diff options
author | Travis Howell | 2007-06-05 06:43:53 +0000 |
---|---|---|
committer | Travis Howell | 2007-06-05 06:43:53 +0000 |
commit | 1304f53af1ee652f6f6427eaaa707dc0c5cf5f48 (patch) | |
tree | c0f6d4965e530e7dae3ef5a01b506a40680d0dcb /engines/agos/vga_s2.cpp | |
parent | 83797aa33a595d291ee52e9f00e085631ed75556 (diff) | |
download | scummvm-rg350-1304f53af1ee652f6f6427eaaa707dc0c5cf5f48.tar.gz scummvm-rg350-1304f53af1ee652f6f6427eaaa707dc0c5cf5f48.tar.bz2 scummvm-rg350-1304f53af1ee652f6f6427eaaa707dc0c5cf5f48.zip |
Add workaround for the scrolling glitch in The Feeble Files, the occurs when the repair man comes to fix the car.
svn-id: r27099
Diffstat (limited to 'engines/agos/vga_s2.cpp')
-rw-r--r-- | engines/agos/vga_s2.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/agos/vga_s2.cpp b/engines/agos/vga_s2.cpp index 84b86cfc7d..c915e97bf8 100644 --- a/engines/agos/vga_s2.cpp +++ b/engines/agos/vga_s2.cpp @@ -52,6 +52,12 @@ void AGOSEngine_Simon2::setupVideoOpcodes(VgaOpcodeProc *op) { void AGOSEngine::vc56_delayLong() { uint16 num = vcReadVarOrWord() * _frameCount; + if (getGameType() == GType_FF && _currentTable->id == 20438 && _vgaCurSpriteId == 13 && _vgaCurZoneNum == 2) { + // WORKAROUND: When the repair man comes to fix the car, the game doesn't + // wait long enough for the screen to completely scroll to the left side. + num *= 2; + } + addVgaEvent(num + _vgaBaseDelay, ANIMATE_EVENT, _vcPtr, _vgaCurSpriteId, _vgaCurZoneNum); _vcPtr = (byte *)&_vc_get_out_of_code; } |