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author | Alyssa Milburn | 2011-08-22 20:03:05 +0200 |
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committer | Alyssa Milburn | 2011-08-22 20:03:05 +0200 |
commit | 84063dc9727a9f55e09d39574027beab695680e6 (patch) | |
tree | d71a9599cb550d9f7949a2d3209574064e054d85 /engines/agi/preagi_troll.cpp | |
parent | c6e89df3d940747a85d447f172e2323c800f5eaf (diff) | |
parent | a39a3eda46aea108a51556f001617ad28d29e520 (diff) | |
download | scummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.tar.gz scummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.tar.bz2 scummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.zip |
Merge remote-tracking branch 'origin/master' into soltys_wip2
Diffstat (limited to 'engines/agi/preagi_troll.cpp')
-rw-r--r-- | engines/agi/preagi_troll.cpp | 305 |
1 files changed, 156 insertions, 149 deletions
diff --git a/engines/agi/preagi_troll.cpp b/engines/agi/preagi_troll.cpp index 445a9e34ff..c2e2bef66e 100644 --- a/engines/agi/preagi_troll.cpp +++ b/engines/agi/preagi_troll.cpp @@ -31,32 +31,35 @@ namespace Agi { -Troll::Troll(PreAgiEngine* vm) : _vm(vm) { +TrollEngine::TrollEngine(OSystem *syst, const AGIGameDescription *gameDesc) : PreAgiEngine(syst, gameDesc) { +} + +TrollEngine::~TrollEngine() { } // User Interface -void Troll::pressAnyKey(int col) { - _vm->drawStr(24, col, kColorDefault, IDS_TRO_PRESSANYKEY); - _vm->_gfx->doUpdate(); - _vm->getSelection(kSelAnyKey); +void TrollEngine::pressAnyKey(int col) { + drawStr(24, col, kColorDefault, IDS_TRO_PRESSANYKEY); + _gfx->doUpdate(); + getSelection(kSelAnyKey); } -void Troll::drawMenu(const char *szMenu, int iSel) { - _vm->clearTextArea(); - _vm->drawStr(21, 0, kColorDefault, szMenu); - _vm->drawStr(22 + iSel, 0, kColorDefault, " *"); - _vm->_gfx->doUpdate(); +void TrollEngine::drawMenu(const char *szMenu, int iSel) { + clearTextArea(); + drawStr(21, 0, kColorDefault, szMenu); + drawStr(22 + iSel, 0, kColorDefault, " *"); + _gfx->doUpdate(); } -bool Troll::getMenuSel(const char *szMenu, int *iSel, int nSel) { +bool TrollEngine::getMenuSel(const char *szMenu, int *iSel, int nSel) { Common::Event event; int y; drawMenu(szMenu, *iSel); - while (!_vm->shouldQuit()) { - while (_vm->_system->getEventManager()->pollEvent(event)) { + while (!shouldQuit()) { + while (_system->getEventManager()->pollEvent(event)) { switch (event.type) { case Common::EVENT_RTL: case Common::EVENT_QUIT: @@ -117,8 +120,8 @@ bool Troll::getMenuSel(const char *szMenu, int *iSel, int nSel) { break; } } - _vm->_system->updateScreen(); - _vm->_system->delayMillis(10); + _system->updateScreen(); + _system->delayMillis(10); } return true; @@ -126,18 +129,18 @@ bool Troll::getMenuSel(const char *szMenu, int *iSel, int nSel) { // Graphics -void Troll::drawPic(int iPic, bool f3IsCont, bool clr, bool troll) { - _vm->_picture->setDimensions(IDI_TRO_PIC_WIDTH, IDI_TRO_PIC_HEIGHT); +void