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authorFilippos Karapetis2007-09-02 22:45:02 +0000
committerFilippos Karapetis2007-09-02 22:45:02 +0000
commitf075661221cb661c9a726c2094cc96cbcba40b12 (patch)
tree066fe72fbd39729948cb86b1dd390ed2f59a53dc /engines/agi
parent243a48138d2a8a8311a9ae36b41a4629494b7584 (diff)
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Image placement in Mickey is correct now
svn-id: r28834
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/preagi.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp
index f24fbcd294..4d3180a1bb 100644
--- a/engines/agi/preagi.cpp
+++ b/engines/agi/preagi.cpp
@@ -184,7 +184,7 @@ void PreAgiEngine::initialize() {
_game.sbuf16c = _game.sbufOrig + SBUF16_OFFSET; // Make sbuf16c point to the 16 color (+control line & priority info) AGI screen
_game.sbuf = _game.sbuf16c; // Make sbuf point to the 16 color (+control line & priority info) AGI screen by default
- _game.lineMinPrint = 1; // hardcoded
+ _game.lineMinPrint = 0; // hardcoded
_gfx->initVideo();
//_sound->initSound();