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authorMatthew Hoops2013-05-02 18:26:58 -0400
committerMatthew Hoops2013-05-02 18:43:10 -0400
commit0031c41db855ac4bebd05ca1b2c1fa6694242979 (patch)
tree98f4e4bf20148171c3638476ed7f24a61a7a03c1 /engines/agos/res.cpp
parent8942a96bafaa8541383347318c19392ce949248a (diff)
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COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
Diffstat (limited to 'engines/agos/res.cpp')
-rw-r--r--engines/agos/res.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agos/res.cpp b/engines/agos/res.cpp
index 2e44a6575c..cf1d062d96 100644
--- a/engines/agos/res.cpp
+++ b/engines/agos/res.cpp
@@ -932,7 +932,7 @@ void AGOSEngine::loadVGAVideoFile(uint16 id, uint8 type, bool useError) {
}
dstSize = srcSize = in->size();
- if (getGameType() == GType_PN && getPlatform() == Common::kPlatformPC && id == 17 && type == 2) {
+ if (getGameType() == GType_PN && getPlatform() == Common::kPlatformDOS && id == 17 && type == 2) {
// The A2.out file isn't compressed in PC version of Personal Nightmare
dst = allocBlock(dstSize + extraBuffer);
if (in->read(dst, dstSize) != dstSize)