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authorTravis Howell2009-03-08 08:45:21 +0000
committerTravis Howell2009-03-08 08:45:21 +0000
commit2620d6836c001f2f295cb6efd6beab78f5a3c50f (patch)
tree81d5055b74abfc7b0be105bee13b39e6505fce91 /engines/agos/vga_e2.cpp
parent7bfab75a0814d0655a2504bf4c461df0000da0e4 (diff)
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Add initial support for Personal Nightmare.
Thanks to dreammaster for file decompression and icon decoding code. NOTE: setjmp/longjmp code will require conversion for portability. svn-id: r39216
Diffstat (limited to 'engines/agos/vga_e2.cpp')
-rw-r--r--engines/agos/vga_e2.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/agos/vga_e2.cpp b/engines/agos/vga_e2.cpp
index 07c6799d0e..50f9ad7dee 100644
--- a/engines/agos/vga_e2.cpp
+++ b/engines/agos/vga_e2.cpp
@@ -183,9 +183,9 @@ void AGOSEngine::vc52_playSound() {
int16 vol = vcReadNextWord();
if (ambient)
- loadSound(sound, pan, vol, 2);
+ loadSound(sound, pan, vol, Sound::TYPE_AMBIENT);
else
- loadSound(sound, pan, vol, 1);
+ loadSound(sound, pan, vol, Sound::TYPE_SFX);
} else if (getGameType() == GType_SIMON2) {
if (ambient)
_sound->playAmbient(sound);
@@ -196,7 +196,7 @@ void AGOSEngine::vc52_playSound() {
} else if (getGameId() == GID_SIMON1DOS) {
playSting(sound);
} else {
- loadSound(sound);
+ loadSound(sound, 0, 0);
}
}