);
+ drawStr(iRow, 0, IDA_DEFAULT, szLine);
pBuf += strlen(szLine) + 1;
}
waitAnyKey();
//Set back to black
- _vm->_gfx->clearScreen(0);
- _vm->_gfx->doUpdate();
+ _gfx->clearScreen(0);
+ _gfx->doUpdate();
drawRoom();
- _game.fStoryShown = true;
+ _gameStateMickey.fStoryShown = true;
}
-int Mickey::getPlanet() {
- if (!_game.nButtons)
+int MickeyEngine::getPlanet() {
+ if (!_gameStateMickey.nButtons)
return -1;
for (int iPlanet = 0; iPlanet < IDI_MSA_MAX_DAT - 1; iPlanet++) {
- if (!strcmp(IDS_MSA_ADDR_PLANET[iPlanet], _game.szAddr)) {
+ if (!strcmp(IDS_MSA_ADDR_PLANET[iPlanet], _gameStateMickey.szAddr)) {
return iPlanet;
}
}
@@ -1243,49 +1243,49 @@ int Mickey::getPlanet() {
return -1;
}
-void Mickey::pressOB(int iButton) {
+void MickeyEngine::pressOB(int iButton) {
char szButtons[12] = {0};
// check if too many buttons pressed
- if (_game.nButtons == IDI_MSA_MAX_BUTTON) {
- _game.nButtons = 0;
- memset(_game.szAddr, 0, sizeof(_game.szAddr));
+ if (_gameStateMickey.nButtons == IDI_MSA_MAX_BUTTON) {
+ _gameStateMickey.nButtons = 0;
+ memset(_gameStateMickey.szAddr, 0, sizeof(_gameStateMickey.szAddr));
printExeMsg(IDO_MSA_TOO_MANY_BUTTONS_PRESSED);
return;
}
// add button press to address
- _game.nButtons++;
- _game.szAddr[_game.nButtons - 1] = (char)iButton;
+ _gameStateMickey.nButtons++;
+ _gameStateMickey.szAddr[_gameStateMickey.nButtons - 1] = (char)iButton;
// format buttons string
for (int i = 0; i < IDI_MSA_MAX_BUTTON; i++) {
- szButtons[i * 2] = _game.szAddr[i];
- if (_game.szAddr[i + 1]) szButtons[(i * 2) + 1] = ',';
+ szButtons[i * 2] = _gameStateMickey.szAddr[i];
+ if (_gameStateMickey.szAddr[i + 1]) szButtons[(i * 2) + 1] = ',';
}
// print pressed buttons
printLine("MICKEY HAS PRESSED: ");
- _vm->drawStr(20, 22, IDA_DEFAULT, szButtons);
+ drawStr(20, 22, IDA_DEFAULT, szButtons);
waitAnyKey();
}
-void Mickey::insertDisk(int iDisk) {
- _vm->clearTextArea();
- _vm->drawStr(IDI_MSA_ROW_INSERT_DISK, IDI_MSA_COL_INSERT_DISK, IDA_DEFAULT, (const char *)IDS_MSA_INSERT_DISK[iDisk]);
+void MickeyEngine::insertDisk(int iDisk) {
+ clearTextArea();
+ drawStr(IDI_MSA_ROW_INSERT_DISK, IDI_MSA_COL_INSERT_DISK, IDA_DEFAULT, (const char *)IDS_MSA_INSERT_DISK[iDisk]);
waitAnyKey();
}
-void Mickey::gameOver() {
+void MickeyEngine::gameOver() {
// We shouldn't run the game over segment if we're quitting.
- if (_vm->shouldQuit())
+ if (shouldQuit())
return;
drawPic(IDI_MSA_PIC_EARTH_SHIP_LEAVING);
printExeMsg(IDO_MSA_GAME_OVER[3]);
playSound(IDI_MSA_SND_GAME_OVER);
- if (_game.fItemUsed[IDI_MSA_ITEM_LETTER]) {
+ if (_gameStateMickey.fItemUsed[IDI_MSA_ITEM_LETTER]) {
drawPic(IDI_MSA_PIC_EARTH_MINNIE);
printExeMsg(IDO_MSA_GAME_OVER[4]);
printExeMsg(IDO_MSA_GAME_OVER[5]);
@@ -1297,74 +1297,74 @@ void Mickey::gameOver() {
waitAnyKey();
}
-void Mickey::flipSwitch() {
- if (_game.fHasXtal || _game.nXtals) {
- if (!_game.fStoryShown)
+void MickeyEngine::flipSwitch() {
+ if (_gameStateMickey.fHasXtal || _gameStateMickey.nXtals) {
+ if (!_gameStateMickey.fStoryShown)
printStory();
// Initialize planet data
- if (!_game.fPlanetsInitialized) {
+ if (!_gameStateMickey.fPlanetsInitialized) {
int iHint = 0;
int iPlanet = 0;
- memset(_game.iPlanetXtal, 0, sizeof(_game.iPlanetXtal));
- memset(_game.iClue, 0, sizeof(_game.iClue));
+ memset(_gameStateMickey.iPlanetXtal, 0, sizeof(_gameStateMickey.iPlanetXtal));
+ memset(_gameStateMickey.iClue, 0, sizeof(_gameStateMickey.iClue));
- _game.iPlanetXtal[0] = IDI_MSA_PLANET_EARTH;
- _game.iPlanetXtal[8] = IDI_MSA_PLANET_URANUS;
+ _gameStateMickey.iPlanetXtal[0] = IDI_MSA_PLANET_EARTH;
+ _gameStateMickey.iPlanetXtal[8] = IDI_MSA_PLANET_URANUS;
for (int i = 1; i < IDI_MSA_MAX_PLANET; i++) {
if (i < 8) {
do {
// Earth (planet 0) and Uranus (planet 8) are excluded
- iPlanet = _vm->rnd(IDI_MSA_MAX_PLANET - 2);
+ iPlanet = rnd(IDI_MSA_MAX_PLANET - 2);
} while (planetIsAlreadyAssigned(iPlanet));
} else {
iPlanet = IDI_MSA_PLANET_URANUS; // Uranus is always last
}
- _game.iPlanetXtal[i] = iPlanet;
- iHint = _vm->rnd(5) - 1; // clues are 0-4
- _game.iClue[i] = IDO_MSA_NEXT_PIECE[iPlanet][iHint];
+ _gameStateMickey.iPlanetXtal[i] = iPlanet;
+ iHint = rnd(5) - 1; // clues are 0-4
+ _gameStateMickey.iClue[i] = IDO_MSA_NEXT_PIECE[iPlanet][iHint];
}
- _game.fPlanetsInitialized = true;
+ _gameStateMickey.fPlanetsInitialized = true;
}
// activate screen animation
- _game.fAnimXL30 = true;
+ _gameStateMickey.fAnimXL30 = true;
- _vm->clearTextArea();
+ clearTextArea();
playSound(IDI_MSA_SND_XL30);
printExeMsg(IDO_MSA_XL30_SPEAKING);
- if (_game.fHasXtal) {
- _game.fHasXtal = false;
+ if (_gameStateMickey.fHasXtal) {
+ _gameStateMickey.fHasXtal = false;
printExeMsg(IDO_MSA_CRYSTAL_PIECE_FOUND);
}
- if (_game.nXtals == IDI_MSA_MAX_PLANET) {
+ if (_gameStateMickey.nXtals == IDI_MSA_MAX_PLANET) {
printExeMsg(IDO_MSA_GAME_OVER[0]);
printExeMsg(IDO_MSA_GAME_OVER[1]);
printExeMsg(IDO_MSA_GAME_OVER[2]);
#if 0
// DEBUG
- strcpy(_game.szAddr, (char *)IDS_MSA_ADDR_PLANET[IDI_MSA_PLANET_EARTH]);
- _game.nButtons = strlen(_game.szAddr);
+ strcpy(_gameStateMickey.szAddr, (char *)IDS_MSA_ADDR_PLANET[IDI_MSA_PLANET_EARTH]);
+ _gameStateMickey.nButtons = strlen(_gameStateMickey.szAddr);
#endif
} else {
- printExeStr(_game.iClue[_game.nXtals]);
+ printExeStr(_gameStateMickey.iClue[_gameStateMickey.nXtals]);
#if 0
// DEBUG
- _vm->drawStr(24, 12, IDA_DEFAULT, (char *)IDS_MSA_NAME_PLANET_2[_game.iPlanetXtal[_game.nXtals]]);
- _vm->drawStr(24, 22, IDA_DEFAULT, (char *)IDS_MSA_ADDR_PLANET[_game.iPlanetXtal[_game.nXtals]]);
- strcpy(_game.szAddr, (char *)IDS_MSA_ADDR_PLANET[_game.iPlanetXtal[_game.nXtals]]);
- _game.nButtons = strlen(_game.szAddr);
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen(); // TODO: this should go in the game's main loop
+ drawStr(24, 12, IDA_DEFAULT, (char *)IDS_MSA_NAME_PLANET_2[_gameStateMickey.iPlanetXtal[_gameStateMickey.nXtals]]);
+ drawStr(24, 22, IDA_DEFAULT, (char *)IDS_MSA_ADDR_PLANET[_gameStateMickey.iPlanetXtal[_gameStateMickey.nXtals]]);
+ strcpy(_gameStateMickey.szAddr, (char *)IDS_MSA_ADDR_PLANET[_gameStateMickey.iPlanetXtal[_gameStateMickey.nXtals]]);
+ _gameStateMickey.nButtons = strlen(_gameStateMickey.szAddr);
+ _gfx->doUpdate();
+ _system->updateScreen(); // TODO: this should go in the game's main loop
#endif
waitAnyKey(true);
@@ -1374,73 +1374,73 @@ void Mickey::flipSwitch() {
}
}
-void Mickey::inventory() {
+void MickeyEngine::inventory() {
int iRow = IDI_MSA_ROW_INV_ITEMS;
char szCrystals[12] = {0};
- sprintf(szCrystals, IDS_MSA_CRYSTALS, IDS_MSA_CRYSTAL_NO[_game.nXtals]);
+ sprintf(szCrystals, IDS_MSA_CRYSTALS, IDS_MSA_CRYSTAL_NO[_gameStateMickey.nXtals]);
CursorMan.showMouse(false);
- _vm->clearScreen(IDA_DEFAULT);
- _vm->drawStr(IDI_MSA_ROW_INV_TITLE, IDI_MSA_COL_INV_TITLE, IDA_DEFAULT, IDS_MSA_INVENTORY);
- _vm->drawStr(IDI_MSA_ROW_INV_CRYSTALS, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, szCrystals);
+ clearScreen(IDA_DEFAULT);
+ drawStr(IDI_MSA_ROW_INV_TITLE, IDI_MSA_COL_INV_TITLE, IDA_DEFAULT, IDS_MSA_INVENTORY);
+ drawStr(IDI_MSA_ROW_INV_CRYSTALS, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, szCrystals);
for (int iItem = 0; iItem < IDI_MSA_MAX_ITEM; iItem++) {
- if (_game.fItem[_game.iItem[iItem]] && (_game.iItem[iItem] != IDI_MSA_OBJECT_NONE)) {
- _vm->drawStr(iRow++, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, (const char *)IDS_MSA_NAME_ITEM[_game.iItem[iItem]]);
+ if (_gameStateMickey.fItem[_gameStateMickey.iItem[iItem]] && (_gameStateMickey.iItem[iItem] != IDI_MSA_OBJECT_NONE)) {
+ drawStr(iRow++, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, (const char *)IDS_MSA_NAME_ITEM[_gameStateMickey.iItem[iItem]]);
}
}
waitAnyKey();
- _vm->clearScreen(IDA_DEFAULT);
+ clearScreen(IDA_DEFAULT);
CursorMan.showMouse(true);
}
-void Mickey::intro() {
+void MickeyEngine::intro() {
// Draw Sierra logo
//drawLogo(); // Original does not even show this, so we skip it too
//waitAnyKey(); // Not in the original, but needed so that the logo is visible
// draw title picture
- _game.iRoom = IDI_MSA_PIC_TITLE;
+ _gameStateMickey.iRoom = IDI_MSA_PIC_TITLE;
drawRoom();
// show copyright and play theme
printExeMsg(IDO_MSA_COPYRIGHT);
// Quit if necessary
- if (_vm->shouldQuit())
+ if (shouldQuit())
return;
playSound(IDI_MSA_SND_THEME);
// load game
- _game.fIntro = true;
+ _gameStateMickey.fIntro = true;
if (chooseY_N(IDO_MSA_LOAD_GAME[0], true)) {
if (loadGame()) {
- _game.iPlanet = IDI_MSA_PLANET_EARTH;
- _game.fIntro = false;
- _game.iRoom = IDI_MSA_PIC_SHIP_CORRIDOR;
+ _gameStateMickey.iPlanet = IDI_MSA_PLANET_EARTH;
+ _gameStateMickey.fIntro = false;
+ _gameStateMickey.iRoom = IDI_MSA_PIC_SHIP_CORRIDOR;
return;
}
}
// Quit if necessary
- if (_vm->shouldQuit())
+ if (shouldQuit())
return;
// play spaceship landing scene
- _game.iPlanet = IDI_MSA_PLANET_EARTH;
- _game.iRoom = IDI_MSA_PIC_EARTH_ROAD_4;
+ _gameStateMickey.iPlanet = IDI_MSA_PLANET_EARTH;
+ _gameStateMickey.iRoom = IDI_MSA_PIC_EARTH_ROAD_4;
drawRoom();
printRoomDesc();
// Quit if necessary
- if (_vm->shouldQuit())
+ if (shouldQuit())
return;
playSound(IDI_MSA_SND_SHIP_LAND);
@@ -1450,48 +1450,48 @@ void Mickey::intro() {
playSound(IDI_MSA_SND_PRESS_BLUE);
//Set screen to white
- _vm->_gfx->clearScreen(15);
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen();
+ _gfx->clearScreen(15);
+ _gfx->doUpdate();
+ _system->updateScreen();
- _vm->_system->delayMillis(IDI_MSA_ANIM_DELAY);
+ _system->delayMillis(IDI_MSA_ANIM_DELAY);
//Set back to black
- _vm->_gfx->clearScreen(0);
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen();
+ _gfx->clearScreen(0);
+ _gfx->doUpdate();
+ _system->updateScreen();
drawRoom();
- printDesc(_game.iRoom);
+ printDesc(_gameStateMickey.iRoom);
}
printExeMsg(IDO_MSA_INTRO);
}
-void Mickey::getItem(ENUM_MSA_ITEM iItem) {
- _game.fItem[iItem] = true;
- _game.iItem[_game.nItems++] = iItem;
- _game.oRmTxt[_game.iRoom] = 0;
+void MickeyEngine::getItem(ENUM_MSA_ITEM iItem) {
+ _gameStateMickey.fItem[iItem] = true;
+ _gameStateMickey.iItem[_gameStateMickey.nItems++] = iItem;
+ _gameStateMickey.oRmTxt[_gameStateMickey.iRoom] = 0;
playSound(IDI_MSA_SND_TAKE);
drawRoom();
}
-void Mickey::getXtal(int iStr) {
- _game.oRmTxt[_game.iRoom] = 0;
- _game.fHasXtal = true;
- _game.nXtals++;
+void MickeyEngine::getXtal(int iStr) {
+ _gameStateMickey.oRmTxt[_gameStateMickey.iRoom] = 0;
+ _gameStateMickey.fHasXtal = true;
+ _gameStateMickey.nXtals++;
playSound(IDI_MSA_SND_CRYSTAL);
drawRoom();
printDatMessage(iStr);
}
-bool Mickey::parse(int cmd, int arg) {
+bool MickeyEngine::parse(int cmd, int arg) {
switch (cmd) {
// BASIC
case IDI_MSA_ACTION_GOTO_ROOM:
- _game.iRoom = arg;
+ _gameStateMickey.iRoom = arg;
return true;
case IDI_MSA_ACTION_SHOW_INT_STR:
printLine(IDS_MSA_ERRORS[arg]);
@@ -1515,291 +1515,291 @@ bool Mickey::parse(int cmd, int arg) {
// EARTH
case IDI_MSA_ACTION_GET_ROPE:
- if (_game.iRmMenu[_game.iRoom] == 2) {
- _game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE;
- _game.iRmMenu[_game.iRoom] = 3;
+ if (_gameStateMickey.iRmMenu[_gameStateMickey.iRoom] == 2) {
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom] = IDI_MSA_OBJECT_NONE;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 3;
getItem(IDI_MSA_ITEM_ROPE);
printLine("MICKEY TAKES THE ROPE");
} else {
- _game.iRmMenu[_game.iRoom] = 1;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
printDatMessage(11);
}
break;
case IDI_MSA_ACTION_UNTIE_ROPE:
- _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_EARTH_TIRE_SWING_1;
- _game.iRmObj[_game.iRoom] = 0;
- _game.iRmMenu[_game.iRoom] = 2;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom] = IDI_MSA_PIC_EARTH_TIRE_SWING_1;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom] = 0;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 2;
drawRoom();
printDatMessage(12);
break;
case IDI_MSA_ACTION_GET_BONE:
- _game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE;
- _game.iRmMenu[_game.iRoom] = 1;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom] = IDI_MSA_OBJECT_NONE;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
getItem(IDI_MSA_ITEM_BONE);
printDatMessage(arg);
break;
case IDI_MSA_ACTION_GET_XTAL_EARTH:
- _game.iRmMenu[_game.iRoom] = 1;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
getXtal(arg);
break;
case IDI_MSA_ACTION_LOOK_DESK:
- _game.iRmMenu[_game.iRoom] = 1;
- _game.iRmObj[_game.iRoom] = 2;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom] = 2;
drawRoom();
printDatMessage(arg);
break;
case IDI_MSA_ACTION_WRITE_LETTER:
- _game.iRmMenu[_game.iRoom] = 3;
- _game.iRmMenu[IDI_MSA_PIC_EARTH_MAILBOX] = 1;
- _game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 3;
+ _gameStateMickey.iRmMenu[IDI_MSA_PIC_EARTH_MAILBOX] = 1;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom] = IDI_MSA_OBJECT_NONE;
getItem(IDI_MSA_ITEM_LETTER);
printDatMessage(arg);
break;
case IDI_MSA_ACTION_MAIL_LETTER:
- _game.fItemUsed[IDI_MSA_ITEM_LETTER] = true;
- _game.fItem[IDI_MSA_ITEM_LETTER] = false;
- _game.iRmMenu[_game.iRoom] = 0;
+ _gameStateMickey.fItemUsed[IDI_MSA_ITEM_LETTER] = true;
+ _gameStateMickey.fItem[IDI_MSA_ITEM_LETTER] = false;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 0;
printDatMessage(arg);
break;
case IDI_MSA_ACTION_OPEN_MAILBOX:
- if (_game.fItemUsed[IDI_MSA_ITEM_LETTER]) {
+ if (_gameStateMickey.fItemUsed[IDI_MSA_ITEM_LETTER]) {
printDatMessage(110);
} else {
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_OPEN_CUPBOARD:
- if (_game.iRmMenu[_game.iRoom]) {
- if (_game.iRmObj[_game.iRoom] == IDI_MSA_OBJECT_NONE) {
+ if (_gameStateMickey.iRmMenu[_gameStateMickey.iRoom]) {
+ if (_gameStateMickey.iRmObj[_gameStateMickey.iRoom] == IDI_MSA_OBJECT_NONE) {
printDatMessage(78);
} else {
printDatMessage(arg);
}
} else {
- _game.iRmMenu[_game.iRoom] = 1;
- _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_EARTH_KITCHEN_1;
- _game.iRmObj[_game.iRoom] = 3;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom] = IDI_MSA_PIC_EARTH_KITCHEN_1;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom] = 3;
drawRoom();
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_FLASHLIGHT:
if (!mickeyHasItem(IDI_MSA_ITEM_FLASHLIGHT)) {
- _game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom] = IDI_MSA_OBJECT_NONE;
getItem(IDI_MSA_ITEM_FLASHLIGHT);
drawRoom();
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_OPEN_CABINET:
- if (_game.iRmMenu[_game.iRoom]) {
+ if (_gameStateMickey.iRmMenu[_gameStateMickey.iRoom]) {
printDatMessage(109);
} else {
- _game.iRmMenu[_game.iRoom] = 1;
- _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_EARTH_GARAGE_1;
- _game.iRmObj[_game.iRoom] = 15;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom] = IDI_MSA_PIC_EARTH_GARAGE_1;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom] = 15;
drawRoom();
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_CROWBAR:
if (!mickeyHasItem(IDI_MSA_ITEM_CROWBAR)) {
- _game.iRmObj[_game.iRoom]--;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom]--;
getItem(IDI_MSA_ITEM_CROWBAR);
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_WRENCH:
if (!mickeyHasItem(IDI_MSA_ITEM_WRENCH)) {
- _game.iRmObj[_game.iRoom] -= 2;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom] -= 2;
getItem(IDI_MSA_ITEM_WRENCH);
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_OPEN_CLOSET:
- if (_game.iRmMenu[_game.iRoom]) {
+ if (_gameStateMickey.iRmMenu[_gameStateMickey.iRoom]) {
printDatMessage(99);
} else {
- _game.iRmMenu[_game.iRoom] = 1;
- _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_EARTH_BEDROOM_1;
- _game.iRmObj[_game.iRoom] = 7;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom] = IDI_MSA_PIC_EARTH_BEDROOM_1;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom] = 7;
drawRoom();
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_MATTRESS:
if (!mickeyHasItem(IDI_MSA_ITEM_MATTRESS)) {
- _game.iRmObj[_game.iRoom]--;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom]--;
getItem(IDI_MSA_ITEM_MATTRESS);
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_SCARF:
if (!mickeyHasItem(IDI_MSA_ITEM_SCARF)) {
- _game.iRmObj[_game.iRoom] -= 2;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom] -= 2;
getItem(IDI_MSA_ITEM_SCARF);
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_SUNGLASSES:
if (!mickeyHasItem(IDI_MSA_ITEM_SUNGLASSES)) {
- _game.iRmObj[_game.iRoom]--;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom]--;
getItem(IDI_MSA_ITEM_SUNGLASSES);
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_SCALE:
if (!mickeyHasItem(IDI_MSA_ITEM_SCALE)) {
- _game.iRmMenu[IDI_MSA_PIC_VENUS_WEIGH] = 1;
- _game.iRmMenu[IDI_MSA_PIC_NEPTUNE_WEIGH] = 1;
- _game.iRmMenu[IDI_MSA_PIC_MERCURY_WEIGH] = 1;
- _game.iRmMenu[IDI_MSA_PIC_SATURN_WEIGH] = 1;
- _game.iRmMenu[IDI_MSA_PIC_PLUTO_WEIGH] = 1;
- _game.iRmMenu[IDI_MSA_PIC_JUPITER_WEIGH] = 1;
- _game.iRmMenu[IDI_MSA_PIC_MARS_WEIGH] = 1;
- _game.iRmMenu[IDI_MSA_PIC_URANUS_WEIGH] = 1;
- _game.iRmObj[_game.iRoom] -= 2;
+ _gameStateMickey.iRmMenu[IDI_MSA_PIC_VENUS_WEIGH] = 1;
+ _gameStateMickey.iRmMenu[IDI_MSA_PIC_NEPTUNE_WEIGH] = 1;
+ _gameStateMickey.iRmMenu[IDI_MSA_PIC_MERCURY_WEIGH] = 1;
+ _gameStateMickey.iRmMenu[IDI_MSA_PIC_SATURN_WEIGH] = 1;
+ _gameStateMickey.iRmMenu[IDI_MSA_PIC_PLUTO_WEIGH] = 1;
+ _gameStateMickey.iRmMenu[IDI_MSA_PIC_JUPITER_WEIGH] = 1;
+ _gameStateMickey.iRmMenu[IDI_MSA_PIC_MARS_WEIGH] = 1;
+ _gameStateMickey.iRmMenu[IDI_MSA_PIC_URANUS_WEIGH] = 1;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom] -= 2;
getItem(IDI_MSA_ITEM_SCALE);
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GOTO_SPACESHIP:
- _game.iRoom = IDI_MSA_PIC_SHIP_AIRLOCK;
- if (_game.iPlanet != IDI_MSA_PLANET_EARTH)
+ _gameStateMickey.iRoom = IDI_MSA_PIC_SHIP_AIRLOCK;
+ if (_gameStateMickey.iPlanet != IDI_MSA_PLANET_EARTH)
insertDisk(0);
return true;
// VENUS
case IDI_MSA_ACTION_DOWN_CHASM:
- if (_game.fItem[IDI_MSA_ITEM_ROPE]) {
- _game.iRmMenu[_game.iRoom] = 1;
+ if (_gameStateMickey.fItem[IDI_MSA_ITEM_ROPE]) {
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
}
printDatMessage(arg);
break;
case IDI_MSA_ACTION_DOWN_ROPE:
- if (_game.fItemUsed[IDI_MSA_ITEM_ROPE]) {
- _game.iRoom = IDI_MSA_PIC_VENUS_PROBE;
+ if (_gameStateMickey.fItemUsed[IDI_MSA_ITEM_ROPE]) {
+ _gameStateMickey.iRoom = IDI_MSA_PIC_VENUS_PROBE;
return true;
} else {
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_USE_ROPE:
- if (_game.fItemUsed[IDI_MSA_ITEM_ROPE]) {
+ if (_gameStateMickey.fItemUsed[IDI_MSA_ITEM_ROPE]) {
printDatMessage(22);
} else {
- _game.fItemUsed[IDI_MSA_ITEM_ROPE] = true;
- _game.fItem[IDI_MSA_ITEM_ROPE] = false;
- _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_VENUS_CHASM_1;
+ _gameStateMickey.fItemUsed[IDI_MSA_ITEM_ROPE] = true;
+ _gameStateMickey.fItem[IDI_MSA_ITEM_ROPE] = false;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom] = IDI_MSA_PIC_VENUS_CHASM_1;
drawRoom();
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_OPEN_HATCH:
- if (_game.fItemUsed[IDI_MSA_ITEM_WRENCH]) {
- if ((_game.iRmMenu[_game.iRoom] == 3) || (_game.iRmPic[_game.iRoom] == IDI_MSA_PIC_VENUS_PROBE_1))
+ if (_gameStateMickey.fItemUsed[IDI_MSA_ITEM_WRENCH]) {
+ if ((_gameStateMickey.iRmMenu[_gameStateMickey.iRoom] == 3) || (_gameStateMickey.iRmPic[_gameStateMickey.iRoom] == IDI_MSA_PIC_VENUS_PROBE_1))
printDatMessage(39);
else {
- _game.iRmMenu[_game.iRoom] = 2;
- _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_VENUS_PROBE_1;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 2;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom] = IDI_MSA_PIC_VENUS_PROBE_1;
drawRoom();
printDatMessage(24);
}
} else {
- if (_game.fItem[IDI_MSA_ITEM_WRENCH]) {
- _game.iRmMenu[_game.iRoom] = 1;
+ if (_gameStateMickey.fItem[IDI_MSA_ITEM_WRENCH]) {
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
}
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_USE_WRENCH:
- _game.fItemUsed[IDI_MSA_ITEM_WRENCH] = true;
+ _gameStateMickey.fItemUsed[IDI_MSA_ITEM_WRENCH] = true;
printDatString(arg);
- if (_game.iRmPic[_game.iRoom] == IDI_MSA_PIC_VENUS_PROBE_1) {
- _vm->clearRow(22);
+ if (_gameStateMickey.iRmPic[_gameStateMickey.iRoom] == IDI_MSA_PIC_VENUS_PROBE_1) {
+ clearRow(22);
}
waitAnyKey();
break;
case IDI_MSA_ACTION_GET_XTAL_VENUS:
- _game.iRmMenu[_game.iRoom] = 3;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 3;
getXtal(arg);
break;
// TRITON (NEPTUNE)
case IDI_MSA_ACTION_LOOK_CASTLE:
- if (!_game.iRmMenu[_game.iRoom]) {
- _game.iRmMenu[_game.iRoom] = 1;
+ if (!_gameStateMickey.iRmMenu[_gameStateMickey.iRoom]) {
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
}
printDatMessage(arg);
break;
case IDI_MSA_ACTION_ENTER_OPENING:
- if (_game.fItemUsed[IDI_MSA_ITEM_CROWBAR]) {
- _game.iRoom = IDI_MSA_PIC_NEPTUNE_CASTLE_4;
+ if (_gameStateMickey.fItemUsed[IDI_MSA_ITEM_CROWBAR]) {
+ _gameStateMickey.iRoom = IDI_MSA_PIC_NEPTUNE_CASTLE_4;
return true;
} else {
- if (_game.fItem[IDI_MSA_ITEM_CROWBAR]) {
- _game.iRmMenu[_game.iRoom] = 2;
+ if (_gameStateMickey.fItem[IDI_MSA_ITEM_CROWBAR]) {
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 2;
}
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_USE_CROWBAR:
- _game.fItemUsed[IDI_MSA_ITEM_CROWBAR] = true;
- _game.iRmMenu[_game.iRoom] = 1;
- _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_NEPTUNE_ENTRANCE_1;
+ _gameStateMickey.fItemUsed[IDI_MSA_ITEM_CROWBAR] = true;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom] = IDI_MSA_PIC_NEPTUNE_ENTRANCE_1;
drawRoom();
printDatMessage(arg);
break;
case IDI_MSA_ACTION_GET_XTAL_NEPTUNE:
- if (_game.fHasXtal) {
+ if (_gameStateMickey.fHasXtal) {
printDatMessage(71);
} else {
- if (_game.fItem[IDI_MSA_ITEM_SCARF]) {
- _game.iRmMenu[_game.iRoom] = 1;
+ if (_gameStateMickey.fItem[IDI_MSA_ITEM_SCARF]) {
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
}
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_TALK_LEADER:
- _game.iRoom = IDI_MSA_PIC_NEPTUNE_ENTRYWAY;
+ _gameStateMickey.iRoom = IDI_MSA_PIC_NEPTUNE_ENTRYWAY;
printDatMessage(arg);
return true;
case IDI_MSA_ACTION_GIVE_SCARF:
- _game.iRmObj[_game.iRoom] = 18;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom] = 18;
getXtal(arg);
- _game.fItem[IDI_MSA_ITEM_SCARF] = false;
- _game.iRmMenu[_game.iRoom] = 0;
- _game.iRmMenu[IDI_MSA_PIC_EARTH_BEDROOM] = 2;
- _game.iRoom = IDI_MSA_PIC_NEPTUNE_ENTRYWAY;
+ _gameStateMickey.fItem[IDI_MSA_ITEM_SCARF] = false;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 0;
+ _gameStateMickey.iRmMenu[IDI_MSA_PIC_EARTH_BEDROOM] = 2;
+ _gameStateMickey.iRoom = IDI_MSA_PIC_NEPTUNE_ENTRYWAY;
return true;
// MERCURY
case IDI_MSA_ACTION_GET_XTAL_MERCURY:
- if (_game.fHasXtal) {
- _game.iRmMenu[_game.iRoom] = 2;
+ if (_gameStateMickey.fHasXtal) {
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 2;
printDatMessage(32);
} else {
- if (_game.fItem[IDI_MSA_ITEM_SUNGLASSES]) {
- _game.iRmMenu[_game.iRoom] = 1;
+ if (_gameStateMickey.fItem[IDI_MSA_ITEM_SUNGLASSES]) {
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
}
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GIVE_SUNGLASSES:
- _game.iRmObj[_game.iRoom] = 17;
- _game.iRmMenu[_game.iRoom] = 2;
- _game.fItem[IDI_MSA_ITEM_SUNGLASSES] = false;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom] = 17;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 2;
+ _gameStateMickey.fItem[IDI_MSA_ITEM_SUNGLASSES] = false;
getXtal(arg);
@@ -1808,30 +1808,30 @@ bool Mickey::parse(int cmd, int arg) {
// TITAN (SATURN)
case IDI_MSA_ACTION_CROSS_LAKE:
- if (_game.fItem[IDI_MSA_ITEM_MATTRESS]) {
- _game.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_0] = 1;
- _game.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_1] = 1;
- _game.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_2] = 1;
+ if (_gameStateMickey.fItem[IDI_MSA_ITEM_MATTRESS]) {
+ _gameStateMickey.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_0] = 1;
+ _gameStateMickey.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_1] = 1;
+ _gameStateMickey.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_2] = 1;
}
printDatMessage(arg);
break;
case IDI_MSA_ACTION_USE_MATTRESS:
- _game.iRoom = IDI_MSA_PIC_SATURN_ISLAND;
+ _gameStateMickey.iRoom = IDI_MSA_PIC_SATURN_ISLAND;
printDatMessage(arg);
return true;
case IDI_MSA_ACTION_GET_XTAL_SATURN:
- if (_game.fHasXtal) {
+ if (_gameStateMickey.fHasXtal) {
printDatMessage(29);
} else {
getXtal(arg);
}
break;
case IDI_MSA_ACTION_LEAVE_ISLAND:
- _game.iRoom = IDI_MSA_PIC_SATURN_LAKE_1;
+ _gameStateMickey.iRoom = IDI_MSA_PIC_SATURN_LAKE_1;
printDatMessage(arg);
@@ -1840,19 +1840,19 @@ bool Mickey::parse(int cmd, int arg) {
// PLUTO
case IDI_MSA_ACTION_GET_XTAL_PLUTO:
- if (_game.fHasXtal) {
+ if (_gameStateMickey.fHasXtal) {
printDatMessage(19);
} else {
- if (_game.fItem[IDI_MSA_ITEM_BONE]) {
- _game.iRmMenu[_game.iRoom] = 1;
+ if (_gameStateMickey.fItem[IDI_MSA_ITEM_BONE]) {
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
}
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GIVE_BONE:
- _game.fItem[IDI_MSA_ITEM_BONE] = false;
- _game.iRmMenu[_game.iRoom] = 0;
- _game.iRmObj[_game.iRoom] = 16;
+ _gameStateMickey.fItem[IDI_MSA_ITEM_BONE] = false;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 0;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom] = 16;
getXtal(arg);
@@ -1862,29 +1862,29 @@ bool Mickey::parse(int cmd, int arg) {
case IDI_MSA_ACTION_GET_ROCK_0:
case IDI_MSA_ACTION_GET_ROCK_1:
- if (_game.fItem[IDI_MSA_ITEM_ROCK]) {
+ if (_gameStateMickey.fItem[IDI_MSA_ITEM_ROCK]) {
printDatMessage(38);
} else {
- _game.iRmMenu[_game.iRoom] = 1;
- _game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom] = IDI_MSA_OBJECT_NONE;
getItem(IDI_MSA_ITEM_ROCK);
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_XTAL_JUPITER:
- if (_game.fHasXtal) {
+ if (_gameStateMickey.fHasXtal) {
printDatMessage(15);
} else {
- switch (_game.nRocks) {
+ switch (_gameStateMickey.nRocks) {
case 0:
- if (_game.fItem[IDI_MSA_ITEM_ROCK]) {
- _game.iRmMenu[_game.iRoom] = 1;
+ if (_gameStateMickey.fItem[IDI_MSA_ITEM_ROCK]) {
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
}
printDatMessage(arg);
break;
case 1:
- if (_game.fItem[IDI_MSA_ITEM_ROCK]) {
- _game.iRmMenu[_game.iRoom] = 1;
+ if (_gameStateMickey.fItem[IDI_MSA_ITEM_ROCK]) {
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
}
printDatMessage(34);
break;
@@ -1895,47 +1895,47 @@ bool Mickey::parse(int cmd, int arg) {
}
break;
case IDI_MSA_ACTION_THROW_ROCK:
- _game.fItem[IDI_MSA_ITEM_ROCK] = false;
- _game.nItems--;
- _game.iRmObj[_game.iRoom]++;
- _game.iRmMenu[_game.iRoom] = 0;
+ _gameStateMickey.fItem[IDI_MSA_ITEM_ROCK] = false;
+ _gameStateMickey.nItems--;
+ _gameStateMickey.iRmObj[_gameStateMickey.iRoom]++;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 0;
drawRoom();
- if (_game.nRocks) {
+ if (_gameStateMickey.nRocks) {
printDatMessage(37);
} else {
printDatMessage(arg);
}
- _game.nRocks++;
+ _gameStateMickey.nRocks++;
break;
// MARS
case IDI_MSA_ACTION_GO_TUBE:
- if (_game.fItem[IDI_MSA_ITEM_FLASHLIGHT]) {
- _game.iRmMenu[_game.iRoom] = 1;
+ if (_gameStateMickey.fItem[IDI_MSA_ITEM_FLASHLIGHT]) {
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
}
printDatMessage(arg);
break;
case IDI_MSA_ACTION_USE_FLASHLIGHT:
- _game.iRoom = IDI_MSA_PIC_MARS_TUBE_1;
+ _gameStateMickey.iRoom = IDI_MSA_PIC_MARS_TUBE_1;
printDatMessage(15);
return true;
case IDI_MSA_ACTION_PLUTO_DIG:
- if (_game.fHasXtal) {
+ if (_gameStateMickey.fHasXtal) {
printDatMessage(21);
} else {
getXtal(arg);
}
break;
case IDI_MSA_ACTION_GET_XTAL_MARS:
- if (_game.fHasXtal) {
+ if (_gameStateMickey.fHasXtal) {
printDatMessage(23);
} else {
printDatMessage(arg);
@@ -1945,29 +1945,29 @@ bool Mickey::parse(int cmd, int arg) {
// OBERON (URANUS)
case IDI_MSA_ACTION_ENTER_TEMPLE:
- _game.iRoom = IDI_MSA_PIC_URANUS_TEMPLE;
+ _gameStateMickey.iRoom = IDI_MSA_PIC_URANUS_TEMPLE;
return true;
case IDI_MSA_ACTION_USE_CRYSTAL:
- if (_game.iRmMenu[_game.iRoom]) {
+ if (_gameStateMickey.iRmMenu[_gameStateMickey.iRoom]) {
printDatMessage(25);
} else {
- _game.iRmMenu[_game.iRoom] = 1;
- _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE_1;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE_1;
drawRoom();
- _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE;
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_OPEN_DOOR:
- if (_game.fTempleDoorOpen) {
+ if (_gameStateMickey.fTempleDoorOpen) {
printDatMessage(36);
} else {
- _game.fTempleDoorOpen = 1;
- _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE_2;
+ _gameStateMickey.fTempleDoorOpen = 1;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE_2;
drawRoom();
@@ -1975,8 +1975,8 @@ bool Mickey::parse(int cmd, int arg) {
}
break;
case IDI_MSA_ACTION_ENTER_DOOR:
- if (_game.fTempleDoorOpen) {
- _game.iRoom = IDI_MSA_PIC_URANUS_STEPS;
+ if (_gameStateMickey.fTempleDoorOpen) {
+ _gameStateMickey.iRoom = IDI_MSA_PIC_URANUS_STEPS;
return true;
} else {
@@ -1984,17 +1984,17 @@ bool Mickey::parse(int cmd, int arg) {
}
break;
case IDI_MSA_ACTION_GET_XTAL_URANUS:
- if (_game.fHasXtal) {
+ if (_gameStateMickey.fHasXtal) {
printDatMessage(34);
} else {
- if (_game.fItem[IDI_MSA_ITEM_CROWBAR]) {
- _game.iRmMenu[_game.iRoom] = 1;
+ if (_gameStateMickey.fItem[IDI_MSA_ITEM_CROWBAR]) {
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
}
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_USE_CROWBAR_1:
- _game.iRmMenu[_game.iRoom] = 0;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 0;
getXtal(arg);
@@ -2003,11 +2003,11 @@ bool Mickey::parse(int cmd, int arg) {
// SPACESHIP
case IDI_MSA_ACTION_GO_NORTH:
- if (_game.fShipDoorOpen) {
- if (_game.fSuit) {
+ if (_gameStateMickey.fShipDoorOpen) {
+ if (_gameStateMickey.fSuit) {
printDatMessage(45);
} else {
- _game.iRoom = IDI_MSA_PIC_SHIP_CORRIDOR;
+ _gameStateMickey.iRoom = IDI_MSA_PIC_SHIP_CORRIDOR;
return true;
}
} else {
@@ -2015,19 +2015,19 @@ bool Mickey::parse(int cmd, int arg) {
}
break;
case IDI_MSA_ACTION_GO_PLANET:
- if (!_game.fShipDoorOpen) {
- if ((_game.nXtals == IDI_MSA_MAX_PLANET) && (_game.iPlanet == IDI_MSA_PLANET_EARTH))
+ if (!_gameStateMickey.fShipDoorOpen) {
+ if ((_gameStateMickey.nXtals == IDI_MSA_MAX_PLANET) && (_gameStateMickey.iPlanet == IDI_MSA_PLANET_EARTH))
gameOver();
- if ((_game.iPlanet == _game.iPlanetXtal[_game.nXtals]) || (_game.iPlanet == IDI_MSA_PLANET_EARTH)) {
- _game.fHasXtal = false;
- _game.iRoom = IDI_MSA_HOME_PLANET[_game.iPlanet];
+ if ((_gameStateMickey.iPlanet == _gameStateMickey.iPlanetXtal[_gameStateMickey.nXtals]) || (_gameStateMickey.iPlanet == IDI_MSA_PLANET_EARTH)) {
+ _gameStateMickey.fHasXtal = false;
+ _gameStateMickey.iRoom = IDI_MSA_HOME_PLANET[_gameStateMickey.iPlanet];
- if (_game.iPlanet != IDI_MSA_PLANET_EARTH)
+ if (_gameStateMickey.iPlanet != IDI_MSA_PLANET_EARTH)
insertDisk(1);
return true;
} else {
- _game.iRoom = IDI_MSA_SHIP_PLANET[_game.iPlanet];
+ _gameStateMickey.iRoom = IDI_MSA_SHIP_PLANET[_gameStateMickey.iPlanet];
return true;
}
@@ -2036,20 +2036,20 @@ bool Mickey::parse(int cmd, int arg) {
}
break;
case IDI_MSA_ACTION_PRESS_BUTTON:
- if (_game.fShipDoorOpen) { // inner door open
- if (_game.iPlanet && !_game.fSuit) {
+ if (_gameStateMickey.fShipDoorOpen) { // inner door open
+ if (_gameStateMickey.iPlanet && !_gameStateMickey.fSuit) {
printDatMessage(arg);
} else {
- _game.fShipDoorOpen = false;
- _game.iRmPic[_game.iRoom]--;
+ _gameStateMickey.fShipDoorOpen = false;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom]--;
drawRoom();
printDatMessage(2);
}
} else {
- _game.fShipDoorOpen = true;
- _game.iRmPic[_game.iRoom]++;
+ _gameStateMickey.fShipDoorOpen = true;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom]++;
drawRoom();
@@ -2057,11 +2057,11 @@ bool Mickey::parse(int cmd, int arg) {
}
break;
case IDI_MSA_ACTION_WEAR_SPACESUIT:
- if (_game.fSuit) {
- if (_game.fShipDoorOpen) {
- _game.fSuit = false;
- _game.iRmMenu[_game.iRoom] = 0;
- _game.iRmPic[_game.iRoom] -= 2;
+ if (_gameStateMickey.fSuit) {
+ if (_gameStateMickey.fShipDoorOpen) {
+ _gameStateMickey.fSuit = false;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 0;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom] -= 2;
drawRoom();
@@ -2070,10 +2070,10 @@ bool Mickey::parse(int cmd, int arg) {
printDatMessage(3);
}
} else {
- if (_game.iPlanet) {
- _game.fSuit = true;
- _game.iRmMenu[_game.iRoom] = 1;
- _game.iRmPic[_game.iRoom] += 2;
+ if (_gameStateMickey.iPlanet) {
+ _gameStateMickey.fSuit = true;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom] += 2;
drawRoom();
@@ -2085,14 +2085,14 @@ bool Mickey::parse(int cmd, int arg) {
break;
case IDI_MSA_ACTION_READ_GAUGE:
printDatString(arg);
- _vm->drawStr(21, 15, IDA_DEFAULT, (const char *)IDS_MSA_TEMP_C[_game.iPlanet]);
- _vm->drawStr(21, 23, IDA_DEFAULT, (const char *)IDS_MSA_TEMP_F[_game.iPlanet]);
+ drawStr(21, 15, IDA_DEFAULT, (const char *)IDS_MSA_TEMP_C[_gameStateMickey.iPlanet]);
+ drawStr(21, 23, IDA_DEFAULT, (const char *)IDS_MSA_TEMP_F[_gameStateMickey.iPlanet]);
waitAnyKey();
break;
case IDI_MSA_ACTION_PRESS_ORANGE:
- if (_game.fFlying) {
+ if (_gameStateMickey.fFlying) {
printDatMessage(4);
} else {
playSound(IDI_MSA_SND_PRESS_ORANGE);
@@ -2101,7 +2101,7 @@ bool Mickey::parse(int cmd, int arg) {
}
break;
case IDI_MSA_ACTION_PRESS_BLUE:
- if (_game.fFlying) {
+ if (_gameStateMickey.fFlying) {
printDatMessage(4);
} else {
playSound(IDI_MSA_SND_PRESS_BLUE);
@@ -2113,18 +2113,18 @@ bool Mickey::parse(int cmd, int arg) {
flipSwitch();
break;
case IDI_MSA_ACTION_PUSH_THROTTLE:
- if (_game.fFlying) {
- _game.fFlying = false;
- _game.nButtons = 0;
+ if (_gameStateMickey.fFlying) {
+ _gameStateMickey.fFlying = false;
+ _gameStateMickey.nButtons = 0;
- memset(_game.szAddr, 0, sizeof(_game.szAddr));
+ memset(_gameStateMickey.szAddr, 0, sizeof(_gameStateMickey.szAddr));
drawRoom();
printDatString(22);
