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authorEugene Sandulenko2010-06-15 10:36:10 +0000
committerEugene Sandulenko2010-06-15 10:36:10 +0000
commit6903fc7a070e33809ba277256b23fa1963e65db7 (patch)
tree2aeeda79795c6764eca6c680bf9d6d048f8018b2 /engines/agi/sound_pcjr.h
parent85d8b4f5d848c0e1ec6c7b4ef3e6bdd839b05197 (diff)
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AGI: Implement FR #2813133.
FR #2813133: "AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support". Add proper Tandy music. Heavily based on NAGI source, thus attached its X11 license. To run it now use -e pcjr. Old one is still default for adlib but most likely will be changed in the future. Also lied ground for further separation of different sound generators. svn-id: r49755
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef AGI_SOUND_PCJR_H
+#define AGI_SOUND_PCJR_H
+
+namespace Agi {
+
+#define CHAN_MAX 4
+
+#define SAMPLE_RATE 22050
+
+enum GenType {
+ kGenSilence,
+ kGenTone,
+ kGenPeriod,
+ kGenWhite
+};
+
+struct SndGenChan {
+ const byte *data;
+ uint16 duration;
+ uint16 avail; // turned on (1) but when the channel's data runs out, it's set to (0)
+ uint16 dissolveCount;
+ byte attenuation;
+ byte attenuationCopy;
+
+ GenType genType;
+
+ // for the sample mixer
+ int freqCount;
+};
+
+struct ToneChan {
+ int avail;
+
+ int noteCount; // length of tone.. duration
+
+ int freqCount;
+ int freqCountPrev;
+ int atten; // volume
+
+ GenType genType;
+ int genTypePrev;
+
+ int count;
+ int scale;
+ int sign;
+ unsigned int noiseState; /* noise generator */
+ int feedback; /* noise feedback mask */
+};
+
+struct Tone {
+ int freqCount;
+ int atten;
+ GenType type;
+};
+
+class SoundGenPCJr : public SoundGen {
+public:
+ SoundGenPCJr(AgiEngine *vm);
+ ~SoundGenPCJr();
+
+ void play(int resnum, int flag);
+ void stop(void);
+
+ void premixerCall(int16 *stream, int len);
+
+private:
+ int getNextNote(int ch, Tone *tone);
+ int volumeCalc(SndGenChan *chan);
+
+ int chanGen(int chan, int16 *stream, int len);
+
+ int fillNoise(ToneChan *t, int16 *buf, int len);
+ int fillSquare(ToneChan *t, int16 *buf, int len);
+
+private:
+ AgiEngine *_vm;
+ SndGenChan _channel[CHAN_MAX];
+ ToneChan _tchannel[CHAN_MAX];
+ int16 *_chanData;
+ int _chanAllocated;
+
+ int _dissolveMethod;
+};
+
+} // End of namespace Agi
+
+#endif /* AGI_SOUND_PCJR_H */