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authoruruk2013-09-08 12:53:19 +0200
committeruruk2013-09-08 12:53:19 +0200
commit48f2a79ed2adefbc9b3fe79ef1dc54e052871d83 (patch)
tree88db1bb56d913ddf9e194a98b5b22c232c25a761 /engines/avalanche/animation.h
parentc6183993f2dc0732d5b480f502355f3843c5588c (diff)
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AVALANCHE: Rename _tr to _anim.
Diffstat (limited to 'engines/avalanche/animation.h')
-rw-r--r--engines/avalanche/animation.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h
index 7b00bc9ec9..f78d0b157b 100644
--- a/engines/avalanche/animation.h
+++ b/engines/avalanche/animation.h
@@ -66,7 +66,7 @@ public:
bool _callEachStepFl; // Do we call the eachstep procedure?
byte _eachStepProc;
- void init(byte spritenum, bool doCheck, Animation *tr); // Loads & sets up the sprite.
+ void init(byte spritenum, bool doCheck, Animation *anim); // Loads & sets up the sprite.
void original(); // Just sets 'quick' to false.
void draw(); // Drops sprite onto screen. Original: andexor().
void turn(byte whichway); // Turns character round.
@@ -82,7 +82,7 @@ public:
void remove();
private:
- Animation *_tr;
+ Animation *_anim;
bool checkCollision();
int8 getSign(int16 val);