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authorThierry Crozat2010-09-15 23:25:46 +0000
committerThierry Crozat2010-09-15 23:25:46 +0000
commit057056b8d335ab3fee8644e066e9db0a06451a90 (patch)
treefaab222cfc85c6435faf6bbfa0fec1e0ddffee2c /engines/agos/saveload.cpp
parentb77434c415f22aad57251b61014a1d66971c950c (diff)
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I18N: Add translation for load/save success or failure messages
Also improve and update the french translation. svn-id: r52740
Diffstat (limited to 'engines/agos/saveload.cpp')
-rw-r--r--engines/agos/saveload.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index e9fbaf3525..c461d74a4e 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -26,6 +26,7 @@
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
+#include "common/translation.h"
#include "gui/about.h"
#include "gui/message.h"
@@ -153,7 +154,7 @@ void AGOSEngine::quickLoadOrSave() {
Subroutine *sub;
success = loadGame(genSaveName(_saveLoadSlot));
if (!success) {
- sprintf(buf, "Failed to load game state to file:\n\n%s", filename);
+ sprintf(buf, _("Failed to load game state from file:\n\n%s"), filename);
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
drawIconArray(2, me(), 0, 0);
setBitFlag(97, true);
@@ -188,7 +189,7 @@ void AGOSEngine::quickLoadOrSave() {
} else {
success = saveGame(_saveLoadSlot, _saveLoadName);
if (!success)
- sprintf(buf, "Failed to save game state to file:\n\n%s", filename);
+ sprintf(buf, _("Failed to save game state to file:\n\n%s"), filename);
}
if (!success) {
@@ -196,7 +197,7 @@ void AGOSEngine::quickLoadOrSave() {
dialog.runModal();
} else if (_saveLoadType == 1) {
- sprintf(buf, "Successfully saved game state in file:\n\n%s", filename);
+ sprintf(buf, _("Successfully saved game state in file:\n\n%s"), filename);
GUI::TimedMessageDialog dialog(buf, 1500);
dialog.runModal();