TrollEngine::drawPic(int iPic, bool f3IsCont, bool clr, bool troll) { + _picture->setDimensions(IDI_TRO_PIC_WIDTH, IDI_TRO_PIC_HEIGHT); if (clr) { - _vm->clearScreen(0x0f, false); - _vm->_picture->clear(); + clearScreen(0x0f, false); + _picture->clear(); } - _vm->_picture->setPictureData(_gameData + IDO_TRO_FRAMEPIC); - _vm->_picture->drawPicture(); + _picture->setPictureData(_gameData + IDO_TRO_FRAMEPIC); + _picture->drawPicture(); - _vm->_picture->setPictureData(_gameData + _pictureOffsets[iPic]); + _picture->setPictureData(_gameData + _pictureOffsets[iPic]); int addFlag = 0; @@ -145,26 +148,26 @@ void Troll::drawPic(int iPic, bool f3IsCont, bool clr, bool troll) { addFlag = kPicFTrollMode; if (f3IsCont) { - _vm->_picture->setPictureFlags(kPicFf3Cont | addFlag); + _picture->setPictureFlags(kPicFf3Cont | addFlag); } else { - _vm->_picture->setPictureFlags(kPicFf3Stop | addFlag); + _picture->setPictureFlags(kPicFf3Stop | addFlag); } - _vm->_picture->drawPicture(); + _picture->drawPicture(); - _vm->_picture->showPic(); - _vm->_gfx->doUpdate(); + _picture->showPic(); + _gfx->doUpdate(); } // Game Logic -void Troll::inventory() { +void TrollEngine::inventory() { char tmp[40]; int n; - _vm->clearScreen(0x07); - _vm->drawStr(1, 12, kColorDefault, IDS_TRO_TREASURE_0); - _vm->drawStr(2, 12, kColorDefault, IDS_TRO_TREASURE_1); + clearScreen(0x07); + drawStr(1, 12, kColorDefault, IDS_TRO_TREASURE_0); + drawStr(2, 12, kColorDefault, IDS_TRO_TREASURE_1); for (int i = 0; i < IDI_TRO_MAX_TREASURE - _treasuresLeft; i++) { @@ -172,36 +175,36 @@ void Troll::inventory() { sprintf(tmp, " %2d ", i + 1); - _vm->drawStr(2 + i, 10, _items[n].bg << 4 | 0x0f, tmp); - _vm->drawStr(2 + i, 14, _items[n].bg << 4 | _items[n].fg, _items[n].name); + drawStr(2 + i, 10, _items[n].bg << 4 | 0x0f, tmp); + drawStr(2 + i, 14, _items[n].bg << 4 | _items[n].fg, _items[n].name); } switch (_treasuresLeft) { case 1: sprintf(tmp, IDS_TRO_TREASURE_5, _treasuresLeft); - _vm->drawStr(20, 10, kColorDefault, tmp); + drawStr(20, 10, kColorDefault, tmp); break; case 0: - _vm->drawStr(20, 1, kColorDefault, IDS_TRO_TREASURE_6); + drawStr(20, 1, kColorDefault, IDS_TRO_TREASURE_6); break; case IDI_TRO_MAX_TREASURE: - _vm->drawStr(3, 17, kColorDefault, IDS_TRO_TREASURE_2); + drawStr(3, 17, kColorDefault, IDS_TRO_TREASURE_2); default: sprintf(tmp, IDS_TRO_TREASURE_4, _treasuresLeft); - _vm->drawStr(20, 10, kColorDefault, tmp); + drawStr(20, 10, kColorDefault, tmp); break; } pressAnyKey(6); } -void Troll::waitAnyKeyIntro() { +void TrollEngine::waitAnyKeyIntro() { Common::Event event; int iMsg = 0; - while (!