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authorTravis Howell2009-02-07 03:36:36 +0000
committerTravis Howell2009-02-07 03:36:36 +0000
commit5de19ecb28d51ce4b7aa973ea643c73448751ef1 (patch)
tree7de8bb90d52d15cfd246027548aeb02693b8f19f /engines/agos/debug.cpp
parent3a4cc4b88d24bbe0133b7471f5314049059d230d (diff)
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Cleanup.
svn-id: r36232
Diffstat (limited to 'engines/agos/debug.cpp')
-rw-r--r--engines/agos/debug.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/engines/agos/debug.cpp b/engines/agos/debug.cpp
index db881a0049..069af828c3 100644
--- a/engines/agos/debug.cpp
+++ b/engines/agos/debug.cpp
@@ -34,7 +34,7 @@
namespace AGOS {
const byte *AGOSEngine::dumpOpcode(const byte *p) {
- uint opcode;
+ uint16 opcode;
const char *s, *st;
if (getGameType() == GType_ELVIRA1) {
@@ -54,10 +54,10 @@ const byte *AGOSEngine::dumpOpcode(const byte *p) {
st = s = feeblefiles_opcodeNameTable[opcode];
} else if (getGameType() == GType_SIMON2 && getFeatures() & GF_TALKIE) {
st = s = simon2talkie_opcodeNameTable[opcode];
- } else if (getFeatures() & GF_TALKIE) {
- st = s = simon1talkie_opcodeNameTable[opcode];
} else if (getGameType() == GType_SIMON2) {
st = s = simon2dos_opcodeNameTable[opcode];
+ } else if (getFeatures() & GF_TALKIE) {
+ st = s = simon1talkie_opcodeNameTable[opcode];
} else if (getGameType() == GType_SIMON1) {
st = s = simon1dos_opcodeNameTable[opcode];
} else if (getGameType() == GType_WW) {
@@ -207,8 +207,8 @@ void AGOSEngine::dumpAllSubroutines() {
}
}
-void AGOSEngine::dumpVideoScript(const byte *src, bool one_opcode_only) {
- uint opcode;
+void AGOSEngine::dumpVideoScript(const byte *src, bool singeOpcode) {
+ uint16 opcode;
const char *str, *strn;
do {
@@ -281,14 +281,14 @@ void AGOSEngine::dumpVideoScript(const byte *src, bool one_opcode_only) {
}
printf("\n");
- } while (!one_opcode_only);
+ } while (!singeOpcode);
}
-void AGOSEngine::dumpVgaScript(const byte *ptr, uint res, uint id) {
+void AGOSEngine::dumpVgaScript(const byte *ptr, uint16 res, uint16 id) {
dumpVgaScriptAlways(ptr, res, id);
}
-void AGOSEngine::dumpVgaScriptAlways(const byte *ptr, uint res, uint id) {
+void AGOSEngine::dumpVgaScriptAlways(const byte *ptr, uint16 res, uint16 id) {
printf("; address=%x, vgafile=%d vgasprite=%d\n",
(unsigned int)(ptr - _vgaBufferPointers[res].vgaFile1), res, id);
dumpVideoScript(ptr, false);
@@ -298,15 +298,15 @@ void AGOSEngine::dumpVgaScriptAlways(const byte *ptr, uint res, uint id) {
void AGOSEngine_Feeble::dumpVgaFile(const byte *vga) {
const byte *pp;
const byte *p;
- int count;
+ int16 count;
pp = vga;
p = pp + READ_LE_UINT16(pp + 2);
- count = READ_LE_UINT16(&((const VgaFileHeader2_Feeble *) p)->animationCount);
- p = pp + READ_LE_UINT16(&((const VgaFileHeader2_Feeble *) p)->animationTable);
+ count = READ_LE_UINT16(&((const VgaFile1Header_Feeble *) p)->animationCount);
+ p = pp + READ_LE_UINT16(&((const VgaFile1Header_Feeble *) p)->animationTable);
while (--count >= 0) {
- int id = READ_LE_UINT16(&((const AnimationHeader_Feeble *) p)->id);
+ uint16 id = READ_LE_UINT16(&((const AnimationHeader_Feeble *) p)->id);
dumpVgaScriptAlways(vga + READ_LE_UINT16(&((const AnimationHeader_Feeble *) p)->scriptOffs), id / 100, id);
p += sizeof(AnimationHeader_Feeble);
@@ -314,11 +314,11 @@ void AGOSEngine_Feeble::dumpVgaFile(const byte *vga) {
pp = vga;
p = pp + READ_LE_UINT16(pp + 2);
- count = READ_LE_UINT16(&((const VgaFileHeader2_Feeble *) p)->imageCount);
- p = pp + READ_LE_UINT16(&((const VgaFileHeader2_Feeble *) p)->imageTable);
+ count = READ_LE_UINT16(&((const VgaFile1Header_Feeble *) p)->imageCount);
+ p = pp + READ_LE_UINT16(&((const VgaFile1Header_Feeble *) p)->imageTable);
while (--count >= 0) {
- int id = READ_LE_UINT16(&((const ImageHeader_Feeble *) p)->id);
