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authorMatthew Hoops2007-09-02 13:50:26 +0000
committerMatthew Hoops2007-09-02 13:50:26 +0000
commit957e421bfa98ca634f83f0744e22c5ef5001e1d2 (patch)
tree156c7308266837ca5ea1edbc604baeffc98d4366 /engines/agi/preagi_mickey.cpp
parent7c92d3b02b77eb411f6fdf4671c732caa03abbe2 (diff)
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fix more warnings
svn-id: r28822
Diffstat (limited to 'engines/agi/preagi_mickey.cpp')
-rw-r--r--engines/agi/preagi_mickey.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp
index 651ed4c5e2..e017744a5d 100644
--- a/engines/agi/preagi_mickey.cpp
+++ b/engines/agi/preagi_mickey.cpp
@@ -1025,7 +1025,7 @@ void Mickey::checkAirSupply(bool fSuit, int *iSupply) {
void Mickey::insertDisk(int iDisk) {
_vm->clearTextArea();
- _vm->drawStr(IDI_MSA_ROW_INSERT_DISK, IDI_MSA_COL_INSERT_DISK, IDA_DEFAULT, (char *)IDS_MSA_INSERT_DISK[iDisk]);
+ _vm->drawStr(IDI_MSA_ROW_INSERT_DISK, IDI_MSA_COL_INSERT_DISK, IDA_DEFAULT, (const char *)IDS_MSA_INSERT_DISK[iDisk]);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKey();
@@ -1111,7 +1111,7 @@ void Mickey::inventory() {
for (int iItem = 0; iItem < IDI_MSA_MAX_ITEM; iItem++) {
if (game.fItem[game.iItem[iItem]] && (game.iItem[iItem] != IDI_MSA_OBJECT_NONE)) {
- _vm->drawStr(iRow++, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, (char *)IDS_MSA_NAME_ITEM[game.iItem[iItem]]);
+ _vm->drawStr(iRow++, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, (const char *)IDS_MSA_NAME_ITEM[game.iItem[iItem]]);
}
}
@@ -1812,9 +1812,9 @@ bool Mickey::parse(int cmd, int arg) {
case IDI_MSA_ACTION_READ_GAUGE:
printDatString(arg);
_vm->drawStr(IDI_MSA_ROW_TEMPERATURE, IDI_MSA_COL_TEMPERATURE_C, IDA_DEFAULT,
- (char *)IDS_MSA_TEMP_C[game.iPlanet]);
+ (const char *)IDS_MSA_TEMP_C[game.iPlanet]);
_vm->drawStr(IDI_MSA_ROW_TEMPERATURE, IDI_MSA_COL_TEMPERATURE_F, IDA_DEFAULT,
- (char *)IDS_MSA_TEMP_F[game.iPlanet]);
+ (const char *)IDS_MSA_TEMP_F[game.iPlanet]);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKey();
@@ -1848,7 +1848,7 @@ bool Mickey::parse(int cmd, int arg) {
drawRoom();
printDatString(22);
_vm->drawStr(IDI_MSA_ROW_PLANET, IDI_MSA_COL_PLANET, IDA_DEFAULT,
- (char *)IDS_MSA_PLANETS[game.iPlanet]);
+ (const char *)IDS_MSA_PLANETS[game.iPlanet]);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKeyAnim();
@@ -1960,7 +1960,7 @@ void Mickey::debug_DrawObjs() {
_vm->clearTextArea();
sprintf(szTitle, "Object %d", iObj);
_vm->drawStrMiddle(22, IDA_DEFAULT, szTitle);
- _vm->drawStrMiddle(23, IDA_DEFAULT, (char *)IDS_MSA_NAME_OBJ[iObj]);
+ _vm->drawStrMiddle(23, IDA_DEFAULT, (const char *)IDS_MSA_NAME_OBJ[iObj]);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKey();