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authorTravis Howell2007-02-19 23:51:32 +0000
committerTravis Howell2007-02-19 23:51:32 +0000
commit55162ff9208de873c6d1cd0129e32b2c4ac6ba4a (patch)
tree156a059cab4af29abea6ede222291fc29f53aec5 /engines/agos/res_snd.cpp
parent07077a2be484ba96c1a10c37ab0c06ce63fd294b (diff)
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Correct playing back music 0 in Simon the Sorcerer 1, when using replacment soundtrack.
svn-id: r25734
Diffstat (limited to 'engines/agos/res_snd.cpp')
-rw-r--r--engines/agos/res_snd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agos/res_snd.cpp b/engines/agos/res_snd.cpp
index a66642657e..965a0a37ae 100644
--- a/engines/agos/res_snd.cpp
+++ b/engines/agos/res_snd.cpp
@@ -179,9 +179,9 @@ void AGOSEngine::loadMusic(uint music) {
} else if (getGameType() == GType_SIMON1) {
midi.stop();
- // Support for compressed music from the music enhancement project
+ // Support for compressed music from the ScummVM Music Enhancement Project
AudioCD.stop();
- AudioCD.play(music, -1, 0, 0);
+ AudioCD.play(music + 1, -1, 0, 0);
if (AudioCD.isPlaying())
return;