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author | uruk | 2013-09-08 12:53:19 +0200 |
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committer | uruk | 2013-09-08 12:53:19 +0200 |
commit | 48f2a79ed2adefbc9b3fe79ef1dc54e052871d83 (patch) | |
tree | 88db1bb56d913ddf9e194a98b5b22c232c25a761 /engines/avalanche/animation.h | |
parent | c6183993f2dc0732d5b480f502355f3843c5588c (diff) | |
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AVALANCHE: Rename _tr to _anim.
Diffstat (limited to 'engines/avalanche/animation.h')
-rw-r--r-- | engines/avalanche/animation.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h index 7b00bc9ec9..f78d0b157b 100644 --- a/engines/avalanche/animation.h +++ b/engines/avalanche/animation.h @@ -66,7 +66,7 @@ public: bool _callEachStepFl; // Do we call the eachstep procedure? byte _eachStepProc; - void init(byte spritenum, bool doCheck, Animation *tr); // Loads & sets up the sprite. + void init(byte spritenum, bool doCheck, Animation *anim); // Loads & sets up the sprite. void original(); // Just sets 'quick' to false. void draw(); // Drops sprite onto screen. Original: andexor(). void turn(byte whichway); // Turns character round. @@ -82,7 +82,7 @@ public: void remove(); private: - Animation *_tr; + Animation *_anim; bool checkCollision(); int8 getSign(int16 val); |