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authorMartin Kiewitz2016-02-02 23:02:50 +0100
committerMartin Kiewitz2016-02-02 23:02:50 +0100
commit5f41a09701d25619fc51e077781e4204080b7d62 (patch)
tree7b221b6c15fb269c30559fa67bdef87b3af05962 /engines/agi/saveload.cpp
parentcdc6a2f3c309056bc40bff86547f6cd21f39b533 (diff)
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AGI: Remove inputMode, not needed anyore
Diffstat (limited to 'engines/agi/saveload.cpp')
-rw-r--r--engines/agi/saveload.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 474755ab2f..e04b042bd1 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -147,7 +147,7 @@ int AgiEngine::saveGame(const Common::String &fileName, const Common::String &de
out->writeSint16BE((int16)_text->promptRow_Get());
out->writeSint16BE((int16)_text->getWindowRowMin());
- out->writeSint16BE((int16)_game.inputMode);
+ out->writeSint16BE(1); // was _game.inputMode, we set it to 1, which was INPUTMODE_NORMAL
out->writeSint16BE((int16)_game.curLogicNr);
out->writeSint16BE((int16)_game.playerControl);
@@ -467,11 +467,7 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {
_game.keypress = 0;
- _game.inputMode = (InputMode)in->readSint16BE();
- if ((_game.inputMode != INPUTMODE_NORMAL) && (_game.inputMode != INPUTMODE_NONE)) {
- // other input modes were removed
- _game.inputMode = INPUTMODE_NORMAL;
- }
+ in->readSint16BE(); // was _game.inputMode, not needed anymore
_game.curLogicNr = in->readSint16BE();