- _vm->drawStr(IDI_MSA_ROW_PLANET, IDI_MSA_COL_PLANET, IDA_DEFAULT,
- (const char *)IDS_MSA_PLANETS[_game.iPlanet]);
+ drawStr(IDI_MSA_ROW_PLANET, IDI_MSA_COL_PLANET, IDA_DEFAULT,
+ (const char *)IDS_MSA_PLANETS[_gameStateMickey.iPlanet]);
waitAnyKey(true);
@@ -2134,39 +2134,39 @@ bool Mickey::parse(int cmd, int arg) {
}
break;
case IDI_MSA_ACTION_PULL_THROTTLE:
- if (_game.fFlying) {
+ if (_gameStateMickey.fFlying) {
printDatMessage(18);
} else {
if (getPlanet() != -1) {
- _game.fFlying = true;
- _game.iPlanet = getPlanet();
+ _gameStateMickey.fFlying = true;
+ _gameStateMickey.iPlanet = getPlanet();
drawRoom();
printDatMessage(16);
} else {
- _game.nButtons = 0;
+ _gameStateMickey.nButtons = 0;
- memset(_game.szAddr, 0, sizeof(_game.szAddr));
+ memset(_gameStateMickey.szAddr, 0, sizeof(_gameStateMickey.szAddr));
printDatMessage(17);
}
}
break;
case IDI_MSA_ACTION_LEAVE_ROOM:
- if (_game.fFlying) {
+ if (_gameStateMickey.fFlying) {
printDatMessage(24);
} else {
- _game.iRoom = arg;
+ _gameStateMickey.iRoom = arg;
return true;
}
break;
case IDI_MSA_ACTION_OPEN_CABINET_1:
- if (_game.iRmMenu[_game.iRoom]) {
+ if (_gameStateMickey.iRmMenu[_gameStateMickey.iRoom]) {
printLine("THE CABINET IS ALREADY OPEN");
} else {
- _game.iRmMenu[_game.iRoom] = 1;
- _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_SHIP_KITCHEN_1;
+ _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] = 1;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom] = IDI_MSA_PIC_SHIP_KITCHEN_1;
drawRoom();
@@ -2174,7 +2174,7 @@ bool Mickey::parse(int cmd, int arg) {
}
break;
case IDI_MSA_ACTION_READ_MAP:
- _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_STAR_MAP;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom] = IDI_MSA_PIC_STAR_MAP;
drawRoom();
@@ -2182,16 +2182,16 @@ bool Mickey::parse(int cmd, int arg) {
printDatMessage(47);
printDatMessage(48);
- _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_SHIP_BEDROOM;
+ _gameStateMickey.iRmPic[_gameStateMickey.iRoom] = IDI_MSA_PIC_SHIP_BEDROOM;
drawRoom();
break;
case IDI_MSA_ACTION_GO_WEST:
- _game.nButtons = 0;
+ _gameStateMickey.nButtons = 0;
- memset(_game.szAddr, 0, sizeof(_game.szAddr));
+ memset(_gameStateMickey.szAddr, 0, sizeof(_gameStateMickey.szAddr));
- _game.iRoom = arg;
+ _gameStateMickey.iRoom = arg;
return true;
}
@@ -2201,14 +2201,14 @@ bool Mickey::parse(int cmd, int arg) {
// Keyboard
-void Mickey::waitAnyKey(bool anim) {
+void MickeyEngine::waitAnyKey(bool anim) {
Common::Event event;
if (!anim)
- _vm->_gfx->doUpdate();
+ _gfx->doUpdate();
- while (!_vm->shouldQuit()) {
- while (_vm->_system->getEventManager()->pollEvent(event)) {
+ while (!shouldQuit()) {
+ while (_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
@@ -2223,134 +2223,138 @@ void Mickey::waitAnyKey(bool anim) {
if (anim) {
animate();
- _vm->_gfx->doUpdate();
+ _gfx->doUpdate();
}
- _vm->_system->updateScreen();
- _vm->_system->delayMillis(10);
+ _system->updateScreen();
+ _system->delayMillis(10);
}
}
// Console-related functions
-void Mickey::debugCurRoom() {
- _vm->_console->DebugPrintf("Current Room = %d\n", _game.iRoom);
+void MickeyEngine::debugCurRoom() {
+ _console->DebugPrintf("Current Room = %d\n", _gameStateMickey.iRoom);
- if (_game.iRmObj[_game.iRoom] != IDI_MSA_OBJECT_NONE) {
- _vm->_console->DebugPrintf("Object %d is in the room\n", _game.iRmObj[_game.iRoom]);
+ if (_gameStateMickey.iRmObj[_gameStateMickey.iRoom] != IDI_MSA_OBJECT_NONE) {
+ _console->DebugPrintf("Object %d is in the room\n", _gameStateMickey.iRmObj[_gameStateMickey.iRoom]);
}
}
-void Mickey::debugGotoRoom(int room) {
- _game.iRoom = room;
+void MickeyEngine::debugGotoRoom(int room) {
+ _gameStateMickey.iRoom = room;
drawRoom();
}
-Mickey::Mickey(PreAgiEngine *vm) : _vm(vm) {
- _vm->_console = new Mickey_Console(_vm, this);
+MickeyEngine::MickeyEngine(OSystem *syst, const AGIGameDescription *gameDesc) : PreAgiEngine(syst, gameDesc) {
+ _console = new MickeyConsole(this);
}
-Mickey::~Mickey() {
+MickeyEngine::~MickeyEngine() {
+ delete _console;
}
-void Mickey::init() {
+void MickeyEngine::init() {
uint8 buffer[512];
// clear game struct
- memset(&_game, 0, sizeof(_game));
- memset(&_game.iItem, IDI_MSA_OBJECT_NONE, sizeof(_game.iItem));
+ memset(&_gameStateMickey, 0, sizeof(_gameStateMickey));
+ memset(&_gameStateMickey.iItem, IDI_MSA_OBJECT_NONE, sizeof(_gameStateMickey.iItem));
// read room extended desc flags
//readExe(IDO_MSA_ROOM_TEXT, buffer, sizeof(buffer));
- //memcpy(_game.fRmTxt, buffer, sizeof(_game.fRmTxt));
+ //memcpy(_gameStateMickey.fRmTxt, buffer, sizeof(_gameStateMickey.fRmTxt));
// read room extended desc offsets
readExe(IDO_MSA_ROOM_TEXT_OFFSETS, buffer, sizeof(buffer));
- memcpy(_game.oRmTxt, buffer, sizeof(_game.oRmTxt));
+ memcpy(_gameStateMickey.oRmTxt, buffer, sizeof(_gameStateMickey.oRmTxt));
for (int i = 0; i < IDI_MSA_MAX_ROOM; i++)
- _game.oRmTxt[i] = buffer[i*2] + 256 * buffer[i*2+1];
+ _gameStateMickey.oRmTxt[i] = buffer[i*2] + 256 * buffer[i*2+1];
// read room object indices
//readExe(IDO_MSA_ROOM_OBJECT, buffer, sizeof(buffer));
- //memcpy(_game.iRmObj, buffer, sizeof(_game.iRmObj));
+ //memcpy(_gameStateMickey.iRmObj, buffer, sizeof(_gameStateMickey.iRmObj));
// read room picture indices
//readExe(IDO_MSA_ROOM_PICTURE, buffer, sizeof(buffer));
- //memcpy(_game.iRmPic, buffer, sizeof(_game.iRmPic));
+ //memcpy(_gameStateMickey.iRmPic, buffer, sizeof(_gameStateMickey.iRmPic));
// read room menu patch indices
readExe(IDO_MSA_ROOM_MENU_FIX, buffer, sizeof(buffer));
- memcpy(_game.nRmMenu, buffer, sizeof(_game.nRmMenu));
+ memcpy(_gameStateMickey.nRmMenu, buffer, sizeof(_gameStateMickey.nRmMenu));
// set room picture and room object indices
for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) {
- _game.iRmPic[i] = i;
- _game.iRmObj[i] = -1;
+ _gameStateMickey.iRmPic[i] = i;
+ _gameStateMickey.iRmObj[i] = -1;
}
- _game.iRmPic[IDI_MSA_PIC_SHIP_AIRLOCK] = IDI_MSA_PIC_SHIP_AIRLOCK_0;
- _game.iRmObj[IDI_MSA_PIC_EARTH_BATHROOM] = 11;
- _game.iRmObj[IDI_MSA_PIC_JUPITER_LAVA] = 21;
- _game.iRmObj[IDI_MSA_PIC_JUPITER_ROCK_0] = 20;
- _game.iRmObj[IDI_MSA_PIC_JUPITER_ROCK_1] = 19;
- _game.iRmObj[IDI_MSA_PIC_EARTH_IN_DOGHOUSE] = 1;
+ _gameStateMickey.iRmPic[IDI_MSA_PIC_SHIP_AIRLOCK] = IDI_MSA_PIC_SHIP_AIRLOCK_0;
+ _gameStateMickey.iRmObj[IDI_MSA_PIC_EARTH_BATHROOM] = 11;
+ _gameStateMickey.iRmObj[IDI_MSA_PIC_JUPITER_LAVA] = 21;
+ _gameStateMickey.iRmObj[IDI_MSA_PIC_JUPITER_ROCK_0] = 20;
+ _gameStateMickey.iRmObj[IDI_MSA_PIC_JUPITER_ROCK_1] = 19;
+ _gameStateMickey.iRmObj[IDI_MSA_PIC_EARTH_IN_DOGHOUSE] = 1;
#if 0
// DEBUG
- _game.iPlanet = IDI_MSA_PLANET_EARTH;
- _game.iRoom = IDI_MSA_PIC_SHIP_CONTROLS;
- _game.fHasXtal = true;
- _game.nXtals = 9;
- _game.fItemUsed[IDI_MSA_ITEM_LETTER] = true;
+ _gameStateMickey.iPlanet = IDI_MSA_PLANET_EARTH;
+ _gameStateMickey.iRoom = IDI_MSA_PIC_SHIP_CONTROLS;
+ _gameStateMickey.fHasXtal = true;
+ _gameStateMickey.nXtals = 9;
+ _gameStateMickey.fItemUsed[IDI_MSA_ITEM_LETTER] = true;
#endif
}
-void Mickey::run() {
- bool done;
+Common::Error MickeyEngine::go() {
+ init();
// Game intro
intro();
// Game loop
- while (!_vm->shouldQuit()) {
+ while (!shouldQuit()) {
drawRoom();
- if (_game.fIntro) {
- _game.fIntro = false;
+ if (_gameStateMickey.fIntro) {
+ _gameStateMickey.fIntro = false;
} else {
printRoomDesc();
}
- if (_game.iRoom == IDI_MSA_PIC_NEPTUNE_GUARD) {
- _game.iRoom = IDI_MSA_PIC_NEPTUNE_LEADER;
+ bool done;
+ if (_gameStateMickey.iRoom == IDI_MSA_PIC_NEPTUNE_GUARD) {
+ _gameStateMickey.iRoom = IDI_MSA_PIC_NEPTUNE_LEADER;
done = true;
} else {
done = false;
}
- while (!done && !_vm->shouldQuit()) {
+ while (!done && !shouldQuit()) {
// Check air supply
- if (_game.fSuit) {
- _game.nAir -= 1;
+ if (_gameStateMickey.fSuit) {
+ _gameStateMickey.nAir -= 1;
for (int i = 0; i < 4; i++) {
- if (_game.nAir == IDI_MSA_AIR_SUPPLY[i]) {
+ if (_gameStateMickey.nAir == IDI_MSA_AIR_SUPPLY[i]) {
playSound(IDI_MSA_SND_XL30);
printExeMsg(IDO_MSA_XL30_SPEAKING);
printExeMsg(IDO_MSA_AIR_SUPPLY[i]);
if (i == 3)
- return;
+ return Common::kNoError;
}
}
} else {
- _game.nAir = 50; // max air supply
+ _gameStateMickey.nAir = 50; // max air supply
}
done = checkMenu();
}
- _game.nFrame = 0;
+ _gameStateMickey.nFrame = 0;
}
gameOver();
-}
+ return Common::kNoError;
}
+
+} // End of namespace Agi
diff --git a/engines/agi/preagi_mickey.h b/engines/agi/preagi_mickey.h
index 62981375c6..673839a592 100644
--- a/engines/agi/preagi_mickey.h
+++ b/engines/agi/preagi_mickey.h
@@ -676,23 +676,25 @@ struct MSA_GAME {
class PreAgiEngine;
-class Mickey {
+class MickeyEngine : public PreAgiEngine {
public:
- Mickey(PreAgiEngine *vm);
- ~Mickey();
+ MickeyEngine(OSystem *syst, const AGIGameDescription *gameDesc);
+ ~MickeyEngine();
void init();
- void run();
+ Common::Error go();
void debugCurRoom();
void debugGotoRoom(int);
void drawPic(int);
void drawObj(ENUM_MSA_OBJECT, int, int);
+ GUI::Debugger *getDebugger() { return _console; }
+
protected:
- PreAgiEngine *_vm;
+ MickeyConsole *_console;
- MSA_GAME _game;
+ MSA_GAME _gameStateMickey;
bool _clickToMove;
int getDat(int);
@@ -741,14 +743,14 @@ protected:
bool planetIsAlreadyAssigned(int planet) {
for (int j = 0; j < IDI_MSA_MAX_PLANET; j++) {
- if (_game.iPlanetXtal[j] == planet)
+ if (_gameStateMickey.iPlanetXtal[j] == planet)
return true;
}
return false;
}
bool mickeyHasItem(int item) {
- if (_game.fItem[item]) {
+ if (_gameStateMickey.fItem[item]) {
printDatMessage(90); // Mickey already has item
return true;
} else {
diff --git a/engines/agi/preagi_troll.cpp b/engines/agi/preagi_troll.cpp
index 445a9e34ff..c2e2bef66e 100644
--- a/engines/agi/preagi_troll.cpp
+++ b/engines/agi/preagi_troll.cpp
@@ -31,32 +31,35 @@
namespace Agi {
-Troll::Troll(PreAgiEngine* vm) : _vm(vm) {
+TrollEngine::TrollEngine(OSystem *syst, const AGIGameDescription *gameDesc) : PreAgiEngine(syst, gameDesc) {
+}
+
+TrollEngine::~TrollEngine() {
}
// User Interface
-void Troll::pressAnyKey(int col) {
- _vm->drawStr(24, col, kColorDefault, IDS_TRO_PRESSANYKEY);
- _vm->_gfx->doUpdate();
- _vm->getSelection(kSelAnyKey);
+void TrollEngine::pressAnyKey(int col) {
+ drawStr(24, col, kColorDefault, IDS_TRO_PRESSANYKEY);
+ _gfx->doUpdate();
+ getSelection(kSelAnyKey);
}
-void Troll::drawMenu(const char *szMenu, int iSel) {
- _vm->clearTextArea();
- _vm->drawStr(21, 0, kColorDefault, szMenu);
- _vm->drawStr(22 + iSel, 0, kColorDefault, " *");
- _vm->_gfx->doUpdate();
+void TrollEngine::drawMenu(const char *szMenu, int iSel) {
+ clearTextArea();
+ drawStr(21, 0, kColorDefault, szMenu);
+ drawStr(22 + iSel, 0, kColorDefault, " *");
+ _gfx->doUpdate();
}
-bool Troll::getMenuSel(const char *szMenu, int *iSel, int nSel) {
+bool TrollEngine::getMenuSel(const char *szMenu, int *iSel, int nSel) {
Common::Event event;
int y;
drawMenu(szMenu, *iSel);
- while (!_vm->shouldQuit()) {
- while (_vm->_system->getEventManager()->pollEvent(event)) {
+ while (!shouldQuit()) {
+ while (_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
@@ -117,8 +120,8 @@ bool Troll::getMenuSel(const char *szMenu, int *iSel, int nSel) {
break;
}
}
- _vm->_system->updateScreen();
- _vm->_system->delayMillis(10);
+ _system->updateScreen();
+ _system->delayMillis(10);
}
return true;
@@ -126,18 +129,18 @@ bool Troll::getMenuSel(const char *szMenu, int *iSel, int nSel) {
// Graphics
-void Troll::drawPic(int iPic, bool f3IsCont, bool clr, bool troll) {
- _vm->_picture->setDimensions(IDI_TRO_PIC_WIDTH, IDI_TRO_PIC_HEIGHT);
+void TrollEngine::drawPic(int iPic, bool f3IsCont, bool clr, bool troll) {
+ _picture->setDimensions(IDI_TRO_PIC_WIDTH, IDI_TRO_PIC_HEIGHT);
if (clr) {
- _vm->clearScreen(0x0f, false);
- _vm->_picture->clear();
+ clearScreen(0x0f, false);
+ _picture->clear();
}
- _vm->_picture->setPictureData(_gameData + IDO_TRO_FRAMEPIC);
- _vm->_picture->drawPicture();
+ _picture->setPictureData(_gameData + IDO_TRO_FRAMEPIC);
+ _picture->drawPicture();
- _vm->_picture->setPictureData(_gameData + _pictureOffsets[iPic]);
+ _picture->setPictureData(_gameData + _pictureOffsets[iPic]);
int addFlag = 0;
@@ -145,26 +148,26 @@ void Troll::drawPic(int iPic, bool f3IsCont, bool clr, bool troll) {
addFlag = kPicFTrollMode;
if (f3IsCont) {
- _vm->_picture->setPictureFlags(kPicFf3Cont | addFlag);
+ _picture->setPictureFlags(kPicFf3Cont | addFlag);
} else {
- _vm->_picture->setPictureFlags(kPicFf3Stop | addFlag);
+ _picture->setPictureFlags(kPicFf3Stop | addFlag);
}
- _vm->_picture->drawPicture();
+ _picture->drawPicture();
- _vm->_picture->showPic();
- _vm->_gfx->doUpdate();
+ _picture->showPic();
+ _gfx->doUpdate();
}
// Game Logic
-void Troll::inventory() {
+void TrollEngine::inventory() {
char tmp[40];
int n;
- _vm->clearScreen(0x07);
- _vm->drawStr(1, 12, kColorDefault, IDS_TRO_TREASURE_0);
- _vm->drawStr(2, 12, kColorDefault, IDS_TRO_TREASURE_1);
+ clearScreen(0x07);
+ drawStr(1, 12, kColorDefault, IDS_TRO_TREASURE_0);
+ drawStr(2, 12, kColorDefault, IDS_TRO_TREASURE_1);
for (int i = 0; i < IDI_TRO_MAX_TREASURE - _treasuresLeft; i++) {
@@ -172,36 +175,36 @@ void Troll::inventory() {
sprintf(tmp, " %2d ", i + 1);
- _vm->drawStr(2 + i, 10, _items[n].bg << 4 | 0x0f, tmp);
- _vm->drawStr(2 + i, 14, _items[n].bg << 4 | _items[n].fg, _items[n].name);
+ drawStr(2 + i, 10, _items[n].bg << 4 | 0x0f, tmp);
+ drawStr(2 + i, 14, _items[n].bg << 4 | _items[n].fg, _items[n].name);
}
switch (_treasuresLeft) {
case 1:
sprintf(tmp, IDS_TRO_TREASURE_5, _treasuresLeft);
- _vm->drawStr(20, 10, kColorDefault, tmp);
+ drawStr(20, 10, kColorDefault, tmp);
break;
case 0:
- _vm->drawStr(20, 1, kColorDefault, IDS_TRO_TREASURE_6);
+ drawStr(20, 1, kColorDefault, IDS_TRO_TREASURE_6);
break;
case IDI_TRO_MAX_TREASURE:
- _vm->drawStr(3, 17, kColorDefault, IDS_TRO_TREASURE_2);
+ drawStr(3, 17, kColorDefault, IDS_TRO_TREASURE_2);
default:
sprintf(tmp, IDS_TRO_TREASURE_4, _treasuresLeft);
- _vm->drawStr(20, 10, kColorDefault, tmp);
+ drawStr(20, 10, kColorDefault, tmp);
break;
}
pressAnyKey(6);
}
-void Troll::waitAnyKeyIntro() {
+void TrollEngine::waitAnyKeyIntro() {
Common::Event event;
int iMsg = 0;
- while (!_vm->shouldQuit()) {
- while (_vm->_system->getEventManager()->pollEvent(event)) {
+ while (!shouldQuit()) {
+ while (_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
@@ -217,26 +220,26 @@ void Troll::waitAnyKeyIntro() {
case 200:
iMsg = 0;
case 0:
- _vm->drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_2);
- _vm->_gfx->doUpdate();
+ drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_2);
+ _gfx->doUpdate();
break;
case 100:
- _vm->drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_3);
- _vm->_gfx->doUpdate();
+ drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_3);
+ _gfx->doUpdate();
break;
}
iMsg++;
- _vm->_system->updateScreen();
- _vm->_system->delayMillis(10);
+ _system->updateScreen();
+ _system->delayMillis(10);
}
}
-void Troll::credits() {
- _vm->clearScreen(0x07);
+void TrollEngine::credits() {
+ clearScreen(0x07);
- _vm->drawStr(1, 2, kColorDefault, IDS_TRO_CREDITS_0);
+ drawStr(1, 2, kColorDefault, IDS_TRO_CREDITS_0);
int color = 10;
char str[2];
@@ -245,49 +248,49 @@ void Troll::credits() {
for (uint i = 0; i < strlen(IDS_TRO_CREDITS_1); i++) {
str[0] = IDS_TRO_CREDITS_1[i];
- _vm->drawStr(7, 19 + i, color++, str);
+ drawStr(7, 19 + i, color++, str);
if (color > 15)
color = 9;
}
- _vm->drawStr(8, 19, kColorDefault, IDS_TRO_CREDITS_2);
+ drawStr(8, 19, kColorDefault, IDS_TRO_CREDITS_2);
- _vm->drawStr(13, 11, 9, IDS_TRO_CREDITS_3);
- _vm->drawStr(15, 8, 10, IDS_TRO_CREDITS_4);
- _vm->drawStr(17, 7, 12, IDS_TRO_CREDITS_5);
- _vm->drawStr(19, 2, 14, IDS_TRO_CREDITS_6);
+ drawStr(13, 11, 9, IDS_TRO_CREDITS_3);
+ drawStr(15, 8, 10, IDS_TRO_CREDITS_4);
+ drawStr(17, 7, 12, IDS_TRO_CREDITS_5);
+ drawStr(19, 2, 14, IDS_TRO_CREDITS_6);
- _vm->_gfx->doUpdate();
+ _gfx->doUpdate();
pressAnyKey();
}
-void Troll::tutorial() {
+void TrollEngine::tutorial() {
bool done = false;
int iSel = 0;
//char szTreasure[16] = {0};
- while (!_vm->shouldQuit()) {
- _vm->clearScreen(0xFF);
+ while (!shouldQuit()) {
+ clearScreen(0xFF);
- _vm->printStr(IDS_TRO_TUTORIAL_0);
- _vm->getSelection(kSelSpace);
+ printStr(IDS_TRO_TUTORIAL_0);
+ getSelection(kSelSpace);
- _vm->clearScreen(0x55);
- _vm->setDefaultTextColor(0x0F);
+ clearScreen(0x55);
+ setDefaultTextColor(0x0F);
done = false;
- while (!done && !_vm->shouldQuit()) {
+ while (!done && !shouldQuit()) {
getMenuSel(IDS_TRO_TUTORIAL_1, &iSel, IDI_TRO_MAX_OPTION);
switch (iSel) {
case IDI_TRO_SEL_OPTION_1:
- _vm->clearScreen(0x22, false);
- _vm->_gfx->doUpdate();
+ clearScreen(0x22, false);
+ _gfx->doUpdate();
break;
case IDI_TRO_SEL_OPTION_2:
- _vm->clearScreen(0x00, false);
- _vm->_gfx->doUpdate();
+ clearScreen(0x00, false);
+ _gfx->doUpdate();
break;
case IDI_TRO_SEL_OPTION_3:
done = true;
@@ -296,102 +299,102 @@ void Troll::tutorial() {
}
// do you need more practice ?
