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author | Max Horn | 2010-04-27 21:40:52 +0000 |
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committer | Max Horn | 2010-04-27 21:40:52 +0000 |
commit | 460d69e8855f849e2200c49b198936b1201e0c91 (patch) | |
tree | 31bfcaf8c2603d01c9d971fb3b40390e0798ec02 /engines/agi | |
parent | 445dccd59bc77e760e649bae982d78f0c3ca6b04 (diff) | |
download | scummvm-rg350-460d69e8855f849e2200c49b198936b1201e0c91.tar.gz scummvm-rg350-460d69e8855f849e2200c49b198936b1201e0c91.tar.bz2 scummvm-rg350-460d69e8855f849e2200c49b198936b1201e0c91.zip |
COMMON: Move DebugChannel stuff into a new DebugMan singleton
svn-id: r48821
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/agi.cpp | 20 | ||||
-rw-r--r-- | engines/agi/preagi.cpp | 20 |
2 files changed, 20 insertions, 20 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index c7b45871b7..2a67b5a16f 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -515,16 +515,16 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas _rnd = new Common::RandomSource(); g_eventRec.registerRandomSource(*_rnd, "agi"); - Common::addDebugChannel(kDebugLevelMain, "Main", "Generic debug level"); - Common::addDebugChannel(kDebugLevelResources, "Resources", "Resources debugging"); - Common::addDebugChannel(kDebugLevelSprites, "Sprites", "Sprites debugging"); - Common::addDebugChannel(kDebugLevelInventory, "Inventory", "Inventory debugging"); - Common::addDebugChannel(kDebugLevelInput, "Input", "Input events debugging"); - Common::addDebugChannel(kDebugLevelMenu, "Menu", "Menu debugging"); - Common::addDebugChannel(kDebugLevelScripts, "Scripts", "Scripts debugging"); - Common::addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging"); - Common::addDebugChannel(kDebugLevelText, "Text", "Text output debugging"); - Common::addDebugChannel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging"); + DebugMan.addDebugChannel(kDebugLevelMain, "Main", "Generic debug level"); + DebugMan.addDebugChannel(kDebugLevelResources, "Resources", "Resources debugging"); + DebugMan.addDebugChannel(kDebugLevelSprites, "Sprites", "Sprites debugging"); + DebugMan.addDebugChannel(kDebugLevelInventory, "Inventory", "Inventory debugging"); + DebugMan.addDebugChannel(kDebugLevelInput, "Input", "Input events debugging"); + DebugMan.addDebugChannel(kDebugLevelMenu, "Menu", "Menu debugging"); + DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Scripts debugging"); + DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging"); + DebugMan.addDebugChannel(kDebugLevelText, "Text", "Text output debugging"); + DebugMan.addDebugChannel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging"); memset(&_game, 0, sizeof(struct AgiGame)); diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp index d455bc9dc4..76fe901705 100644 --- a/engines/agi/preagi.cpp +++ b/engines/agi/preagi.cpp @@ -46,16 +46,16 @@ PreAgiEngine::PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : _rnd = new Common::RandomSource(); - Common::addDebugChannel(kDebugLevelMain, "Main", "Generic debug level"); - Common::addDebugChannel(kDebugLevelResources, "Resources", "Resources debugging"); - Common::addDebugChannel(kDebugLevelSprites, "Sprites", "Sprites debugging"); - Common::addDebugChannel(kDebugLevelInventory, "Inventory", "Inventory debugging"); - Common::addDebugChannel(kDebugLevelInput, "Input", "Input events debugging"); - Common::addDebugChannel(kDebugLevelMenu, "Menu", "Menu debugging"); - Common::addDebugChannel(kDebugLevelScripts, "Scripts", "Scripts debugging"); - Common::addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging"); - Common::addDebugChannel(kDebugLevelText, "Text", "Text output debugging"); - Common::addDebugChannel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging"); + DebugMan.addDebugChannel(kDebugLevelMain, "Main", "Generic debug level"); + DebugMan.addDebugChannel(kDebugLevelResources, "Resources", "Resources debugging"); + DebugMan.addDebugChannel(kDebugLevelSprites, "Sprites", "Sprites debugging"); + DebugMan.addDebugChannel(kDebugLevelInventory, "Inventory", "Inventory debugging"); + DebugMan.addDebugChannel(kDebugLevelInput, "Input", "Input events debugging"); + DebugMan.addDebugChannel(kDebugLevelMenu, "Menu", "Menu debugging"); + DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Scripts debugging"); + DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging"); + DebugMan.addDebugChannel(kDebugLevelText, "Text", "Text output debugging"); + DebugMan.addDebugChannel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging"); memset(&_game, 0, sizeof(struct AgiGame)); memset(&_debug, 0, sizeof(struct AgiDebug)); |