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author | Martin Kiewitz | 2016-02-02 23:02:50 +0100 |
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committer | Martin Kiewitz | 2016-02-02 23:02:50 +0100 |
commit | 5f41a09701d25619fc51e077781e4204080b7d62 (patch) | |
tree | 7b221b6c15fb269c30559fa67bdef87b3af05962 /engines/agi/saveload.cpp | |
parent | cdc6a2f3c309056bc40bff86547f6cd21f39b533 (diff) | |
download | scummvm-rg350-5f41a09701d25619fc51e077781e4204080b7d62.tar.gz scummvm-rg350-5f41a09701d25619fc51e077781e4204080b7d62.tar.bz2 scummvm-rg350-5f41a09701d25619fc51e077781e4204080b7d62.zip |
AGI: Remove inputMode, not needed anyore
Diffstat (limited to 'engines/agi/saveload.cpp')
-rw-r--r-- | engines/agi/saveload.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index 474755ab2f..e04b042bd1 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -147,7 +147,7 @@ int AgiEngine::saveGame(const Common::String &fileName, const Common::String &de out->writeSint16BE((int16)_text->promptRow_Get()); out->writeSint16BE((int16)_text->getWindowRowMin()); - out->writeSint16BE((int16)_game.inputMode); + out->writeSint16BE(1); // was _game.inputMode, we set it to 1, which was INPUTMODE_NORMAL out->writeSint16BE((int16)_game.curLogicNr); out->writeSint16BE((int16)_game.playerControl); @@ -467,11 +467,7 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) { _game.keypress = 0; - _game.inputMode = (InputMode)in->readSint16BE(); - if ((_game.inputMode != INPUTMODE_NORMAL) && (_game.inputMode != INPUTMODE_NONE)) { - // other input modes were removed - _game.inputMode = INPUTMODE_NORMAL; - } + in->readSint16BE(); // was _game.inputMode, not needed anymore _game.curLogicNr = in->readSint16BE(); |