- _vm->clearScreen(0x4F);
- _vm->drawStr(7, 4, kColorDefault, IDS_TRO_TUTORIAL_5);
- _vm->drawStr(9, 4, kColorDefault, IDS_TRO_TUTORIAL_6);
- _vm->_gfx->doUpdate();
+ clearScreen(0x4F);
+ drawStr(7, 4, kColorDefault, IDS_TRO_TUTORIAL_5);
+ drawStr(9, 4, kColorDefault, IDS_TRO_TUTORIAL_6);
+ _gfx->doUpdate();
- if (!_vm->getSelection(kSelYesNo))
+ if (!getSelection(kSelYesNo))
break;
}
// show info texts
- _vm->clearScreen(0x5F);
- _vm->drawStr(4, 1, kColorDefault, IDS_TRO_TUTORIAL_7);
- _vm->drawStr(5, 1, kColorDefault, IDS_TRO_TUTORIAL_8);
- _vm->_gfx->doUpdate();
+ clearScreen(0x5F);
+ drawStr(4, 1, kColorDefault, IDS_TRO_TUTORIAL_7);
+ drawStr(5, 1, kColorDefault, IDS_TRO_TUTORIAL_8);
+ _gfx->doUpdate();
pressAnyKey();
- _vm->clearScreen(0x2F);
- _vm->drawStr(6, 1, kColorDefault, IDS_TRO_TUTORIAL_9);
- _vm->_gfx->doUpdate();
+ clearScreen(0x2F);
+ drawStr(6, 1, kColorDefault, IDS_TRO_TUTORIAL_9);
+ _gfx->doUpdate();
pressAnyKey();
- _vm->clearScreen(0x19);
- _vm->drawStr(7, 1, kColorDefault, IDS_TRO_TUTORIAL_10);
- _vm->drawStr(8, 1, kColorDefault, IDS_TRO_TUTORIAL_11);
- _vm->_gfx->doUpdate();
+ clearScreen(0x19);
+ drawStr(7, 1, kColorDefault, IDS_TRO_TUTORIAL_10);
+ drawStr(8, 1, kColorDefault, IDS_TRO_TUTORIAL_11);
+ _gfx->doUpdate();
pressAnyKey();
- _vm->clearScreen(0x6E);
- _vm->drawStr(9, 1, kColorDefault, IDS_TRO_TUTORIAL_12);
- _vm->drawStr(10, 1, kColorDefault, IDS_TRO_TUTORIAL_13);
- _vm->_gfx->doUpdate();
+ clearScreen(0x6E);
+ drawStr(9, 1, kColorDefault, IDS_TRO_TUTORIAL_12);
+ drawStr(10, 1, kColorDefault, IDS_TRO_TUTORIAL_13);
+ _gfx->doUpdate();
pressAnyKey();
- _vm->clearScreen(0x4C);
- _vm->drawStr(11, 1, kColorDefault, IDS_TRO_TUTORIAL_14);
- _vm->drawStr(12, 1, kColorDefault, IDS_TRO_TUTORIAL_15);
- _vm->_gfx->doUpdate();
+ clearScreen(0x4C);
+ drawStr(11, 1, kColorDefault, IDS_TRO_TUTORIAL_14);
+ drawStr(12, 1, kColorDefault, IDS_TRO_TUTORIAL_15);
+ _gfx->doUpdate();
pressAnyKey();
- _vm->clearScreen(0x5D);
- _vm->drawStr(13, 1, kColorDefault, IDS_TRO_TUTORIAL_16);
- _vm->drawStr(14, 1, kColorDefault, IDS_TRO_TUTORIAL_17);
- _vm->drawStr(15, 1, kColorDefault, IDS_TRO_TUTORIAL_18);
- _vm->_gfx->doUpdate();
+ clearScreen(0x5D);
+ drawStr(13, 1, kColorDefault, IDS_TRO_TUTORIAL_16);
+ drawStr(14, 1, kColorDefault, IDS_TRO_TUTORIAL_17);
+ drawStr(15, 1, kColorDefault, IDS_TRO_TUTORIAL_18);
+ _gfx->doUpdate();
pressAnyKey();
// show treasures
- _vm->clearScreen(0x2A);
- _vm->drawStr(2, 1, kColorDefault, IDS_TRO_TUTORIAL_19);
+ clearScreen(0x2A);
+ drawStr(2, 1, kColorDefault, IDS_TRO_TUTORIAL_19);
for (int i = 0; i < IDI_TRO_MAX_TREASURE; i++)
- _vm->drawStr(19 - i, 11, kColorDefault, _items[i].name);
+ drawStr(19 - i, 11, kColorDefault, _items[i].name);
- _vm->_gfx->doUpdate();
+ _gfx->doUpdate();
pressAnyKey();
}
-void Troll::intro() {
+void TrollEngine::intro() {
// sierra on-line presents
- _vm->clearScreen(0x2F);
- _vm->drawStr(9, 10, kColorDefault, IDS_TRO_INTRO_0);
- _vm->drawStr(14, 15, kColorDefault, IDS_TRO_INTRO_1);
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen();
- _vm->_system->delayMillis(3200);
+ clearScreen(0x2F);
+ drawStr(9, 10, kColorDefault, IDS_TRO_INTRO_0);
+ drawStr(14, 15, kColorDefault, IDS_TRO_INTRO_1);
+ _gfx->doUpdate();
+ _system->updateScreen();
+ _system->delayMillis(3200);
CursorMan.showMouse(true);
// Draw logo
- _vm->setDefaultTextColor(0x0f);
+ setDefaultTextColor(0x0f);
drawPic(45, false, true);
- _vm->_gfx->doUpdate();
+ _gfx->doUpdate();
// wait for keypress and alternate message
waitAnyKeyIntro();
// have you played this game before?
- _vm->drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_4);
- _vm->drawStr(23, 6, kColorDefault, IDS_TRO_INTRO_5);
- _vm->_gfx->doUpdate();
+ drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_4);
+ drawStr(23, 6, kColorDefault, IDS_TRO_INTRO_5);
+ _gfx->doUpdate();
- if (!_vm->getSelection(kSelYesNo))
+ if (!getSelection(kSelYesNo))
tutorial();
credits();
}
-void Troll::gameOver() {
+void TrollEngine::gameOver() {
// We do a check to see if the game should quit. Without this, the game show the picture, plays the
// music, and then quits. So if the game is quitting, we shouldn't run the "game over" part.
- if (_vm->shouldQuit())
+ if (shouldQuit())
return;
char szMoves[40];
- _vm->clearTextArea();
+ clearTextArea();
drawPic(42, true, true);
playTune(4, 25);
@@ -400,19 +403,19 @@ void Troll::gameOver() {
printUserMessage(33);
- _vm->clearTextArea();
+ clearTextArea();
drawPic(46, true, true);
sprintf(szMoves, IDS_TRO_GAMEOVER_0, _moves);
- _vm->drawStr(21, 1, kColorDefault, szMoves);
- _vm->drawStr(22, 1, kColorDefault, IDS_TRO_GAMEOVER_1);
- _vm->_gfx->doUpdate();
+ drawStr(21, 1, kColorDefault, szMoves);
+ drawStr(22, 1, kColorDefault, IDS_TRO_GAMEOVER_1);
+ _gfx->doUpdate();
pressAnyKey();
}
-void Troll::drawTroll() {
+void TrollEngine::drawTroll() {
for (int i = 0; i < IDI_TRO_NUM_NONTROLL; i++)
if (_currentRoom == _nonTrollRooms[i]) {
_isTrollAway = true;
@@ -422,14 +425,14 @@ void Troll::drawTroll() {
drawPic(43, false, false, true);
}
-int Troll::drawRoom(char *menu) {
+int TrollEngine::drawRoom(char *menu) {
int n = 0;
bool contFlag = false;
if (_currentRoom == 1) {
- _vm->_picture->setDimensions(IDI_TRO_PIC_WIDTH, IDI_TRO_PIC_HEIGHT);
- _vm->clearScreen(0x00, false);
- _vm->_picture->clear();
+ _picture->setDimensions(IDI_TRO_PIC_WIDTH, IDI_TRO_PIC_HEIGHT);
+ clearScreen(0x00, false);
+ _picture->clear();
} else {
if (_currentRoom != 42) {
@@ -439,7 +442,7 @@ int Troll::drawRoom(char *menu) {
}
drawPic(_currentRoom, contFlag, true);
- _vm->_gfx->doUpdate();
+ _gfx->doUpdate();
if (_currentRoom == 42) {
drawPic(44, false, false); // don't clear
@@ -450,7 +453,7 @@ int Troll::drawRoom(char *menu) {
}
}
- _vm->_gfx->doUpdate();
+ _gfx->doUpdate();
char tmp[10];
strncat(menu, (char*)_gameData + _locMessagesIdx[_currentRoom], 39);
@@ -469,7 +472,7 @@ int Troll::drawRoom(char *menu) {
return n;
}
-void Troll::playTune(int tune, int len) {
+void TrollEngine::playTune(int tune, int len) {
if (!_soundOn)
return;
@@ -482,34 +485,34 @@ void Troll::playTune(int tune, int len) {
duration = READ_LE_UINT16(_gameData + ptr);
ptr += 2;
- _vm->playNote(freq, duration);
+ playNote(freq, duration);
}
}
-void Troll::pickupTreasure(int treasureId) {
+void TrollEngine::pickupTreasure(int treasureId) {
char tmp[40];
_inventory[IDI_TRO_MAX_TREASURE - _treasuresLeft] = treasureId;
if (_currentRoom != 24) {
- _vm->clearTextArea();
+ clearTextArea();
drawPic(_currentRoom, false, true);
- _vm->_gfx->doUpdate();
+ _gfx->doUpdate();
}
printUserMessage(treasureId + 16);
- _vm->clearTextArea();
+ clearTextArea();
_treasuresLeft--;
switch (_treasuresLeft) {
case 1:
- _vm->drawStr(22, 1, kColorDefault, IDS_TRO_TREASURE_7);
+ drawStr(22, 1, kColorDefault, IDS_TRO_TREASURE_7);
break;
case 0:
- _vm->drawStr(22, 1, kColorDefault, IDS_TRO_TREASURE_8);
- _vm->drawStr(23, 4, kColorDefault, IDS_TRO_TREASURE_9);
+ drawStr(22, 1, kColorDefault, IDS_TRO_TREASURE_8);
+ drawStr(23, 4, kColorDefault, IDS_TRO_TREASURE_9);
_roomStates[6] = 1;
@@ -517,20 +520,20 @@ void Troll::pickupTreasure(int treasureId) {
break;
default:
sprintf(tmp, IDS_TRO_TREASURE_3, _treasuresLeft);
- _vm->drawStr(22, 1, kColorDefault, tmp);
+ drawStr(22, 1, kColorDefault, tmp);
break;
}
pressAnyKey();
}
-void Troll::printUserMessage(int msgId) {
+void TrollEngine::printUserMessage(int msgId) {
int i;
- _vm->clearTextArea();
+ clearTextArea();
for (i = 0; i < _userMessages[msgId - 1].num; i++) {
- _vm->drawStr(21 + i, 1, kColorDefault, _userMessages[msgId - 1].msg[i]);
+ drawStr(21 + i, 1, kColorDefault, _userMessages[msgId - 1].msg[i]);
}
if (msgId == 34) {
@@ -540,7 +543,7 @@ void Troll::printUserMessage(int msgId) {
pressAnyKey();
}
-void Troll::gameLoop() {
+void TrollEngine::gameLoop() {
bool done = false;
char menu[160+5];
int currentOption, numberOfOptions;
@@ -559,7 +562,7 @@ void Troll::gameLoop() {
memset(_inventory, 0, sizeof(_inventory));
- while (!done && !_vm->shouldQuit()) {
+ while (!done && !shouldQuit()) {
*menu = 0;
currentOption = 0;
@@ -589,7 +592,7 @@ void Troll::gameLoop() {
if (_currentRoom < 6 || _treasuresLeft == 0) {
_isTrollAway = true;
} else { // make odd 1:3
- _isTrollAway = (_vm->rnd(3) != 2);
+ _isTrollAway = (rnd(3) != 2);
}
break;
case OT_GET:
@@ -634,7 +637,7 @@ void Troll::gameLoop() {
}
-void Troll::fillOffsets() {
+void TrollEngine::fillOffsets() {
int i;
for (i = 0; i < IDI_TRO_PICNUM; i++)
@@ -721,8 +724,8 @@ void Troll::fillOffsets() {
// Init
-void Troll::init() {
- _vm->_picture->setPictureVersion(AGIPIC_V15);
+void TrollEngine::init() {
+ _picture->setPictureVersion(AGIPIC_V15);
//SetScreenPar(320, 200, (char*)ibm_fontdata);
const int gaps[] = { 0x3A40, 0x4600, 0x4800, 0x5800, 0x5a00, 0x6a00,
@@ -762,12 +765,16 @@ void Troll::init() {
fillOffsets();
}
-void Troll::run() {
- while (!_vm->shouldQuit()) {
+Common::Error TrollEngine::go() {
+ init();
+
+ while (!shouldQuit()) {
intro();
gameLoop();
gameOver();
}
+
+ return Common::kNoError;
}
} // End of namespace Agi
diff --git a/engines/agi/preagi_troll.h b/engines/agi/preagi_troll.h
index d9a995072b..c14a7872c2 100644
--- a/engines/agi/preagi_troll.h
+++ b/engines/agi/preagi_troll.h
@@ -157,16 +157,14 @@ struct Item {
char name[16];
};
-class Troll {
+class TrollEngine : public PreAgiEngine {
public:
- Troll(PreAgiEngine *vm);
+ TrollEngine(OSystem *syst, const AGIGameDescription *gameDesc);
+ ~TrollEngine();
- void init();
- void run();
+ Common::Error go();
private:
- PreAgiEngine *_vm;
-
int _roomPicture;
int _treasuresLeft;
int _currentRoom;
@@ -180,6 +178,7 @@ private:
byte *_gameData;
+ void init();
void intro();
void drawPic(int iPic, bool f3IsCont, bool clear, bool troll = false);
void drawTroll();
@@ -205,9 +204,7 @@ private:
void fillOffsets();
-private:
// These are come from game data
-
int _pictureOffsets[IDI_TRO_PICNUM];
int _roomPicStartIdx[IDI_TRO_NUM_NUMROOMS];
int _roomPicDeltas[IDI_TRO_NUM_NUMROOMS];
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp
index af26fe62d0..fee8fde2b3 100644
--- a/engines/agi/preagi_winnie.cpp
+++ b/engines/agi/preagi_winnie.cpp
@@ -31,9 +31,11 @@
#include "common/savefile.h"
#include "common/textconsole.h"
+#include "audio/mididrv.h"
+
namespace Agi {
-void Winnie::parseRoomHeader(WTP_ROOM_HDR *roomHdr, byte *buffer, int len) {
+void WinnieEngine::parseRoomHeader(WTP_ROOM_HDR *roomHdr, byte *buffer, int len) {
int i;
Common::MemoryReadStreamEndian readS(buffer, len, _isBigEndian);
@@ -68,7 +70,7 @@ void Winnie::parseRoomHeader(WTP_ROOM_HDR *roomHdr, byte *buffer, int len) {
roomHdr->opt[i].ofsOpt[j] = readS.readUint16();
}
-void Winnie::parseObjHeader(WTP_OBJ_HDR *objHdr, byte *buffer, int len) {
+void WinnieEngine::parseObjHeader(WTP_OBJ_HDR *objHdr, byte *buffer, int len) {
int i;
Common::MemoryReadStreamEndian readS(buffer, len, _isBigEndian);
@@ -85,16 +87,16 @@ void Winnie::parseObjHeader(WTP_OBJ_HDR *objHdr, byte *buffer, int len) {
objHdr->ofsPic = readS.readUint16();
}
-uint32 Winnie::readRoom(int iRoom, uint8 *buffer, WTP_ROOM_HDR &roomHdr) {
+uint32 WinnieEngine::readRoom(int iRoom, uint8 *buffer, WTP_ROOM_HDR &roomHdr) {
Common::String fileName;
- if (_vm->getPlatform() == Common::kPlatformPC)
+ if (getPlatform() == Common::kPlatformPC)
fileName = Common::String::format(IDS_WTP_ROOM_DOS, iRoom);
- else if (_vm->getPlatform() == Common::kPlatformAmiga)
+ else if (getPlatform() == Common::kPlatformAmiga)
fileName = Common::String::format(IDS_WTP_ROOM_AMIGA, iRoom);
- else if (_vm->getPlatform() == Common::kPlatformC64)
+ else if (getPlatform() == Common::kPlatformC64)
fileName = Common::String::format(IDS_WTP_ROOM_C64, iRoom);
- else if (_vm->getPlatform() == Common::kPlatformApple2GS)
+ else if (getPlatform() == Common::kPlatformApple2GS)
fileName = Common::String::format(IDS_WTP_ROOM_APPLE, iRoom);
Common::File file;
@@ -104,7 +106,7 @@ uint32 Winnie::readRoom(int iRoom, uint8 *buffer, WTP_ROOM_HDR &roomHdr) {
}
uint32 filelen = file.size();
- if (_vm->getPlatform() == Common::kPlatformC64) { // Skip the loading address
+ if (getPlatform() == Common::kPlatformC64) { // Skip the loading address
filelen -= 2;
file.seek(2, SEEK_CUR);
}
@@ -118,16 +120,16 @@ uint32 Winnie::readRoom(int iRoom, uint8 *buffer, WTP_ROOM_HDR &roomHdr) {
return filelen;
}
-uint32 Winnie::readObj(int iObj, uint8 *buffer) {
+uint32 WinnieEngine::readObj(int iObj, uint8 *buffer) {
Common::String fileName;
- if (_vm->getPlatform() == Common::kPlatformPC)
+ if (getPlatform() == Common::kPlatformPC)
fileName = Common::String::format(IDS_WTP_OBJ_DOS, iObj);
- else if (_vm->getPlatform() == Common::kPlatformAmiga)
+ else if (getPlatform() == Common::kPlatformAmiga)
fileName = Common::String::format(IDS_WTP_OBJ_AMIGA, iObj);
- else if (_vm->getPlatform() == Common::kPlatformC64)
+ else if (getPlatform() == Common::kPlatformC64)
fileName = Common::String::format(IDS_WTP_OBJ_C64, iObj);
- else if (_vm->getPlatform() == Common::kPlatformApple2GS)
+ else if (getPlatform() == Common::kPlatformApple2GS)
fileName = Common::String::format(IDS_WTP_OBJ_APPLE, iObj);
Common::File file;
@@ -137,7 +139,7 @@ uint32 Winnie::readObj(int iObj, uint8 *buffer) {
}
uint32 filelen = file.size();
- if (_vm->getPlatform() == Common::kPlatformC64) { // Skip the loading address
+ if (getPlatform() == Common::kPlatformC64) { // Skip the loading address
filelen -= 2;
file.seek(2, SEEK_CUR);
}
@@ -148,7 +150,7 @@ uint32 Winnie::readObj(int iObj, uint8 *buffer) {
return filelen;
}
-void Winnie::randomize() {
+void WinnieEngine::randomize() {
int iObj = 0;
int iRoom = 0;
bool done;
@@ -157,52 +159,52 @@ void Winnie::randomize() {
done = false;
while (!done) {
- iObj = _vm->rnd(IDI_WTP_MAX_OBJ - 1);
+ iObj = rnd(IDI_WTP_MAX_OBJ - 1);
done = true;
for (int j = 0; j < IDI_WTP_MAX_OBJ_MISSING; j++) {
- if (_game.iUsedObj[j] == iObj) {
+ if (_gameStateWinnie.iUsedObj[j] == iObj) {
done = false;
break;
}
}
}
- _game.iUsedObj[i] = iObj;
+ _gameStateWinnie.iUsedObj[i] = iObj;
done = false;
while (!done) {
- iRoom = _vm->rnd(IDI_WTP_MAX_ROOM_NORMAL);
+ iRoom = rnd(IDI_WTP_MAX_ROOM_NORMAL);
done = true;
