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authorMartin Kiewitz2015-06-21 01:20:21 +0200
committerMartin Kiewitz2015-06-21 01:20:21 +0200
commit69436f6c41bab32112e1dcba324f24f502df58af (patch)
tree6b26442ecc66a474c404f7f854ada08852e37e18 /engines/agos/drivers/accolade
parentd24c68c739dadd1404d937f9a21d93e8841a09ee (diff)
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AGOS: Elvira 2 seems to use MUSIC.DRV variant
- Kirben told me that Elvira 2 is shipped with MUSIC.DRV and INSTR.DAT file. Using MUSIC.DRV file makes the music work properly I couldn't check, b/c I own none of these games. - also commented out implemented bug of INSTR.DAT/MUSIC.DRV This bug only affected the adlib drivers, so I guess we should rather fix it instead of implementing the same buggy behavior
Diffstat (limited to 'engines/agos/drivers/accolade')
-rw-r--r--engines/agos/drivers/accolade/adlib.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/agos/drivers/accolade/adlib.cpp b/engines/agos/drivers/accolade/adlib.cpp
index 2ef1264e23..056cd7aea0 100644
--- a/engines/agos/drivers/accolade/adlib.cpp
+++ b/engines/agos/drivers/accolade/adlib.cpp
@@ -542,6 +542,7 @@ void MidiDriver_Accolade_AdLib::noteOnSetVolume(byte FMvoiceChannel, byte operat
}
// not sure, if we are supposed to implement these bugs, or not
+#if 0
if (!_musicDrvMode) {
// Table is 16 bytes instead of 18 bytes
if ((FMvoiceChannel == 7) || (FMvoiceChannel == 9)) {
@@ -558,6 +559,7 @@ void MidiDriver_Accolade_AdLib::noteOnSetVolume(byte FMvoiceChannel, byte operat
warning("volume set bug (original)");
}
}
+#endif
}
}