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authorStrangerke2013-09-25 23:54:35 +0200
committerStrangerke2013-09-25 23:54:35 +0200
commit6cd9bd141ce6d94c274d5fe054a36f46d6064aa0 (patch)
tree7cbe8e7a580ab4718ffeec308c424455ba888c5f /engines/avalanche/animation.h
parent890eed446c628c8087d728dcc0b9bfba74ec4fcc (diff)
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AVALANCHE: Move some variables to Animation, break savegame compatibility
Diffstat (limited to 'engines/avalanche/animation.h')
-rw-r--r--engines/avalanche/animation.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h
index 47fab38d4c..1b616f9fae 100644
--- a/engines/avalanche/animation.h
+++ b/engines/avalanche/animation.h
@@ -136,11 +136,14 @@ public:
Direction getDirection();
Direction getOldDirection();
+ void resetVariables();
void synchronize(Common::Serializer &sz);
private:
Direction _direction; // The direction Avvy is currently facing.
Direction _oldDirection;
+ byte _geidaSpin, _geidaTime; // For the making "Geida dizzy" joke.
+
AvalancheEngine *_vm;
byte checkFeet(int16 x1, int16 x2, int16 oy, int16 y, byte yl);