diff options
author | Kari Salminen | 2008-01-03 08:41:40 +0000 |
---|---|---|
committer | Kari Salminen | 2008-01-03 08:41:40 +0000 |
commit | 0ddfc0a64ea457cc65df92d8e359a900a0bfed6a (patch) | |
tree | 507730ce5344e2a92b74b0be2dcc495d65b13cda /engines/agi/view.cpp | |
parent | 967e56996a429dcbde6e70bec842c3f87df258fd (diff) | |
download | scummvm-rg350-0ddfc0a64ea457cc65df92d8e359a900a0bfed6a.tar.gz scummvm-rg350-0ddfc0a64ea457cc65df92d8e359a900a0bfed6a.tar.bz2 scummvm-rg350-0ddfc0a64ea457cc65df92d8e359a900a0bfed6a.zip |
Fix for the Space Trek sprite duplication bug (#1659209). Makes commands position and position.v use coordinate clipping for Space Trek.
svn-id: r30190
Diffstat (limited to 'engines/agi/view.cpp')
-rw-r--r-- | engines/agi/view.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/engines/agi/view.cpp b/engines/agi/view.cpp index 48e3ca5e3f..2eb11c9b91 100644 --- a/engines/agi/view.cpp +++ b/engines/agi/view.cpp @@ -254,6 +254,15 @@ void AgiEngine::setCel(VtEntry *v, int n) { lSetCel(v, n); /* If position isn't appropriate, update it accordingly */ + clipViewCoordinates(v); +} + +/** + * Restrict view table entry's position so it stays wholly inside the screen. + * Also take horizon into account when clipping if not set to ignore it. + * @param v pointer to view table entry + */ +void AgiEngine::clipViewCoordinates(VtEntry *v) { if (v->xPos + v->xSize > _WIDTH) { v->flags |= UPDATE_POS; v->xPos = _WIDTH - v->xSize; |