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authorTravis Howell2009-08-11 14:42:44 +0000
committerTravis Howell2009-08-11 14:42:44 +0000
commit1c15bcf87d158b7cfb9047015344ebb2717f3c37 (patch)
treea21f0dbd042cd48792d822f71f83f4ddeb660d12 /engines/agos/charset.cpp
parent7f667c528916f8d1082bfc582a74c5d2a6b9a4c9 (diff)
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Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution.
svn-id: r43270
Diffstat (limited to 'engines/agos/charset.cpp')
-rw-r--r--engines/agos/charset.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/agos/charset.cpp b/engines/agos/charset.cpp
index 5b0a694312..fb012a89dd 100644
--- a/engines/agos/charset.cpp
+++ b/engines/agos/charset.cpp
@@ -34,6 +34,7 @@
namespace AGOS {
+#ifdef ENABLE_AGOS2
void AGOSEngine_Feeble::doOutput(const byte *src, uint len) {
if (_textWindow == NULL)
return;
@@ -64,6 +65,7 @@ void AGOSEngine_Feeble::doOutput(const byte *src, uint len) {
}
}
}
+#endif
void AGOSEngine::doOutput(const byte *src, uint len) {
uint idx;
@@ -573,6 +575,7 @@ void AGOSEngine::windowPutChar(WindowBlock *window, byte c, byte b) {
}
}
+#ifdef ENABLE_AGOS2
void AGOSEngine_Feeble::windowNewLine(WindowBlock *window) {
if (_noOracleScroll == 0) {
if (window->height < window->textRow + 30) {
@@ -603,6 +606,7 @@ void AGOSEngine_Feeble::windowNewLine(WindowBlock *window) {
window->textColumnOffset = 0;
window->textLength = 0;
}
+#endif
void AGOSEngine::windowNewLine(WindowBlock *window) {
window->textColumn = 0;