for (int j = 0; j < IDI_WTP_MAX_ROOM_OBJ; j++) {
- if (_game.iObjRoom[j] == iRoom) {
+ if (_gameStateWinnie.iObjRoom[j] == iRoom) {
done = false;
break;
}
}
}
- _game.iObjRoom[iObj] = iRoom;
+ _gameStateWinnie.iObjRoom[iObj] = iRoom;
}
}
-void Winnie::intro() {
+void WinnieEngine::intro() {
drawPic(IDS_WTP_FILE_LOGO);
- _vm->printStr(IDS_WTP_INTRO_0);
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen();
- _vm->_system->delayMillis(0x640);
+ printStr(IDS_WTP_INTRO_0);
+ _gfx->doUpdate();
+ _system->updateScreen();
+ _system->delayMillis(0x640);
- if (_vm->getPlatform() == Common::kPlatformAmiga)
- _vm->_gfx->clearScreen(0);
+ if (getPlatform() == Common::kPlatformAmiga)
+ _gfx->clearScreen(0);
drawPic(IDS_WTP_FILE_TITLE);
- _vm->printStr(IDS_WTP_INTRO_1);
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen();
- _vm->_system->delayMillis(0x640);
+ printStr(IDS_WTP_INTRO_1);
+ _gfx->doUpdate();
+ _system->updateScreen();
+ _system->delayMillis(0x640);
if (!playSound(IDI_WTP_SND_POOH_0))
return;
@@ -214,27 +216,27 @@ void Winnie::intro() {
return;
}
-int Winnie::getObjInRoom(int iRoom) {
+int WinnieEngine::getObjInRoom(int iRoom) {
for (int iObj = 1; iObj < IDI_WTP_MAX_ROOM_OBJ; iObj++)
- if (_game.iObjRoom[iObj] == iRoom)
+ if (_gameStateWinnie.iObjRoom[iObj] == iRoom)
return iObj;
return 0;
}
-void Winnie::setTakeDrop(int fCanSel[]) {
+void WinnieEngine::setTakeDrop(int fCanSel[]) {
fCanSel[IDI_WTP_SEL_TAKE] = getObjInRoom(_room);
- fCanSel[IDI_WTP_SEL_DROP] = _game.iObjHave;
+ fCanSel[IDI_WTP_SEL_DROP] = _gameStateWinnie.iObjHave;
}
-void Winnie::setFlag(int iFlag) {
- _game.fGame[iFlag] = 1;
+void WinnieEngine::setFlag(int iFlag) {
+ _gameStateWinnie.fGame[iFlag] = 1;
}
-void Winnie::clearFlag(int iFlag) {
- _game.fGame[iFlag] = 0;
+void WinnieEngine::clearFlag(int iFlag) {
+ _gameStateWinnie.fGame[iFlag] = 0;
}
-int Winnie::parser(int pc, int index, uint8 *buffer) {
+int WinnieEngine::parser(int pc, int index, uint8 *buffer) {
WTP_ROOM_HDR hdr;
int startpc = pc;
int8 opcode;
@@ -249,7 +251,7 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
// extract header from buffer
parseRoomHeader(&hdr, buffer, sizeof(WTP_ROOM_HDR));
- while (!_vm->shouldQuit()) {
+ while (!shouldQuit()) {
pc = startpc;
// check if block is to be run
@@ -259,7 +261,7 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
return IDI_WTP_PAR_OK;
fBlock = *(buffer + pc++);
- if (_game.fGame[iBlock] != fBlock)
+ if (_gameStateWinnie.fGame[iBlock] != fBlock)
return IDI_WTP_PAR_OK;
// extract text from block
@@ -292,12 +294,12 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
// extract menu string
strcpy(szMenu, (char *)(buffer + pc));
- _vm->XOR80(szMenu);
+ XOR80(szMenu);
break;
default:
// print description
printStrWinnie((char *)(buffer + pc));
- if (_vm->getSelection(kSelBackspace) == 1)
+ if (getSelection(kSelBackspace) == 1)
return IDI_WTP_PAR_OK;
else
return IDI_WTP_PAR_BACK;
@@ -314,7 +316,7 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
// get menu selection
getMenuSel(szMenu, &iSel, fCanSel);
- if (++_game.nMoves == IDI_WTP_MAX_MOVES_UNTIL_WIND)
+ if (++_gameStateWinnie.nMoves == IDI_WTP_MAX_MOVES_UNTIL_WIND)
_doWind = true;
if (_winnieEvent && (_room <= IDI_WTP_MAX_ROOM_TELEPORT)) {
@@ -356,8 +358,8 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
iDir = iSel - IDI_WTP_SEL_NORTH;
if (hdr.roomNew[iDir] == IDI_WTP_ROOM_NONE) {
- _vm->printStr(IDS_WTP_CANT_GO);
- _vm->getSelection(kSelAnyKey);
+ printStr(IDS_WTP_CANT_GO);
+ getSelection(kSelAnyKey);
} else {
_room = hdr.roomNew[iDir];
return IDI_WTP_PAR_GOTO;
@@ -391,7 +393,7 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
case IDO_WTP_PRINT_MSG:
opcode = *(buffer + pc++);
printRoomStr(_room, opcode);
- _vm->getSelection(kSelAnyKey);
+ getSelection(kSelAnyKey);
break;
case IDO_WTP_PRINT_STR:
opcode = *(buffer + pc++);
@@ -416,7 +418,7 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
case IDO_WTP_WALK_MIST:
_mist--;
if (!_mist) {
- _room = _vm->rnd(IDI_WTP_MAX_ROOM_TELEPORT) + 1;
+ _room = rnd(IDI_WTP_MAX_ROOM_TELEPORT) + 1;
return IDI_WTP_PAR_GOTO;
}
break;
@@ -437,13 +439,13 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
showOwlHelp();
break;
case IDO_WTP_GOTO_RND:
- _room = _vm->rnd(IDI_WTP_MAX_ROOM_TELEPORT) + 1;
+ _room = rnd(IDI_WTP_MAX_ROOM_TELEPORT) + 1;
return IDI_WTP_PAR_GOTO;
default:
opcode = 0;
break;
}
- } while (opcode && !_vm->shouldQuit());
+ } while (opcode && !shouldQuit());
if (iNewRoom) {
_room = iNewRoom;
@@ -452,38 +454,38 @@ int Winnie::parser(int pc, int index, uint8 *buffer) {
if (iBlock == 1)
return IDI_WTP_PAR_OK;
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen();
+ _gfx->doUpdate();
+ _system->updateScreen();
}
return IDI_WTP_PAR_OK;
}
-void Winnie::keyHelp() {
+void WinnieEngine::keyHelp() {
playSound(IDI_WTP_SND_KEYHELP);
- _vm->printStr(IDS_WTP_HELP_0);
- _vm->getSelection(kSelAnyKey);
- _vm->printStr(IDS_WTP_HELP_1);
- _vm->getSelection(kSelAnyKey);
+ printStr(IDS_WTP_HELP_0);
+ getSelection(kSelAnyKey);
+ printStr(IDS_WTP_HELP_1);
+ getSelection(kSelAnyKey);
}
-void Winnie::inventory() {
- if (_game.iObjHave)
- printObjStr(_game.iObjHave, IDI_WTP_OBJ_TAKE);
+void WinnieEngine::inventory() {
+ if (_gameStateWinnie.iObjHave)
+ printObjStr(_gameStateWinnie.iObjHave, IDI_WTP_OBJ_TAKE);
else {
- _vm->clearTextArea();
- _vm->drawStr(IDI_WTP_ROW_MENU, IDI_WTP_COL_MENU, IDA_DEFAULT, IDS_WTP_INVENTORY_0);
+ clearTextArea();
+ drawStr(IDI_WTP_ROW_MENU, IDI_WTP_COL_MENU, IDA_DEFAULT, IDS_WTP_INVENTORY_0);
}
- Common::String missing = Common::String::format(IDS_WTP_INVENTORY_1, _game.nObjMiss);
+ Common::String missing = Common::String::format(IDS_WTP_INVENTORY_1, _gameStateWinnie.nObjMiss);
- _vm->drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_MENU, IDA_DEFAULT, missing.c_str());
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen(); //TODO: Move to game's main loop
- _vm->getSelection(kSelAnyKey);
+ drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_MENU, IDA_DEFAULT, missing.c_str());
+ _gfx->doUpdate();
+ _system->updateScreen(); //TODO: Move to game's main loop
+ getSelection(kSelAnyKey);
}
-void Winnie::printObjStr(int iObj, int iStr) {
+void WinnieEngine::printObjStr(int iObj, int iStr) {
WTP_OBJ_HDR hdr;
uint8 *buffer = (uint8 *)malloc(2048);
@@ -494,7 +496,7 @@ void Winnie::printObjStr(int iObj, int iStr) {
free(buffer);
}
-bool Winnie::isRightObj(int iRoom, int iObj, int *iCode) {
+bool WinnieEngine::isRightObj(int iRoom, int iObj, int *iCode) {
WTP_ROOM_HDR roomhdr;
WTP_OBJ_HDR objhdr;
uint8 *roomdata = (uint8 *)malloc(4096);
@@ -517,212 +519,212 @@ bool Winnie::isRightObj(int iRoom, int iObj, int *iCode) {
return false;
}
-void Winnie::takeObj(int iRoom) {
- if (_game.iObjHave) {
+void WinnieEngine::takeObj(int iRoom) {
+ if (_gameStateWinnie.iObjHave) {
// player is already carrying an object, can't take
- _vm->printStr(IDS_WTP_CANT_TAKE);
- _vm->getSelection(kSelAnyKey);
+ printStr(IDS_WTP_CANT_TAKE);
+ getSelection(kSelAnyKey);
} else {
// take object
int iObj = getObjInRoom(iRoom);
- _game.iObjHave = iObj;
- _game.iObjRoom[iObj] = 0;
+ _gameStateWinnie.iObjHave = iObj;
+ _gameStateWinnie.iObjRoom[iObj] = 0;
- _vm->printStr(IDS_WTP_OK);
+ printStr(IDS_WTP_OK);
playSound(IDI_WTP_SND_TAKE);
drawRoomPic();
// print object "take" string
- printObjStr(_game.iObjHave, IDI_WTP_OBJ_TAKE);
- _vm->getSelection(kSelAnyKey);
+ printObjStr(_gameStateWinnie.iObjHave, IDI_WTP_OBJ_TAKE);
+ getSelection(kSelAnyKey);
// HACK WARNING
if (iObj == 18) {
- _game.fGame[0x0d] = 1;
+ _gameStateWinnie.fGame[0x0d] = 1;
}
}
}
-void Winnie::dropObj(int iRoom) {
+void WinnieEngine::dropObj(int iRoom) {
int iCode;
if (getObjInRoom(iRoom)) {
// there already is an object in the room, can't drop
- _vm->printStr(IDS_WTP_CANT_DROP);
- _vm->getSelection(kSelAnyKey);
+ printStr(IDS_WTP_CANT_DROP);
+ getSelection(kSelAnyKey);
} else {
// HACK WARNING
- if (_game.iObjHave == 18) {
- _game.fGame[0x0d] = 0;
+ if (_gameStateWinnie.iObjHave == 18) {
+ _gameStateWinnie.fGame[0x0d] = 0;
}
- if (isRightObj(iRoom, _game.iObjHave, &iCode)) {
+ if (isRightObj(iRoom, _gameStateWinnie.iObjHave, &iCode)) {
// object has been dropped in the right place
- _vm->printStr(IDS_WTP_OK);
- _vm->getSelection(kSelAnyKey);
+ printStr(IDS_WTP_OK);
+ getSelection(kSelAnyKey);
playSound(IDI_WTP_SND_DROP_OK);
- printObjStr(_game.iObjHave, IDI_WTP_OBJ_DROP);
- _vm->getSelection(kSelAnyKey);
+ printObjStr(_gameStateWinnie.iObjHave, IDI_WTP_OBJ_DROP);
+ getSelection(kSelAnyKey);
// increase amount of objects returned, decrease amount of objects missing
- _game.nObjMiss--;
- _game.nObjRet++;
+ _gameStateWinnie.nObjMiss--;
+ _gameStateWinnie.nObjRet++;
// xor the dropped object with 0x80 to signify it has been dropped in the right place
for (int i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) {
- if (_game.iUsedObj[i] == _game.iObjHave) {
- _game.iUsedObj[i] ^= 0x80;
+ if (_gameStateWinnie.iUsedObj[i] == _gameStateWinnie.iObjHave) {
+ _gameStateWinnie.iUsedObj[i] ^= 0x80;
break;
}
}
// set flag according to dropped object's id
- _game.fGame[iCode] = 1;
+ _gameStateWinnie.fGame[iCode] = 1;
// player is carrying nothing
- _game.iObjHave = 0;
+ _gameStateWinnie.iObjHave = 0;
- if (!_game.nObjMiss) {
+ if (!_gameStateWinnie.nObjMiss) {
// all objects returned, tell player to find party
playSound(IDI_WTP_SND_FANFARE);
- _vm->printStr(IDS_WTP_GAME_OVER_0);
- _vm->getSelection(kSelAnyKey);
- _vm->printStr(IDS_WTP_GAME_OVER_1);
- _vm->getSelection(kSelAnyKey);
+ printStr(IDS_WTP_GAME_OVER_0);
+ getSelection(kSelAnyKey);
+ printStr(IDS_WTP_GAME_OVER_1);
+ getSelection(kSelAnyKey);
}
} else {
// drop object in the given room
- _game.iObjRoom[_game.iObjHave] = iRoom;
+ _gameStateWinnie.iObjRoom[_gameStateWinnie.iObjHave] = iRoom;
// object has been dropped in the wrong place
- _vm->printStr(IDS_WTP_WRONG_PLACE);
- _vm->getSelection(kSelAnyKey);
+ printStr(IDS_WTP_WRONG_PLACE);
+ getSelection(kSelAnyKey);
playSound(IDI_WTP_SND_DROP);
drawRoomPic();
- _vm->printStr(IDS_WTP_WRONG_PLACE);
- _vm->getSelection(kSelAnyKey);
+ printStr(IDS_WTP_WRONG_PLACE);
+ getSelection(kSelAnyKey);
// print object description
- printObjStr(_game.iObjHave, IDI_WTP_OBJ_DESC);
- _vm->getSelection(kSelAnyKey);
+ printObjStr(_gameStateWinnie.iObjHave, IDI_WTP_OBJ_DESC);
+ getSelection(kSelAnyKey);
- _game.iObjHave = 0;
+ _gameStateWinnie.iObjHave = 0;
}
}
}
-void Winnie::dropObjRnd() {
- if (!_game.iObjHave)
+void WinnieEngine::dropObjRnd() {
+ if (!_gameStateWinnie.iObjHave)
return;
int iRoom = 0;
bool done = false;
while (!done) {
- iRoom = _vm->rnd(IDI_WTP_MAX_ROOM_NORMAL);
+ iRoom = rnd(IDI_WTP_MAX_ROOM_NORMAL);
done = true;
if (iRoom == _room)
done = false;
for (int j = 0; j < IDI_WTP_MAX_ROOM_OBJ; j++) {
- if (_game.iObjRoom[j] == iRoom) {
+ if (_gameStateWinnie.iObjRoom[j] == iRoom) {
done = false;
}
}
}
- _game.iObjRoom[_game.iObjHave] = iRoom;
- _game.iObjHave = 0;
+ _gameStateWinnie.iObjRoom[_gameStateWinnie.iObjHave] = iRoom;
+ _gameStateWinnie.iObjHave = 0;
}
-void Winnie::wind() {
+void WinnieEngine::wind() {
int iRoom = 0;
bool done;
_doWind = 0;
- _game.nMoves = 0;
- if (!_game.nObjMiss)
+ _gameStateWinnie.nMoves = 0;
+ if (!_gameStateWinnie.nObjMiss)
return;
- _vm->printStr(IDS_WTP_WIND_0);
+ printStr(IDS_WTP_WIND_0);
playSound(IDI_WTP_SND_WIND_0);
- _vm->getSelection(kSelAnyKey);
+ getSelection(kSelAnyKey);
- _vm->printStr(IDS_WTP_WIND_1);
+ printStr(IDS_WTP_WIND_1);
playSound(IDI_WTP_SND_WIND_0);
- _vm->getSelection(kSelAnyKey);
+ getSelection(kSelAnyKey);
dropObjRnd();
// randomize positions of objects at large
for (int i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++) {
- if (!(_game.iUsedObj[i] & IDI_XOR_KEY)) {
+ if (!(_gameStateWinnie.iUsedObj[i] & IDI_XOR_KEY)) {
done = false;
while (!done) {
- iRoom = _vm->rnd(IDI_WTP_MAX_ROOM_NORMAL);
+ iRoom = rnd(IDI_WTP_MAX_ROOM_NORMAL);
done = true;
for (int j = 0; j < IDI_WTP_MAX_ROOM_OBJ; j++) {
- if (_game.iObjRoom[j] == iRoom) {
+ if (_gameStateWinnie.iObjRoom[j] == iRoom) {
done = false;
}
}
}
- _game.iObjRoom[_game.iUsedObj[i]] = iRoom;
+ _gameStateWinnie.iObjRoom[_gameStateWinnie.iUsedObj[i]] = iRoom;
}
}
}
-void Winnie::mist() {
+void WinnieEngine::mist() {
// mist length in turns is (2-5)
- _mist = _vm->rnd(4) + 2;
+ _mist = rnd(4) + 2;
_room = IDI_WTP_ROOM_MIST;
drawRoomPic();
- _vm->printStr(IDS_WTP_MIST);
+ printStr(IDS_WTP_MIST);
}
-void Winnie::tigger() {
+void WinnieEngine::tigger() {
_room = IDI_WTP_ROOM_TIGGER;
drawRoomPic();
- _vm->printStr(IDS_WTP_TIGGER);
+ printStr(IDS_WTP_TIGGER);
dropObjRnd();
}
-void Winnie::showOwlHelp() {
- if (_game.iObjHave) {
- _vm->printStr(IDS_WTP_OWL_0);
- _vm->getSelection(kSelAnyKey);
- printObjStr(_game.iObjHave, IDI_WTP_OBJ_HELP);
- _vm->getSelection(kSelAnyKey);
+void WinnieEngine::showOwlHelp() {
+ if (_gameStateWinnie.iObjHave) {
+ printStr(IDS_WTP_OWL_0);
+ getSelection(kSelAnyKey);
+ printObjStr(_gameStateWinnie.iObjHave, IDI_WTP_OBJ_HELP);
+ getSelection(kSelAnyKey);
}
if (getObjInRoom(_room)) {
- _vm->printStr(IDS_WTP_OWL_0);
- _vm->getSelection(kSelAnyKey);
+ printStr(IDS_WTP_OWL_0);
+ getSelection(kSelAnyKey);
printObjStr(getObjInRoom(_room), IDI_WTP_OBJ_HELP);
- _vm->getSelection(kSelAnyKey);
+ getSelection(kSelAnyKey);
}
}
-void Winnie::drawMenu(char *szMenu, int iSel, int fCanSel[]) {
+void WinnieEngine::drawMenu(char *szMenu, int iSel, int fCanSel[]) {
int iRow = 0, iCol = 0;
- _vm->clearTextArea();
- _vm->drawStr(IDI_WTP_ROW_MENU, IDI_WTP_COL_MENU, IDA_DEFAULT, szMenu);
+ clearTextArea();
+ drawStr(IDI_WTP_ROW_MENU, IDI_WTP_COL_MENU, IDA_DEFAULT, szMenu);
if (fCanSel[IDI_WTP_SEL_NORTH])
- _vm->drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_NSEW, IDA_DEFAULT, IDS_WTP_NSEW);
+ drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_NSEW, IDA_DEFAULT, IDS_WTP_NSEW);
if (fCanSel[IDI_WTP_SEL_TAKE])
- _vm->drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_TAKE, IDA_DEFAULT, IDS_WTP_TAKE);
+ drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_TAKE, IDA_DEFAULT, IDS_WTP_TAKE);
if (fCanSel[IDI_WTP_SEL_DROP])
- _vm->drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_DROP, IDA_DEFAULT, IDS_WTP_DROP);
+ drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_DROP, IDA_DEFAULT, IDS_WTP_DROP);
switch (iSel) {
case IDI_WTP_SEL_OPT_1:
@@ -756,26 +758,26 @@ void Winnie::drawMenu(char *szMenu, int iSel, int fCanSel[]) {
iCol = IDI_WTP_COL_DROP;
break;
}
- _vm->drawStr(iRow, iCol - 1, IDA_DEFAULT, ">");
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen(); //TODO: Move to game's main loop
+ drawStr(iRow, iCol - 1, IDA_DEFAULT, ">");
+ _gfx->doUpdate();
+ _system->updateScreen(); //TODO: Move to game's main loop
}
-void Winnie::incMenuSel(int *iSel, int fCanSel[]) {
+void WinnieEngine::incMenuSel(int *iSel, int fCanSel[]) {
do {
*iSel += 1;
if (*iSel > IDI_WTP_SEL_DROP) *iSel = IDI_WTP_SEL_OPT_1;
} while (!fCanSel[*iSel]);
}
-void Winnie::decMenuSel(int *iSel, int fCanSel[]) {
+void WinnieEngine::decMenuSel(int *iSel, int fCanSel[]) {
do {
*iSel -= 1;
if (*iSel < IDI_WTP_SEL_OPT_1) *iSel = IDI_WTP_SEL_DROP;
} while (!fCanSel[*iSel]);
}
-void Winnie::getMenuMouseSel(int *iSel, int fCanSel[], int x, int y) {
+void WinnieEngine::getMenuMouseSel(int *iSel, int fCanSel[], int x, int y) {
switch (y) {
case IDI_WTP_ROW_OPTION_1:
case IDI_WTP_ROW_OPTION_2:
@@ -793,7 +795,7 @@ void Winnie::getMenuMouseSel(int *iSel, int fCanSel[], int x, int y) {
}
}
-void Winnie::makeSel(int *iSel, int fCanSel[]) {
+void WinnieEngine::makeSel(int *iSel, int fCanSel[]) {
if (fCanSel[*iSel])
return;
@@ -801,7 +803,7 @@ void Winnie::makeSel(int *iSel, int fCanSel[]) {
clrMenuSel(iSel, fCanSel);
}
-void Winnie::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
+void WinnieEngine::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
Common::Event event;
int x, y;
@@ -811,8 +813,8 @@ void Winnie::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
// Show the mouse cursor for the menu
CursorMan.showMouse(true);
- while (!_vm->shouldQuit()) {
- while (_vm->_system->getEventManager()->pollEvent(event)) {
+ while (!shouldQuit()) {
+ while (_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
@@ -824,15 +826,15 @@ void Winnie::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
// Change cursor
if (fCanSel[IDI_WTP_SEL_NORTH] && hotspotNorth.contains(event.mouse.x, event.mouse.y)) {
- _vm->_gfx->setCursorPalette(true);
+ _gfx->setCursorPalette(true);
} else if (fCanSel[IDI_WTP_SEL_SOUTH] && hotspotSouth.contains(event.mouse.x, event.mouse.y)) {
- _vm->_gfx->setCursorPalette(true);
+ _gfx->setCursorPalette(true);
} else if (fCanSel[IDI_WTP_SEL_WEST] && hotspotWest.contains(event.mouse.x, event.mouse.y)) {
- _vm->_gfx->setCursorPalette(true);
+ _gfx->setCursorPalette(true);
} else if (fCanSel[IDI_WTP_SEL_EAST] && hotspotEast.contains(event.mouse.x, event.mouse.y)) {
- _vm->_gfx->setCursorPalette(true);
+ _gfx->setCursorPalette(true);
} else {
- _vm->_gfx->setCursorPalette(false);
+ _gfx->setCursorPalette(false);
}
break;
@@ -841,25 +843,25 @@ void Winnie::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
if (fCanSel[IDI_WTP_SEL_NORTH] && hotspotNorth.contains(event.mouse.x, event.mouse.y)) {
*iSel = IDI_WTP_SEL_NORTH;
makeSel(iSel, fCanSel);
- _vm->_gfx->setCursorPalette(false);
+ _gfx->setCursorPalette(false);
return;
} else if (fCanSel[IDI_WTP_SEL_SOUTH] && hotspotSouth.contains(event.mouse.x, event.mouse.y)) {
*iSel = IDI_WTP_SEL_SOUTH;
makeSel(iSel, fCanSel);
- _vm->_gfx->setCursorPalette(false);
+ _gfx->setCursorPalette(false);
return;
} else if (fCanSel[IDI_WTP_SEL_WEST] && hotspotWest.contains(event.mouse.x, event.mouse.y)) {
*iSel = IDI_WTP_SEL_WEST;
makeSel(iSel, fCanSel);
- _vm->_gfx->setCursorPalette(false);
+ _gfx->setCursorPalette(false);
return;
} else if (fCanSel[IDI_WTP_SEL_EAST] && hotspotEast.contains(event.mouse.x, event.mouse.y)) {
*iSel = IDI_WTP_SEL_EAST;
makeSel(iSel, fCanSel);
- _vm->_gfx->setCursorPalette(false);
+ _gfx->setCursorPalette(false);
return;
} else {
- _vm->_gfx->setCursorPalette(false);
+ _gfx->setCursorPalette(false);
}
switch (*iSel) {
@@ -896,9 +898,9 @@ void Winnie::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
incMenuSel(iSel, fCanSel);
break;
case Common::EVENT_KEYDOWN:
- if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && _vm->_console) {
- _vm->_console->attach();
- _vm->_console->onFrame();
+ if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && _console) {
+ _console->attach();
+ _console->onFrame();
continue;
}
@@ -944,7 +946,7 @@ void Winnie::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
break;
case Common::KEYCODE_s:
if (event.kbd.flags & Common::KBD_CTRL) {
- _vm->flipflag(fSoundOn);
+ flipflag(fSoundOn);
} else {
*iSel = IDI_WTP_SEL_SOUTH;
makeSel(iSel, fCanSel);
@@ -1005,24 +1007,24 @@ void Winnie::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
}
}
-void Winnie::gameLoop() {
+void WinnieEngine::gameLoop() {
WTP_ROOM_HDR hdr;
uint8 *roomdata = (uint8 *)malloc(4096);
int iBlock;
phase0:
- if (!_game.nObjMiss && (_room == IDI_WTP_ROOM_PICNIC))
+ if (!_gameStateWinnie.nObjMiss && (_room == IDI_WTP_ROOM_PICNIC))
_room = IDI_WTP_ROOM_PARTY;
readRoom(_room, roomdata, hdr);
drawRoomPic();
- _vm->_gfx->doUpdate();
- _vm->_system->updateScreen();
+ _gfx->doUpdate();
+ _system->updateScreen();
phase1:
if (getObjInRoom(_room)) {
printObjStr(getObjInRoom(_room), IDI_WTP_OBJ_DESC);
- _vm->getSelection(kSelAnyKey);
+ getSelection(kSelAnyKey);
}
phase2:
@@ -1031,7 +1033,7 @@ phase2:
goto phase1;
}
- while (!_vm->shouldQuit()) {
+ while (!shouldQuit()) {
for (iBlock = 0; iBlock < IDI_WTP_MAX_BLOCK; iBlock++) {
switch (parser(hdr.ofsBlock[iBlock] - _roomOffset, iBlock, roomdata)) {
case IDI_WTP_PAR_GOTO:
@@ -1047,10 +1049,10 @@ phase2:
free(roomdata);
}
-void Winnie::drawPic(const char *szName) {
+void WinnieEngine::drawPic(const char *szName) {
Common::String fileName = szName;
- if (_vm->getPlatform() != Common::kPlatformAmiga)
+ if (getPlatform() != Common::kPlatformAmiga)
fileName += ".pic";
Common::File file;
@@ -1065,13 +1067,13 @@ void Winnie::drawPic(const char *szName) {
file.read(buffer, size);
file.close();
- _vm->_picture->decodePicture(buffer, size, 1, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
- _vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
+ _picture->decodePicture(buffer, size, 1, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
+ _picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
free(buffer);
}
-void Winnie::drawObjPic(int iObj, int x0, int y0) {
+void WinnieEngine::drawObjPic(int iObj, int x0, int y0) {
if (!iObj)
return;
@@ -1080,28 +1082,28 @@ void Winnie::drawObjPic(int iObj, int x0, int y0) {
uint32 objSize = readObj(iObj, buffer);
parseObjHeader(&objhdr, buffer, sizeof(WTP_OBJ_HDR));
- _vm->_picture->setOffset(x0, y0);
- _vm->_picture->decodePicture(buffer + objhdr.ofsPic - _objOffset, objSize, 0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
- _vm->_picture->setOffset(0, 0);
- _vm->_picture->showPic(10, 0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
+ _picture->setOffset(x0, y0);
+ _picture->decodePicture(buffer + objhdr.ofsPic - _objOffset, objSize, 0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
+ _picture->setOffset(0, 0);
+ _picture->showPic(10, 0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
free(buffer);
}
-void Winnie::drawRoomPic() {
+void WinnieEngine::drawRoomPic() {
WTP_ROOM_HDR roomhdr;
uint8 *buffer = (uint8 *)malloc(4096);
int iObj = getObjInRoom(_room);
// clear gfx screen
- _vm->_gfx->clearScreen(0);
+ _gfx->clearScreen(0);
// read room picture
readRoom(_room, buffer, roomhdr);
// draw room picture
- _vm->_picture->decodePicture(buffer + roomhdr.ofsPic - _roomOffset, 4096, 1, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
- _vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
+ _picture->decodePicture(buffer + roomhdr.ofsPic - _roomOffset, 4096, 1, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
+ _picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
// draw object picture
drawObjPic(iObj, IDI_WTP_PIC_X0 + roomhdr.objX, IDI_WTP_PIC_Y0 + roomhdr.objY);
@@ -1109,21 +1111,68 @@ void Winnie::drawRoomPic() {
free(buffer);
}
-bool Winnie::playSound(ENUM_WTP_SOUND iSound) {
- //TODO
- warning ("STUB: playSound(%d)", iSound);
- return 1;
+bool WinnieEngine::playSound(ENUM_WTP_SOUND iSound) {
+ // TODO: Only DOS sound is supported, currently
+ if (getPlatform() != Common::kPlatformPC) {
+ warning("STUB: playSound(%d)", iSound);
+ return false;
+ }
+
+ Common::String fileName = Common::String::format(IDS_WTP_SND_DOS, iSound);
+
+ Common::File file;
+ if (!file.open(fileName))
+ return false;
+
+ uint32 size = file.size();
+ byte *data = new byte[size];
+ file.read(data, size);
+ file.close();
+
+ _game.sounds[0] = AgiSound::createFromRawResource(data, size, 0, *_sound, _soundemu);
+ _sound->startSound(0, 0);
+
+ bool cursorShowing = CursorMan.showMouse(false);
+ _system->updateScreen();
+
+ // Loop until the sound is done
+ bool skippedSound = false;
+ while (!shouldQuit() && _game.sounds[0]->isPlaying()) {
+ Common::Event event;
+ while (_system->getEventManager()->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_KEYDOWN:
+ _sound->stopSound();
+ skippedSound = true;
+ break;
+ default:
+ break;
+ }
+ }
+
+ _system->delayMillis(10);
+ }
+
+ if (cursorShowing) {
+ CursorMan.showMouse(true);
+ _system->updateScreen();
+ }
+
+ delete _game.sounds[0];
+ _game.sounds[0] = 0;
+
+ return !shouldQuit() && !skippedSound;
}
-void Winnie::clrMenuSel(int *iSel, int fCanSel[]) {
+void WinnieEngine::clrMenuSel(int *iSel, int fCanSel[]) {
*iSel = IDI_WTP_SEL_OPT_1;
while (!fCanSel[*iSel]) {
*iSel += 1;
}
- _vm->_gfx->setCursorPalette(false);
+ _gfx->setCursorPalette(false);
}
-void Winnie::printRoomStr(int iRoom, int iStr) {
+void WinnieEngine::printRoomStr(int iRoom, int iStr) {
WTP_ROOM_HDR hdr;
uint8 *buffer = (uint8 *)malloc(4096);
@@ -1133,23 +1182,23 @@ void Winnie::printRoomStr(int iRoom, int iStr) {
free(buffer);
}
-void Winnie::gameOver() {
+void WinnieEngine::gameOver() {
// sing the Pooh song forever
- while (!_vm->shouldQuit()) {
- _vm->printStr(IDS_WTP_SONG_0);
+ while (!shouldQuit()) {
+ printStr(IDS_WTP_SONG_0);
playSound(IDI_WTP_SND_POOH_0);
- _vm->printStr(IDS_WTP_SONG_1);
+ printStr(IDS_WTP_SONG_1);
playSound(IDI_WTP_SND_POOH_1);
- _vm->printStr(IDS_WTP_SONG_2);
+ printStr(IDS_WTP_SONG_2);
playSound(IDI_WTP_SND_POOH_2);
- _vm->getSelection(kSelAnyKey);
+ getSelection(kSelAnyKey);
}
}
-void Winnie::saveGame() {
+void WinnieEngine::saveGame() {
int i = 0;
- Common::OutSaveFile *outfile = _vm->getSaveFileMan()->openForSaving(IDS_WTP_FILE_SAVEGAME);
+ Common::OutSaveFile *outfile = getSaveFileMan()->openForSaving(IDS_WTP_FILE_SAVEGAME);
if (!outfile)
return;
@@ -1157,20 +1206,20 @@ void Winnie::saveGame() {
outfile->writeUint32BE(MKTAG('W','I','N','N')); // header
outfile->writeByte(WTP_SAVEGAME_VERSION);
- outfile->writeByte(_game.fSound);
- outfile->writeByte(_game.nMoves);
- outfile->writeByte(_game.nObjMiss);
- outfile->writeByte(_game.nObjRet);
- outfile->writeByte(_game.iObjHave);
+ outfile->writeByte(_gameStateWinnie.fSound);
+ outfile->writeByte(_gameStateWinnie.nMoves);
+ outfile->writeByte(_gameStateWinnie.nObjMiss);
+ outfile->writeByte(_gameStateWinnie.nObjRet);
+ outfile->writeByte(_gameStateWinnie.iObjHave);
for (i = 0; i < IDI_WTP_MAX_FLAG; i++)
- outfile->writeByte(_game.fGame[i]);
+ outfile->writeByte(_gameStateWinnie.fGame[i]);
for (i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++)
- outfile->writeByte(_game.iUsedObj[i]);
+ outfile->writeByte(_gameStateWinnie.iUsedObj[i]);
for (i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++)
- outfile->writeByte(_game.iObjRoom[i]);
+ outfile->writeByte(_gameStateWinnie.iObjRoom[i]);
outfile->finalize();
@@ -1180,11 +1229,11 @@ void Winnie::saveGame() {
delete outfile;
}
-void Winnie::loadGame() {
+void WinnieEngine::loadGame() {
int saveVersion = 0;
int i = 0;
- Common::InSaveFile *infile = _vm->getSaveFileMan()->openForLoading(IDS_WTP_FILE_SAVEGAME);
+ Common::InSaveFile *infile = getSaveFileMan()->openForLoading(IDS_WTP_FILE_SAVEGAME);
if (!infile)
return;
@@ -1194,11 +1243,11 @@ void Winnie::loadGame() {
if (saveVersion != WTP_SAVEGAME_VERSION)
warning("Old save game version (%d, current version is %d). Will try and read anyway, but don't be surprised if bad things happen", saveVersion, WTP_SAVEGAME_VERSION);
- _game.fSound = infile->readByte();
- _game.nMoves = infile->readByte();
- _game.nObjMiss = infile->readByte();
- _game.nObjRet = infile->readByte();
- _game.iObjHave = infile->readByte();
+ _gameStateWinnie.fSound = infile->readByte();
+ _gameStateWinnie.nMoves = infile->readByte();
+ _gameStateWinnie.nObjMiss = infile->readByte();
+ _gameStateWinnie.nObjRet = infile->readByte();
+ _gameStateWinnie.iObjHave = infile->readByte();
} else {
// This is probably a save from the original interpreter, throw a warning and attempt
// to read it as LE
@@ -1211,31 +1260,31 @@ void Winnie::loadGame() {
infile->readUint16LE(); // skip unused field
infile->readByte(); // first 8 bits of fSound
- _game.fSound = infile->readByte();
+ _gameStateWinnie.fSound = infile->readByte();
infile->readByte(); // first 8 bits of nMoves
- _game.nMoves = infile->readByte();
+ _gameStateWinnie.nMoves = infile->readByte();
infile->readByte(); // first 8 bits of nObjMiss
- _game.nObjMiss = infile->readByte();
+ _gameStateWinnie.nObjMiss = infile->readByte();
infile->readByte(); // first 8 bits of nObjRet
- _game.nObjRet = infile->readByte();
+ _gameStateWinnie.nObjRet = infile->readByte();
infile->readUint16LE(); // skip unused field
infile->readUint16LE(); // skip unused field
infile->readUint16LE(); // skip unused field
infile->readByte(); // first 8 bits of iObjHave
- _game.iObjHave = infile->readByte();
+ _gameStateWinnie.iObjHave = infile->readByte();
infile->readUint16LE(); // skip unused field
infile->readUint16LE(); // skip unused field
infile->readUint16LE(); // skip unused field
}
for (i = 0; i < IDI_WTP_MAX_FLAG; i++)
- _game.fGame[i] = infile->readByte();
+ _gameStateWinnie.fGame[i] = infile->readByte();
for (i = 0; i < IDI_WTP_MAX_OBJ_MISSING; i++)
- _game.iUsedObj[i] = infile->readByte();