_vm->shouldQuit()) { - while (_vm->_system->getEventManager()->pollEvent(event)) { + while (!shouldQuit()) { + while (_system->getEventManager()->pollEvent(event)) { switch (event.type) { case Common::EVENT_RTL: case Common::EVENT_QUIT: @@ -217,26 +220,26 @@ void Troll::waitAnyKeyIntro() { case 200: iMsg = 0; case 0: - _vm->drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_2); - _vm->_gfx->doUpdate(); + drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_2); + _gfx->doUpdate(); break; case 100: - _vm->drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_3); - _vm->_gfx->doUpdate(); + drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_3); + _gfx->doUpdate(); break; } iMsg++; - _vm->_system->updateScreen(); - _vm->_system->delayMillis(10); + _system->updateScreen(); + _system->delayMillis(10); } } -void Troll::credits() { - _vm->clearScreen(0x07); +void TrollEngine::credits() { + clearScreen(0x07); - _vm->drawStr(1, 2, kColorDefault, IDS_TRO_CREDITS_0); + drawStr(1, 2, kColorDefault, IDS_TRO_CREDITS_0); int color = 10; char str[2]; @@ -245,49 +248,49 @@ void Troll::credits() { for (uint i = 0; i < strlen(IDS_TRO_CREDITS_1); i++) { str[0] = IDS_TRO_CREDITS_1[i]; - _vm->drawStr(7, 19 + i, color++, str); + drawStr(7, 19 + i, color++, str); if (color > 15) color = 9; } - _vm->drawStr(8, 19, kColorDefault, IDS_TRO_CREDITS_2); + drawStr(8, 19, kColorDefault, IDS_TRO_CREDITS_2); - _vm->drawStr(13, 11, 9, IDS_TRO_CREDITS_3); - _vm->drawStr(15, 8, 10, IDS_TRO_CREDITS_4); - _vm->drawStr(17, 7, 12, IDS_TRO_CREDITS_5); - _vm->drawStr(19, 2, 14, IDS_TRO_CREDITS_6); + drawStr(13, 11, 9, IDS_TRO_CREDITS_3); + drawStr(15, 8, 10, IDS_TRO_CREDITS_4); + drawStr(17, 7, 12, IDS_TRO_CREDITS_5); + drawStr(19, 2, 14, IDS_TRO_CREDITS_6); - _vm->_gfx->doUpdate(); + _gfx->doUpdate(); pressAnyKey(); } -void Troll::tutorial() { +void TrollEngine::tutorial() { bool done = false; int iSel = 0; //char szTreasure[16] = {0}; - while (!_vm->shouldQuit()) { - _vm->clearScreen(0xFF); + while (!shouldQuit()) { + clearScreen(0xFF); - _vm->printStr(IDS_TRO_TUTORIAL_0); - _vm->getSelection(kSelSpace); + printStr(IDS_TRO_TUTORIAL_0); + getSelection(kSelSpace); - _vm->clearScreen(0x55); - _vm->setDefaultTextColor(0x0F); + clearScreen(0x55); + setDefaultTextColor(0x0F); done = false; - while (!done && !_vm->shouldQuit()) { + while (!done && !shouldQuit()) { getMenuSel(IDS_TRO_TUTORIAL_1, &iSel, IDI_TRO_MAX_OPTION); switch (iSel) { case IDI_TRO_SEL_OPTION_1: - _vm->clearScreen(0x22, false); - _vm->_gfx->doUpdate(); + clearScreen(0x22, false); + _gfx->doUpdate(); break; case IDI_TRO_SEL_OPTION_2: - _vm->clearScreen(0x00, false); - _vm->_gfx->doUpdate(); + clearScreen(0x00, false); + _gfx->doUpdate(); break; case IDI_TRO_SEL_OPTION_3: done = true; @@ -296,102 +299,102 @@ void Troll::tutorial() { } // do you need more practice ? - _vm->clearScreen(0x4F); - _vm->drawStr(7, 4, kColorDefault, IDS_TRO_TUTORIAL_5); - _vm->drawStr(9, 4, kColorDefault, IDS_TRO_TUTORIAL_6); - _vm->_gfx->doUpdate(); + clearScreen(0x4F); + drawStr(7, 4, kColorDefault, IDS_TRO_TUTORIAL_5); + drawStr(9, 4, kColorDefault, IDS_TRO_TUTORIAL_6); + _gfx->doUpdate(); - if (!