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author | Eugene Sandulenko | 2009-06-06 17:40:56 +0000 |
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committer | Eugene Sandulenko | 2009-06-06 17:40:56 +0000 |
commit | 26d8b2bb727376bdd5fb93f74b2595edcedc087d (patch) | |
tree | d858304787380e33a886e92b3fe70c09083e3d57 /engines/agi | |
parent | 3ba873c72bbd2546583987ade7f8ab517ef8502a (diff) | |
download | scummvm-rg350-26d8b2bb727376bdd5fb93f74b2595edcedc087d.tar.gz scummvm-rg350-26d8b2bb727376bdd5fb93f74b2595edcedc087d.tar.bz2 scummvm-rg350-26d8b2bb727376bdd5fb93f74b2595edcedc087d.zip |
Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
svn-id: r41243
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/agi.cpp | 4 | ||||
-rw-r--r-- | engines/agi/agi.h | 2 | ||||
-rw-r--r-- | engines/agi/cycle.cpp | 10 | ||||
-rw-r--r-- | engines/agi/keyboard.cpp | 4 | ||||
-rw-r--r-- | engines/agi/op_cmd.cpp | 8 | ||||
-rw-r--r-- | engines/agi/op_test.cpp | 2 | ||||
-rw-r--r-- | engines/agi/saveload.cpp | 2 | ||||
-rw-r--r-- | engines/agi/text.cpp | 2 |
8 files changed, 17 insertions, 17 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 9b3e335238..7c908eb56b 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -394,8 +394,6 @@ int AgiEngine::agiInit() { initWords(); - restartGame = false; - if (!_menu) _menu = new Menu(this, _gfx, _picture); @@ -679,6 +677,8 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas _objects = NULL; + _restartGame = false; + _oldMode = -1; _predictiveDialogRunning = false; diff --git a/engines/agi/agi.h b/engines/agi/agi.h index f22c4ade58..01925d3491 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -808,7 +808,7 @@ public: uint8 *_intobj; int _oldMode; - bool restartGame; + bool _restartGame; Menu* _menu; diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp index 09df39248f..92efbfebb5 100644 --- a/engines/agi/cycle.cpp +++ b/engines/agi/cycle.cpp @@ -120,7 +120,7 @@ void AgiEngine::interpretCycle() { oldSound = getflag(fSoundOn); _game.exitAllLogics = false; - while (runLogic(0) == 0 && !(shouldQuit() || restartGame)) { + while (runLogic(0) == 0 && !(shouldQuit() || _restartGame)) { _game.vars[vWordNotFound] = 0; _game.vars[vBorderTouchObj] = 0; _game.vars[vBorderCode] = 0; @@ -369,7 +369,7 @@ int AgiEngine::playGame() { saveGame(getSavegameFilename(0), "Autosave"); } - } while (!(shouldQuit() || restartGame)); + } while (!(shouldQuit() || _restartGame)); _sound->stopSound(); @@ -390,9 +390,9 @@ int AgiEngine::runGame() { if (agiInit() != errOK) break; - if (restartGame) { + if (_restartGame) { setflag(fRestartGame, true); - restartGame = false; + _restartGame = false; } // Set computer type (v20 i.e. vComputer) @@ -446,7 +446,7 @@ int AgiEngine::runGame() { ec = playGame(); _game.state = STATE_LOADED; agiDeinit(); - } while (restartGame); + } while (_restartGame); delete _menu; _menu = NULL; diff --git a/engines/agi/keyboard.cpp b/engines/agi/keyboard.cpp index b498466442..bc30224918 100644 --- a/engines/agi/keyboard.cpp +++ b/engines/agi/keyboard.cpp @@ -385,7 +385,7 @@ int AgiEngine::waitKey() { } debugC(3, kDebugLevelInput, "waiting..."); - while (!