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authorJohannes Schickel2012-06-10 05:04:59 +0200
committerJohannes Schickel2012-06-10 05:04:59 +0200
commit49fafb48a7f089c97ed3baa9aefe65ec56dce682 (patch)
tree1e9ce4431017539cc4ecf519869f29cd394bd3f9 /engines/agi
parent7c5cf1b400808865a5f601f70d624ad6704a0c8c (diff)
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GUI: Refactor default savegame description creation.
Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP. Now I added a method to SaveLoadChooser instead, which takes care of this. This might not be the best placement of such a functionality, thus I added a TODO which talks about moving it to a better place.
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/saveload.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 25fa7829ef..3e63da756d 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -807,15 +807,7 @@ int AgiEngine::scummVMSaveLoadDialog(bool isSave) {
if (desc.empty()) {
// create our own description for the saved game, the user didnt enter it
-#if defined(USE_SAVEGAME_TIMESTAMP)
- TimeDate curTime;
- g_system->getTimeAndDate(curTime);
- curTime.tm_year += 1900; // fixup year
- curTime.tm_mon++; // fixup month
- desc = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
-#else
- desc = Common::String::format("Save %d", slot + 1);
-#endif
+ desc = dialog->createDefaultSaveDescription(slot);
}
if (desc.size() > 28)