_vm->getSelection(kSelYesNo)) + if (!getSelection(kSelYesNo)) break; } // show info texts - _vm->clearScreen(0x5F); - _vm->drawStr(4, 1, kColorDefault, IDS_TRO_TUTORIAL_7); - _vm->drawStr(5, 1, kColorDefault, IDS_TRO_TUTORIAL_8); - _vm->_gfx->doUpdate(); + clearScreen(0x5F); + drawStr(4, 1, kColorDefault, IDS_TRO_TUTORIAL_7); + drawStr(5, 1, kColorDefault, IDS_TRO_TUTORIAL_8); + _gfx->doUpdate(); pressAnyKey(); - _vm->clearScreen(0x2F); - _vm->drawStr(6, 1, kColorDefault, IDS_TRO_TUTORIAL_9); - _vm->_gfx->doUpdate(); + clearScreen(0x2F); + drawStr(6, 1, kColorDefault, IDS_TRO_TUTORIAL_9); + _gfx->doUpdate(); pressAnyKey(); - _vm->clearScreen(0x19); - _vm->drawStr(7, 1, kColorDefault, IDS_TRO_TUTORIAL_10); - _vm->drawStr(8, 1, kColorDefault, IDS_TRO_TUTORIAL_11); - _vm->_gfx->doUpdate(); + clearScreen(0x19); + drawStr(7, 1, kColorDefault, IDS_TRO_TUTORIAL_10); + drawStr(8, 1, kColorDefault, IDS_TRO_TUTORIAL_11); + _gfx->doUpdate(); pressAnyKey(); - _vm->clearScreen(0x6E); - _vm->drawStr(9, 1, kColorDefault, IDS_TRO_TUTORIAL_12); - _vm->drawStr(10, 1, kColorDefault, IDS_TRO_TUTORIAL_13); - _vm->_gfx->doUpdate(); + clearScreen(0x6E); + drawStr(9, 1, kColorDefault, IDS_TRO_TUTORIAL_12); + drawStr(10, 1, kColorDefault, IDS_TRO_TUTORIAL_13); + _gfx->doUpdate(); pressAnyKey(); - _vm->clearScreen(0x4C); - _vm->drawStr(11, 1, kColorDefault, IDS_TRO_TUTORIAL_14); - _vm->drawStr(12, 1, kColorDefault, IDS_TRO_TUTORIAL_15); - _vm->_gfx->doUpdate(); + clearScreen(0x4C); + drawStr(11, 1, kColorDefault, IDS_TRO_TUTORIAL_14); + drawStr(12, 1, kColorDefault, IDS_TRO_TUTORIAL_15); + _gfx->doUpdate(); pressAnyKey(); - _vm->clearScreen(0x5D); - _vm->drawStr(13, 1, kColorDefault, IDS_TRO_TUTORIAL_16); - _vm->drawStr(14, 1, kColorDefault, IDS_TRO_TUTORIAL_17); - _vm->drawStr(15, 1, kColorDefault, IDS_TRO_TUTORIAL_18); - _vm->_gfx->doUpdate(); + clearScreen(0x5D); + drawStr(13, 1, kColorDefault, IDS_TRO_TUTORIAL_16); + drawStr(14, 1, kColorDefault, IDS_TRO_TUTORIAL_17); + drawStr(15, 1, kColorDefault, IDS_TRO_TUTORIAL_18); + _gfx->doUpdate(); pressAnyKey(); // show treasures - _vm->clearScreen(0x2A); - _vm->drawStr(2, 1, kColorDefault, IDS_TRO_TUTORIAL_19); + clearScreen(0x2A); + drawStr(2, 1, kColorDefault, IDS_TRO_TUTORIAL_19); for (int i = 0; i < IDI_TRO_MAX_TREASURE; i++) - _vm->drawStr(19 - i, 11, kColorDefault, _items[i].name); + drawStr(19 - i, 11, kColorDefault, _items[i].name); - _vm->_gfx->doUpdate(); + _gfx->doUpdate(); pressAnyKey(); } -void Troll::intro() { +void TrollEngine::intro() { // sierra on-line presents - _vm->clearScreen(0x2F); - _vm->drawStr(9, 10, kColorDefault, IDS_TRO_INTRO_0); - _vm->drawStr(14, 15, kColorDefault, IDS_TRO_INTRO_1); - _vm->_gfx->doUpdate(); - _vm->_system->updateScreen(); - _vm->_system->delayMillis(3200); + clearScreen(0x2F); + drawStr(9, 10, kColorDefault, IDS_TRO_INTRO_0); + drawStr(14, 