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authorMartin Kiewitz2016-02-07 01:10:38 +0100
committerMartin Kiewitz2016-02-07 01:10:38 +0100
commitd836a52557469c3d24ee6e95353fdf12724aa393 (patch)
tree1a64cd9fc931e98343d265ddb6edcb0409b57b88 /engines/agi
parentc43ee3a7a5af5b6ff8b36de3d53fd267ded7caa0 (diff)
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AGI: Do not set TIME_DELAY at all on restart
Original AGI did not do it and it would ruin the game speed of at least Larry on Apple IIgs after dying.
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/cycle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp
index 17c9c873cc..6c3f2d6825 100644
--- a/engines/agi/cycle.cpp
+++ b/engines/agi/cycle.cpp
@@ -306,7 +306,7 @@ int AgiEngine::playGame() {
setFlag(VM_FLAG_LOGIC_ZERO_FIRST_TIME, true); // not in 2.917
setFlag(VM_FLAG_NEW_ROOM_EXEC, true); // needed for MUMG and SQ2!
setFlag(VM_FLAG_SOUND_ON, true); // enable sound
- setVar(VM_VAR_TIME_DELAY, 2); // "normal" speed
+ // do not set VM_VAR_TIME_DELAY, original AGI did not do it (in the data segment it was simply set to 0)
_game.gfxMode = true;
_text->promptRow_Set(22);
@@ -396,7 +396,7 @@ int AgiEngine::runGame() {
if (_restartGame) {
setFlag(VM_FLAG_RESTART_GAME, true);
- setVar(VM_VAR_TIME_DELAY, 2); // "normal" speed
+ // do not set VM_VAR_TIME_DELAY, original AGI did not do it
// Reset in-game timer
inGameTimerReset();