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author | Travis Howell | 2009-02-07 03:36:36 +0000 |
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committer | Travis Howell | 2009-02-07 03:36:36 +0000 |
commit | 5de19ecb28d51ce4b7aa973ea643c73448751ef1 (patch) | |
tree | 7de8bb90d52d15cfd246027548aeb02693b8f19f /engines/agos/debug.cpp | |
parent | 3a4cc4b88d24bbe0133b7471f5314049059d230d (diff) | |
download | scummvm-rg350-5de19ecb28d51ce4b7aa973ea643c73448751ef1.tar.gz scummvm-rg350-5de19ecb28d51ce4b7aa973ea643c73448751ef1.tar.bz2 scummvm-rg350-5de19ecb28d51ce4b7aa973ea643c73448751ef1.zip |
Cleanup.
svn-id: r36232
Diffstat (limited to 'engines/agos/debug.cpp')
-rw-r--r-- | engines/agos/debug.cpp | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/engines/agos/debug.cpp b/engines/agos/debug.cpp index db881a0049..069af828c3 100644 --- a/engines/agos/debug.cpp +++ b/engines/agos/debug.cpp @@ -34,7 +34,7 @@ namespace AGOS { const byte *AGOSEngine::dumpOpcode(const byte *p) { - uint opcode; + uint16 opcode; const char *s, *st; if (getGameType() == GType_ELVIRA1) { @@ -54,10 +54,10 @@ const byte *AGOSEngine::dumpOpcode(const byte *p) { st = s = feeblefiles_opcodeNameTable[opcode]; } else if (getGameType() == GType_SIMON2 && getFeatures() & GF_TALKIE) { st = s = simon2talkie_opcodeNameTable[opcode]; - } else if (getFeatures() & GF_TALKIE) { - st = s = simon1talkie_opcodeNameTable[opcode]; } else if (getGameType() == GType_SIMON2) { st = s = simon2dos_opcodeNameTable[opcode]; + } else if (getFeatures() & GF_TALKIE) { + st = s = simon1talkie_opcodeNameTable[opcode]; } else if (getGameType() == GType_SIMON1) { st = s = simon1dos_opcodeNameTable[opcode]; } else if (getGameType() == GType_WW) { @@ -207,8 +207,8 @@ void AGOSEngine::dumpAllSubroutines() { } } -void AGOSEngine::dumpVideoScript(const byte *src, bool one_opcode_only) { - uint opcode; +void AGOSEngine::dumpVideoScript(const byte *src, bool singeOpcode) { + uint16 opcode; const char *str, *strn; do { @@ -281,14 +281,14 @@ void AGOSEngine::dumpVideoScript(const byte *src, bool one_opcode_only) { } printf("\n"); - } while (!one_opcode_only); + } while (!singeOpcode); } -void AGOSEngine::dumpVgaScript(const byte *ptr, uint res, uint id) { +void AGOSEngine::dumpVgaScript(const byte *ptr, uint16 res, uint16 id) { dumpVgaScriptAlways(ptr, res, id); } -void AGOSEngine::dumpVgaScriptAlways(const byte *ptr, uint res, uint id) { +void AGOSEngine::dumpVgaScriptAlways(const byte *ptr, uint16 res, uint16 id) { printf("; address=%x, vgafile=%d vgasprite=%d\n", (unsigned int)(ptr - _vgaBufferPointers[res].vgaFile1), res, id); dumpVideoScript(ptr, false); @@ -298,15 +298,15 @@ void AGOSEngine::dumpVgaScriptAlways(const byte *ptr, uint res, uint id) { void AGOSEngine_Feeble::dumpVgaFile(const byte *vga) { const byte *pp; const byte *p; - int count; + int16 count; pp = vga; p = pp + READ_LE_UINT16(pp + 2); - count = READ_LE_UINT16(&((const VgaFileHeader2_Feeble *) p)->animationCount); - p = pp + READ_LE_UINT16(&((const VgaFileHeader2_Feeble *) p)->animationTable); + count = READ_LE_UINT16(&((const VgaFile1Header_Feeble *) p)->animationCount); + p = pp + READ_LE_UINT16(&((const VgaFile1Header_Feeble *) p)->animationTable); while (--count >= 0) { - int id = READ_LE_UINT16(&((const AnimationHeader_Feeble *) p)->id); + uint16 id = READ_LE_UINT16(&((const AnimationHeader_Feeble *) p)->id); dumpVgaScriptAlways(vga + READ_LE_UINT16(&((const AnimationHeader_Feeble *) p)->scriptOffs), id / 100, id); p += sizeof(AnimationHeader_Feeble); @@ -314,11 +314,11 @@ void AGOSEngine_Feeble::dumpVgaFile(const byte *vga) { pp = vga; p = pp + READ_LE_UINT16(pp + 2); - count = READ_LE_UINT16(&((const VgaFileHeader2_Feeble *) p)->imageCount); - p = pp + READ_LE_UINT16(&((const VgaFileHeader2_Feeble *) p)->imageTable); + count = READ_LE_UINT16(&((const VgaFile1Header_Feeble *) p)->imageCount); + p = pp + READ_LE_UINT16(&((const VgaFile1Header_Feeble *) p)->imageTable); while (--count >= 0) { - int id = READ_LE_UINT16(&((const ImageHeader_Feeble *) p)->id); + uint16 id = READ_LE_UINT16(&((const ImageHeader_Feeble *) p)->id); dumpVgaScriptAlways(vga + READ_LE_UINT16(&((const ImageHeader_Feeble *) p)->scriptOffs), id / 100, id); p += sizeof(ImageHeader_Feeble); @@ -328,15 +328,15 @@ void AGOSEngine_Feeble::dumpVgaFile(const byte *vga) { void AGOSEngine_Simon1::dumpVgaFile(const byte *vga) { const byte *pp; const byte *p; - int count; + int16 count; pp = vga; p = pp + READ_BE_UINT16(pp + 4); - count = READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->animationCount); - p = pp + READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->animationTable); + count = READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->animationCount); + p = pp + READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->animationTable); while (--count >= 0) { - int id = READ_BE_UINT16(&((const AnimationHeader_Simon *) p)->id); + uint16 id = READ_BE_UINT16(&((const AnimationHeader_Simon *) p)->id); dumpVgaScriptAlways(vga + READ_BE_UINT16(&((const AnimationHeader_Simon *) p)->scriptOffs), id / 100, id); p += sizeof(AnimationHeader_Simon); @@ -344,11 +344,11 @@ void AGOSEngine_Simon1::dumpVgaFile(const byte *vga) { pp = vga; p = pp + READ_BE_UINT16(pp + 4); - count = READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->imageCount); - p = pp + READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->imageTable); + count = READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->imageCount); + p = pp + READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->imageTable); while (--count >= 0) { - int id = READ_BE_UINT16(&((const ImageHeader_Simon *) p)->id); + uint16 id = READ_BE_UINT16(&((const ImageHeader_Simon *) p)->id); dumpVgaScriptAlways(vga + READ_BE_UINT16(&((const ImageHeader_Simon *) p)->scriptOffs), id / 100, id); p += sizeof(ImageHeader_Simon); @@ -358,15 +358,15 @@ void AGOSEngine_Simon1::dumpVgaFile(const byte *vga) { void AGOSEngine::dumpVgaFile(const byte *vga) { const byte *pp; const byte *p; - int count; + int16 count; pp = vga; p = pp + READ_BE_UINT16(pp + 10) + 20; - count = READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->animationCount); - p = pp + READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->animationTable); + count = READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->animationCount); + p = pp + READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->animationTable); while (--count >= 0) { - int id = READ_BE_UINT16(&((const AnimationHeader_WW *) p)->id); + uint16 id = READ_BE_UINT16(&((const AnimationHeader_WW *) p)->id); dumpVgaScriptAlways(vga + READ_BE_UINT16(&((const AnimationHeader_WW *) p)->scriptOffs), id / 100, id); p += sizeof(AnimationHeader_WW); @@ -374,11 +374,11 @@ void AGOSEngine::dumpVgaFile(const byte *vga) { pp = vga; p = pp + READ_BE_UINT16(pp + 10) + 20; - count = READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->imageCount); - p = pp + READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->imageTable); + count = READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->imageCount); + p = pp + READ_BE_UINT16(&((const VgaFile1Header_Common *) p)->imageTable); while (--count >= 0) { - int id = READ_BE_UINT16(&((const ImageHeader_WW *) p)->id); + uint16 id = READ_BE_UINT16(&((const ImageHeader_WW *) p)->id); dumpVgaScriptAlways(vga + READ_BE_UINT16(&((const ImageHeader_WW *) p)->scriptOffs), id / 100, id); p += sizeof(ImageHeader_WW); @@ -436,7 +436,7 @@ void dumpBMP(const char *filename, int w, int h, const byte *bytes, const uint32 } } -void AGOSEngine::dumpBitmap(const char *filename, const byte *offs, int w, int h, int flags, const byte *palette, +void AGOSEngine::dumpBitmap(const char *filename, const byte *offs, uint16 w, uint16 h, int flags, const byte *palette, byte base) { if (getGameType() != GType_FF && getGameType() != GType_PP) |