15, kColorDefault, IDS_TRO_INTRO_1); + _gfx->doUpdate(); + _system->updateScreen(); + _system->delayMillis(3200); CursorMan.showMouse(true); // Draw logo - _vm->setDefaultTextColor(0x0f); + setDefaultTextColor(0x0f); drawPic(45, false, true); - _vm->_gfx->doUpdate(); + _gfx->doUpdate(); // wait for keypress and alternate message waitAnyKeyIntro(); // have you played this game before? - _vm->drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_4); - _vm->drawStr(23, 6, kColorDefault, IDS_TRO_INTRO_5); - _vm->_gfx->doUpdate(); + drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_4); + drawStr(23, 6, kColorDefault, IDS_TRO_INTRO_5); + _gfx->doUpdate(); - if (!_vm->getSelection(kSelYesNo)) + if (!getSelection(kSelYesNo)) tutorial(); credits(); } -void Troll::gameOver() { +void TrollEngine::gameOver() { // We do a check to see if the game should quit. Without this, the game show the picture, plays the // music, and then quits. So if the game is quitting, we shouldn't run the "game over" part. - if (_vm->shouldQuit()) + if (shouldQuit()) return; char szMoves[40]; - _vm->clearTextArea(); + clearTextArea(); drawPic(42, true, true); playTune(4, 25); @@ -400,19 +403,19 @@ void Troll::gameOver() { printUserMessage(33); - _vm->clearTextArea(); + clearTextArea(); drawPic(46, true, true); sprintf(szMoves, IDS_TRO_GAMEOVER_0, _moves); - _vm->drawStr(21, 1, kColorDefault, szMoves); - _vm->drawStr(22, 1, kColorDefault, IDS_TRO_GAMEOVER_1); - _vm->_gfx->doUpdate(); + drawStr(21, 1, kColorDefault, szMoves); + drawStr(22, 1, kColorDefault, IDS_TRO_GAMEOVER_1); + _gfx->doUpdate(); pressAnyKey(); } -void Troll::drawTroll() { +void TrollEngine::drawTroll() { for (int i = 0; i < IDI_TRO_NUM_NONTROLL; i++) if (_currentRoom == _nonTrollRooms[i]) { _isTrollAway = true; @@ -422,14 +425,14 @@ void Troll::drawTroll() { drawPic(43, false, false, true); } -int Troll::drawRoom(char *menu) { +int TrollEngine::drawRoom(char *menu) { int n = 0; bool contFlag = false; if (_currentRoom == 1) { - _vm->_picture->setDimensions(IDI_TRO_PIC_WIDTH, IDI_TRO_PIC_HEIGHT); - _vm->clearScreen(0x00, false); - _vm->_picture->clear(); + _picture->setDimensions(IDI_TRO_PIC_WIDTH, IDI_TRO_PIC_HEIGHT); + clearScreen(0x00, false); + _picture->clear(); } else { if (_currentRoom != 42) { @@ -439,7 +442,7 @@ int Troll::drawRoom(char *menu) { } drawPic(_currentRoom, contFlag, true); - _vm->_gfx->doUpdate(); + _gfx->doUpdate(); if (_currentRoom == 42) { drawPic(44, false, false); // don't clear @@ -450,7 +453,7 @@ int Troll::drawRoom(char *menu) { } } - _vm->_gfx->doUpdate(); + _gfx->doUpdate(); char tmp[10]; strncat(menu, (char*)_gameData + _locMessagesIdx[_currentRoom], 39); @@ -469,7 +472,7 @@ int Troll::drawRoom(char *menu) { return n; } -void Troll::playTune(int tune, int len) { +void TrollEngine::playTune(int tune, int len) { if (!