+ _gameStateWinnie.iUsedObj[i] = infile->readByte();
for (i = 0; i < IDI_WTP_MAX_ROOM_OBJ; i++)
- _game.iObjRoom[i] = infile->readByte();
+ _gameStateWinnie.iObjRoom[i] = infile->readByte();
// Note that saved games from the original interpreter have 2 more 16-bit fields here
// which are ignored
@@ -1243,37 +1292,59 @@ void Winnie::loadGame() {
delete infile;
}
-void Winnie::printStrWinnie(char *szMsg) {
- if (_vm->getPlatform() != Common::kPlatformAmiga)
- _vm->printStrXOR(szMsg);
+void WinnieEngine::printStrWinnie(char *szMsg) {
+ if (getPlatform() != Common::kPlatformAmiga)
+ printStrXOR(szMsg);
else
- _vm->printStr(szMsg);
+ printStr(szMsg);
}
// Console-related functions
-void Winnie::debugCurRoom() {
- _vm->_console->DebugPrintf("Current Room = %d\n", _room);
+void WinnieEngine::debugCurRoom() {
+ _console->DebugPrintf("Current Room = %d\n", _room);
+}
+
+WinnieEngine::WinnieEngine(OSystem *syst, const AGIGameDescription *gameDesc) : PreAgiEngine(syst, gameDesc) {
+ _console = new WinnieConsole(this);
}
-Winnie::Winnie(PreAgiEngine* vm) : _vm(vm) {
- _vm->_console = new Winnie_Console(_vm, this);
+WinnieEngine::~WinnieEngine() {
+ delete _console;
}
-void Winnie::init() {
- memset(&_game, 0, sizeof(_game));
- _game.fSound = 1;
- _game.nObjMiss = IDI_WTP_MAX_OBJ_MISSING;
- _game.nObjRet = 0;
- _game.fGame[0] = 1;
- _game.fGame[1] = 1;
+void WinnieEngine::init() {
+ // Initialize sound
+
+ switch (MidiDriver::getMusicType(MidiDriver::detectDevice(MDT_PCSPK|MDT_PCJR))) {
+ case MT_PCSPK:
+ _soundemu = SOUND_EMU_PC;
+ break;
+ case MT_PCJR:
+ _soundemu = SOUND_EMU_PCJR;
+ break;
+ default:
+ _soundemu = SOUND_EMU_NONE;
+ break;
+ }
+
+ _sound = new SoundMgr(this, _mixer);
+ _sound->initSound();
+ setflag(fSoundOn, true); // enable sound
+
+ memset(&_gameStateWinnie, 0, sizeof(_gameStateWinnie));
+ _gameStateWinnie.fSound = 1;
+ _gameStateWinnie.nObjMiss = IDI_WTP_MAX_OBJ_MISSING;
+ _gameStateWinnie.nObjRet = 0;
+ _gameStateWinnie.fGame[0] = 1;
+ _gameStateWinnie.fGame[1] = 1;
_room = IDI_WTP_ROOM_HOME;
_mist = -1;
_doWind = false;
_winnieEvent = false;
- if (_vm->getPlatform() != Common::kPlatformAmiga) {
+ if (getPlatform() != Common::kPlatformAmiga) {
_isBigEndian = false;
_roomOffset = IDI_WTP_OFS_ROOM;
_objOffset = IDI_WTP_OFS_OBJ;
@@ -1283,8 +1354,8 @@ void Winnie::init() {
_objOffset = 0;
}
- if (_vm->getPlatform() == Common::kPlatformC64 || _vm->getPlatform() == Common::kPlatformApple2GS)
- _vm->_picture->setPictureVersion(AGIPIC_C64);
+ if (getPlatform() == Common::kPlatformC64 || getPlatform() == Common::kPlatformApple2GS)
+ _picture->setPictureVersion(AGIPIC_C64);
hotspotNorth = Common::Rect(20, 0, (IDI_WTP_PIC_WIDTH + 10) * 2, 10);
hotspotSouth = Common::Rect(20, IDI_WTP_PIC_HEIGHT - 10, (IDI_WTP_PIC_WIDTH + 10) * 2, IDI_WTP_PIC_HEIGHT);
@@ -1292,11 +1363,17 @@ void Winnie::init() {
hotspotWest = Common::Rect(20, 0, 30, IDI_WTP_PIC_HEIGHT);
}
-void Winnie::run() {
+Common::Error WinnieEngine::go() {
+ init();
randomize();
- if (_vm->getPlatform() != Common::kPlatformC64 && _vm->getPlatform() != Common::kPlatformApple2GS)
+
+ // The intro is not supported on these platforms yet
+ if (getPlatform() != Common::kPlatformC64 && getPlatform() != Common::kPlatformApple2GS)
intro();
+
gameLoop();
-}
+ return Common::kNoError;
}
+
+} // End of namespace AGI
diff --git a/engines/agi/preagi_winnie.h b/engines/agi/preagi_winnie.h
index 002eada65c..96ae65997e 100644
--- a/engines/agi/preagi_winnie.h
+++ b/engines/agi/preagi_winnie.h
@@ -281,19 +281,22 @@ struct WTP_SAVE_GAME {
class PreAgiEngine;
-class Winnie {
+class WinnieEngine : public PreAgiEngine {
public:
- Winnie(PreAgiEngine *vm);
+ WinnieEngine(OSystem *syst, const AGIGameDescription *gameDesc);
+ ~WinnieEngine();
void init();
- void run();
+ Common::Error go();
void debugCurRoom();
+ GUI::Debugger *getDebugger() { return _console; }
+
private:
- PreAgiEngine *_vm;
+ WinnieConsole *_console;
- WTP_SAVE_GAME _game;
+ WTP_SAVE_GAME _gameStateWinnie;
int _room;
int _mist;
bool _doWind;
@@ -355,5 +358,3 @@ private:
} // End of namespace Agi
#endif
-
-
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index dae3dd42c1..28dd0a53dd 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -290,11 +290,7 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) {
if (saveVersion >= 4) {
// We don't need the thumbnail here, so just read it and discard it
- Graphics::Surface *thumbnail = new Graphics::Surface();
- assert(thumbnail);
- Graphics::loadThumbnail(*in, *thumbnail);
- delete thumbnail;
- thumbnail = 0;
+ Graphics::skipThumbnail(*in);
in->readUint32BE(); // save date
in->readUint16BE(); // save time
@@ -478,8 +474,8 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) {
v->cycleTimeCount = in->readByte();
v->direction = in->readByte();
- v->motion = in->readByte();
- v->cycle = in->readByte();
+ v->motion = (MotionType)in->readByte();
+ v->cycle = (CycleType)in->readByte();
v->priority = in->readByte();
v->flags = in->readUint16BE();
diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp
index f2d7af32da..ca3d799ecc 100644
--- a/engines/agi/sound.cpp
+++ b/engines/agi/sound.cpp
@@ -41,6 +41,10 @@ AgiSound *AgiSound::createFromRawResource(uint8 *data, uint32 len, int resnum, S
return NULL;
uint16 type = READ_LE_UINT16(data);
+ // For V1 sound resources
+ if (type != AGI_SOUND_SAMPLE && (type & 0xFF) == 0x01)
+ return new PCjrSound(data, len, resnum, manager);
+
switch (type) { // Create a sound object based on the type
case AGI_SOUND_SAMPLE:
return new IIgsSample(data, len, resnum, manager);
@@ -62,6 +66,11 @@ PCjrSound::PCjrSound(uint8 *data, uint32 len, int resnum, SoundMgr &manager) : A
_data = data; // Save the resource pointer
_len = len; // Save the resource's length
_type = READ_LE_UINT16(data); // Read sound resource's type
+
+ // Detect V1 sound resources
+ if ((_type & 0xFF) == 0x01)
+ _type = AGI_SOUND_4CHN;
+
_isValid = (_type == AGI_SOUND_4CHN) && (_data != NULL) && (_len >= 2);
if (!_isValid) // Check for errors
@@ -127,7 +136,12 @@ void SoundMgr::startSound(int resnum, int flag) {
// Reset the flag
_endflag = flag;
- _vm->setflag(_endflag, false);
+
+ if (_vm->getVersion() < 0x2000) {
+ _vm->_game.vars[_endflag] = 0;
+ } else {
+ _vm->setflag(_endflag, false);
+ }
}
void SoundMgr::stopSound() {
@@ -142,8 +156,13 @@ void SoundMgr::stopSound() {
// This is probably not needed most of the time, but there also should
// not be any harm doing it, so do it anyway.
- if (_endflag != -1)
- _vm->setflag(_endflag, true);
+ if (_endflag != -1) {
+ if (_vm->getVersion() < 0x2000) {
+ _vm->_game.vars[_endflag] = 1;
+ } else {
+ _vm->setflag(_endflag, true);
+ }
+ }
_endflag = -1;
}
@@ -168,7 +187,7 @@ void SoundMgr::soundIsFinished() {
_endflag = -1;
}
-SoundMgr::SoundMgr(AgiEngine *agi, Audio::Mixer *pMixer) {
+SoundMgr::SoundMgr(AgiBase *agi, Audio::Mixer *pMixer) {
_vm = agi;
_endflag = -1;
_playingSound = -1;
diff --git a/engines/agi/sound.h b/engines/agi/sound.h
index 0ee19878c4..6fd8dd516e 100644
--- a/engines/agi/sound.h
+++ b/engines/agi/sound.h
@@ -71,7 +71,7 @@ class SoundMgr;
class SoundGen {
public:
- SoundGen(AgiEngine *vm, Audio::Mixer *pMixer) : _vm(vm), _mixer(pMixer) {
+ SoundGen(AgiBase *vm, Audio::Mixer *pMixer) : _vm(vm), _mixer(pMixer) {
_sampleRate = pMixer->getOutputRate();
}
@@ -80,7 +80,7 @@ public:
virtual void play(int resnum) = 0;
virtual void stop(void) = 0;
- AgiEngine *_vm;
+ AgiBase *_vm;
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
@@ -122,6 +122,8 @@ public:
~PCjrSound() { free(_data); }
virtual uint16 type() { return _type; }
const uint8 *getVoicePointer(uint voiceNum);
+ uint8 *getData() { return _data; }
+ uint32 getLength() { return _len; }
protected:
uint8 *_data; ///< Raw sound resource data
uint32 _len; ///< Length of the raw sound resource
@@ -131,7 +133,7 @@ protected:
class SoundMgr {
public:
- SoundMgr(AgiEngine *agi, Audio::Mixer *pMixer);
+ SoundMgr(AgiBase *agi, Audio::Mixer *pMixer);
~SoundMgr();
void setVolume(uint8 volume);
@@ -147,7 +149,7 @@ public:
private:
int _endflag;
- AgiEngine *_vm;
+ AgiBase *_vm;
SoundGen *_soundGen;
diff --git a/engines/agi/sound_2gs.cpp b/engines/agi/sound_2gs.cpp
index 38e256aa4b..c5cfa125d6 100644
--- a/engines/agi/sound_2gs.cpp
+++ b/engines/agi/sound_2gs.cpp
@@ -33,7 +33,7 @@
namespace Agi {
-SoundGen2GS::SoundGen2GS(AgiEngine *vm, Audio::Mixer *pMixer) : SoundGen(vm, pMixer) {
+SoundGen2GS::SoundGen2GS(AgiBase *vm, Audio::Mixer *pMixer) : SoundGen(vm, pMixer) {
// Allocate memory for the wavetable
_wavetable = new int8[SIERRASTANDARD_SIZE];
diff --git a/engines/agi/sound_2gs.h b/engines/agi/sound_2gs.h
index 9123e18415..89ffc3fe11 100644
--- a/engines/agi/sound_2gs.h
+++ b/engines/agi/sound_2gs.h
@@ -215,7 +215,7 @@ private:
class SoundGen2GS : public SoundGen, public Audio::AudioStream {
public:
- SoundGen2GS(AgiEngine *vm, Audio::Mixer *pMixer);
+ SoundGen2GS(AgiBase *vm, Audio::Mixer *pMixer);
~SoundGen2GS();
void play(int resnum);
diff --git a/engines/agi/sound_coco3.cpp b/engines/agi/sound_coco3.cpp
index 281f2cb2d4..64818e4e34 100644
--- a/engines/agi/sound_coco3.cpp
+++ b/engines/agi/sound_coco3.cpp
@@ -34,7 +34,7 @@ static int cocoFrequencies[] = {
2093, 2217, 2349, 2489, 2637, 2793, 2959, 3135, 3322, 3520, 3729, 3951
};
-SoundGenCoCo3::SoundGenCoCo3(AgiEngine *vm, Audio::Mixer *pMixer) : SoundGen(vm, pMixer) {
+SoundGenCoCo3::SoundGenCoCo3(AgiBase *vm, Audio::Mixer *pMixer) : SoundGen(vm, pMixer) {
}
SoundGenCoCo3::~SoundGenCoCo3() {
diff --git a/engines/agi/sound_coco3.h b/engines/agi/sound_coco3.h
index 7058b770f5..d24acf5cc5 100644
--- a/engines/agi/sound_coco3.h
+++ b/engines/agi/sound_coco3.h
@@ -42,7 +42,7 @@ struct CoCoNote {
class SoundGenCoCo3 : public SoundGen, public Audio::AudioStream {
public:
- SoundGenCoCo3(AgiEngine *vm, Audio::Mixer *pMixer);
+ SoundGenCoCo3(AgiBase *vm, Audio::Mixer *pMixer);
~SoundGenCoCo3();
void play(int resnum);
diff --git a/engines/agi/sound_midi.cpp b/engines/agi/sound_midi.cpp
index 0cbaa4af86..47d354093b 100644
--- a/engines/agi/sound_midi.cpp
+++ b/engines/agi/sound_midi.cpp
@@ -69,7 +69,7 @@ MIDISound::MIDISound(uint8 *data, uint32 len, int resnum, SoundMgr &manager) : A
warning("Error creating MIDI sound from resource %d (Type %d, length %d)", resnum, _type, len);
}
-SoundGenMIDI::SoundGenMIDI(AgiEngine *vm, Audio::Mixer *pMixer) : SoundGen(vm, pMixer), _isGM(false) {
+SoundGenMIDI::SoundGenMIDI(AgiBase *vm, Audio::Mixer *pMixer) : SoundGen(vm, pMixer), _isGM(false) {
MidiPlayer::createDriver(MDT_MIDI | MDT_ADLIB);
int ret = _driver->open();
diff --git a/engines/agi/sound_midi.h b/engines/agi/sound_midi.h
index 92a4002498..36bd66ee76 100644
--- a/engines/agi/sound_midi.h
+++ b/engines/agi/sound_midi.h
@@ -45,7 +45,7 @@ protected:
class SoundGenMIDI : public SoundGen, public Audio::MidiPlayer {
public:
- SoundGenMIDI(AgiEngine *vm, Audio::Mixer *pMixer);
+ SoundGenMIDI(AgiBase *vm, Audio::Mixer *pMixer);
void play(int resnum);
// We must overload stop() here to implement the pure virtual
diff --git a/engines/agi/sound_pcjr.cpp b/engines/agi/sound_pcjr.cpp
index fdebf16b1a..d21baa450f 100644
--- a/engines/agi/sound_pcjr.cpp
+++ b/engines/agi/sound_pcjr.cpp
@@ -102,7 +102,7 @@ const int8 dissolveDataV3[] = {
};
-SoundGenPCJr::SoundGenPCJr(AgiEngine *vm, Audio::Mixer *pMixer) : SoundGen(vm, pMixer) {
+SoundGenPCJr::SoundGenPCJr(AgiBase *vm, Audio::Mixer *pMixer) : SoundGen(vm, pMixer) {
_chanAllocated = 10240; // preallocate something which will most likely fit
_chanData = (int16 *)malloc(_chanAllocated << 1);
@@ -126,6 +126,9 @@ SoundGenPCJr::SoundGenPCJr(AgiEngine *vm, Audio::Mixer *pMixer) : SoundGen(vm, p
memset(_tchannel, 0, sizeof(_tchannel));
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
+
+ _v1data = NULL;
+ _v1size = 0;
}
SoundGenPCJr::~SoundGenPCJr() {
@@ -153,6 +156,9 @@ void SoundGenPCJr::play(int resnum) {
_tchannel[i].genType = kGenTone;
_tchannel[i].genTypePrev = -1;
}
+
+ _v1data = pcjrSound->getData() + 1;
+ _v1size = pcjrSound->getLength() - 1;
}
void SoundGenPCJr::stop(void) {
@@ -201,7 +207,7 @@ int SoundGenPCJr::volumeCalc(SndGenChan *chan) {
chan->attenuationCopy = attenuation;
attenuation &= 0x0F;
- attenuation += _vm->getvar(vVolume);
+ attenuation += _mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType) / 17;
if (attenuation > 0x0F)
attenuation = 0x0F;
}
@@ -214,16 +220,25 @@ int SoundGenPCJr::volumeCalc(SndGenChan *chan) {
return attenuation;
}
+int SoundGenPCJr::getNextNote(int ch)
+{
+ if (_vm->getVersion() > 0x2001)
+ return getNextNote_v2(ch);
+ else
+ return getNextNote_v1(ch);
+
+ return -1;
+}
+
// read the next channel data.. fill it in *tone
// if tone isn't touched.. it should be inited so it just plays silence
// return 0 if it's passing more data
// return -1 if it's passing nothing (end of data)
-int SoundGenPCJr::getNextNote(int ch, Tone *tone) {
+int SoundGenPCJr::getNextNote_v2(int ch) {
ToneChan *tpcm;
SndGenChan *chan;
const byte *data;
- assert(tone);
assert(ch < CHAN_MAX);
if (!_vm->getflag(fSoundOn))
@@ -234,7 +249,7 @@ int SoundGenPCJr::getNextNote(int ch, Tone *tone) {
if (!chan->avail)
return -1;
- while ((chan->duration == 0) && (chan->duration != 0xFFFF)) {
+ while (chan->duration <= 0) {
data = chan->data;
// read the duration of the note
@@ -242,58 +257,32 @@ int SoundGenPCJr::getNextNote(int ch, Tone *tone) {
// if it's 0 then it's not going to be played
// if it's 0xFFFF then the channel data has finished.
- if ((chan->duration != 0) && (chan->duration != 0xFFFF)) {
+ if ((chan->duration == 0) || (chan->duration == 0xFFFF)) {
tpcm->genTypePrev = -1;
tpcm->freqCountPrev = -1;
- // only tone channels dissolve
- if ((ch != 3) && (_dissolveMethod != 0)) // != noise??
- chan->dissolveCount = 0;
+ break;
+ }
- // attenuation (volume)
- chan->attenuation = data[4] & 0xF;
+ _tchannel[ch].genTypePrev = -1;
+ _tchannel[ch].freqCountPrev = -1;
- // frequency
- if (ch < (CHAN_MAX - 1)) {
- chan->freqCount = (uint16)data[2] & 0x3F;
- chan->freqCount <<= 4;
- chan->freqCount |= data[3] & 0x0F;
+ // only tone channels dissolve
+ if ((ch != 3) && (_dissolveMethod != 0)) // != noise??
