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authorTravis Howell2007-06-06 13:59:04 +0000
committerTravis Howell2007-06-06 13:59:04 +0000
commit44d98de023f65d5d51407b8d27eba47c79795f1b (patch)
tree20a12dd7c0ade97e1053840f3ea571a99d3e5067 /engines/agos/charset.cpp
parent7151050fc081ab3257e925e234832f2530420791 (diff)
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Fix glitches when highlighting words in Elvira 2, the characters were drawn at the incorrect location, due to difference in column offset used for new lines.
svn-id: r27138
Diffstat (limited to 'engines/agos/charset.cpp')
-rw-r--r--engines/agos/charset.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agos/charset.cpp b/engines/agos/charset.cpp
index e8eb35586d..7d5fd9c596 100644
--- a/engines/agos/charset.cpp
+++ b/engines/agos/charset.cpp
@@ -695,7 +695,7 @@ void AGOSEngine_Feeble::windowNewLine(WindowBlock *window) {
void AGOSEngine::windowNewLine(WindowBlock *window) {
window->textColumn = 0;
- window->textColumnOffset = 0;
+ window->textColumnOffset = (getGameType() == GType_ELVIRA2) ? 4 : 0;
window->textLength = 0;
if (window->textRow == window->height) {