_soundOn) return; @@ -482,34 +485,34 @@ void Troll::playTune(int tune, int len) { duration = READ_LE_UINT16(_gameData + ptr); ptr += 2; - _vm->playNote(freq, duration); + playNote(freq, duration); } } -void Troll::pickupTreasure(int treasureId) { +void TrollEngine::pickupTreasure(int treasureId) { char tmp[40]; _inventory[IDI_TRO_MAX_TREASURE - _treasuresLeft] = treasureId; if (_currentRoom != 24) { - _vm->clearTextArea(); + clearTextArea(); drawPic(_currentRoom, false, true); - _vm->_gfx->doUpdate(); + _gfx->doUpdate(); } printUserMessage(treasureId + 16); - _vm->clearTextArea(); + clearTextArea(); _treasuresLeft--; switch (_treasuresLeft) { case 1: - _vm->drawStr(22, 1, kColorDefault, IDS_TRO_TREASURE_7); + drawStr(22, 1, kColorDefault, IDS_TRO_TREASURE_7); break; case 0: - _vm->drawStr(22, 1, kColorDefault, IDS_TRO_TREASURE_8); - _vm->drawStr(23, 4, kColorDefault, IDS_TRO_TREASURE_9); + drawStr(22, 1, kColorDefault, IDS_TRO_TREASURE_8); + drawStr(23, 4, kColorDefault, IDS_TRO_TREASURE_9); _roomStates[6] = 1; @@ -517,20 +520,20 @@ void Troll::pickupTreasure(int treasureId) { break; default: sprintf(tmp, IDS_TRO_TREASURE_3, _treasuresLeft); - _vm->drawStr(22, 1, kColorDefault, tmp); + drawStr(22, 1, kColorDefault, tmp); break; } pressAnyKey(); } -void Troll::printUserMessage(int msgId) { +void TrollEngine::printUserMessage(int msgId) { int i; - _vm->clearTextArea(); + clearTextArea(); for (i = 0; i < _userMessages[msgId - 1].num; i++) { - _vm->drawStr(21 + i, 1, kColorDefault, _userMessages[msgId - 1].msg[i]); + drawStr(21 + i, 1, kColorDefault, _userMessages[msgId - 1].msg[i]); } if (msgId == 34) { @@ -540,7 +543,7 @@ void Troll::printUserMessage(int msgId) { pressAnyKey(); } -void Troll::gameLoop() { +void TrollEngine::gameLoop() { bool done = false; char menu[160+5]; int currentOption, numberOfOptions; @@ -559,7 +562,7 @@ void Troll::gameLoop() { memset(_inventory, 0, sizeof(_inventory)); - while (!done && !_vm->shouldQuit()) { + while (!done && !shouldQuit()) { *menu = 0; currentOption = 0; @@ -589,7 +592,7 @@ void Troll::gameLoop() { if (_currentRoom < 6 || _treasuresLeft == 0) { _isTrollAway = true; } else { // make odd 1:3 - _isTrollAway = (_vm->rnd(3) != 2); + _isTrollAway = (rnd(3) != 2); } break; case OT_GET: @@ -634,7 +637,7 @@ void Troll::gameLoop() { } -void Troll::fillOffsets() { +void TrollEngine::fillOffsets() { int i; for (i = 0; i < IDI_TRO_PICNUM; i++) @@ -721,8 +724,8 @@ void Troll::fillOffsets() { // Init -void Troll::init() { - _vm->_picture->setPictureVersion(AGIPIC_V15); +void TrollEngine::init() { + _picture->setPictureVersion(AGIPIC_V15); //SetScreenPar(320, 200, (char*)ibm_fontdata); const int gaps[] = { 0x3A40, 0x4600, 0x4800, 0x5800, 0x5a00, 0x6a00, @@ -762,12 +765,16 @@ void Troll::init() { fillOffsets(); } -void Troll::run() { - while (!_vm->shouldQuit()) { +Common::Error TrollEngine::go() { + init(); + + while (!shouldQuit()) { intro(); gameLoop(); gameOver(); } + + return Common::kNoError; } } // End of namespace Agi |