+ chan->dissolveCount = 0;
+
+ // attenuation (volume)
+ writeData(data[4]);
+
+ // frequency
+ writeData(data[3]);
+ writeData(data[2]);
- chan->genType = kGenTone;
- } else {
- int noiseFreq;
-
- // check for white noise (1) or periodic (0)
- chan->genType = (data[3] & 0x04) ? kGenWhite : kGenPeriod;
-
- noiseFreq = data[3] & 0x03;
-
- switch (noiseFreq) {
- case 0:
- chan->freqCount = 32;
- break;
- case 1:
- chan->freqCount = 64;
- break;
- case 2:
- chan->freqCount = 128;
- break;
- case 3:
- chan->freqCount = _channel[2].freqCount * 2;
- break;
- }
- }
- }
// data now points to the next data seg-a-ment
chan->data += 5;
}
- if (chan->duration != 0xFFFF) {
- tone->freqCount = chan->freqCount;
- tone->atten = volumeCalc(chan); // calc volume, sent vol is different from saved vol
- tone->type = chan->genType;
- chan->duration--;
- } else {
+ if (chan->duration == 0xFFFF) {
// kill channel
chan->avail = 0;
chan->attenuation = 0x0F; // silent
@@ -302,9 +291,80 @@ int SoundGenPCJr::getNextNote(int ch, Tone *tone) {
return -1;
}
+ chan->duration--;
+
return 0;
}
+int SoundGenPCJr::getNextNote_v1(int ch) {
+ static int duration = 0;
+
+ byte *data = _v1data;
+ uint32 len = _v1size;
+
+ if (len <= 0 || data == NULL) {
+ _channel[ch].avail = 0;
+ _channel[ch].attenuation = 0x0F;
+ _channel[ch].attenuationCopy = 0x0F;
+ return -1;
+ }
+
+ // In the V1 player the default duration for a row is 3 ticks
+ if (duration > 0) {
+ duration--;
+ return 0;
+ }
+ duration = 3 * CHAN_MAX;
+
+ // Otherwise fetch a row of data for all channels
+ while (*data) {
+ writeData(*data);
+ data++;
+ len--;
+ }
+ data++;
+ len--;
+
+ _v1data = data;
+ _v1size = len;
+
+ return 0;
+}
+
+void SoundGenPCJr::writeData(uint8 val) {
+ static int reg = 0;
+
+ debugC(5, kDebugLevelSound, "writeData(%.2X)", val);
+
+ if ((val & 0x90) == 0x90) {
+ reg = (val >> 5) & 0x3;
+ _channel[reg].attenuation = val & 0xF;
+ } else if ((val & 0xF0) == 0xE0) {
+ _channel[3].genType = (val & 0x4) ? kGenWhite : kGenPeriod;
+ int noiseFreq = val & 0x03;
+ switch (noiseFreq) {
+ case 0:
+ _channel[3].freqCount = 32;
+ break;
+ case 1:
+ _channel[3].freqCount = 64;
+ break;
+ case 2:
+ _channel[3].freqCount = 128;
+ break;
+ case 3:
+ _channel[3].freqCount = _channel[2].freqCount * 2;
+ break;
+ }
+ } else if (val & 0x80) {
+ reg = (val >> 5) & 0x3;
+ _channel[reg].freqCount = val & 0xF;
+ _channel[reg].genType = kGenTone;
+ } else {
+ _channel[reg].freqCount |= (val & 0x3F) << 4;
+ }
+}
+
// Formulas for noise generator
// bit0 = output
@@ -340,7 +400,6 @@ const int16 volTable[16] = {
// fill buff
int SoundGenPCJr::chanGen(int chan, int16 *stream, int len) {
ToneChan *tpcm;
- Tone toneNew;
int fillSize;
int retVal;
@@ -351,13 +410,10 @@ int SoundGenPCJr::chanGen(int chan, int16 *stream, int len) {
while (len > 0) {
if (tpcm->noteCount <= 0) {
// get new tone data
- toneNew.freqCount = 0;
- toneNew.atten = 0xF;
- toneNew.type = kGenTone;
- if ((tpcm->avail) && (getNextNote(chan, &toneNew) == 0)) {
- tpcm->atten = toneNew.atten;
- tpcm->freqCount = toneNew.freqCount;
- tpcm->genType = toneNew.type;
+ if ((tpcm->avail) && (getNextNote(chan) == 0)) {
+ tpcm->atten = _channel[chan].attenuation;
+ tpcm->freqCount = _channel[chan].freqCount;
+ tpcm->genType = _channel[chan].genType;
// setup counters 'n stuff
// SAMPLE_RATE samples per sec.. tone changes 60 times per sec
diff --git a/engines/agi/sound_pcjr.h b/engines/agi/sound_pcjr.h
index 4317e86516..1b4d1e9efb 100644
--- a/engines/agi/sound_pcjr.h
+++ b/engines/agi/sound_pcjr.h
@@ -71,15 +71,9 @@ struct ToneChan {
int feedback; /* noise feedback mask */
};
-struct Tone {
- int freqCount;
- int atten;
- GenType type;
-};
-
class SoundGenPCJr : public SoundGen, public Audio::AudioStream {
public:
- SoundGenPCJr(AgiEngine *vm, Audio::Mixer *pMixer);
+ SoundGenPCJr(AgiBase *vm, Audio::Mixer *pMixer);
~SoundGenPCJr();
void play(int resnum);
@@ -102,9 +96,13 @@ public:
}
private:
- int getNextNote(int ch, Tone *tone);
+ int getNextNote(int ch);
+ int getNextNote_v2(int ch);
+ int getNextNote_v1(int ch);
int volumeCalc(SndGenChan *chan);
+ void writeData(uint8 val);
+
int chanGen(int chan, int16 *stream, int len);
int fillNoise(ToneChan *t, int16 *buf, int len);
@@ -117,6 +115,9 @@ private:
int _chanAllocated;
int _dissolveMethod;
+
+ uint8 *_v1data;
+ uint32 _v1size;
};
} // End of namespace Agi
diff --git a/engines/agi/sound_sarien.cpp b/engines/agi/sound_sarien.cpp
index 9ea8569b81..a2baf89d12 100644
--- a/engines/agi/sound_sarien.cpp
+++ b/engines/agi/sound_sarien.cpp
@@ -65,7 +65,7 @@ static const int16 waveformMac[WAVEFORM_SIZE] = {
-175, -172, -165, -159, -137, -114, -67, -19
};
-SoundGenSarien::SoundGenSarien(AgiEngine *vm, Audio::Mixer *pMixer) : SoundGen(vm, pMixer), _chn() {
+SoundGenSarien::SoundGenSarien(AgiBase *vm, Audio::Mixer *pMixer) : SoundGen(vm, pMixer), _chn() {
_sndBuffer = (int16 *)calloc(2, BUFFER_SIZE);
memset(_sndBuffer, 0, BUFFER_SIZE << 1);
diff --git a/engines/agi/sound_sarien.h b/engines/agi/sound_sarien.h
index 22bfff3395..04f274ca7d 100644
--- a/engines/agi/sound_sarien.h
+++ b/engines/agi/sound_sarien.h
@@ -68,7 +68,7 @@ struct ChannelInfo {
class SoundGenSarien : public SoundGen, public Audio::AudioStream {
public:
- SoundGenSarien(AgiEngine *vm, Audio::Mixer *pMixer);
+ SoundGenSarien(AgiBase *vm, Audio::Mixer *pMixer);
~SoundGenSarien();
void play(int resnum);
diff --git a/engines/agi/sprite.cpp b/engines/agi/sprite.cpp
index ea0b07f4da..cec0895073 100644
--- a/engines/agi/sprite.cpp
+++ b/engines/agi/sprite.cpp
@@ -257,7 +257,7 @@ bool SpritesMgr::testUpdating(VtEntry *v, AgiEngine *agi) {
if (~agi->_game.dirView[v->currentView].flags & RES_LOADED)
return false;
- return (v->flags & (ANIMATED | UPDATE | DRAWN)) == (ANIMATED | UPDATE | DRAWN);
+ return (v->flags & (fAnimated | fUpdate | fDrawn)) == (fAnimated | fUpdate | fDrawn);
}
/**
@@ -268,7 +268,7 @@ bool SpritesMgr::testNotUpdating(VtEntry *v, AgiEngine *vm) {
if (~vm->_game.dirView[v->currentView].flags & RES_LOADED)
return false;
- return (v->flags & (ANIMATED | UPDATE | DRAWN)) == (ANIMATED | DRAWN);
+ return (v->flags & (fAnimated | fUpdate | fDrawn)) == (fAnimated | fDrawn);
}
/**
@@ -332,7 +332,7 @@ void SpritesMgr::buildList(SpriteList &l, bool (*test)(VtEntry *, AgiEngine *))
for (v = _vm->_game.viewTable; v < &_vm->_game.viewTable[MAX_VIEWTABLE]; v++) {
if ((*test)(v, _vm)) {
entry[i] = v;
- yVal[i] = v->flags & FIXED_PRIORITY ? prioToY(v->priority) : v->yPos;
+ yVal[i] = v->flags & fFixedPriority ? prioToY(v->priority) : v->yPos;
i++;
}
}
@@ -407,13 +407,13 @@ void SpritesMgr::commitSprites(SpriteList &l, bool immediate) {
continue;
if (s->v->xPos == s->v->xPos2 && s->v->yPos == s->v->yPos2) {
- s->v->flags |= DIDNT_MOVE;
+ s->v->flags |= fDidntMove;
continue;
}
s->v->xPos2 = s->v->xPos;
s->v->yPos2 = s->v->yPos;
- s->v->flags &= ~DIDNT_MOVE;
+ s->v->flags &= ~fDidntMove;
}
}
@@ -604,7 +604,9 @@ void SpritesMgr::addToPic(int view, int loop, int cel, int x, int y, int pri, in
// If margin is 0, 1, 2, or 3, the base of the cel is
// surrounded with a rectangle of the corresponding priority.
// If margin >= 4, this extra margin is not shown.
- if (mar < 4) {
+ //
+ // -1 indicates ignore and is set for V1
+ if (mar < 4 && mar != -1) {
// add rectangle around object, don't clobber control
// info in priority data. The box extends to the end of
// its priority band!
diff --git a/engines/agi/view.cpp b/engines/agi/view.cpp
index 0d420caa81..3f3686561e 100644
--- a/engines/agi/view.cpp
+++ b/engines/agi/view.cpp
@@ -47,7 +47,7 @@ void AgiEngine::lSetCel(VtEntry *v, int n) {
// in the KQ4 introduction
// It seems there's either a bug with KQ4's logic script 120 (the intro script)
// or flag 64 is not set correctly, which causes the erroneous behavior from the actors
- if (getGameID() == GID_KQ4 && !(v->flags & UPDATE) && (v->currentView == 172))
+ if (getGameID() == GID_KQ4 && !(v->flags & fUpdate) && (v->currentView == 172))
return;
currentVc = &currentVl->cel[n];
@@ -78,8 +78,8 @@ void AgiEngine::lSetLoop(VtEntry *v, int n) {
void AgiEngine::updateView(VtEntry *v) {
int cel, lastCel;
- if (v->flags & DONTUPDATE) {
- v->flags &= ~DONTUPDATE;
+ if (v->flags & fDontupdate) {
+ v->flags &= ~fDontupdate;
return;
}
@@ -87,32 +87,32 @@ void AgiEngine::updateView(VtEntry *v) {
lastCel = v->numCels - 1;
switch (v->cycle) {
- case CYCLE_NORMAL:
+ case kCycleNormal:
if (++cel > lastCel)
cel = 0;
break;
- case CYCLE_END_OF_LOOP:
+ case kCycleEndOfLoop:
if (cel < lastCel) {
debugC(5, kDebugLevelResources, "cel %d (last = %d)", cel + 1, lastCel);
if (++cel != lastCel)
break;
}
setflag(v->parm1, true);
- v->flags &= ~CYCLING;
+ v->flags &= ~fCycling;
v->direction = 0;
- v->cycle = CYCLE_NORMAL;
+ v->cycle = kCycleNormal;
break;
- case CYCLE_REV_LOOP:
+ case kCycleRevLoop:
if (cel) {
if (--cel)
break;
}
setflag(v->parm1, true);
- v->flags &= ~CYCLING;
+ v->flags &= ~fCycling;
v->direction = 0;
- v->cycle = CYCLE_NORMAL;
+ v->cycle = kCycleNormal;
break;
- case CYCLE_REVERSE:
+ case kCycleReverse:
if (cel == 0) {
cel = lastCel;
} else {
@@ -259,17 +259,22 @@ void AgiEngine::setCel(VtEntry *v, int n) {
*/
void AgiEngine::clipViewCoordinates(VtEntry *v) {
if (v->xPos + v->xSize > _WIDTH) {
- v->flags |= UPDATE_POS;
+ v->flags |= fUpdatePos;
v->xPos = _WIDTH - v->xSize;
}
if (v->yPos - v->ySize + 1 < 0) {
- v->flags |= UPDATE_POS;
+ v->flags |= fUpdatePos;
v->yPos = v->ySize - 1;
}
- if (v->yPos <= _game.horizon && (~v->flags & IGNORE_HORIZON)) {
- v->flags |= UPDATE_POS;
+ if (v->yPos <= _game.horizon && (~v->flags & fIgnoreHorizon)) {
+ v->flags |= fUpdatePos;
v->yPos = _game.horizon + 1;
}
+
+ if (getVersion() < 0x2000) {
+ v->flags |= fDontupdate;
+ }
+
}
/**
@@ -294,6 +299,12 @@ void AgiEngine::setView(VtEntry *v, int n) {
v->currentView = n;
v->numLoops = v->viewData->numLoops;
v->viewReplaced = true;
+
+ if (getVersion() < 0x2000) {
+ v->stepSize = v->viewData->rdata[0];
+ v->cycleTime = v->viewData->rdata[1];
+ v->cycleTimeCount = 0;
+ }
setLoop(v, v->currentLoop >= v->numLoops ? 0 : v->currentLoop);
}
@@ -302,10 +313,10 @@ void AgiEngine::setView(VtEntry *v, int n) {
* @param v pointer to view table entry
*/
void AgiEngine::startUpdate(VtEntry *v) {
- if (~v->flags & UPDATE) {
+ if (~v->flags & fUpdate) {
_sprites->eraseBoth();
- v->flags |= UPDATE;
+ v->flags |= fUpdate;
_sprites->blitBoth();
_sprites->commitBoth();
}
@@ -316,10 +327,10 @@ void AgiEngine::startUpdate(VtEntry *v) {
* @param v pointer to view table entry
*/
void AgiEngine::stopUpdate(VtEntry *v) {
- if (v->flags & UPDATE) {
+ if (v->flags & fUpdate) {
_sprites->eraseBoth();
- v->flags &= ~UPDATE;
+ v->flags &= ~fUpdate;
_sprites->blitBoth();
_sprites->commitBoth();
}
@@ -346,14 +357,14 @@ void AgiEngine::updateViewtable() {
i = 0;
for (v = _game.viewTable; v < &_game.viewTable[MAX_VIEWTABLE]; v++) {
- if ((v->flags & (ANIMATED | UPDATE | DRAWN)) != (ANIMATED | UPDATE | DRAWN)) {
+ if ((v->flags & (fAnimated | fUpdate | fDrawn)) != (fAnimated | fUpdate | fDrawn)) {
continue;
}
i++;
loop = 4;
- if (~v->flags & FIX_LOOP) {
+ if (~v->flags & fFixLoop) {
switch (v->numLoops) {
case 2:
case 3:
@@ -378,7 +389,7 @@ void AgiEngine::updateViewtable() {
}
}
- if (~v->flags & CYCLING)
+ if (~v->flags & fCycling)
continue;
if (v->cycleTimeCount == 0)
@@ -395,7 +406,7 @@ void AgiEngine::updateViewtable() {
updatePosition();
_sprites->blitUpdSprites();
_sprites->commitUpdSprites();
- _game.viewTable[0].flags &= ~(ON_WATER | ON_LAND);
+ _game.viewTable[0].flags &= ~(fOnWater | fOnLand);
}
}
diff --git a/engines/agi/view.h b/engines/agi/view.h
index 0ef443f8e5..5cf59d7df5 100644
--- a/engines/agi/view.h
+++ b/engines/agi/view.h
@@ -50,6 +50,39 @@ struct AgiView {
uint8 *rdata;
};
+enum MotionType {
+ kMotionNormal = 0,
+ kMotionWander = 1,
+ kMotionFollowEgo = 2,
+ kMotionMoveObj = 3
+};
+
+enum CycleType {
+ kCycleNormal = 0,
+ kCycleEndOfLoop = 1,
+ kCycleRevLoop = 2,
+ kCycleReverse = 3
+ };
+
+enum ViewFlags {
+ fDrawn = (1 << 0),
+ fIgnoreBlocks = (1 << 1),
+ fFixedPriority = (1 << 2),
+ fIgnoreHorizon = (1 << 3),
+ fUpdate = (1 << 4),
+ fCycling = (1 << 5),
+ fAnimated = (1 << 6),
+ fMotion = (1 << 7),
+ fOnWater = (1 << 8),
+ fIgnoreObjects = (1 << 9),
+ fUpdatePos = (1 << 10),
+ fOnLand = (1 << 11),
+ fDontupdate = (1 << 12),
+ fFixLoop = (1 << 13),
+ fDidntMove = (1 << 14),
+ fAdjEgoXY = (1 << 15)
+};
+
/**
* AGI view table entry
*/
@@ -78,39 +111,10 @@ struct VtEntry {
uint8 cycleTime;
uint8 cycleTimeCount;
uint8 direction;
-
-#define MOTION_NORMAL 0
-#define MOTION_WANDER 1
-#define MOTION_FOLLOW_EGO 2
-#define MOTION_MOVE_OBJ 3
- uint8 motion;
-
-#define CYCLE_NORMAL 0
-#define CYCLE_END_OF_LOOP 1
-#define CYCLE_REV_LOOP 2
-#define CYCLE_REVERSE 3
- uint8 cycle;
-
+ MotionType motion;
+ CycleType cycle;
uint8 priority;
-
-#define DRAWN 0x0001
-#define IGNORE_BLOCKS 0x0002
-#define FIXED_PRIORITY 0x0004
-#define IGNORE_HORIZON 0x0008
-#define UPDATE 0x0010
-#define CYCLING 0x0020
-#define ANIMATED 0x0040
-#define MOTION 0x0080
-#define ON_WATER 0x0100
-#define IGNORE_OBJECTS 0x0200
-#define UPDATE_POS 0x0400
-#define ON_LAND 0x0800
-#define DONTUPDATE 0x1000
-#define FIX_LOOP 0x2000
-#define DIDNT_MOVE 0x4000
-#define ADJ_EGO_XY 0x8000
uint16 flags;
-
uint8 parm1;
uint8 parm2;
uint8 parm3;
diff --git a/engines/agi/words.cpp b/engines/agi/words.cpp
index 4b96fdf711..ec6928f8ed 100644
--- a/engines/agi/words.cpp
+++ b/engines/agi/words.cpp
@@ -20,19 +20,12 @@
*
*/
-//
-// New find_word algorithm by Thomas Akesson <tapilot@home.se>
-//
-
#include "agi/agi.h"
#include "common/textconsole.h"
namespace Agi {
-static uint8 *words; // words in the game
-static uint32 wordsFlen; // length of word memory
-
//
// Local implementation to avoid problems with strndup() used by
// gcc 3.2 Cygwin (see #635984)
@@ -43,12 +36,38 @@ static char *myStrndup(const char *src, int n) {
return tmp;
}
+int AgiEngine::loadWords_v1(Common::File &f) {
+ char str[64];
+ int k;
+
+ debug(0, "Loading dictionary");
+
+ // Loop through alphabet, as words in the dictionary file are sorted by
+ // first character
+ f.seek(f.pos() + 26 * 2, SEEK_SET);
+ do {
+ // Read next word
+ for (k = 0; k < (int)sizeof(str) - 1; k++) {
+ str[k] = f.readByte();
+ if (str[k] == 0 || (uint8)str[k] == 0xFF)
+ break;
+ }
+
+ // And store it in our internal dictionary
+ if (k > 0) {
+ AgiWord *w = new AgiWord;
+ w->word = myStrndup(str, k + 1);
+ w->id = f.readUint16LE();
+ _game.words[str[0] - 'a'].push_back(w);
+ debug(3, "'%s' (%d)", w->word, w->id);
+ }
+ } while((uint8)str[0] != 0xFF);
+
+ return errOK;
+}
+
int AgiEngine::loadWords(const char *fname) {
Common::File fp;
- uint32 flen;
- uint8 *mem = NULL;
-
- words = NULL;
if (!fp.open(fname)) {
warning("loadWords: can't open %s", fname);
@@ -56,85 +75,70 @@ int AgiEngine::loadWords(const char *fname) {
}
debug(0, "Loading dictionary: %s", fname);
- fp.seek(0, SEEK_END);
- flen = fp.pos();
- wordsFlen = flen;
- fp.seek(0, SEEK_SET);
-
- if ((mem = (uint8 *)calloc(1, flen + 32)) == NULL) {
- fp.close();
- return errNotEnoughMemory;
+ // Loop through alphabet, as words in the dictionary file are sorted by
+ // first character
+ for (int i = 0; i < 26; i++) {
+ fp.seek(i * 2, SEEK_SET);
+ int offset = fp.readUint16BE();
+ if (offset == 0)
+ continue;
+ fp.seek(offset, SEEK_SET);
+ int k = fp.readByte();
+ while (!fp.eos() && !fp.err()) {
+ // Read next word
+ char c, str[64];
+ do {
+ c = fp.readByte();
+ str[k++] = (c ^ 0x7F) & 0x7F;
+ } while (!(c & 0x80) && k < (int)sizeof(str) - 1);
+ str[k] = 0;
+
+ // And store it in our internal dictionary
+ AgiWord *w = new AgiWord;
+ w->word = myStrndup(str, k);
+ w->id = fp.readUint16BE();
+ _game.words[i].push_back(w);
+
+ // Are there more words with an already known prefix?
+ if (!(k = fp.readByte()))
+ break;
+ }
}
- fp.read(mem, flen);
- fp.close();
-
- words = mem;
-
return errOK;
}
void AgiEngine::unloadWords() {
- free(words);
- words = NULL;
+ for (int i = 0; i < 26; i++)
+ _game.words[i].clear();
}
/**
* Find a word in the dictionary
* Uses an algorithm hopefully like the one Sierra used. Returns the ID
* of the word and the length in flen. Returns -1 if not found.
- *
- * Thomas Akesson, November 2001
*/
int AgiEngine::findWord(const char *word, int *flen) {
- int mchr = 0; // matched chars
- int len, fchr, id = -1;
- const uint8 *p = words;
- const uint8 *q = words + wordsFlen;
- *flen = 0;
+ int c;
debugC(2, kDebugLevelScripts, "find_word(%s)", word);
if (word[0] >= 'a' && word[0] <= 'z')
- fchr = word[0] - 'a';
+ c = word[0] - 'a';
else
return -1;
- len = strlen(word);
-
- // Get the offset to the first word beginning with the
- // right character
- p += READ_BE_UINT16(p + 2 * fchr);
-
- while (p[0] >= mchr) {
- if (p[0] == mchr) {
- p++;
- // Loop through all matching characters
- while ((p[0] ^ word[mchr]) == 0x7F && mchr < len) {
- mchr++;
- p++;
- }
- // Check if this is the last character of the word
- // and if it matches
- if ((p[0] ^ word[mchr]) == 0xFF && mchr < len) {
- mchr++;
- if (word[mchr] == 0 || word[mchr] == 0x20) {
- id = READ_BE_UINT16(p + 1);
- *flen = mchr;
- }
- }
+ *flen = 0;
+ Common::Array<AgiWord*> &a = _game.words[c];
+ for (int i = 0; i < (int)a.size(); i++) {
+ int wlen = strlen(a[i]->word);
+ if (!strncmp(a[i]->word, word, wlen) && (word[wlen] == 0 || word[wlen] == 0x20)) {
+ *flen = wlen;
+ return a[i]->id;
}
- if (p >= q)
- return -1;
-
- // Step to the next word
- while (p[0] < 0x80)
- p++;
-
- p += 3;
}
- return id;
+ return -1;
}
void AgiEngine::dictionaryWords(char *msg) {