(shouldQuit() || restartGame || getflag(fRestoreJustRan))) { + while (!(shouldQuit() || _restartGame || getflag(fRestoreJustRan))) { _gfx->pollTimer(); // msdos driver -> does nothing key = doPollKeyboard(); if (key == KEY_ENTER || key == KEY_ESCAPE || key == BUTTON_LEFT) @@ -408,7 +408,7 @@ int AgiEngine::waitAnyKey() { } debugC(3, kDebugLevelInput, "waiting... (any key)"); - while (!(shouldQuit() || restartGame)) { + while (!(shouldQuit() || _restartGame)) { _gfx->pollTimer(); // msdos driver -> does nothing key = doPollKeyboard(); if (key) diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index 07078100a8..a0824c850d 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -1242,7 +1242,7 @@ cmd(restart_game) { g_agi->selectionBox(" Restart game, or continue? \n\n\n", buttons); if (sel == 0) { - g_agi->restartGame = true; + g_agi->_restartGame = true; g_agi->setflag(fRestartGame, true); g_agi->_menu->enableAll(); } @@ -1346,7 +1346,7 @@ cmd(get_string) { do { g_agi->mainCycle(); - } while (game.inputMode == INPUT_GETSTRING && !(g_agi->shouldQuit() || g_agi->restartGame)); + } while (game.inputMode == INPUT_GETSTRING && !(g_agi->shouldQuit() || g_agi->_restartGame)); } cmd(get_num) { @@ -1366,7 +1366,7 @@ cmd(get_num) { do { g_agi->mainCycle(); - } while (game.inputMode == INPUT_GETSTRING && !(g_agi->shouldQuit() || g_agi->restartGame)); + } while (game.inputMode == INPUT_GETSTRING && !(g_agi->shouldQuit() || g_agi->_restartGame)); _v[p1] = atoi(game.strings[MAX_STRINGS]); @@ -1770,7 +1770,7 @@ int AgiEngine::runLogic(int n) { curLogic->cIP = curLogic->sIP; timerHack = 0; - while (ip < _game.logics[n].size && !(shouldQuit() || restartGame)) { + while (ip < _game.logics[n].size && !(shouldQuit() || _restartGame)) { if (_debug.enabled) { if (_debug.steps > 0) { if (_debug.logic0 || n) { diff --git a/engines/agi/op_test.cpp b/engines/agi/op_test.cpp index 9c18bf705c..952d66278c 100644 --- a/engines/agi/op_test.cpp +++ b/engines/agi/op_test.cpp @@ -230,7 +230,7 @@ int AgiEngine::testIfCode(int lognum) { uint8 p[16] = { 0 }; bool end_test = false; - while (retval && !(shouldQuit() || restartGame) && !end_test) { + while (retval && !(shouldQuit() || _restartGame) && !end_test) { if (_debug.enabled && (_debug.logic0 || lognum)) debugConsole(lognum, lTEST_MODE, NULL); diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index 6a6281e88c..e4cf4afd2c 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -574,7 +574,7 @@ int AgiEngine::selectSlot() { int oldFirstSlot = _firstSlot + 1; int oldActive = active + 1; - while (!(shouldQuit() || restartGame)) { + while (!(shouldQuit() || _restartGame)) { int sbPos = 0; // Use the extreme scrollbar positions only if the extreme diff --git a/engines/agi/text.cpp b/engines/agi/text.cpp index dad1add53a..1383419b24 100644 --- a/engines/agi/text.cpp +++ b/engines/agi/text.cpp @@ -379,7 +379,7 @@ int AgiEngine::selectionBox(const char *m, const char **b) { AllowSyntheticEvents on(this); debugC(4, kDebugLevelText, "selectionBox(): waiting..."); - while (!(shouldQuit() || restartGame)) { + while (!(shouldQuit() || _restartGame)) { for (i = 0; b[i]; i++) _gfx->drawCurrentStyleButton(bx[i], by[i], b[i], i == active, false, i == 0); |