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| author | Ori Avtalion | 2010-04-12 21:21:06 +0000 | 
|---|---|---|
| committer | Ori Avtalion | 2010-04-12 21:21:06 +0000 | 
| commit | 2fc9d6845b51dd589995891681ac01d241e9a2c9 (patch) | |
| tree | df054e0e7ca91a179ab140fd5c2961f4e0345598 /engines/agos/saveload.cpp | |
| parent | 3b252cb4c50494a60ddd3f40589336a757024f3e (diff) | |
| download | scummvm-rg350-2fc9d6845b51dd589995891681ac01d241e9a2c9.tar.gz scummvm-rg350-2fc9d6845b51dd589995891681ac01d241e9a2c9.tar.bz2 scummvm-rg350-2fc9d6845b51dd589995891681ac01d241e9a2c9.zip  | |
Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language
svn-id: r48645
Diffstat (limited to 'engines/agos/saveload.cpp')
| -rw-r--r-- | engines/agos/saveload.cpp | 16 | 
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp index 191e2fd4a0..e9fbaf3525 100644 --- a/engines/agos/saveload.cpp +++ b/engines/agos/saveload.cpp @@ -608,13 +608,13 @@ void AGOSEngine_Simon1::listSaveGames(char *dst) {  		lastSlot = slot;  		if (slot < 10) {  			showMessageFormat(" "); -		} else if (_language == Common::HB_ISR) { +		} else if (_language == Common::HE_ISR) {  			lastSlot = (slot % 10) * 10;  			lastSlot += slot / 10;  		}  		showMessageFormat("%d", lastSlot); -		if (_language == Common::HB_ISR && !(slot % 10)) +		if (_language == Common::HE_ISR && !(slot % 10))  			showMessageFormat("0");  		showMessageFormat(".%s\n", dst);  		dst += 18; @@ -672,7 +672,7 @@ void AGOSEngine_Simon1::userGame(bool load) {  	char *name;  	bool b;  	char buf[108]; -	int maxChar = (_language == Common::HB_ISR) ? 155: 128; +	int maxChar = (_language == Common::HE_ISR) ? 155: 128;  	_saveOrLoad = load; @@ -711,7 +711,7 @@ restart:;  		window->textRow = result;  		// init x offset with a 2 character savegame number + a period (18 pix) -		if (_language == Common::HB_ISR) { +		if (_language == Common::HE_ISR) {  			window->textColumn = 3;  			window->textColumnOffset = 6;  		} else { @@ -725,7 +725,7 @@ restart:;  		// now process entire savegame name to get correct x offset for cursor  		_saveGameNameLen = 0;  		while (name[_saveGameNameLen]) { -			if (_language == Common::HB_ISR) { +			if (_language == Common::HE_ISR) {  				byte width = 6;  				if (name[_saveGameNameLen] >= 64 && name[_saveGameNameLen] < 91)  					width = _hebrewCharWidths [name[_saveGameNameLen] - 64]; @@ -770,7 +770,7 @@ restart:;  				goto restart;  			} -			if (_language == Common::HB_ISR) { +			if (_language == Common::HE_ISR) {  				if (i >= 128)  					i -= 64;  				else if (i >= 32) @@ -788,7 +788,7 @@ restart:;  					_saveGameNameLen--;  					m = name[_saveGameNameLen]; -					if (_language == Common::HB_ISR) +					if (_language == Common::HE_ISR)  						x = 8;  					else  						x = (name[_saveGameNameLen] == 'i' || name[_saveGameNameLen] == 'l') ? 1 : 8; @@ -889,7 +889,7 @@ void AGOSEngine::userGameBackSpace(WindowBlock *window, int x, byte b) {  	oldTextColor = window->textColor;  	window->textColor = window->fillColor; -	if (_language == Common::HB_ISR) { +	if (_language == Common::HE_ISR) {  		x = 128;  	} else {  		x += 120;  | 