+ uint16 id = READ_LE_UINT16(&((const ImageHeader_Feeble *) p)->id);
dumpVgaScriptAlways(vga + READ_LE_UINT16(&((const ImageHeader_Feeble *) p)->scriptOffs), id / 100, id);
p += sizeof(ImageHeader_Feeble);
@@ -328,15 +328,15 @@ void AGOSEngine_Feeble::dumpVgaFile(const byte *vga) {
void AGOSEngine_Simon1::dumpVgaFile(const byte *vga) {
const byte *pp;
const byte *p;
- int count;
+ int16 count;
pp = vga;
p = pp + READ_BE_UINT16(pp + 4);
- count = READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->animationCount);
- p = pp + READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->animationTable);
+ count = READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->animationCount);
+ p = pp + READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->animationTable);
while (--count >= 0) {
- int id = READ_BE_UINT16(&((const AnimationHeader_Simon *) p)->id);
+ uint16 id = READ_BE_UINT16(&((const AnimationHeader_Simon *) p)->id);
dumpVgaScriptAlways(vga + READ_BE_UINT16(&((const AnimationHeader_Simon *) p)->scriptOffs), id / 100, id);
p += sizeof(AnimationHeader_Simon);
@@ -344,11 +344,11 @@ void AGOSEngine_Simon1::dumpVgaFile(const byte *vga) {
pp = vga;
p = pp + READ_BE_UINT16(pp + 4);
- count = READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->imageCount);
- p = pp + READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->imageTable);
+ count = READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->imageCount);
+ p = pp + READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->imageTable);
while (--count >= 0) {
- int id = READ_BE_UINT16(&((const ImageHeader_Simon *) p)->id);
+ uint16 id = READ_BE_UINT16(&((const ImageHeader_Simon *) p)->id);
dumpVgaScriptAlways(vga + READ_BE_UINT16(&((const ImageHeader_Simon *) p)->scriptOffs), id / 100, id);
p += sizeof(ImageHeader_Simon);
@@ -358,15 +358,15 @@ void AGOSEngine_Simon1::dumpVgaFile(const byte *vga) {
void AGOSEngine::dumpVgaFile(const byte *vga) {
const byte *pp;
const byte *p;
- int count;
+ int16 count;
pp = vga;
p = pp + READ_BE_UINT16(pp + 10) + 20;
- count = READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->animationCount);
- p = pp + READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->animationTable);
+ count = READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->animationCount);
+ p = pp + READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->animationTable);
while (--count >= 0) {
- int id = READ_BE_UINT16(&((const AnimationHeader_WW *) p)->id);
+ uint16 id = READ_BE_UINT16(&((const AnimationHeader_WW *) p)->id);
dumpVgaScriptAlways(vga + READ_BE_UINT16(&((const AnimationHeader_WW *) p)->scriptOffs), id / 100, id);
p += sizeof(AnimationHeader_WW);
@@ -374,11 +374,11 @@ void AGOSEngine::dumpVgaFile(const byte *vga) {
pp = vga;
p = pp + READ_BE_UINT16(pp + 10) + 20;
- count = READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->imageCount);
- p = pp + READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->imageTable);
+ count = READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->imageCount);
+ p = pp + READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->imageTable);
while (--count >= 0) {
- int id = READ_BE_UINT16(&((const ImageHeader_WW *) p)->id);
+ uint16 id = READ_BE_UINT16(&((const ImageHeader_WW *) p)->id);
dumpVgaScriptAlways(vga + READ_BE_UINT16(&((const ImageHeader_WW *) p)->scriptOffs), id / 100, id);
p += sizeof(ImageHeader_WW);
@@ -436,7 +436,7 @@ void dumpBMP(const char *filename, int w, int h, const byte *bytes, const uint32
}
}
-void AGOSEngine::dumpBitmap(const char *filename, const byte *offs, int w, int h, int flags, const byte *palette,
+void AGOSEngine::dumpBitmap(const char *filename, const byte *offs, uint16 w, uint16 h, int flags, const byte *palette,
byte base) {
if (getGameType() != GType_FF && getGameType() != GType_PP)